Item Drop Rate??
Chymer
Posts: 13Member Beginner
So, as I have progressed through the game to level 200 I am starting to worry about Item Drop Rate (IDR) and how it will effect non- explorer line classes, and even some of those (gunslinger line).
Even for something as simple as codex farming there are VERY noticeable differences in what I can farm- and how long it takes- compared to someone who is of the explorer line. [since they have idr passives and a bunch of luck.]
This is especially detrimental when it comes to doing dungeons in order to get certain gear components. [as the ratio of explorer to non explorer line classes endgame is a 2:23 ratio]
Normally I would not consider this an issue as you could compensate with idr holy waters or artifacts that would work over a long period of time- but the only idr that we receive through any of these events.... IS A ONE MINUTE BUFF.
I mostly wanted to know other peoples opinions on this, and start a healthy discussion regarding IDR.
Comments
Getting the "Lucky hit" back would be a good idea to, cause it will make to people not dependable of soloing and be more dependable of party groups, just like old times, do your guys remember when the only idr pot was the "lucky hit" from RW?
Due to if the situation is THAT bad you make it seem as if its the end of latale Lol? idk ~
OT:
I agree with Bone tbh, just give them time, because once idr is here economy is going to shit :)
( same thing that happened to OGP i was there-)
Then people are saying :" Most people who started when the last server started wouldn't have that much time today. IDR wouldn't make the game easier, just more enjoyable in a shorter period of time."- Jim Boy
Im not sure if you're aware of the term: Veterans but they will milk the hell out of this game just to get the upper hand, and to be fair the game is really enjoyable minus the drop rate ( which is ONLY situational in dungeons that you can legit steamroll with gear Not sure how steamrolling is fun it portrays to me as boring )
not to mention, you seem like one of those snowflakes that complain the game is too hard,
Back in my day: we had to work for gear not have it handed to us on a silver platter with little to no effort, takes away the quality and experience of the game. ( please dont say otherwise because you literally said(paraphrasing): Convenience is more enjoyable than working for stuff
No wonder developers are catering to snow flakes and your kind :< rip MMO's
If Poopaya is following KLT, good because their server is in great standing economy wise, i say keep IDR out of Latale-
Also, I'm sorry if I came off as spoiled, but they made the midgame so boring with the optimizations to questing and the such. I loved exploring Black Moon Castle, and the various areas of the game because there was stuff to do. Challenging Sphinx to get it's gear, not to sell but because the gear was decent, I enjoyed the challenge. Nowadays, the challenge is motivating yourself to grind out the levels to get to the challenge. I never really got to 200 on OGP. I remember doing the vanilla 4th job quests at floating city (because I only ever got there with 2 characters before the revamp) and the acomplishment you felt when you finished. I remember doing the original 3rd job quests at Xenedia. And the horror of the scrolls for subs. So please don't say that I don't appreciate the hardwork, I miss it. The hardwork made the wonder of the new jobs all the greater, because you can look back at the work you did and say: I did it.
(Btw, the game is too easy right now. Especially at midgame, so when you hit the begining of endgame, the difficulty just kinda slaps you in the face.)
The reason why prices are set too high is because supply is low and demand is high, majority of desirable items are behind a payment wall, not everyone is going to cash Newsflash~
Dungeon gear/items are set at OK/Reasonable prices for a new server so im assuming the " OvEr PrIcEd ItEmS" - you're referencing cash items
"elitist Bull"
it seems like YOU'RE the special snowflake i was speaking of, that want all endgame content given to them on a silver platter with no effort what so ever.
This is coming from my OGP standpoint.
Im currently lv201 pretty sure im putting in work~
doing my daily degos/ymir/odin runs for better gear than the level up stuff, Question though:
Where are you?
just because you're falling behind doesn't mean be a negative Nancy, because you cant get it when you want it.
I stand by my : "IDR ruins the economy" because it does hence why KR has it limited and I pray poopaya follows and not listen to you Snowflakes.
From this post and the previous, you're in favor of having 500 IDR ( why? god knows- ) just so you can have have it easy and have poopaya cater to you. id suggest play casually or play another game at the end of the day before you complain and dog others asking them : " How are your runs going with no IDR Huh? HUUUHHH????? SeE ToLD YOu WeE NEeD MoRe IDR NoW"
(paraphrasing)
its kinda disrespectful to us vets to see snowflakes complaining: "the drop rate isnt good enough" and: "we need more"
oh class dismissed,
NEXT!
@Rubatin No need to rip into Claves either. Don't assume just because he's aggressive. He has a point that an excessive amount of higher end item (like degos) will just be npc for a lot of ely. There was a point in farming hardcore coli to earn equips to sell to make money. I think we still can, albeit at a much lower rate, due to the IDR. Of course, shops are going to be higher than norm from the last server because there's a lot less items going around.
Also, we're getting off topic here. Stick to what the OT was.
Note @Rubatin was the one who came off aggressive i was just stating my opinion,
since we are typing pages of responses ill just break it down by paragraph:
"@Claves I won't derail the thread much more after this post, so I'll try to stick on topic. This is the offtopic part: What I called "elitist bull" is simply how you refer to yourself as a "veteran" and make claims such as "us veterans" as if you're the speaker for all of themI don't mean to dismiss your post because you said that, but it's really uncalled for to act as if you're superior because of being a "Veteran" your posts on this thread are littered with insults and unnecessary comments that make it easy to assume you think you're superior to the rest of us, that's what I claim as elitist bull, not anything of your actual reasoning as to why IDR is necessary. Since I'm not here to start a fight, I'll try to leave out the unnecessary comments out of further posts, and I hope you try to do the same.
> That is a given that players will leave it happens all the time, even LT content creators make 15~30 minute videos as to why they are leaving. As for " thats the problem we had on OGP" im not sure where you got that information but IIRC, players left due to:
> OGP not renewing LT's contract was kind of obvious due to the state of the came, i and plenty of others called it a year ago so i was prepared personally, then again OGP has a terrible history of keeping Good games up to par ( Cabal was decent, cant say much for RF but apperently those two are Way better off with out OGP)
> Seen the link, i play KR actively, therefore i can speak on their economy state which is far better than OGP's previous state and soon to be poopaya's?
its funny how you still dont see the difference in servers- as i stated earlier when OGP got the +888 exp pots people were selling them for 800 mil +
in KR those are sold for 50~75 mil ( as of monday) not to mention there is a +1000 xp pot sold for 100~150 mil ( as of monday) which the link also displays.
i have yet to cash in KR but im still able to actually afford stuff just from farming ely and by other means and i have decent-good endgame gear.
Leave It Out.
stick with having it as an event on weekends if not just supply +50~100 IDR plain and simple-
weapons n armors), enchant fees (3.5m 6-10s, nonexistent rems) and
others (100m extra skillpage, 125m+ crafting level, 150m for a single
rune reroll) are holding us back hard
wew lad
also this
Rubantin: People transferred for a reason. Some people are playing for friends,
some people expect the game to be better, easier, etc. Losing all the
things it took years of work to get and then seeing that it will
effectively take even longer to get than before is a slap in the face to
a lot of players.
for a 10 years old game, this relaunch is really questionable
besides the 7 + threads on " Latale economy 101" // " lets Not ruin economy"
pretty sure a vast majority cares for infaltion at this point-
And please leave green text at 4chan- though thats a long anecdotes it missed the punch -
And to address the other point: Just because you can work 65+ hours a week and still do your dailies doesn't mean everyone else has the energy or motivation to play. People with kids can testify to this.
Can we lock this thread? It's been derailed (somewhat) and personal matters are getting involved.
Most and foremost, the IDR is either an issue and a non-issue. Let me explain this.
The issue is that codexes are still very dependant on the IDR and the further you progress, unavoidably the harder to obtains the card gets. Same thing goes for the conversion rate. Item codex doesn’t work that way since each item has its own conversion rate – so I’ll pass with Item Codex if it’s not for the sake of the collectables which are inavoidably influenced by IDR. In both cases, I did not encounter major issues at all (it fails or it succeeds - all is just a history of being lucky and that the RNG gods don't hate you) – if it’s not that according to feedback from guildmates, that the King Beetle Horn is back to something along the lines of a « Low » conversion rate. In term of conversion of both codexes, it is pretty even – not high but significant enough so I could solo Degos and partying with no major issues with Ymir Institute (I even think about soloing it). Also I may had, the x2 events during the weekend greatly help since a 1/4 of the entries was made during this period.
Which comes to my next subject, how do I tackle the IDR issues in the dungeons. Sadly, this is where I’m confornted to two cases which involves to change build when a boss finally bites the dust in the treasure room. Every. Single. Time.
This is what IDR looks like when I use a offensive setup.
And now, this is what looks like when I got to use the full IDR/RIDR formula when I got to hit the Treasure Room – by redoing a new setup so that I can attack once with the most accuracy possible with my most powerful attack (in that case the SS5), nevermind the fact that when the screenshot was taken, I was not using an IDR Wonder Drug (+15 IDR) and Chocolate Chip Cookies (+10 IDR plus +500 RIDR) otherwise it is the extreme limit that I’ll got would be an actual 107 IDR, I don’t find usefulness for the IDR syrup quite yet since my character isn’t in its most optimal to inflige massive damage throughout the runs.
Here of course, there is no such of a problem when it comes to farming since farming is the combinaison of building enough Ely Gain Rate moreso than proper IDR throughout the dungeon.As far for some missions goes (namely L2 missions), I find myself that using a mere +10 IDR food in non-x2 days have done quite some miracles.
The only real issues
I encounter in these last couple of hours was for one particular
dungeon, HC since I can compare what happened in the span of the last
24 hours (x2 regime vs. Non-exterior IDR boost) and it comes with
wolf tears and weapon obtained : 33 (x2) versus 16 (non-IDR) and
8M. versus 5M. gain. And I know about the multiple issues surrounding
Hardcore Coli since it got nerfed and that the Golden Age of HC
farming is far gone but this is the sole remote example I can offer.
It also becomes a problemhowever when ressources are limited and that said ressources aren’t
exactly good. I’m sorry, but the so-called Item Drug (that blue
bottle thing that displays +100 IDR and that last 1 minute, which is
relevant for the following) isn’t what I really call a good item –
it is the best item but not a great item at the same time. It may
happen you screw up badly and that you exactly didn’t activate the
Total Blessing buff, which is 12 levels that gives 3 IDR per
level and that lasts 3 seconds with a cooldown of 1 minute – which
is to me a heresy by the way and that to me, Lucky Hit should return. More than other, it is an item obtainable via
fashion shop spendings in the great lolbox lottery. Now it is also
granted that we really never experienced that back then at OGP since
the IDR was either staggering or sufficient enough that the IDR tree
was ignored – bar for the Ely passive skills of course.
There is still theIDR wonder drugs of course, but those can come randomly and from
three things : guild crops (you get
1 for 10 coins), TAIDs bar Hero King (the easier option but you still
got to have a minimum IDR to get it profitable) and from boxes
relative to Jiendra Pioneer and Freios Explorer (a few persons can
farm those instances at this very moment).
Now I know that
people don’t want the massive IDR back but truth be told – they
are right and they are in the right to say so. And this is coming
from someone who had habits to farming with Superior stuffs back at
OGP, and while the drop numbers are quite inferior to Prime stuffs it
is still a very decent cash at the end of the farming session. I love
my Prime stuff but it’s all up to players own reasoning and reflexion to know how to
progress and it’s not me that will teach to anyone on how to farm.
I’m advocating for going little bits by little bits (I also
consider the leveling-up event being a heresy also because some
players are encouraged to not take their time to properly build their
gears and because it only impact a mere fraction of the playerbase who do know their stuff - which is not a critique by the way).
I would also agree
for a limited comeback for IDR stuffs. Provided those lasts for quite
some time, provided that those aren’t massively overpowered
(+100 to +200 is enough since we don’t need the superior or the
prime stuffs and if you really want to keep the challenge to be interesting)
but have some stacking property that comes with. And of course, in good and satisfying supply numbers. Placing those on the
login events would be an actual blessing, as for lolboxes goes, why not in
certain conditions and being some sort of medium prices.In short, nothing too revolutionary. As far as inflation goes, I'm sorry but this is going to exist no matter what. It's again all up to players to find what is acceptable and not acceptable and how to behave accordingly. As far as the case of unacceptable goes, you can find MANY at the auction house.
There is a few other
subjects that I want to tackle like the pricing of certains items in
the FS (the cost of the Crystal Guilds being an actual Dollar which
is to me utterly unacceptable, the absence of some items and even
variety of said items and the placing of other items that should not
be there), but I instead preferred to write about my current
experience as a free-to-play player with IDR in this new LaTale –
interesting, certainly challenging because it only occurs in few
occasions but very hard to get around in the non-x2 days and time
consuming at that. And yet the most damaging thing I can think of, is that to properly farm and being at max capability is during the weekend events, aka the x2 events which is a normal feature for MMOs and should not be a rarity like a certain period at OGP's LT.
In which I want to invite the players to give their own feedback, being vocal but staying in a very diplomatic tone - which is not an easy task, but that's what you got to do in order to have a peaceful dialogue with the new game runners and the team behind it. I hope for quick remedies for this problem, even if it doesn't really affect me in the very least (GP farming is what got my LT schedule overbooked) but it really does affect the playerbase and that's unfortunately noticeable.
Edit number-whatever : I'm struggling for the page layout for that wall of text and I don't know what the problem is nor I can fix it in a proper way. I'm truly sorry.
Of course we need some other fixes like the ely needed and succes for upgrade and craft. but people will keep complaining on idr cause they are. . . i dont want to insult again, but wake up, idr pots killed last server like ely pots and make the game lack of new cause of the average players sold idr pots at high prices and new noobs hadnt the avility to buy them, i know that cause a lot o new players that left at lvl like 180 or 160 when they wherent able to get a xp pot cause of price over 20m and idr over 30m.
The thread isnt derailing, if anyone is contributing to derailing, its you.
Me and Rub have been on the topic of IDR/ veteran/new player experience/affaires , the topic of this thread is IDR.
if you haven't noticed the situation/debate between me and Rub has been settle and we have both came to terms, please drop it to avoid any other form of miscommunication/ instigation of conflict thanks~-
To also note i said VERBATIM: "cant speak on people who have poor time management"
Now:
@Lezerte
That is a good breakdown of your experiences with IDR it nearly compares with mine to and extent
also +1 on the opinion of having +100/+200-