LaTale's Controlled Market
AugustineVii
Posts: 298Member Intermediate
If LaTale had a controlled market, it would make it easier for newcomers to be able to jump into the marketplace and not scare them away with the prices merchants and players provide. I, personally - as well as a few select others I spoke with - support the idea of a controlled market in LaTale. This market I'm speaking of only consists of items bought through the Fashion Shop. All items that are purchased with real currency should be branded with set values (fashion, pets, darts, functional items, etc.). By doing this, items will have less of a chance to inflate as the values of these items' worth is posted on them. The trading system would have two versions following this: trade and set trade. The regular trade option can be used for regular everyday tasks such as giving mats to a friend, gifting (such as ely or potions), and trading locked or regular armor. Items from the Fashion Shop could no longer be placed into the regular trade window and would have to be traded through the set trade window where a “weight system” would be implemented. Let's say, for example, you have a Reaper set that's valued at 130m ely. When you place it into the window, the value of that set would show up at the bottom on the side of the player selling it. The other person would have to equal that value or any value less than that, if the person selling is willing to sell the set for less or free entirely. Allowing free trades would still allow people to give items like locks to friends that can be used to lock armor for them. However, in this set trade window, the seller can not ask for more unless the receiving person is willing to give more and they would have to do a secondary trade outside of the set trade window. I would highly discourage buying anything more than set value, however. This system, although a bit complex, can keep the economy from inflating – in regards to Fashion Shop items, anyway – to unrealistic and unnecessary amounts of ely for certain items. The values of these items would have to be converted to match the ely-to-cash ratio, which would be set by the GM's from the start. Player input should be taken into account as well, which would keep the payout for items more permanent and, in turn, keeping more people happy. [DISCLAIMER] THIS IS ONLY A CONCEPT. NONE OF THIS IS LIKELY TO BE IMPLEMENTED. THIS POST IS JUST FOR GENERAL POPULATION TO EXPRESS HOW THEY FEEL ABOUT THIS IDEA, PLEASE SHOW RESPECT TO ALL OPINIONS. Thank you!
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Comments
"Here, have 1b ely I made grinding for 3 hours of my existance".
I am not really sure how much power they have to modify the game but it would be nice to have a little more control over the price of items, it wouldn't be necessary if people cooperated with everybody else.
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You nailed it perfectly as if you were reading my mind. This is exactly what I meant.
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I..............
Lets not divide our community up just to make a point. If anything hurt our population, it was that divisiveness more than anything.
@fantasyheart
I strongly disagree with claiming f2p players owe whales anything. As well as vice versa
Fact is free players are every bit as important to the sales model as the heavy spenders.
They provide free advertisement that draws in potential heavy spenders, could become heavy spenders and provide content to the game in the form of free market customers, people to party with and provide life to the game.
They owe whales nothing because they do their job in making sure whales stick around.
I know for sure at least 3 heavy spenders quit because me and their other close f2p friends got bored and pulled them into the next game.
@chymes
Whales and merchants didnt kill the game. OGP did by failing to accomodate their f2p playerbase.
Ideally supply of core items should be plentiful enough so that merchants CAN'T successfully control the market. However, more expensive boxes, insufficient amount of compelling non spending events and restrictive rates on very important items drove away players. Lack of population caused more people to leave.
Leaving only the most determined players to control the smaller, weakened economy.
Its not really the players responsibility to govern the game. It was OGP's. They should keep the game playable regardless of what heavy economic players do.
@augustinevii
I personally am not saying it cant work. I just know it would definitely affect supply negatively and influences cash spending decisions.
But if adjustments by management are done to compensate for it then everything else in the game and the players would adjust accordingly.
I do enjoy the thread though. Throwing ideas around is good just to keep players aware and thinking consiously.
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P.S An Ely cap for the first 90 days of relaunch wouldn't be to bad.