--Class Difficulty Guidance--

ChymesChymes Posts: 46Member Beginner
edited June 2017 General Discussion
So, given new people will be joining the game I wanted to rate all of the different classes based on how difficult they are, as the game only shows the difficulty based on the beginner class. 

I sorted it by: 
A] How hard it is to play the class in general {key inputs}
B] How much multitasking the class takes {buff management ect}
C] How survivable the class is naturally
D]How hard gearing the class is
E] How much the class moves 
*Having a class that stands still can work well for some classes, while for others it is a detriment. How detrimental standing still on said class is was what was factored into difficulty. 
~ = The class is more ping reliant than others.

Strenuous:¬¬¬¬¬
Soulless One is one of the hardest classes in the game, period. This class requires STRONG skill management as it can change between 3 different forms that all have separate cool-downs. Not only that but a good portion of its burst damage is directly tied to chaining multiple buffs together and knowing when their cool-downs are in order to use them with the skills that are best for whatever particular situation. 
On top of that outside of one stance -blue soul- its skills tend to have longer windup times that can often be interrupted or cause you to die while using them if you are not careful. 

Sefriot has SO MANY SKILLS TO USE. The class is fairly survivable but due to having so many skills, and many of them being situational this class makes the Strenuous list. Easy to play hard to master.

Psykicker struggles. This class could most likely be considered the worst of all the sub-classes. Its skills tend not to do enough damage to sustain DPS -- even with good gear. It is ping and combo reliant and due to its special attack being its primary source of damage followed by its main source of damage coming after a long combo of basic attacks this class is just hard to play in general. 
--Soulless One
--Sefirot~
--Psykicker~

Difficult:¬¬¬¬
These classes in general are either harder to gear in order to be useful (Swordian & Phantom Mage) , require more skill management (Judgment & Rogue Master), and force you to pay attention to what is actually going on in the game least you die due to poor kiting/survive-ability skills (Rogue Master, Phantom Mage, Judgment.) 

--Phantom Mage
--Rogue Master~
--Judgment
--Swordian

Hard:¬¬¬
These classes require more management than that of the easy and intermediate classes.
Demigod while overall does not struggle with gearing or damage is forced to switch stances after a given amount of time-- and not always favorably. 
Archmage, while survivable is reliant on its buffs and good skill management, paired with the added difficulty of gearing a magic class--. 
 Arc master requires strong skill management regardless of its very low cool-downs -- in part due to its resources running out fairly fast with no real way to replinish-- while Force Master has shorter skill animations its skills also share very low cool-downs with not so many skills requiring you to know how to prioritize your stronger skills to deal maximum damage--not just button mashing-- 
--Demigod
--Archmage
--Arc Master
--Force Master
--X-Bow Wind-stalker
*Only here because it takes more effort to play than both other Wind-stalker options....

Intermediate:¬¬
While these classes are not much harder than that of the classes rated easy many of them require higher levels of management regarding skills and buffs. However some of them also come with innate survive-ability (both Savior classes and Pop N Star.)  

The two Wind-stalker classes also provide many Ely buffs that make getting money in LaTale faster that most other classes. 
--Sword Savior
--Mace Savior
--Popstar
--Der Freischutz
--Sword Hero
--Spear Hero
--Sword Dancer
--Bow Wind-stalker
--Dagger Wind-stalker

Easy:¬
The classes in this tier tend to have very few skills and buffs to manage, and/or naturally deal high amounts of damage throughout the game just based on their kits or generally have the highest innate survive-ability based on their kits(Terror Knight & Blade Master). Some of them can get away with standing in one spot and using very little skills at a time (Star Seeker & Maestro)
--Highlander
--Star Seeker
--Maestro
--Terror Knight
--Blade Master
--Sword Wanderer
--Lantern Wanderer
* Playing Lantern Wanderer early game will be really hard, would not recommend.
Aegelweardasiantaco

~Out of two will come one 
Out of one will come a great light
Chase the light that guides our way~

 

Comments

  • AegelweardAegelweard Posts: 351Member Intermediate
    What a beautiful guide! 

    Though personally I would put RM into *Intermediate* or even *Easy* category because of innate high damage, mobility and access to 3 invincibility skills.
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • scorp200scorp200 Posts: 0Member Beginner
    I would disagree about the soulless one, back in OGP days I got my soulless to 205 really easily only using the red soul, you dont even need to worry about cooldowns that much since you have a skill to reduce their cooldow, same goes for demigod yes it does change from chaos to whatever the other one was but really it isnt that hard to deal with the different attacks, the only thing you need to change between the two is the order of the skills.
    Also I think you should put Katana Wanderer on Super easy category, since it rips trough everything until the level 200 dungeons even without great gear :D
    vktran18
  • AegelweardAegelweard Posts: 351Member Intermediate
    Welcome aboard @scorp200! Enjoy your stay! And thank you for your input.
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • RubatinRubatin Posts: 33Member Beginner
    -Katana wanderer requires you to build your own combos, relies on constant dodging, and has very few reliable skills. 
    - A good lantern wanderer must maintain buffs as well as be capable of fighting at the same time. It's damage is also weaker than katanas. I believe it lacks the evade as well but I might be wrong on this.
    -Terror knight to many is a slower class, don't know if that would be called difficulty but I think that it makes a class more challenging to some players.
    - Judgement and rogue master do fairly fine when it comes to evading, especially judgement. 
    - I noticed you added that gearing a magic class is difficult, up at the Arch Mages reasoning. Why would you claim it's more difficult? I noticed that in our server the clear majority of players were physical so it was pretty challenging and often more expensive to buy red gems than it was to buy blue. Magic classes can use elemental stones to far more potential than physical classes, which gives a pretty good damage boost. I've heard that it is easier to stack magic than str, but that might be wrong.
    Overall a good list, just some thoughts, though of course it's up to you to consider them.
  • owillydowillyd Posts: 54Member Beginner
    edited June 2017
    @Rubatin Katana doesn't really rely too much on dodging and as for TK(Terror Knight) It's a tanky class and it also has self healing skill/Legend and to top it off it can hit pretty hard. Judge and Rm can evade easily so you're completely right. Gearing a magic class is hard though, gems and equipment(enchanted with good stats) aren't as common as they would be for a physical class. For ex you would see a duo 4th red 10%str 300str red would be around 800m at most (correct me if I'm wrong that is the price I sold mine for) if you were to get a Magic 4th around the same stats it would be far more expensive than it would because magic things are less common. (This is just my thoughts on it, I'm open to corrections :3)
    IGN: RageOfTheBlades/Einsburn 214 BM/217 RM ↖(ʳ ´º㉨º)➡ (º㉨º)➡ (º㉨º ʳ)↗
  • asiantacoasiantaco Posts: 7Member Beginner
    Thanks for putting in the time to making this thread.Will help new players on their decision on which class they'll be picking.
  • darkmanga3darkmanga3 Posts: 3Member Beginner
    Though I do agree with most you also have to take in consideration that sub have an easier time with their skill builds as they tend to have less skills and a pretty straight forward passive build So i do think that you should put that in too.

    @scorp200 I do believe it's possible to play only with red soul but it's not optimal, though I haven't played the class in a while, I do think that using 2 or all 3 souls gives more of an edge and it also does tend to make it less boring imo. The only real issue with the class is the slow windups for the skills though it gets faster as you class change, it's still awfully slow.

    But yeah overall which ever class one decides upon it's all about learning to play it efficiently. Some just take more test time!   
  • AugustineViiAugustineVii Posts: 298Member Intermediate
    edited June 2017
    I'm sure most people don't realize it. But each class has a difficulty rating above it's rating. This rating is also extremely helpful when initially picking a class for the first time and i highly recommend anyone starting out the game to pay attention to it. http://imgur.com/a/EScHO This link has all the current classes and what their description, beginning stats and difficulties are. I hope it's of additional use to Chymes' lovely rating system. @Chymes Good work by the way :) [EDIT] I'm surprised it showed up as an image like that. If you are having issues seeing the image or just a black screen. Click on "imgur" inside the frame, it will redirect you to the website itself. Thank you!
    Hey kids! It's your friendly neighborhood casual! 
    image

        (ノ◕ヮ◕)ノ*:・゚augustine✧゚・: *ヽ(◕ヮ◕ヽ)

  • lame0497lame0497 Posts: 9Member Beginner
    I didn't think PK was THAT hard.
  • AegelweardAegelweard Posts: 351Member Intermediate
    @AugustineVii Thank you for taking time and putting those pictures up but I would argue that native, built-in class difficulty rating is less accurate than that of Chymes'
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • AugustineViiAugustineVii Posts: 298Member Intermediate
    edited June 2017
    Chymes' is based on 4th job or subclasses.. I literally said, "This rating is also extremely helpful when initially picking a class for the first time and i highly recommend anyone starting out the game to pay attention to it. " @Aegelweard Chymes' is accurate and so is the native one the game developers put in. But thanks for the input.
    Hey kids! It's your friendly neighborhood casual! 
    image

        (ノ◕ヮ◕)ノ*:・゚augustine✧゚・: *ヽ(◕ヮ◕ヽ)

  • Megaman090Megaman090 Posts: 0Member Beginner
    PK wasn't hard at all lol
  • ChymesChymes Posts: 46Member Beginner
    edited June 2017
    @scorp200 I assumed you use multiple souls to put out maximum dps when playing endgame souless when writing that description. Given that your hardest hitting skills -- and infinity skill -- are on black soul as well as the buffs that allow you to increase your burst on all of the other souls that by itself is hard to manage. Especially when looking at the skill resets you get from both black and blue soul. 

    If you were to do a pure red soul build without using black soul at all I would think you would be gimping your dps for no reason. Thus, I wrote the description as if the person playing wanted to maximize their damage output. 

    @Aegelweard @Rubatin Yeah I was on the fence about most of the explorer classes-- gearing rogue master was the main reason i put it up there given how much they rely on well enchanted gear to output damage ( If you aren't critting your dps is lackluster) As for judgment I might have phrased that weirdly, what I was trying to say was that playing judgment requires you to kite mobs a LOT compared to other classes, doing that effectively can be troublesome. 

    @Megaman090 @Lame0497 The class itself is not-- i just find it disadvantaged compared to many other classes-- thus making it not very -easy- if you are not well geared. I would consider moving it down after we see what the goddess patch buffs do for it, if anything. Especially if i were to compare it to the other auto-based classes (Blade Master + Rogue Master for example) you really start to see how lacking the class is.

    @AugustineVii Honestly, the reason I made this guide was because I did not find those ratings accurate compared to where most players would be. Especially since I don't think those ratings factor in things like gear, sub-classes, or how they interact with endgame dungeons. Though the general raitings are okay- i wanted to create something more specific to what players would actually experience once they leave the base classes of Warrior- Knight-Wizard -Explorer- Engineer-Soul Reaver - Card Master - Wanderer- Monk.

    "So, given new people will be joining the game I wanted to rate all of the different classes based on how difficult they are, as the game only shows the difficulty based on the beginner class." 
    Aegelweard

    ~Out of two will come one 
    Out of one will come a great light
    Chase the light that guides our way~

     
  • ChymesChymes Posts: 46Member Beginner
    Also, just as a side note Rogue Master, Judgment, and Psykicker were the classes I had the hardest time placing as I feel some aspects make them hard while others not so much. 

    @asiantaco No problem glad I could help~~ 

    ~Out of two will come one 
    Out of one will come a great light
    Chase the light that guides our way~

     
  • mrdolphinmrdolphin Posts: 4Member Beginner
    I was planning on coming back, see how things are, but so far, the class balance info has been vague. The only class Im interested in playing is probably TK but I wasnt sure just how bad the damage gulf is. Yes, we shouldn't choose a class based solely on damage potential but after leaving LT and playing other games that had better class balance, it's hard to come back to this knowing that each new class just outperforms the previous.
  • owillydowillyd Posts: 54Member Beginner
    edited June 2017
    I feel like the native class rating is the proper rating and this is just a rating given by a players point of a view. Though its pretty decent, I feel the difficulty the creaters gave it is pretty much accurate. I mean they were the ones who created the classes so how could it not be accurate? Even if they do have patches that change things the way the class plays is how you make it.
    IGN: RageOfTheBlades/Einsburn 214 BM/217 RM ↖(ʳ ´º㉨º)➡ (º㉨º)➡ (º㉨º ʳ)↗
  • ChymesChymes Posts: 46Member Beginner
    edited June 2017
    @owillyd True, though anybody rating the classes difficulty would be doing it based on their opinions. What may be difficult for one person could be easy for another. Its cool to hear other peoples opinions on what classes belong where though because the more discussion that happens the more newer players get to see different points of view C:

    ~Out of two will come one 
    Out of one will come a great light
    Chase the light that guides our way~

     
  • owillydowillyd Posts: 54Member Beginner
    @Chymes true, its easier for them to get an idea of what they want.
    IGN: RageOfTheBlades/Einsburn 214 BM/217 RM ↖(ʳ ´º㉨º)➡ (º㉨º)➡ (º㉨º ʳ)↗
  • trixx23trixx23 Posts: 16Member Beginner
    edited June 2017
    Good guide but I feel like there should be two seperate guides on how difficult it is to play a class and how difficult it is to gear it and make it output decent dps. Because some classes require a TON of work for it to output decent dps in comparison to others. For example generally speaking if you have a psykicker and sefi at the same level and gear it's more likely that your psykicker would hit more especially if it has l4.

    If it's purely based on how hard it is to get strong then the korean tier list sounds pretty good to be honest. Also if you play enough you can get used to the mechanics of every class so it's more on how you like to play the game. 

    Idk if that klt tier list is about ability to solo or how good a class is in a party. But even in the solo context is sounds reasonable.
  • ChymesChymes Posts: 46Member Beginner
    edited June 2017
    @trixx23 As far as I was aware the Korean tier list is for how "strong" a class is at endgame, not totally relating to how hard it is to gear a class..... but i assume demigod is 1st in part because of how "easy" it is to gear paired with the numbers it puts out naturally.  

    Though our opinions differ Sirius also has an overview of the classes on the LaTale Discord (in the guide section) that is also very educational -- especially when it comes to describing each class -- since my descriptions were pertaining more to my opinion of what makes a class less or more difficult rather than what the class actually is. 

    That overview also touches more on classes that will need more gear investment. 

    However, I do think that how hard/easy it is to gear a class factors into difficulty when it comes to newer players. That is why I included it C:

    @Everyone Once we get different sections in the forums and goddess patch goes live ill be sure to update this list as well -- Thanks for all the input ^-^

    Aegelweard

    ~Out of two will come one 
    Out of one will come a great light
    Chase the light that guides our way~

     
  • AisakaAisaka Posts: 15Member Beginner
    I disagree with DF/Judgement placement
    just keep in mind that all that info is my experience till devil's montain patch

    DF has a bit more DPS than Judge but since DF's is lot of hit but lower dmg they have problems trying to KB mobs with the same gear, meanwhile they don't have imunity skills and judge have 2
    they need to keep way more buffs than judge
    (Elemental Magazine+Lucky days+ Release+hawkeye+special),
    and to outdps BS they need to use an entire grouth tab worth of skills that isn't basic/sit shooting, some of then have huge animation time (like destroy hall, gatling and concentration), if is canceled you lose your dps advantage compared to an judge, the only skill that judge have that same problem is triforce w/o sleep grenade, cruel shot can be pre used in air, and normal snipe usualy is used between rolling snipes to use 3 rollings snipes(Rollsnipe>snipe>rollsnipe>rollsnipe) and still get a low cd.
    Vae victis
  • darkmanga3darkmanga3 Posts: 3Member Beginner
    @aisaka I'm pretty sure destroy hall's animation has been shortened greatly and can now be airskilled, I do agree that DF is mostly harder than BS and also requires more kiting and buffs 
  • ChymesChymes Posts: 46Member Beginner
    @Aisaka Thanks for the imput ill take all of that into consideration before re-posting a more updated list in the actual guide section  C:

    Just as a side note many of the classes are receiving updates in KR as of late, so when the time comes ill be sure to keep updating the guide~

    Aisaka

    ~Out of two will come one 
    Out of one will come a great light
    Chase the light that guides our way~

     
  • BehoimiBehoimi Posts: 48Member Beginner
    Spear hero. . . intermediate? like DF both classes have a huge amount of hits but boths lack of dmg and both need a good amount of pets and buff to be a good dps, on skill, spear hero have the problem of alway staying in the middle of the mobs cause it hit on the place, dont move more far than serpent dancer skill, wich only works when "it" works "not alwayswork", to get away from mobs, you can use 5th wit DF to run away with is more easy, they have less kb than 2H warriors and lik a 10% less dmg ok skills, it have a loooooot of min dmg so be sure to stack as much max dmg as you can :3
    image
  • SewiusCatSewiusCat Posts: 50Member Beginner
    I got use to calling them Blade Slingers.  I kinda liked it because of the initials... BS.  Which ironically is how many felt about it.  XD
    Aegelweard
    image
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