Prime EXP Potions..

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Comments

  • BigAshBigAsh Posts: 570Member Intermediate
    edited July 2017
    We're just 3 days in. We got this!

    Hopefully. I'll give it a month before I input.
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  • AegelweardAegelweard Posts: 351Member Intermediate
    @FantasyHeart

    You will not agree with me but we do not need 500% idr potions. The absolute maximum we should have is 300% (100% type 'A' + 200% type 'B'; apart from events). Otherwise we will get the same level of inflation (or much worse) we had on OGP.

    I understand where you and other players are coming from: you want to get to the point you were on OGP as soon as humanly possible. You want to finish your cards and item codex and gear within a month or two maximum. I would like to progress fast as well but there will be a price to pay for quick progression - ever growing inflation.

    And God forbid they listen to players and bring back 500% ely nostrums! 2b ely for a pet will become a norm again.
    ClavesPhantasmaR
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • JimboyCJ455JimboyCJ455 Posts: 63Member Beginner
    I would be satisfied with 100% IDR, honestly. As anyone noticed that the event icon below the minimap is lit and tells you that we have 2x Exp and IDR? I think they're doing 2x weekends.
    The truth about humanity is that no one can ever truly be alone. Don't be mean to others. You never know who they might be in the future, or how important they might become.
  • SarinaSarina Posts: 6Member Beginner
    @AugustineVii

    What you are suggesting will just make the game very P2W. I don't think there should be primes available in the fashion shop, instead I think it should be on the attendance calender more, that way its available to everyone but everyone must be active in game to get it
  • yokareyokare Posts: 11Member Beginner
    edited July 2017
    @Sarina

    why not both? i admit i'm not very familiar with endgame, but it looks like the problem is there's a serious need for primes, but not nearly enough supply because of how you can only get them through gambling, as a rare drop.

    a good strategy with any kind of p2w aspect is to allow f2p players to still obtain it, just with more work and less quantity/frequency. if they're in the FS, but also attendance/event rewards, that'll bring in supply from all sides, and will allow players to straight up buy them if they need them, rather than praying RNG is kind to them? (which is, in turn, way more p2w with less satisfaction on the players end)

    i think that'd be a good compromise, but i only know general p2w mechanics, so correct me if i'm wrong!
  • cyroricyrori Posts: 9Member Beginner
    edited July 2017
    any form of great exp increase should not be in fs for the sole reason that all the ely in the game would transfer to cash players, as it is a necessary resource. There are already endless amounts of cash based items that all players need to get, so having any form of necessity is the fastest way to ensure that people stop playing.

    For example, at least 25 pets to get, tons of cash based boosts like compass stone, goddess/emperor card, new ice effect thing, additional exp stacking, enchant mask, and pet stims, are things that help a lot but aren't entirely necessary, and are still purchased frequently enough to create meaningful supply. But that supply doesn't exist since people are so focused on buying boxes for 500+ exps.

    Providing daily exp boosts to all players will allow the ely to flow back and forth between early gamers and end gamers, as those who are less interested in grinding can sell to higher players, and ely and items can flow as necessary to those who need them. If any builds up to much, just make it untradable sometimes, and tradable when more supply is needed.

    Considering that already 80% of the content released in the last year have these high level hurdles, having people strapped to just level up, not even focus on getting stronger ensures the community is divided where lower level players and higher level players are separated because ely only flows one way. That is why basic resources need to be supplied freely.

    It is also why KLT provides almost all gear and items up to Devil's Mountain obtainable through events, login events, and free things, to ensure that new players can reach endgame comfortably, on top of rank event and login.

    It doesn't feel right when players are buying something that is used up so quickly that they can really no longer supply the community with the tradable pets or anything, since people are so focused on boxes, they don't really allow the new pets and other cash shop content to permeate through the economy.

    Not to mention, I don't want to take years to reach level 230, even grinding efficiently daily. Even 1000-2000 exp gain is easily possible in KLT for any new or old player, and yet, is still not enough to reach 235 without serious dedication. But is is enough to allow a lot of players reach endgame, thus helping the economy expand between more players, which is necessary to having more people play the game and expand.

    The reason why level caps increase is to create another surge of exp fluctuation between old and new players, as noted as how 1000% exp boosts dropped below 100m because of how much they were being used and also supplied. (really cheap considering klt economy and extremely useful for all players, serves as catchup and standard for players at all levels.)
  • yokareyokare Posts: 11Member Beginner
    @cyrori

    fair enough, thanks for the explanation!
  • ClavesClaves Posts: 84Member Beginner
    I agree that primes should be more accessible.

    and to the ones saying " that will make the game pay2win" Free to play games have to make income at the end of the day so i dont see the problem exactly-

    i just hope they dont bring IDR to poopaya- it ruined ogp

    then again people are snowflakes and complain about not getting gear when they want it so Conveniency rules over hard work
     i g  uess
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