[Read] The big weapon balance topic.
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Posts: 120Member Trainee
Since a lot of weapons are overpowered - let's discuss it and tell Papaya Play what we think!
In my opinion these weapons are overpowered and should be nerved ASAP.
- - MK1S (DE)
- - AW50F
- - VSS
- - Famas
- - Scar H
These weapons need to have a boost:
- - Uzi
- - G36C
- - G36C D
- - Type 95
- - Spectre M4
- - AIAW
- - F1
- - KSG
- - Duel Versek 8th
- - UMP45
- - M1903A3
Also I think these things should be looked into:
- - All silenced weapons sound the same.
- - Not all silenced weapons are silenced and vice versa. (ex. F2000_Phantom, M4A1_blackshark have silencers but sound normal)
- - All lightning/christmas weapons have to much impact due to the screen effect
Feel free to add more :)
Comments
- F1 > Got 50 Dmg (Stats) but you cant kill with that gun. Its like 0 DMG in a Match.
- KSG > More DMG or more Speed. Its the worst shotgun right now.
- Dual Veresk > Got that one in my 8 Slot for Medic. It has 40 Bullets and i need 30 Hits for a kill
- L34A1 > Just the same Problem MP40 got. 0 Damage.
- M1903A3 > This gun should get more accuracy. Its a Carabiner with 30 Accurcy loL ? Doesnt make sense to me.
- UMP45 > cant kill anyone with that gun xD
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I also disagree on buffing the Uzi. It's a great weapon if you know how to use it. The stopping power it has is wonderful. That's where the enemy's aim is affected harshly upon getting hit, as if they had hard recoil.
I'd contend that the Famas is fine as well. It's strong, but not overpowered.
I would say the Vector could probably use nerfing. I think the Vector Black was notoriously strong? Either way, I've been using Vector recently and boy is it really good and really easy to use.
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Example. the problem with aw50f is that its only sniper with 100% accuracy so it beats every other sniper in accuracy, then it also shoots trough vehicles so you can stop anyone from escaping from base with plane etc. in maps like Engrene and Conturas, in other versions it has less accuracy making it balanced and I think that's the best solution for our version too. (However while ago philippines WR got rainbow aw50f with our stats so BG there is ruined thanks to that and sniping too)
Also Linkinxero mentioned AI_AW, it also has 100% accuracy but only when you point it to the same spot for few seconds, so its well balanced unlike aw50f.
I will make even bigger weapon balance thread explaining well what is wrong with each weapon and how to balance them, see you in that thread ;)
Mike
Also check out my thread guys:
http://forum.papayaplay.com/index.php?p=/discussion/356155/weapon-map-gameplay-balance-f2p-model-balance-and-solutions-explained-ideas#latest
You can see things like Famas Korea vs Our version comparison for example.
Aw50f is fine, it's just the damage to vehicles that needs to be nerfed :) so tired of seeing 8vs8 pargona east with FULL aw50f team on both sides. I think nerfing the damage to md500 glass would solve the problem. There's Barret to glass damage md500 ^^
AI-AW needs to be tweaked with the spread (you have to stand still for atleast 3 seconds to actually be accurate)
DELETE VSS. No purpose for this weapon, it's not a sniper weapon, its just broken crap which oneshots you and spray like an assoult weapon while being also silenced (real silencer, not the crap in weapons like mp7 winter etc) AHAAHAH
M1KS MUST BE DELETED, even the normal one.
REMOVE STOPPING POWER MECHANIC FROM THE GAME! Why do you want a random mechanic in a shooter game? I DON'T UNDERSTAND! Basically pick SCAR-H/F2000 and as long you're shooting first you will rek the enemy's aim, NON SENSE. It would be OK to move snipers aim maybe for balance but really in my opinion there's no need for this stupid mechanic. Just nerf a little scar-h dmg, improve it's accuracy and buff UZI damage. WE DON'T NEED STOPPING POWER.
It comes down to being a balancing mechanic.
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No way aw50f is fine even with those tweaks, it outperforms every other sniper making them useless, how is that fine? Most people understand this by now and agree.
You can check out the latest post about sniper balance in my balance thread: http://forum.papayaplay.com/index.php?p=/discussion/356155/weapon-map-gameplay-balance-f2p-model-balance-and-solutions-explained-ideas#latest and see how proper balance looks like.
When it comes to stopping power, this is ridiculous in our version of the game, was it always like that? I don't think so. I play Korean WR and you have it there but there its very reasonable and you can fight back even if you shoot last. We need it in our version too.
You've nothing better to do than troll members when they're trying to help and give suggestions!
Mike
If Papaya has a 5 year publishing deal with DE like K2/G1 and NexonEU/Nexon Global had, Papaya needs to know ways to keep the game alive. Short-term profits with a Pay2Win model mean you scare off the remaining player base. The F2Ps leave because the game is unbalanced. Some of the P2Ps transition to F2Ps because they feel they are wasting money when they can't play the game half the day because the servers are empty. Then that pattern leads to a spiral down.
We're already on it.
The only way you recover this game is make it attractive for people to play for free, get them hooked, and let them willingly part with their money.
That is objective thinking. That's setting aside all personal demands.
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