Need suggestion forum, also a suggesting to keep that game floating.

PoFolksPoFolks Posts: 95Member Beginner
So this game seems to be lacking a bit. Here's a suggesting I thought up of.

Instead of one attendance event going on, have multiple. Also instead of time played have something else like dungeons played or experience gained. Here's a few i thought of.

Ely attendance:
Sell to a npc a total of 2,000,000 Ely with of items a day to get the following items.
Day one starts at 2,500,000 and each day goes up by 500,000.

Experience attendance:
[A few options]
Opt. 1: (caters towards lower leveld players.)
Level up once a day to get the following items.
Opt. 2: (caters towards higher level players.)
Gain x amount of experience a day to get the following items.
*in my opinion doing both would be nice*
Week 1- day 1 to 6 gives one advance potion (untradable), day 7 gives 5 adv potions tradeable.
Week 2- day 8 to 13 gives one 200% potion (untradable), day 14 gives 4 200% potions tradable.
Week 3- day 15 to 20 gives one one 300% potion (untradable), day 21 gives 3 300% potions tradable.
Week 4- day 22 to 27 gives one prime potion (untradable), day 28 gives 2 prime potions tradable.
Day 29 gives you a tradable prime, day 30 gives one 888 potion. (Each month can switch between untradable and tradable)

Dungeon attendance:
Complete x amount if dungeons a day to get the following items.
Idk what would be good for this one, since lots of dungeons you never do or the gear would be unequiped a bit later. The month could give items needed to upgrade\create the items starting day 1 at ifrit ending day 30 at highest level dungeon. Field boss materials could work here also.

Just a few suggestions. Having all these go at same time would keep supply in game, could keep the market prices in check. People might abuse and make mules, but wouldn't that supply more items to the game? Idk yo but here's my idea comments on it~
Sign In or Register to comment.