Are some of the meister skills broke?
So, last night I pvpd a TB vs, when I noticed something awkward, his meisters seemed to do a lot less damage when I used vital drain, compared to other classes I pvpd previously. After that, I asked him to do some tests, and, well here's how it turned out to be:
So, my standard setup gives me 58% pk res and 15% ddr, and after I used all my defensive skills, I asked him to meister me (not in pvp, but sort of as pk, and I didn't flagged so that his chaks have no influence on me, just on him, as buffs) and he did 5.5k whites, 17k crits(300% vit), then same scenario, only in this case I used vital, (so 75% pk res and 15% ddr) and this time, he did 2.5k whites, and 7.5k crits, and at this point I'm pretty confused. We repeated this 2 or 3 more times, just to be sure, and the results were the same.
At this point I was doubting the fact that pk res is caped at 75% ( although I've tested that 5 or 6 times before last night, since a19 part 1 update, because when you use vital, the pk res on your char page is bugged, as it shows 133% pk res in my case). So, in order see if the pk res cap works properly, I took off all my pk res gear (wings, belt, earrings, rings, necks, costume) and I was on 1% pk res,from title, and 0% ddr, I used vital, and I asked him to meister me again, this time he did 3k white (9k crit) which would explain the 15% ddr missing, and after that, I equipped back only the gear that gave pk res, but not ddr (so no costume or belt), and I had 42% pk res and 0% ddr, I used vital again, showing on my char page 117% pk res, and I asked him again to meister me, and he did the same dmg, 3k whites(9k crits), and at this point, I'm sure vital is working properly, and so does the pk res cap.
Here's a short re-cap of what I said earlier:
1. standard gear (58% pk/15% ddr), he did 5.5k white(17k crit)
2. standard gear + vital (75%pk/15% ddr) 2.5k white(7.5k crit)
3. no pk/ddr gear + vital (75%pk/0% ddr) 3k white(9k crit)
4. Every damage test we did, were done under exactly the same conditions (besides the use of
vital, obviously)
Now the correlation between 2. and 3. seems to be in order, however If you look at 1. and then at 2. you will notice he did less than 1/2 damage when I used vital (around 45%) in contrast to when I didn't used vital, the only difference being that I had 17% more pk res. And I'm having serious doubts about this.
But just to be sure once again, that there's no issue with vital drain, I asked a guild mate, who's a half-bagi, to help me out with a bit of extra testing. His standard setup gives him 63% pk res/15% ddr, and in this setup, when I attacked him using a meister, I did 3.5k white, and when he used vital ( 75%pk/15% ddr) I did 2.5k white, which is ~70% of the initial damage, and it seems about right, for him having extra 12% pk res.
Now when he used meister against me, when I had vital he did 3.5k white, and when I didn't had vital he did 5.7k white, which is ~ 60% of the initial damage, which also seems about right, for me having extra 17% pk res.
Oh, and another thing I found funny, is the fact, that when I did the tests with the vs he wanted to test the dmg output he has when he uses perp versus when he uses squama. When he used perp, he did 17k crits, however, when he used squama, he did the exact same damage, 17k crits... um? After 4 or 5 tests, he decided to use a non-meister skill, devil swing, only this time around, when he used perp he did 7.3k crits, and when he used squama he did 6k crits. And yes, besides switching from perp to squama, everything else was done under the same conditions, when we compared the two.
At this point I'm pretty sure the TB meister skills are broke, however I will admit I don't know 100% how the game works, and that's the reason I've made this post, I'm hoping that a GM, Dev, or someone who fully knows how the game works will clear it out for me.
Comments
Seriously the only one game full of math. That's why I love sooo much this game.
My brain burning
Have a taste of my Kameha-meha boom boom boom.,
Black Wizard
There is a a hidden dmg cap (to do with levels I know for 100% fact) and once you hit it, it only boosts the lower end of the scaling dmg we have in game in my experience.
As for everything else mention as I said above, the math is right so either you are right or working under a faulty premise.
I'd actually love to hear a breakdown from a DEV member personally since most else is 99% speculation.