Drop rates( for any gm or dev)
patrialegion
Posts: 210Approved Member Trainee
For the love of my eyes and free time god please increase the drop rates!
Simple example; 30+karon pots a day( usualy no drop at all, but sometimes a book or two)
I don't wanna say how many runs of honeymoon i completed in order to get wedding ring( about 2k+) and I got nonne.
Please spare our lifes and increase it please just for some %.
Comments
The drop rate needs to be correctly adjusted, I've gone a number of runs with you (and others) whilest having 60% drop rate boost (ik how it works - just to cease the inevitable explainations) and only had 2-3 books drop in over 25 runs.
Don't get me started on other item drop rates, I will mention this one, Ive recently found is disassembly hammers have taken the 'rare' item drop rate (being ectremely low, Ive done countless dngs, yet to gain 10) I thoroughly believe that papaya has nerfed the rates to gain a cash sale increase in amulets. Also that these 2x drop/exp compensation for maintainence/ the events merely reverted back to the previous drop rate (which wasnt exactly the greatest, but wasn't soul crushingly bad.
They need to either boost item drops or promote alot more to increase the player base. The former would be better as the latter has never been taken onboard by any company after Acclaim/GameTribe and even then it wasnt the best.