Monster tolerance cap.

TheMaster313TheMaster313 Posts: 40Approved Member Beginner
Greetings and salutations!

I am The Master.

I do not like having items I paid money for to boost my (M)Tol so I can be able to tank end game bosses just to get capped at 75%.

Labo at 25% dmg will hit between 6-8k in skills and crit around 20k.

Havent tested new dng yet.

So GMs, is this cap a bug or you trying to screw players over who bought certain items to boost there PVE tolerance?
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Comments

  • Baratheon2435Baratheon2435 Posts: 26Approved Member Beginner
    You mean you won`t be able to solo content in a multiplayer game? QQ
  • patrialegionpatrialegion Posts: 210Approved Member Trainee
    No, he means 75% mob, tolorance vs labo is not enough since you eat about 15k dmg
  • yronas2yronas2 Posts: 30Approved Member Beginner
    Was wishing, that I could some day get my 100% mob res(currently 76%) however seems like my wish will never come true and I will stay paper against mobs as always ...
  • ForumPokerForumPoker Posts: 99Approved Member Beginner
    Hate me or my class if you want, but I think it was the right step to stop ppl from soloing or finishing dgs with 2 people only.
    A segnale was mostly not needed/wanted anymore.
    IGN: Sorli / PokerFace

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  • h2obrrh2obrr Posts: 290Approved Member Intermediate
    @ForumPoker

    For Summy/CS, alo and some other classes it may not be a problem, they dont rely only on mob resistance.

    Now think about AK. Like @TheMaster313 said 25% is like 6-8k+ from labo. If you are a tank and supposed to keep the boss you cant keep running. Now think that those shock spawned on your feet and the labo do the spin =  dead.

    Bounce defender is a useless skill now, taunt  too, I have even to remove mob res items because they are useless.

    I suppose seg cant have 100% mob ress with healing skill too,  I'm sure seg will be useless too, it wont be able to get close and heal...

    If you want party content increase the mobs HP, and shorten the DG time, because tanking is something you do ALONE.

    PS: What's cool is that PK/PVP  resistance got no cap, could get to 86%...
    Admired
    image
  • ForumPokerForumPoker Posts: 99Approved Member Beginner
    @h2obrr

    I got in mind that character buffs are supposed to be excluded from the cap on mobs res. I have read something about this in Korean patch notes a long time ago. Didn't knew it's different now, my bad if it is.
    I will have to test that as soon as I can.

    Maybe it's another bug.
    IGN: Sorli / PokerFace

    Twitch / YouTube
  • AdmiredAdmired Posts: 18Member Beginner
    edited May 2017
    @h20brr
    "PS: What's cool is that PK/PVP  resistance got no cap, could get to 86%..."

    You can get as much PvP resistance as you want but only 76% will be applicable. Just like critical resistance cap is 75% but you cant go pass that and get up to 100%+
  • h2obrrh2obrr Posts: 290Approved Member Intermediate
    edited May 2017
    @Admired

    I doubt.

    Just think, why everything which is capped(i.e mob res doesnt go over 75% on "C" status) and PK/PVP goes?
    if it was capped it would not show, like mob res, but we can test it easily.
    image
  • AdmiredAdmired Posts: 18Member Beginner
    edited May 2017
    @h2obrr

    "Just think, why everything which is capped(i.e mob res doesnt go over 75% on "C" status) and PK/PVP goes?if it was capped it would not show, like mob res, but we can test it easily."

    I've reached 100% PvP res and damage still went through. If it was actually 100% all damage would (miss) every time, just like when PvE res was at 100% mobs didn't hurt you. at "100%" PvP res i still take the same amount of damage as when I have the normal cap rate of 76%.

  • pescasefuzpescasefuz Posts: 130Approved Member Trainee
    Let it be 75% for both! Let all have some cap, because some players would be immortal and the game will get easyer and people will loose interest.
  • StevenSegnalStevenSegnal Posts: 226Approved Member Trainee

    By the way can anyone check how is the PVP Res? I heard is possible again to do 100% pvp res.

    (if that's true gg)

    Резултат с изображение за dekaron trans

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    MadeInChine  <<<

    Segita Hunter 192



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    Aloken 170


  • hovnocucakhovnocucak Posts: 21Member Beginner
    i do not like this cap too. It is way too low. For example in mentioned mitera dg, labo will be hitting incredibly high.
    This change is favouring seguripers as the best farming class even more now, Not only it has broken damage, it also has very important self healing now. So seguripper will be still able to solo everything, but rest of the classes are screwed.
  • TheMaster313TheMaster313 Posts: 40Approved Member Beginner
    I'm all for having parties actually run dngs but they need to either do 1 of 2 things.
    1) Nerf the shit out of the dmg rate from certain bosses.
    2) Boost the fuck outta peoples HPs.

    75% is a bit of a low cap. 85% is more like it. 

    In terms of Segs not being wanted/needed isn't really the case. There aren't many segs because (and when i first started playing the game I was a seg) its because they're a pretty boring class.
    But even if you are in party with a seg, it'll still be very hard to do high end dngs with this cap. As it was pointed out, get caught short in lightning from labo, movement reduced constant dmg rate for a few seconds (somethin like 500-1k) rapidly. Get caught in labos lightning spin and have tarik jump on you. You're not being healed fast enough for that. Unless 1) or 2) is added.
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  • plasman121plasman121 Posts: 14Approved Member Beginner

    But that's part of what makes the game fun, outwitting the bosses and avoiding the damage all together

    or at least trying to ;)  

  • pescasefuzpescasefuz Posts: 130Approved Member Trainee
    M res capped at 75%, but there is also DDR.
    And not forgetting HP that will get a HUGE jump, for example i play mage and barely had 35-37k hp, full buffed and now i can jump to 51k hp not to hard. I bet better geared mages or Dw get to 65-70k hp now.
  • TheMaster313TheMaster313 Posts: 40Approved Member Beginner
    @plasman121
    Outwitting the bosses and avoiding the dmg all together - have you played this game? Some dmg is tracking. Not to mention in firepot for example the lightning slapping out huge DPS all over the gaff which reduces moving speed, while hitting (with 75% cap in play) at least 2k dmg per sec and approx 3 seconds to run away from it.

    @pescasefuz I play a mage too, and in full spr I had like 25k hp - since I had 93% mob tolerence this was sufficient and an efficient way to farm. 

    Incorporating DDR is great and all but most people won't be able to boost their DDR past 15% (from perp) while being at cap so that point is mostly moot. 


    With this added cap,
    which we received no warning for, have left some items (some of those items being premium items) absolutely useless. So it was a bait and switch yet again. And the players are the one to suffer. 

    Regarding the HP boosting, thats great and all but if you're eating more dmg that you can out pot/fish what's the point in that? So again, moot point.

    And not to mention this game is one based in very high competitiveness, so where are we getting all these players to help?

    Segnales are dead class. And have been for a while. So no healers. And if there is an increase in them, they missed out on previous events to gain higher mob tol so mobs will ruin their hp and if they dont die, it forces CDs on heals, leaving them unable to heal tankers = fail run.

    Basically what I'm getting at is, with the huge dmg from bosses in game, the 75% cap is too low to balance that out. Labo (my go to since I live in that dng) will hit between 7-10k at 25% dmg. You can sprinkle sugar on shit, doesn't mean it's now a sweet. 
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