TURK SERVERS ONLY/BLOCK TURK IP

vanmelvin1vanmelvin1 Posts: 23Member Beginner
As stated above, they lag so much for us most of europeans player, they can play Asian WR, there's no need for them here as they only lag not to mention most of the mcheat/ovc.

Block their IPs/Make EU_East server again and force them there.


From all WR Community.
UraniumWR

Comments

  • linkinxerolinkinxero Posts: 174Member Trainee
    While I agree that matches are better with less latency, the game's population is such that any restrictions against any player who does not break a rule will hurt the game. Unless another publisher decides to take up Turkey as a region of their own service, they will be with WarRock International as they have been for the last 10 years. Separating the world with regional servers like in the day of ol' will not be viable - as it is now you only have a few pages of rooms at peak times. Splitting that up will cause even more monotony in available rooms.
    p0wner1180nicodemo
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  • vanmelvin1vanmelvin1 Posts: 23Member Beginner
    Then fix the d4mn warrock netcode. Laggers have big advantage because they tank. This is not a true peer2server game. In peer2server games if you lag you can't move at all and you won't get hitregister, here is the opposite, bah.
  • BadMeetzEvilBadMeetzEvil Posts: 265Member Intermediate
    Nowadays, there are 50 - 60 rooms in game to play and many of them have password or at least 1 unlegit player in. Do you think you can find a room to play? I know what are you talking about, lag or any other problems.

    However don't forget that you are talking about the biggest community of game. Just sayin...
    nicodemo
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  • toxiicdevtoxiicdev Posts: 14Member Beginner
    The most intelligent thing would be to create servers by zones providing max a 100ms ping for the area, like G1 was doing, I'll try to talk with Papaya about that.
    UraniumWRnicodemo
  • linkinxerolinkinxero Posts: 174Member Trainee
    Why would that be a good approach @toxiicdev? That separates the community so there are fewer rooms to choose from. Playing on a server with 1 page of rooms, maybe only 20 rooms in the entire server across all 3 channels, would be terrible and kill the game way too quickly. Nevermind that players in clans may be separated.

    If you propose that there be one international server, I can tell you that players will favor having more rooms than they would having less lag. As a consequence, only the international server will be populated and the other servers empty. Some people might use the empty servers to reduce lag if they arrange a scrimmage with a clan or some friends, but from what we've seen in Nexon's second server, primarily powerlevelers are in there.
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  • toxiicdevtoxiicdev Posts: 14Member Beginner
    @linkinxero Well of course there must be always an International server

    But, trust me, there's no more annyoing thing than lag, however my solution doesn't divide servers by country but by ping.

    This would unify most players with same ping to the server, having a balanced gameplay.

    I guess this is the best way for this game unless they will increase player update ticks.
  • linkinxerolinkinxero Posts: 174Member Trainee
    edited May 2017
    Ping is well tied to distance. How do you determine if someone has a good ping or a bad ping? If I join server A, I'm only going to have good ping to other midwestern Americans. So does that mean no one from Europe can join me? Or does that mean if a European has already joined the server before me, that I can not join, and essentially all Americans have to wait until all Europeans have logged off the server?
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  • PonuryPonury Posts: 219Member Trainee
    Remember ping limit on rooms? Maybe it should be back...
    Playing War Rock since 04/2007
  • linkinxerolinkinxero Posts: 174Member Trainee
    I don't think it should be if the game is on peer2server.

    And it again comes back to the low population in the game right now. That is just one more barrier you have to hop through - you finally found that map you want to play, you pass the level limit, but then the ping does exclude you.
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  • v0nndutchv0nndutch Posts: 652Member Intermediate
    To be perfectly honest, I haven't came across a major lagger in the game in quite a few months now. Turkish players haven't been lagging for me.
    WarRock Beta Player since 2006!
    Mike
  • nicodemonicodemo Posts: 13Member Beginner
    They could have two servers, one for Europe and one for the International?
  • KillingtimeKillingtime Posts: 246Member Trainee
    Best solution might be to fix the netcode, separate servers wouldn't help much, because example. even when I play against my own countrymen and we both have really good connection, there is still lag such as going trough walls when rolling, its about the netcode.

    Also when it comes to delay lag, Nexons servers might have caused some of that, we will have to see if the game performs any better with the Papaya play servers, I think it will be better at least in the beginning, just like when we moved from G1 to Nexon.

    Then after you would fix or attempt to fix the netcode/whatever is causing the lags, if it still wouldn't be good when playing EU vs TR for example. then I guess the last attempt would be separate servers.

    For now lets just wait and see how the game performs at Papaya servers.

    nicodemo
  • vanmelvin1vanmelvin1 Posts: 23Member Beginner
    Turks are cancer. I don't care, just bring eu_west server back.
  • SkyloveSkylove Posts: 33Member Beginner
    Do not worry player:

    Papayaplay is an American client and The Server will be in America, Canada or the United States, you will have +300 ping either in Turkey or anywhere in Europe. New era empiesa for American players with less than 50 ping.

    Closed topic.
  • v0nndutchv0nndutch Posts: 652Member Intermediate
    edited June 2017
    @Skylove, it doesn't matter whether they're from USA, Canada, India or Kazakhstan, They purchase servers in certain locations. Same as when K2/G1 done it.
    nicodemo
    WarRock Beta Player since 2006!
    Mike
  • nicodemonicodemo Posts: 13Member Beginner
    @v0nndutch Exactly.

    @Skylove If other games such as COD or any games from the US can have servers through out Eu or Asia without any lagg then WarRock or Papaya Play can do the same. You never wondered why games like Battlefield, all COD games or any games with multiplayer doesn't lagg? How come WarRock the only game with lagg issues? It's not right, I mean have u ever played BF or COD with laggs? Or with enourmous laggs? No, never. WarRock doesn't have enough/ good servers. I hope Papaya Play can fix that problem.
  • SkyloveSkylove Posts: 33Member Beginner
    You are right.

    BF4 BF1 with class A + games has servers in different parts of the world because they are profitable games with 95% more players than the poor warrock that is dead.

    That is why no publisher that acquires warrock puts servers in different parts of the world since the cost benefit is a deficit.

    I repeat Papayaplay will only have one server and will be housed in one of his Vertigo Games domains that are clearly Vancuver Canada Vertigo GAmes America Inc, or GardeGrove USA Vertigo Games America Inc.

    That said, stop having false hopes, for you player from Europe and Turkia will have + 300ping unplayable, the new age begins in America -50 pings.
  • nicodemonicodemo Posts: 13Member Beginner
    @Skylove, How do you know for sure that they will have one server? It doesn't make any sense to have that server, in the US, like you said, we will have 300+ ping, how is that good for WR?
  • KillingtimeKillingtime Posts: 246Member Trainee
    @nicodemo he is just trolling, better ignore this guy.

    I sent support ticket asking about servers, I will post any new information here if they tell me.

    nicodemollfr4nll
  • SkyloveSkylove Posts: 33Member Beginner
    I am sorry to destroy your dreams.

    This does not have to be good for the players, this should be good for the company.

    They will use their servers that they already have, because their address is in America. They will not invest in new servers, (offices, salaries, services) this implies a huge expense for them. Are you kidding me?

    The new editor bought WR to make money !! Not for you to be happy.

    All this is based on management and this is only retable in one way.

    Pay to win at expensive prices to be profitable. This is a business.

  • SkyloveSkylove Posts: 33Member Beginner
    Warrock server is already hosted in America !.

    Want to check this out?

    Open the system symbol (cmd) and then ping the next page by typing the following command.

    ping warrock.papayaplay.com

    As I am in america my ping is 30, you can try for yourself and if you are lucky you will have ping from 180 to 250.

    Closed theme and children's dreams. Finished!

  • Mrterr0rMrterr0r Posts: 244Member Trainee
    100% agree block turkey.


    Beta then 2007-2020
  • SirJuxSirJux Posts: 64Member Beginner
    Only narrow minded people want to block whole country. I dont feel their lagg, if anything it helps me more than them. You should just cope with it. There are two types of players you dont want to fight against up close. One are the heavy laggers, the other are overclockers. Words of wisdom for you terror.

    + blocking probably the country with the largest amount of players would hurt already dwindling community - Specially at BG.
  • N0HCH0N0HCH0 Posts: 390Member Trainee
    edited June 2017
  • ayvigamingayvigaming Posts: 22Member Beginner
    WarRock needs the ping limit, like in the past. This should be the best solution for the moment.
    Be fair, play fair. - War Rock player since: Jul 18, 2006
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