Class Re-balance Notes.
GreyEnneract
Posts: 9Member Beginner
So when are they being posted, because apparently classes are missing skills and passives.
Comments
They seem a bit old as they are from december 2016.
December 21 (Wed) Balance Patch Information [Legend Skills] ■ Legend Primary skill [concentrated power] skill cooldown has been changed to 2 seconds. ☞ Skill effect duration has been changed to 60 minutes. ※ Phantom Meege, Saber, Sephiroth, Sodaen, Arc Master, Force Master [Change the profession class buff] ■ The effect duration of some auxiliary skills has been changed to 60 minutes. ■ The types and effects of some secondary skills have changed. ■ Buff Skill lasting effect will remain effective even when the character dies. However, the effect disappears when the channel is moved. ☞ Profession Class Buff Change Information Go to [Main class] ◎ Saber ☞ Attack skill "One-Handed Sword" ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ Sonic Blade III skill has been added to the growth skill effect. ▷ Master: Add 1 hit ■ W. Brake III skill has been added to the growth skill effect. ▷ Master: Add 1 hit "Blunt" ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ The blunt attack has been changed to the same action as the one-handed action. ■ The effect of the growth skill of the LUIN impact skill has been added. ▷ Master: Add 3 hits ■ Added a new skill to the growth skill of the burst skill. Master: 50% chance stun on first attack ■ Intangible Nana Skill skill's growth skill has been changed. ▷ Master: 50% increase from 30% chance of stun occurrence. ☞ Auxiliary skill ■ Weapon Specialization I has changed the effect of the skill. Increase weapon's minimum attack strength by 10 → Increase weapon minimum / maximum attack power by 8 ■ Weapon Specialization II The effect of the skill has been changed. ▷ Weapon maximum damage increased by 10 → Weapon maximum damage 8, Weapon minimum / maximum damage 1% increase ▷ Skill maximum level 7 → 10 level change ▷ Toughness II skill and position change ■ Toughness II The effect of the skill has been changed. ▷ Minimal damage 3% increase → Min / Max damage 1% increase ▷ Skill Max Level 9 → Change level 10 ▷ Weapon Specialization II skill and position change ■ The effect of God's shield skill has been changed. ▷ Actuation probability changed from 2% per level to fixed 1% ▷ Change Physical Attack Condition to Physics / Magic Attack ▷ Change skill level to 1 ▷ Required skill point changed from 1 to 2 ▷ 5000 shield per level changed to maximum HP 50% shield effect 10% shielding effect in combat. ■ Taunt [Enhancement] The skill effect has been changed. ▷ Fix tooltip error ▷ Deletion of defense, physical damage reduction, magic resistance increase per level ▷ Effect of damage reduction effect of 3% per level The effect has been changed from basic 3% + 1% per level. ■ Pride of the article New skills have been added. ▷ Damage Reduced by 15% when using provocation [Strengthen] ▷ Skill Max Level 1 Skill Points 1 ▷ Effect duration: same as provocation duration ■ Armor Break skill type has been changed. ▷ Change skill type: Active → Passive ■ The Perfect Shield skill has been changed to be available while being shot. ■ The effect of Guard Impact skill has been changed. ▷ Skill Max Level 12 → Change to 1 level ▷ Fixed stun time 1.5 sec fixed ■ Light blessing The maximum level of skill has been changed from 5 to 7. ■ The effect of the goddess's touch skill has been changed. ▷ Change the skill effect to apply both yourself and party members ▷ Skill Max Level 4 → Change to 1 level ■ Charge _Speed, Charge _Power skill has been changed to Available during Shooting. ■ Goddess blessing skill has been removed. Equivalent exchange skill has been deleted. ■ Special attack skills have been removed. ▷ Special Strike skill has been deleted. ◎ Sephiroth ☞ Attack skill ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ☞ Auxiliary skill ■ Sliding Kick Skill's growth skill and basic skill effect has been changed. ▷ Growth Master: Available twice, cooldown increased by 50% when used twice ▷ Maximum level of skill changed to 12 → 1 level Skill Cooldown: Fixed to 8 seconds ■ Knuckle Specialization I skill changes have been changed. ▷ Increase minimum damage 15 → Increase minimum damage / maximum damage 10 ■ Knuckle Specialization II skill effect has been changed. ▷ Maximum damage 15 increased → Maximum damage 10, min / max damage 1% increase ▷ Skill Max Level 12 → changed to level 10 ■ Stat master effect has been changed. ▷ Allstat 30 increased → Power per level, 100 health increase ■ Strengthening the perforated waves I and II skill required points decreased from 3 to 1. ■ Strong power skill has been changed. ▷ Reduced damage per level 40, increased defense 400, changed damage 1% ▷ Change the skill type from Quick_Active to Active ▷ Strike Strike II skill and position change ▷ Skill maximum level changed from 7 → 10 level ■ Strike Blow II skill position has been changed. ▷ Robust power skill and position change [Subclass] ◎ Terrorist Night ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ Death Hand skill has been added to the growth skill. ▷ Master: Add 1 hit ■ Power Crash skill has been added to the growth skill. ▷ Master: Add 1 hit ■ Power Movement ▷ Maximum level has been increased from 5 levels to 10 levels. ▷ skill cooldown increased from 6 seconds to 8 seconds. ▷ Available during shooting ■ The effect of the skill of Terrorist Night O has been added. ▷ Increased Weapon Min / Max Damage 200 ■ Charge Attack skill has been removed. ■ Special skills have been removed. ◎ Saikikar ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ Psychic Arts - Width [Enhanced] The skill effect has been changed. ▷ The probability of additional hitting is changed from 50% to 100%. ■ The effect of the skill of Syikikako has been added. ▷ 100% increase in minimum / maximum damage in special medicine and strong fire ※ This balance patch was announced on October 12, the skill damage is low The overall balance change for the "knight series" of the professions was carried out. In the upcoming balance patch, except for the article series that was adjusted this time, We will be working on upgrading other jobs first. Currently, the balance adjustment part is under constant review, Additional balance adjustments are expected in January 2017.
http://i.imgur.com/QLEeJul.png
KisekiKuroi : BA 189
Makimoke : Will be BM 200 / SD 140 at end of event!
If you need help or want to talk, I'll be glad to oblige.
Something among those lines.
P.S. Surprisingly good recursion.