[Mission WarRock] Back to Harmony!
DragonForceWR
Posts: 520Member Intermediate
At first, im German so pls ignore mistakes.
My english isnt the best, i just wanted to help
As Old WarRock Players know, there where more BG Players at the Old Days.... The reason why it decreased is because BattleGroup became a place without Fairness.
I'm one of those "Old WarRock Players" and i hate to see whats going on at WarRock...
- Spawncaming everywhere
- Low Exp Rate
- No Balancing at some modes like Kamikaze Mode
- Selfish Players
- Vehicle Balancing
It sounds maybe a bit stupid but I want Battlegroup to become a better place like it was some years ago..
I hate to see Stacked Teams and SpawnCampers everywhere....
Players without any pride or honor. Its simply ruining a Game which is ALREADY CLOSE TO
BE RUINED.
I already had this Thread at the old NXForum. I wont set everything apart like I did it before.
This time ill add all suggestion underneath here.
1. SOLVE TEAM STACKING
Stacking is one of the biggest problems at WarRock / BattleGroup. What if you block the rejoin
possebility? If some leaves the room, hes only able to join the same team he was before. Or maybe add a "Auto Balancing System" which
keeps the level average of both Teams similar. This should be Activate-
and Deactivateable at the Room Settings.
2. VEHICLE BALANCING
The Vehicle Balancing is also a big problem in BattleGroup.
Its nearly impossible to destroy a Vehicle as "F2P User" without FastReload or second Slot (5slot).
Vehicles got also like 100% Accuracy and 0% Bullet Drop.
Here a short Video about Destroy a Vehicle as F2P Player (PZF)
(1. Wiesel, 2. Humvee, 3. Tank - K1A1, 4. Tank - Use Fast Charging PX, 5. Do Nothing)
You can see its REALY NEARLY IMPOSSIBLE to destroy a Vehicle. I gave
the Heavy a advantage, standing at the ammostation for Ammo recharge, but
it still took way to long. Now think about it on maps like Ohara, the
Tank is far away from you, can avoid your rockets easily, you got no ammostation nearby and maybe your first rocket goes like nowhere cause
you have to get a feeling for the BulletDrop. I think DE should realy
change something about the Balancing. Same for planes and boats, i mean
yes they added "OP" stinger (Stinger Winter) which rly helps alot vs Planes BUT U HAD TO
BUY IT WITH REAL MONEY.
3. FAIRNESS WITH "ESL MODE"
How would it be ? Play a Match without Famas, VSS, XM8, AW50F, Vector and all those other OP Guns ?
They
rly should add a feature like "Non Prem Weapons Only" or "ESL Weapons
Only". I would love to see more fairness again @ WarRock....
Give normal players and new players more Chances!
Added his Post cause its the same Idea:
Quote Originally Posted by xMarcoStyle1 View Post
Dear, Nexon..
I hope this is possible in some sort of way.
I would like to suggest the introducing of an ESL/Free 2 Play Mode/System.
Do
you expierence it sometimes? Coming in a Marien room or a room with an
ESL Map equipped, with the Room Title 'ESL' and expierincing 'gina-'
& 'famas-' dependers. People (like me) are getting sick and tired
off it.
Why don't you introduce an ESL Mode. You can tick a box while creating a room where it says; ESL Mode.
Only the ESL Weapons + Characters will be allowed in this mode, and also the ESL Rules (Slot 1 till 4 etc)
Beginning
At
the beginning screen where you can choose your character, the costumes
has been automatically set to the basic ones, so if you join a ESL
Mode-room, your character will be automatically set to the basic one.
When you want to setu your loadout, you can only pick out the
ESL-Weapons that you have bought. If you got a Non-ESL weapon like for
example a XM8, it will 'disappear' in your inventory while your in a
ESL-Room. When you come out of it, you can choose all the weapons you
got.
Maybe you can also inject it to the upcoming Clan System.
Only Clan Wars in ESL-mode for example.
Hoping this could be a feature in the game, many people want it, but I don't see them suggest it.
4. NEW ITEMS LIKE "TOP FLAG"
Every BattleGroup player know this problem.
Running around from Base to Base ALONE cause no one cares about them.
Why shouldnt we get more points for doing this ? It should be more rewarded to get the Bases so maybe EVERYONE cares about the Bases. Maybe Add a new simple Item?
"TopFlag" works like TopGun. Every flag = 10 Points. Or maybe do it like this =
If someone joined the Room with "TopFlag" Activated, the player with the
most bases (+ the one with the TopFlag Item) get some extra Points @ the end of a Match.
5. SOLVE SPAWNCAMPING
Join a BG room and see the magic. Stacked Teams Spawncamping the Lowlvls Homebase 24/7.
Its such a simple thing! Why isnt it like @ DeathHill ? Homebase = MineGround. BOOM. No Spawncamping anymore.
6. BATTLEGROUP AND OVERALL "EXP RATES"
Everyone knows the problem. Play 30-60 min BattleGroup for gaining 2000-6000 EXP.
Play
CQC FFA for like 2 Min and get 1000 EXP or more. Where is the Fairness ?
Why should someone Play BG if its just senseless ? You can get like
30.000EXP (FFA) at the same time you play a BG match with 2000-6000k
EXP.
I already thought about a new "EXP / Points" System.
What if they would change the EXP and Point system complete ?It would totaly stop the Powerlvling, and would ruin " Highlvl vs Lowlvl" Matches.
Headshot +2 Points and Vehicle just +1 Point would make it more attractive to play without Tank / Vehicles
7. CHANGE KAMIKAZE MODE
Its rly annoying, you join a Kamikaze Mode Room (BattleGroup) and get Spawncamped by Highlvl's in their Tanks.
You cant do anything vs them. If you tell them "leave Tank, play fair" they just say "go cqc *****"
Battlegroup should realy become fair again. Why isnt it like in KnifeMode ? No one can use the Vehicles. Its so Simple....
8. KOREAN FEATURES (from "Advis0r")
(And already mentioned by Killingtime)
(And already mentioned by Killingtime)
For Battle Group:
-Smaller alt limit for plane/heli maps (Engrene etc. 300, Conturas 500)
-Nerfed vehicles (all vehicle machine guns, all helicopter rockets)
-More time when leaving vehicle to prevent engineer spamming (which can make you almost invincible)
-Javelin and FGM-172 Predator for free2play (And m202 Flash, its f2p in wr Philippines)
-You can take a base 2 times faster with 2 players at the flag
For CQC:
-8 points per kill instead of 5 in Deathmatch mode (currently you get way less exp in DM than in other modes)
-Points
for planting and defusing (in KWR your whole team gets little bit
points if you plant or defuse succesfully, the defuser/planter itself
gets more points)
-Map balance, spawns pushed back and further at some explosive maps
-Fixing
the "Camera" in explosive mode, (when you die, you can spectate other
players and when you spectate last player and press space you can leave a
"camera" there) in KWR you can just simply look from your dead body
which is what we should have too
Better votekick System:
In KWR/JWR when vote is up, every player in the room needs to vote and I
believe over 50% of the players need to vote yes to kick the player,
this could prevent some abusing in our version.
Lean fix:
It's not actually fixed in KWR/JWR but they have made community rules to
not use lean in cqc to prevent abusing the buggy side of the lean, I
suggest you try to remove those buggy sides of the lean. (Invertlean,
leanwalk)
Weapon balance:
-Balanced weapons, with well thought stats
-good example AK-47, that is great weapon in many game, not in our game, or actually just not in our version of the game.
With those stats its great f2p weapon in every other version of the game.
-Special
mention for: Snipers, in KWR there is different snipers for different
uses, with fairly well balanced stats, however in our version there is
just one to rule them all: aw50f. Why use Ai_aw for that long range
accuracy, or Barrett for that vehicle glass penetration, or Psg with
that one shot kill ability, when you can just have it all by having this
one sniper rifle!?
Other:
-Visible Flash & M14 mines, in our version those are invisible but in KWR you can see them, making them more fair
-5 points for healing ally when "bleeding out" currently its 2 in our version I believe
All
of these features or whatever you call them, are in KWR/other WR for a
good reason, I don't see any reason why we couldn't have those features
as well.
-Smaller alt limit for plane/heli maps (Engrene etc. 300, Conturas 500)
-Nerfed vehicles (all vehicle machine guns, all helicopter rockets)
-More time when leaving vehicle to prevent engineer spamming (which can make you almost invincible)
-Javelin and FGM-172 Predator for free2play (And m202 Flash, its f2p in wr Philippines)
-You can take a base 2 times faster with 2 players at the flag
For CQC:
-8 points per kill instead of 5 in Deathmatch mode (currently you get way less exp in DM than in other modes)
-Points
for planting and defusing (in KWR your whole team gets little bit
points if you plant or defuse succesfully, the defuser/planter itself
gets more points)
-Map balance, spawns pushed back and further at some explosive maps
-Fixing
the "Camera" in explosive mode, (when you die, you can spectate other
players and when you spectate last player and press space you can leave a
"camera" there) in KWR you can just simply look from your dead body
which is what we should have too
Better votekick System:
In KWR/JWR when vote is up, every player in the room needs to vote and I
believe over 50% of the players need to vote yes to kick the player,
this could prevent some abusing in our version.
Lean fix:
It's not actually fixed in KWR/JWR but they have made community rules to
not use lean in cqc to prevent abusing the buggy side of the lean, I
suggest you try to remove those buggy sides of the lean. (Invertlean,
leanwalk)
Weapon balance:
-Balanced weapons, with well thought stats
-good example AK-47, that is great weapon in many game, not in our game, or actually just not in our version of the game.
With those stats its great f2p weapon in every other version of the game.
-Special
mention for: Snipers, in KWR there is different snipers for different
uses, with fairly well balanced stats, however in our version there is
just one to rule them all: aw50f. Why use Ai_aw for that long range
accuracy, or Barrett for that vehicle glass penetration, or Psg with
that one shot kill ability, when you can just have it all by having this
one sniper rifle!?
Other:
-Visible Flash & M14 mines, in our version those are invisible but in KWR you can see them, making them more fair
-5 points for healing ally when "bleeding out" currently its 2 in our version I believe
All
of these features or whatever you call them, are in KWR/other WR for a
good reason, I don't see any reason why we couldn't have those features
as well.
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Comments
1. Something like Auto Balancing might be good, also it should be only possible to start a match with even teams and maybe minimum of 4v4.
2. Vehicles machine guns will have spread soon and also in our version the damages are bugged, like tank main machine gun does 40% damage per shot to anywhere, that itself is too much, but then we have something even more ridiculous, cars, boats and tank secondary machine guns does 70% damage per shot, that's ridiculous, there is a high chance that those damages will get fixed in the balance patches.
(also I think we will get the balance patches together with plenty of other stuff in the Papaya launch)
2.1. Also yeah there are still plenty of things that could be done even after the balance patches, like tank bullet drop and tank vs Heli/Plane damage etc. Maybe this (tank vs plane/heli dmg) is fixed in KWR but in our version is not that's for sure.
2.2. You show Panzerfaust, F2P player can use RPG too, it takes 1 less rocket to kill a tank for example.
But yeah its not close to enough, the Pure F2P system would be the best to balance BG for F2P players, having access to 5th slot etc. with Dinar would do the trick.
But having Javelin, Predator and M202 for F2P would be a good start.
3. Pure Free2play model would make the whole game a big "ESL mode".
But if they don't do this then second best option is to have "F2P mode", this name would make more sense.
Before this could be done though it would be must to balance all the F2P weapons at least, in the past the F2P/ESL weapons heavily favor medic and you could easily see that because people played medic with K1 90% of the time, it promoted mostly certain kind of play style which led to fairly boring metagame (well invertlean is big part of it too though).
4. If BG becomes balanced and playable again, there will be people who will play the "proper" way and take flags etc. I don't support this idea now, I think we need to get rid of existing problems and see how it is then before adding in new stuff.
5. Support! However the mine field area should be different size in different maps and also maybe not being able to steal vehicles from main bases would be very nice.
6. Did they nerf the FFA exp already? So that you need to actually win it to gain high amount of exp.
That would help to balance FFA exp grind, also the mines give way too much, I have mentioned before that they should be visible to everyone, also the max points per game for mines limit should be lower, its like 75 now? Should be just 25 for FFA, 50 for other CQC modes and 100 for BG maybe?
I don't like those kill level points, because small level player might be old returning player with skills equal to 50 etc.
For additional points I only agree with the Vehicle kill, or I would like to see something like "vehicle disable" so if you shoot tank that it has 25% or less health left, it will becomes disabled, move slower and give you the vehicle disabled points, maybe 5 points for that, that would already make you get much more points in BG.
With these changes the exp for BG would be fine imo, BG is mostly a bit slower so naturally you get less exp, but its also possible to go ham and get 100 kills in 40 minute BG match and gain a lot exp, it happens often in Korean WR because the game flow is different, people camp less with AW50F and rush more as a infantry.
But there is something I would love to see: Getting more EXP/Dinar when playing in level limit rooms, like 11+ is 25% more exp and dinar, 21+ is 50% etc. it would help regarding balance too.
7. Support! Vehicles should be disabled in Kamikaze mode, except for the ATV in Urban Park.
Same for Knife and Grenade mode. Also Disabling Heavy in BG shouldn't be allowed maybe?
8. BG: Alt limit is semi-confirmed, since PHWR got it with the balance patches, its 300 for Engrene and 550 for Conturas.
About nerfed machine guns, its part of the balance patch but we have more things wrong with vehicles, wrong damages etc. hopefully it will be fixed with the balance patches.
And I don't know if the MD500 rockets are nerfed, maybe little bit or maybe not at all, if not then they should do it.
More time when leaving vehicles, its not actually correct, it seemed to be just few specific vehicles so not everything, I think you can still spam repair in KWR too, but yeah it should be nerfed a little bit somehow, maybe so that going to tank and back out doesn't reset the repair time.
Yeah already mentioned about Javelin, Predator and M202 for F2P, that would be a nice start for more balanced BG.
CQC:
They have also 5 sec spawn timer instead of 10, its better, we need it.
And you can look from your body when you are dead, that's good but they can also right mouse click and see enemies name on top of their head some reason so they can just right click and do call outs this way, its really stupid and doesn't make any sense, we DON'T need that right click feature, only the looking from body feature.
But yeah I agree with point 8, because I am Advis0r from Nexon forums lol.
@Sirjux
It won't kill tank usage, there are air cover in maps like Ohara where you can sit and shoot at enemies while being in cover from Javelin, it also has 200m limit for lock-on, they could introduce it for F2P and if it really seems to kill tank usage, they could reduce the lock on to 150 etc.
Same for Alt limit, try it out first and if it seems to somehow make planes underpowered in certain maps, then you could adjust the alt limit, from my personal experience in KWR it seems fine even in maps like Engrene EVEN when you don't need to reload Stinger so you can just roll switch back n forth and shoot 5 stingers in 10 seconds.
Auto balancing system confirmed guys!
http://forum.papayaplay.com/index.php?p=/discussion/356263/korean-wr-update-thread-many-balance-patches-new-post#latest