New server, new begining

MagiaNeraMagiaNera Posts: 20Approved Member Beginner
Came back after a long brake, playing from the beginning, since close beta, and I feel no mater how many hours I play, I'm not gonna be nowhere near the top, high level players.
I wish me and the others who feel the same could have a fresh start on a new server, where everybody starts from the beginning. I like this game, and I think there is no balance in it right now for the comeback players.
So I would like to know is there anyone else who feels the same way, who would like to start over on a new server.
What you think?

Comments

  • funchick96funchick96 Posts: 142Approved Member
    I understand how you feel.  But many long time players have poured huge amounts of cash into the game, and have literally "bought their way to the top", I doubt if THEY will offer you any support in the "New Server" idea.
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  • Purson37Purson37 Posts: 59Approved Member
    wel i start on action 2 i lost my main acc wen they change from gamhi to nexon a new server yes sure 1+

  • NoobNurseNoobNurse Posts: 184Approved Member Trainee
    edited June 2016
    well we have 2 situation and because of that i dont agree

    The new player that come, vertigo just need a new idea on how to support those new player to get up, dont need new server just better support for new player

    But in another hand i just see many off those unbanned ppl coming back now and being lazy to farm to get able to fight high lvl ppl (im not saying you guys on this thread are one of them, but thats a fact)



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  • HarryMuff69n247HarryMuff69n247 Posts: 48Approved Member Beginner

    I have to disagree its never been better to start, I been back coming up a year now and with the fast lvling & runes I got my AK 190+ and he is fully pimped out. So we can catch them to a point and after 195+ why bother chasing them anymore.

    Our biggest problem is community size and breaking it down into another group will make it even harder for you guys to get party's to run instances.

    From memory last time there was a new one made Rondow or something like that  it didn't last long till they remerged it with us.





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  • MagiaNeraMagiaNera Posts: 20Approved Member Beginner
    edited June 2016
    @HarryMuff69n247 Breaking the community down is not a good idea, I agree on that, but they have to find a way to keep the player interested in to the game, because the new players and the coming back player will loose there interest fast.
    @NoobNurse The new server was just an idea, there are two sides, I understand that. We, the community have to come up with some ideas to keep the new and returning player interested to play the game.
    @funchick96 I agree with you, they spent a lot of time and money to get there where they are right now. But the new and returning player will spend a lot of time and money also if they see it's worth it. What I think, they need to find a way to keep the player closer, and make the game more playable.

    So if anybody have any idea to keep the community together, keep the new players interested in the game, feel free to write it down here.
  • funchick96funchick96 Posts: 142Approved Member
    The way Nexon was proceeding with the game, it seemed like they were trying to get everyone to Top Level as fast as possible towards the end of their "stint".  Part of me wonders if this was all a ploy to get people buying extra stuff from D-Shop.

    So amongst the community, I'm curious how many play the game from the point of view of "having fun while mproving your player" versus "wanting to be the meanest toughest son-of-a -bitch in the game".  It may sound like a ridiculous question, but seriously, how many play the game "for fun"?

    Personally, I play for fun.  I kill who I can, cry "ouch" to those who nail me along the way (lol!) and do my best to improve my skills & gears as I go along.  Isn't that what "a game" is sort of "all about"?

    Also. I'd add that I learn new shit everyday...that I can sign in.  ("Sign in Days" since transfer = "0")
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  • carna14carna14 Posts: 71Approved Member
    edited June 2016
    This game was fun when people had to focus on grinding for their levels not hand fed them through instance dungeons. These new dungeons speed level people towards max level leaving anyone left behind just that... left behind. When this game first came out it had an amazing player base with everyone wanting to help each other because it also benefit them by needing a group to grind with. Now everyone is sitting in high level maps looking for the next person to fight/pvp. There is no camaraderie anymore just who can I kill next. Don't get me wrong sometimes the best part of the game was fighting and pvping, but it was also all the little things that used to make a player's time feel worth it. Leveling in "E" room from 54-55 and finally being able to go to a new map, Crespo. It wasn't always just leveling that was important it was sometimes just gaining that 5% a day which still felt like a super achievement in later levels. This game was so poorly managed throughout its lifespan that now there is a major gap that divides newer players and older/high level players. This severely limits the influx of newer players into the game due to not being able to share their achievements with anyone, or meet new friends. Early levels were/are crucial for finding friends who want to spend 100's of hours leveling with you and going to Dead Front with you. Without these connections into a game what merits spending real money, and countless hours into a game where they have no one to spend it with.
    (PS: I have played since 2007 Beta)
    funchick96
    You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty.
  • funchick96funchick96 Posts: 142Approved Member
    @Carna14 Well "said", Carna.  So now the challenge for Papaya, or the Devs, is how to restore that old sense of fun and comraderie in building levels/prowess together.  I haven't played as long as you, but expereinced a bit of what you speak of with Game Hi days.

    It seems like younger players want the "top end" gratification without the "work" to acquire measureable competence.  So how can the game restore those old "fun" values?  Or is it a "total loss"?  I truly enjoy playing the game, but have lost that "fun" sense along the way.

    And how much can we expect co-operation from any of the providers - Nexon, Papaya or whoever -without them being so focused on the "almighty dollar"?  Personally, I think the providers have two ways of looking at revenues: either a few people paying a lot of money, or many paying a little.  It seems like Papaya/Nexon etc go for the former which (in my opinion) is a "business error".  From what I've seen with other games, "for sale" items that make a game more tolerable (and NOT MORE WIN-ABLE) are the most properous, and make a game more long-standing and stable financially.


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