Class Re-balance Notes.

GreyEnneractGreyEnneract Posts: 9Member Beginner
So when are they being posted, because apparently classes are missing skills and passives.
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Comments

  • JimboyCJ455JimboyCJ455 Posts: 63Member Beginner
    Yeah, actually. I've been meaning to ask about that. It sounds like Gunslingers have their basic shooting skills cooldown increased, and Saint's lost a cooldown reduction buff, but it still says that there's cooldown reduction? Did they make cooldown reductions purely passive?
    The truth about humanity is that no one can ever truly be alone. Don't be mean to others. You never know who they might be in the future, or how important they might become.
  • PoFolksPoFolks Posts: 95Member Beginner
    I need this! My Sav lvl 130 is opaf
  • ElsienElsien Posts: 4Member Beginner
    I'd also like to know about this. Some of the changes for Sword Dancer are uhh...

    Ritualistic Dance has a 10s CD in PvE, 20s in PvP, and seems to have HORRIBLE accuracy in PvP. Like, every hit missing, even with stacking as much accuracy as I can right now (~90 or so) against a low-evasion opponent.

    The stun active for Sword Summons is gone too, though they (along with Luminous Destruction) seem to gain a 30% stun chance now by reaching Master growth.
  • uknowthisismeuknowthisisme Posts: 0Member Beginner
    Yeah, so it seems like their pvp mob base file has like the summons set to a lower level so their accuracy is terrible. They just need to increase the level on it so it can hit people 
  • GreyEnneractGreyEnneract Posts: 9Member Beginner
    Seems like quite a few classes were affected.
  • JimboyCJ455JimboyCJ455 Posts: 63Member Beginner
    Bump
    The truth about humanity is that no one can ever truly be alone. Don't be mean to others. You never know who they might be in the future, or how important they might become.
  • RPGproRPGpro Posts: 9Member Beginner
    Seems like Maestro has much higher DPS than on OGP but their their HP drains are MUCH MUCH weaker, despite the skills still showing the same drain percentages... i.e. at 0.1% per lvl I should drain 1% of the damage I do per hit with the skill at lvl 10...I hit for around 100k, with my crits being around 250k that should be a 1k heal and 2.5k per crit, but it actually heals around 300-400 hp per hit and the crits heal for the same as the normal hits.

  • babybakababybaka Posts: 55Member Beginner
    Bump. I'm just curious about what changes were added to classes.
    IGN:Pathos/StolenRiches/Highkey/Inflicted/Mythology


  • ZackologicZackologic Posts: 10Member Beginner
    Are those really the same patch notes, lame0497?
    They seem a bit old as they are from december 2016.
  • PoFolksPoFolks Posts: 95Member Beginner
    Google translate ftw

    December 21 (Wed) Balance Patch Information [Legend Skills] ■ Legend Primary skill [concentrated power] skill cooldown has been changed to 2 seconds. ☞ Skill effect duration has been changed to 60 minutes. ※ Phantom Meege, Saber, Sephiroth, Sodaen, Arc Master, Force Master [Change the profession class buff] ■ The effect duration of some auxiliary skills has been changed to 60 minutes. ■ The types and effects of some secondary skills have changed. ■ Buff Skill lasting effect will remain effective even when the character dies. However, the effect disappears when the channel is moved. ☞ Profession Class Buff Change Information Go to [Main class] ◎ Saber ☞ Attack skill "One-Handed Sword" ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ Sonic Blade III skill has been added to the growth skill effect. ▷ Master: Add 1 hit ■ W. Brake III skill has been added to the growth skill effect. ▷ Master: Add 1 hit "Blunt" ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ The blunt attack has been changed to the same action as the one-handed action. ■ The effect of the growth skill of the LUIN impact skill has been added. ▷ Master: Add 3 hits ■ Added a new skill to the growth skill of the burst skill. Master: 50% chance stun on first attack ■ Intangible Nana Skill skill's growth skill has been changed. ▷ Master: 50% increase from 30% chance of stun occurrence. ☞ Auxiliary skill ■ Weapon Specialization I has changed the effect of the skill. Increase weapon's minimum attack strength by 10 → Increase weapon minimum / maximum attack power by 8 ■ Weapon Specialization II The effect of the skill has been changed. ▷ Weapon maximum damage increased by 10 → Weapon maximum damage 8, Weapon minimum / maximum damage 1% increase ▷ Skill maximum level 7 → 10 level change ▷ Toughness II skill and position change ■ Toughness II The effect of the skill has been changed. ▷ Minimal damage 3% increase → Min / Max damage 1% increase ▷ Skill Max Level 9 → Change level 10 ▷ Weapon Specialization II skill and position change ■ The effect of God's shield skill has been changed. ▷ Actuation probability changed from 2% per level to fixed 1% ▷ Change Physical Attack Condition to Physics / Magic Attack ▷ Change skill level to 1 ▷ Required skill point changed from 1 to 2 ▷ 5000 shield per level changed to maximum HP 50% shield effect 10% shielding effect in combat. ■ Taunt [Enhancement] The skill effect has been changed. ▷ Fix tooltip error ▷ Deletion of defense, physical damage reduction, magic resistance increase per level ▷ Effect of damage reduction effect of 3% per level The effect has been changed from basic 3% + 1% per level. ■ Pride of the article New skills have been added. ▷ Damage Reduced by 15% when using provocation [Strengthen] ▷ Skill Max Level 1 Skill Points 1 ▷ Effect duration: same as provocation duration ■ Armor Break skill type has been changed. ▷ Change skill type: Active → Passive ■ The Perfect Shield skill has been changed to be available while being shot. ■ The effect of Guard Impact skill has been changed. ▷ Skill Max Level 12 → Change to 1 level ▷ Fixed stun time 1.5 sec fixed ■ Light blessing The maximum level of skill has been changed from 5 to 7. ■ The effect of the goddess's touch skill has been changed. ▷ Change the skill effect to apply both yourself and party members ▷ Skill Max Level 4 → Change to 1 level ■ Charge _Speed, Charge _Power skill has been changed to Available during Shooting. ■ Goddess blessing skill has been removed. Equivalent exchange skill has been deleted. ■ Special attack skills have been removed. ▷ Special Strike skill has been deleted. ◎ Sephiroth ☞ Attack skill ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ☞ Auxiliary skill ■ Sliding Kick Skill's growth skill and basic skill effect has been changed. ▷ Growth Master: Available twice, cooldown increased by 50% when used twice ▷ Maximum level of skill changed to 12 → 1 level Skill Cooldown: Fixed to 8 seconds ■ Knuckle Specialization I skill changes have been changed. ▷ Increase minimum damage 15 → Increase minimum damage / maximum damage 10 ■ Knuckle Specialization II skill effect has been changed. ▷ Maximum damage 15 increased → Maximum damage 10, min / max damage 1% increase ▷ Skill Max Level 12 → changed to level 10 ■ Stat master effect has been changed. ▷ Allstat 30 increased → Power per level, 100 health increase ■ Strengthening the perforated waves I and II skill required points decreased from 3 to 1. ■ Strong power skill has been changed. ▷ Reduced damage per level 40, increased defense 400, changed damage 1% ▷ Change the skill type from Quick_Active to Active ▷ Strike Strike II skill and position change ▷ Skill maximum level changed from 7 → 10 level ■ Strike Blow II skill position has been changed. ▷ Robust power skill and position change [Subclass] ◎ Terrorist Night ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ Death Hand skill has been added to the growth skill. ▷ Master: Add 1 hit ■ Power Crash skill has been added to the growth skill. ▷ Master: Add 1 hit ■ Power Movement ▷ Maximum level has been increased from 5 levels to 10 levels. ▷ skill cooldown increased from 6 seconds to 8 seconds. ▷ Available during shooting ■ The effect of the skill of Terrorist Night O has been added. ▷ Increased Weapon Min / Max Damage 200 ■ Charge Attack skill has been removed. ■ Special skills have been removed. ◎ Saikikar ■ The basic damage of some skills has been increased, due to the increase in basic damage Growth skill damage has also been increased. ☞ Increase Target Skill and Growth Skill Total damage ■ Psychic Arts - Width [Enhanced] The skill effect has been changed. ▷ The probability of additional hitting is changed from 50% to 100%. ■ The effect of the skill of Syikikako has been added. ▷ 100% increase in minimum / maximum damage in special medicine and strong fire ※ This balance patch was announced on October 12, the skill damage is low The overall balance change for the "knight series" of the professions was carried out. In the upcoming balance patch, except for the article series that was adjusted this time, We will be working on upgrading other jobs first. Currently, the balance adjustment part is under constant review, Additional balance adjustments are expected in January 2017.
    pikababy
  • merelypringlesmerelypringles Posts: 11Member Beginner
    ^/caveat/ papaya might not have adopted all of klt's balance changes. we should just wait and see.
  • lame0497lame0497 Posts: 9Member Beginner
    Those are just kLT patch notes. I assumed it'd be somewhat similar @zackologic
  • GreyEnneractGreyEnneract Posts: 9Member Beginner
    Still waiting.
  • babybakababybaka Posts: 55Member Beginner
    bump. seriously, it shouldn't be an issue with posting up the class re-balance notes T-T. 
    IGN:Pathos/StolenRiches/Highkey/Inflicted/Mythology


  • MakimokeMakimoke Posts: 116Member Trainee
    I have sent a few suggestions as well as an inquiry to the help desk, this was their answer :

    http://i.imgur.com/QLEeJul.png

    So yep, you'll have to wait for now.
    babybaka
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • GreyEnneractGreyEnneract Posts: 9Member Beginner
    2 months later. Lol.
  • BigAshBigAsh Posts: 570Member Intermediate
    As of now, lab weapons, blasphemy sets, and red/black sets are able to be used in PVP and far surpass the dmg of regular PVP weapons.

    This is one issue that needs to be fixed.
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  • DevillAngellDevillAngell Posts: 53Member Beginner
    Well Sd is just horid CD wise even geared up i cant combo nearly as good as i could on OGP ... or i get 1 more skill and get junky dps :D even tho sd is kinda meeh dps wise its not that bad if you skill it right... but now you cant combo all the time... meaning mobs will get yo you and you will die since idk why sd with same def/ resistance is like slaughter vs other classes XD
  • babybakababybaka Posts: 55Member Beginner
    wHeRe ThE cLaSs ReBaLancEs At DoE. o3o
    IGN:Pathos/StolenRiches/Highkey/Inflicted/Mythology


  • pikababypikababy Posts: 5Member Beginner
    time to quit bro
    AnnaGraemBigAsh
  • BigAshBigAsh Posts: 570Member Intermediate
    No class rebalances. If this current balance is good enought for KLT, this is what we're gonna get.
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            Heaven's Gate | Come to the Tavern! | Simple Question; Simple Answer 2.0 | Selfie!
  • AegelweardAegelweard Posts: 351Member Intermediate
    We are closely following KLT model though we do not have all the essentials KLT has and we are not going to implement anything KLT has not, be it quality-of-life improvements or anything else, because we are closely following KLT model though we do not have all the essentials KLT has.....

    Something among those lines.

    P.S. Surprisingly good recursion.
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
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