MSR Omega - Issue or Not?
Hello dear Community,
Hello dear GM-Team,
Hello dear Vertigo-Staff,
Today I'd like to adress the newest "highlight" of Blackshot - the MSR Omega.
After I heard that some new cool weapons have been released - I instantly came online and gave 'em all a shot.
I quickly realized that the MSR Omega is a ONE-SHOT-KILL weapon - no matter what.
This instantly reminded me of the old BARETT in eFusion/TwoWar-times and how stupidly OP it was.
Yet, I didn't wanna start things up with "negative" feelings towards it and be based - afterall the MSR Omega is in the insanely expensive 350BSC Goldbox.
So I went on playin' and got frustrated pretty quickly. Almost every room contained an MSR Omega and almost every room was unplayable for the the side, which had to play against it.
So what does make it so frustrating:
- The whole armor4 / 115HP mechanic gets disabled. A single weapon basiclly renders a whole "Part" of Blackshot useless. A single weapon takes away a bunch of game-design space
- The MSR Omega doesn't have any serious drawbacks. If you wanted to use the old Barett (one-hit) the user had to face serious drawbacks which are still persistent for the Barett now, even though it isn't one-hit anymore. And insanely low movement speed and a magazine of only 2 - 3 bullets per mag! The current MSR Omega doesn't at all and comes with a big magazines, which basiclly allows you to kill a whole team of 8 people without reloading
But this the issue don't stop - unlike now - back in TwoWar/eFusion a.k.a one shot barett times we didn't have multiweapon. So the user was stuck with a one-shot sniper with serious drawbacks & a pistol. Now you can still run with a rifle around and be versatile.
And what happend aswell? The same as back with the barett one-shot times.
The clanwar is now full (full speaking of weapons not teams...) with MSR Omegas / rather 1 guy dropping it to the whole team and hardscoping / holding every corner - going 6 wins at blue side and only having to win one more round on the red one. And if you ever fail to miss one shot - you simply switch to your rifle via multiweapon and spray 'em down.
I do support the idea of putting very strong weapons or skins in the 350bsc goldbox - like done with Nina now. I think its a prefect way to advertise these charachters, earn money, while making sure that the game doesn't get flooded with it. Unfortunatly this logic doesn't apply to such overwhelming weapons such as the MSR Omega due to one guy, who has it, being able to drop it for everybody.
The MSR Omega itself does take a lot of designspace away due to it making a whole armor/tactic set useless - basiclly also making every other sniper utterly useless an underwhelming due to it's insane power.
In my opinion the MSR Omega should either be re-designed with serious drawbacks - such as the Barett.
My Idea would be to include following points:
My Idea would be to include following points:
- Insanely high weight
- A magazine of 2 - 3 bullets
- The restriction to not use Multiweapon while having that gun equiped. Basiclly blocking the whole slot.
Another idea from my side would be to completly take the gun out - let it be like it is & only give it as prizes for example Cups or Season - making it a very special reward with a lot "prestige to it".
In my opinion we can not let this weapon be at is - partwhise also not because there is a chance to get it for 999days!!! The drop rate is probably insanely low but what if....what if....
Please share all your thoughts and decide for you own - Is it a Issue or Not?
Kind Regards
Trigger
Comments
Stopped playing because of Blackshot Revolution.
#bringbacktheoldblackshot
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We would also appreciate if you could ask your Blackshot friends and clan mates to also share their feedback about it here.
Thanks in advance and wish you all a nice day.
if major damage to the fallen of the MSR OMEGA , so remove the prenium card. why pay many prenium card if it is to have a sniper as effective as the other. (sorry, google trad xD)