Special Economy tutoring:Latale Edition- Topic Item Drop Rate
mamario00
Posts: 81Member Beginner
So many people are talking about item drop rate and that we need it or whatever, so I will be discussing this issue moreover on here. We are going to go as much as in depth with item drop rate as much as we can, before we start losing focus so here we go.
As I have heard and seen, IDR is an important part of la tale, especially transferring over as we have to work on our gears and get stronger, as of now we have to teamwork in order to do things, so we have to be careful of both sharing said item, and not having duplicate classes on the same team. People also need the IDR to do their legendary quests and other things (sometimes to unlock the grind areas like ymir.) On OGP, when they "removed" ely, people where whining (and still are) about how it got harder to make money and things were going to get overpriced and etc., but then they got used to it and we went from 80m primes to 35m primes, while still earning more money than what we have been complaining about.
On this new transfer though, CURRENTLY, IDR is taken away and ely is taken away, which means you can't make money, or that's how it goes, even collecting things is harder and codexing is such a pain. On OGP, we had too much IDR, too much money, and a stagnation of certain stuff, so I am going to tackle this from a neutral position, mostly because I am neutral, what is papaya doing right, and what it is doing wrong.
Now I am going to use some terms, that in economy may mean a different thing, but bare with me, it will be much easier to understand with MY terms, rather than those of economics. so lets start this baby out
Pros.
So lets begin as much as we can, first off there is the term of inflation, and this is something hard to tackle, especially in a game as I was saying before. See inflation is like your crazy ex wife, no matter what you do, it will appear.
The pros of having too much IDR, is that now we can earn more money, and with that much money, we start becoming Venezuela, this is we keep the current fashion shop as is and not listen to the community about the cash shop or whatever. One prime exp is already at 20 million, and that's because we have figured out that currently you can earn about 12m a day, this is rounded off really well, you can earn more or you can earn less, but that's how I'm putting it for now, a casual player earnings. When we get IDR at 500% though, or 300%, that money can be tripled, or doubled, especially if you play your cards right, but now what? now you got more money, the merchants know you got more money, and the items are relatively the same in the market shop. Now you might be thinking "wait doesn't this sound negative, a prime could reach 60m at this rate right?" and I will answer with that "yes indeed" but now with that much IDR you wont really need to buy primes unless you really want to level. See IDR wont help you level in terms of leveling faster, that's EXP, please don't get the terms confused, IDR will help you GET STRONGER, which in terms help you kill things faster, because once people have more than one item, they like to enchant gamble.
So, once you get stronger, you can tackle more dungeons, and you can even sell leeches, with this you have a stable COMMUNITY, but not a stable MARKET, IDR affects community, not the market. The market is affected by the community and the goods, let me give it to you in a situation you can understand, because youre probably thinking "Oh, he is so wrong -types angrily-." Do you know how much a ymir piece cost, about 1 million~3 million ely. if IDR increases, and people can solo ymir, then no ones actually gonna buy, well they will, in OGP with 500% IDR, ymir costed 5m~7.5m, do you see where this is headed, only players choices affect the market. See this goes back to how IDR is important but its technically not, as its like a mitigation factor, something that is needed, but necessarily unneeded, which we will now go to the cons section, as idr doesn't really have that much positivity.
Cons
The cons of having too much IDR is that we get an influx of cash into the system now, since we have a way of earning money, but with too much cash comes too much responsibility. Lets put it like this, in a normal Latale experience, you need to enhance gears, buy enhance boosters, upgrade said item, be prepared to fail, buy the IDR potions, buy grape cans, have spares, run the dungeon, and many more things. In the end, you need an item that can freeze time so you can do all these things in a single day. Not to mention that IDR and ELY, are in my opinion, putting yourself on the slave market, you only earn enough to live for that day, and then you have to repeat everything again, which ruins the fun of the game and the whole point of it, as even with +500% IDR, people get greedy and want to solo, sad but true.
I am not against too much IDR, as I said because I am neutral, but this is just the cold hard truth, at a certain point in time, people didn't even want to level up anymore and resorted to the IDR and ELY making business, and was mainly stuck on level 200 or something just making money and losing said money. With too much IDR, you will have an endless cycle of things, not to mention that the market is only limited to like 6 stuff that people want, and not enough supply, so right now the current LTC change rate is around 100k for each LTC, if IDR gets puts in and we make more money, the LTC change rate is changed to 1.5m for each LTC, this is the main issue IDR tackles, and it tackles it hard. Like I said before, you can "fix" one part of the inflation system, but in doing so you will be creating 50 different inflations along the way.
In conclusion:
Although I would like to go more in depth, on the pros and con, because there is like at least 5 different pros, and 10 different cons or something, you have to understand that there is only two words you need to know now. Trickle-down effect and the Funnel effect.
Trickle down effect in my term is what currently is happening on papaya, everythings at 0, and the things you need, you need to pour some cash into it, so only the merchants have a say in everything, the community has no way of fighting back at it, their arguments are being blown away by the wind. In this effect, since everythings restarted at 0, and we came from a place where everything was at.... well not 0 obviously, we think that something is important because we never WORKED HARD for it, but we also understand that some things are needed in order to start over, better flow of items, but IDR itself shouldn't be included, just a steady flow of necessity needs.
The other is the Funnel effect in my terms, in this condition, its like we put a funnel in our mouth, the little stick hole part, and the wider part is the weird stuff they are pouring into your mouth. What you do in this sense, is that our avatars are the ones being chugged down, we want it to be strong to continue, but the things that need to be chugged are the things that we need to be strong, but the only thing we are getting is nonsense, something that we don't need. The funnel effect in my terms, is a system where we get all our neccesities in a single pour, we benefit from this, and in terms benefit the community.
If everyone actually started on the same foot we wouldn't have had this issue, but sadly some people started the race without the rest of us.
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