Classes?
drago939
Posts: 6Member Beginner
Will some classes be nerfed? If so how will we know to start off with to carry us well in game. Also if choosing a class which class and how will you progress?
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(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
Legend Skill ■ Legend Primary Skill [Concentrated Force] Skill Time 2 seconds. * The duration of the music effect has been changed to 60 minutes. * Phantom Port, Saber, Sephiroth, Novel, Arc Master, Force Master 6 Buff Change] ■ The effect duration of some braces has been changed to 60 minutes ■ The type and effect of some auxiliary skills have been changed ■ The Buff Safe Cycle effect will remain effective when the character dies, . ☞ Go to Career Class Buff Change Information [Main Class] ◎ Saber ☞ Force Life 「One-Handed Sword」 ■ Increased basic damage of some financials, increased growth damage, and basic damage. Growth damage and mood have been changed. ■ Sonic Blade III has accumulated vitality. ▷ Master: One more strike sense ■ W.Brain III Skill Growth Skill ▷ Master: Added 1 striking bonus "Blunt" ■ Increased basic damage of some banking system, and increased damage and basic damage. Growth damage and mood have been changed. ▷ Master: Add 3 strikes ■ Bustus ス ス ス ス ス ス ▷ Master: 50% chance of success probability occurrence ■ ▷ Master: 50% increase from 30% chance of stunning ☞ Auxiliary skill ■ Effect of weapon specialization I skill has changed ▷ Lowest limit 10 ild → Lowest limit / Maximum limit 8 ■ Weapon Specialization II Skill effect has been changed. √ Increased maximum attack power of weapon by 10 → Weapon maximum damage 8, Weapon minimum damage / Maximum damage 1% increase ▷ Upper limit level 7 → Change level 10 ▷ Toughness II skill and position change ■ Skin effect changed ▷ Minimal damage 3% increase → Min / Max damage 1% increase ▷ Maximum limit level 9 → Change 10 level ▷ Weapon Specialization II Learning and location change ■ Shield skill effect has been changed ▷ Activation probability changed from 2% per level to fixed 1% ▷ Change of Physical Shooting Condition / Change of Physics ▷ Maximum Life Level ▷ No need 1 ▷ Level 5,000 Shield effect changed HP 50% Shield effect changed 10% Shield effect ■ Improved skill effect has been changed ▷ Tool modification error correction ▷ Damage per level, physical damage, magic resistance increase effect removed ▷ The damage effect of the target has been removed from the effect of 3%, the effect of basic 3% + 1% per level has been changed. ▷ Skill Type Change: Active → Passive ■ Perfect Shield Skill is stunned. ▷ Skill Type Change: Active → Passive. ▷ The effect of Steam Impact skill has been changed ▷ Highest level 12 → 1 level change ▷ Stun time 1.5 sec ■ The maximum value of light blessing power has been changed from 5 to 7. ■ The hand of Goddess The effect has been changed ▷ Both the music effect and the party have been changed ▷ Highest level 4 → 1 level change ■ Charge _ Speed, Charge _ The power of life has been changed to enable us to use ■ The goddess of blessing, Skill has been removed Special Attack Skill has been removed ▷ Special Skill has been removed ◎ Sephiroth ☞ Force Life Increased basic damage of some financials, increased damage and basic damage increased growth damage and mood has been changed. ☞ supplementary skill bowel zone ☞ auxiliary skill ■ Sliding kick skill and basic flea effect has been changed. ▷ Increase the maximum level by 12 → 1 level ▷ Change the skill time by 8 seconds ▷ Knuckle specialization I changed the skill effect ▷ Increased minimum damage 15 → Increased minimum / maximum damage 10 ■ Knuckle Expert II Celie effect has been changed ▷ Increased maximum damage 15 → Max damage 10, Min / max 1% increase ▷ Highest level 12 → 10 level change ■ Spool master skill effect changed ▷ Increased all stat 30 → Level Peripheral Muscle Strength and Physical Strength Increase by 100 ■ Perforation I and II: Increase damage by 40, increase defense by 400 → decrease damage by 1% ▷ Change skill type Quick_Active → Active ▷ Rage Strike II ▷ Maximum health level 7 → 10 level change ■ Snow position changed ▷ Robust power skill and position change serve Class ◎ Terror Knight ■ The basic damage of some financials has been increased, and the growth damage and the mood have been changed due to the increase of the basic damage. ☞ Mastery: The growth skill effect of Death Hand skill has been added. ▷ Master: Added 1 hit ■ No load ▷ Maximum level has been increased from 5th to 10th level ▷ Health increased from 6sec to 8sec Enabled ■ Added effect of Terror Knight ▷ Minimal / Maximum damage 200 Skill has been removed ■ Special Skill skill has been removed ◎ Cykicker ■ Basic damage of some financials has been increased Increased damage and basic damage increased growth damage and mood has been changed. Width [Enhancement] ▷ The additional batting probability has been changed from 50% to 100% ▷ The effect of cyke kicker has been added ▷ The minimum / maximum damage has been increased 100% There is an overall change to the "knight series" of skill damage jobs, along with a guide to the work. There are ups and downs on unused ballast dumps, other jobs. Additional energy adjustments are in progress in January 2017.
Goodness me! What is this wall of text? Is this a translation of the web page Augustine pointed at in his post?
Keep in mind that although not every class gets its personal buff or skill change, they all get new special passives (I mean the green ones on a separate tab).