Level rush
Zychuu
Posts: 0Member Beginner
Hi. I'm a new player with little to no prior experience with LaTale.
After I've heard about game relaunch I though that maybe I should give
it a shot with 'new, fresh start' but... is it really new start? My
point is... it looks like there are plenty of maps, npcs, locations,
quests for various levels up to 200+ I believe, but even complete newbie
like me was able to get to ~60lv in 2h of not even very rushy gameplay.
I believe that this can carry on quite long, especially with this level
up gear allowing you to completely forgot about acquiring eq aspects of
the game for quite a long time. Enter the city, accept everything, kill
all mobs in neighbouring area until you see next quest giver, complete
your quest there, accept new one... and never even go back to where you
came from. I also heard that there were already players with 180+lvl
DAY ONE. I understand that many people can be sad or just salty about
their old characters and want to get to something similar relatively
fast but... isn't this early level rush pretty much rendering most of
the game content irrelevant? Or maybe it was like this on OGP too? To
avoid misunderstandings, I don't know anything about the game, so it
cannot be bash and complain thread. I'm just asking for some
explanations because I feel that I'm skipping major part of the game(and
it's history), diving directly into higher and higher levels with no
struggle because of OP gear, feeling that lvl ups doesn't matter at all
because it is only 'early game phase just to push you through the game
to lv200', even though I know nothing about end game, but I feel that
level 200 seems important somehow.
After I've heard about game relaunch I though that maybe I should give
it a shot with 'new, fresh start' but... is it really new start? My
point is... it looks like there are plenty of maps, npcs, locations,
quests for various levels up to 200+ I believe, but even complete newbie
like me was able to get to ~60lv in 2h of not even very rushy gameplay.
I believe that this can carry on quite long, especially with this level
up gear allowing you to completely forgot about acquiring eq aspects of
the game for quite a long time. Enter the city, accept everything, kill
all mobs in neighbouring area until you see next quest giver, complete
your quest there, accept new one... and never even go back to where you
came from. I also heard that there were already players with 180+lvl
DAY ONE. I understand that many people can be sad or just salty about
their old characters and want to get to something similar relatively
fast but... isn't this early level rush pretty much rendering most of
the game content irrelevant? Or maybe it was like this on OGP too? To
avoid misunderstandings, I don't know anything about the game, so it
cannot be bash and complain thread. I'm just asking for some
explanations because I feel that I'm skipping major part of the game(and
it's history), diving directly into higher and higher levels with no
struggle because of OP gear, feeling that lvl ups doesn't matter at all
because it is only 'early game phase just to push you through the game
to lv200', even though I know nothing about end game, but I feel that
level 200 seems important somehow.
Comments
You don't have to rush tho. I know a few purple who don't use lvl up gear and are doing it by S or dungeon gear.
Basically what happened is the game's undergone 2 huge "Season" updates in addition to the smaller updates every few months, so now we're on "Season 3". With each of those, the game's early level difficulty got drastically reduced (although the jump from S1 to S2 felt bigger to me than S2 to S3). I've been playing since pretty much the first half of the first year that the game launched back in '09 (but then more or less stopped in 2013 due to school commitments) so I can pretty easily go on a "Back in my day, you needed a whole party and lots of potions to run the invoke dungeon for gear at level 30, and 2nd Job was at level 80 instead of 50, and there were no good grind spots until Spooky came out so you had to grind for hours on Lilliput Neo Navies to even get up to 80"-style rants.
On one hand, for someone like me who has been playing for so long, it's definitely nice to be able to get caught up to speed so quickly. My highest level char (the original that I started in '09) only ever got up to 182, but even playing pretty casually I feel like i'll be able to remake that in about a month xD My guild was level 8 but my new one is already up to 3, etc. Also, although it's too easy, I love that questing is the premier way to level now. In the far past, questing was only viable up through level like... 60 as a primary means of leveling (which again, wasn't even to 2nd job yet xD). After that, you'd get a handful of quests each level but they'd pretty much get you like 20% xp and you'd have to grind the rest. So I don't miss that at all. It is a pity that they blitz new players through the world so fast now, though. A lot of the maps are super cool/pretty, have good music, and some interesting history/stories to go with them from when people used to have to spend a long time on them.
But yeah, in short it's hard to not level up fast now, unless you blatantly avoid quests, so don't feel too bad about it. But especially as a new player, I'd advise following the scenario quests as they come up, to get a lot of the overall game story and also it takes you through a lot of the instance dungeons, which are easy to miss since you quickly level past them and their armor isn't super important anymore (even without the event level up gear xD)