What would you add or change?
AugustineVii
Posts: 298Member Intermediate
This topic has ALWAYS interested me. What would YOU add into Latale or change? From either the cash shop items, to npc shops, game mechanics or item pricing. What do you think we can do with or without?
Personally, I would LOVE weapon skins implemented . They just seem like a good idea! Give people something to put over their weapon and run around with haha. Also a color palette option, to change the colors of outfits you buy or use! having a selection of different colors to choose would make everyone's costumes a bit more unique and personable to them!
Two pretty basic ideas, but i feel like it would be nice additions overall.
[Disclaimer] These are just ideas. I am not requesting them be implemented. I just want to see what other people would enjoy having in this fresh start to Latale. So write down your ideas!
Hey kids! It's your friendly neighborhood casual!
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
Comments
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
2) Dungeon farming. It's just dumb how much time you spend on loading screens, especially when you farm coli for GP. The fact is, they don't even need to load/unload that location from memory! It's a very small location, just keep it in the RAM after the first run and my GP farm would be SO MUCH faster and enjoyable without the loading screens. Not a big fun of how slow changing channels is as well.
This is definitely true.
While we are on the subject on colosseum, there's one thing I truly hated concerning conventional farming, was that the loading screens between the normal maps and the dungeon you want to farm provokes a net loss of time on the buffs (prime IDR nostrum so just you know, because I didn't felt like using artefacts these last couple of days). The net loss, at least for me, is about 15-20 seconds per loading screen, so I imagined that getting out by "selecting a character" would do the trick but no. Still 20 seconds lost.
Chunsik is also guilty of that. So it is approximately 45 runs X ~15-20 seconds lost. I won't do the math, but it is a considerable loss of buff time.
On a personal level, I really want that the loading screens don't eat up what you have in buffs remaining time.
Another thing I want to see is how we can bring back to life certain bosses, some of which have now little to no purposes whatsoever. Namely Dr. Rice, Viyor, Hell, Siam. Gems are something but you definitely know you will ditch these the moment you got something better and this eventually comes quickly. So, why not giving them a little something like GP items (remember the Golden Globes from Sphinx or the Biker Keys from Hyunmu? because I do) or even Rep event items? I'm just saying because GP farming will annoyingly revolve with HC and only a few dungeons. You can even farm Harpy at Toad if you're that hardcore, but I sure won't considering it as it is still one bag per Harpy for a negligable amount of GP.
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
Totally agree on the enchanting ideas @AreksDesu more often or not i have a blank moment when im enchanting my gear and waste my rem or the rush to get as much cube/enchant i accidentally click the wrong opt or on occasion i would 11 a stat, but thats just me i'm dumb.
changing something to dungeon farming so that each person gets a fair amount of drops so that large group farming can be a thing, soloing is no fun at-least for me i guess people some like to solo. Gotta help each other out.
How about this.. there is am item in a different game i play. It cost in game currency. It protects items from breaking when enchanting.. Latale could use something like that. Every weapon gets only 1 chance of protection from breaking. Whilst armor gets 2. The item could cost 10m/ use... a bit expensive but could save your armor or weapon from breaking going to lv 17 enchants.
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
@Cyrilic
I didnt even think about the same sex couplings. that would be so great, i can finally have a frilly dress couple. Let the dream come to be.
There is no reason why this doesn't exist yet.
>Redone pet system
Pets should not give the power spike they do. I get that pet herbs are a good moneymaker, but the combined damage buff is far too high to warrant being behind a constant paywall. They did away with fashion rings, they should do away with this.
>Boss loot
Mentioned above, but splitting drops is dumb. Give more drops based on party size.
>Party exp
ARE YOU FOR REAL? YOU GAIN LESS EXP FOR EVERY PARTY MEMBER? If anything, there should be a bonus to exp scaling with party size. Why would you be penalized for bringing friends? This game isn't supposed to be soloed!
>Ely skills
Paying Ely for skill points irks me. Further, guidebooks that unlock these skills, particularly when they come from behind a paywall, should be removed. These skills should be unlocked with either the achievement system, or leveled like skill growths.
>Functional Fashion
I know it's gone from OGP, but don't bring it back.
>Class Name
Just this one. It's JUDGEMENT. Not bladeslinger. I will continue being unreasonable about this one topic forever.
None of these are in any real order. Frankly, the party xp thing is the one I want changed the most.