Making LaTale Great Again? #NoIDRPots #30mPrime #RealPayToWin
Velociraptore
Posts: 3Member Beginner
Hi, I am a strange raptor here
I see from the forest how are things doing,
Raptor thinks is a bad idea to not introducing IDR potions, especially for a community that needs to arm itself quickly to reach KLT, If humans don't have idr potions it will take days to complete a Bolly Acc Set without the 100% idr drug that is only obtained with cash #TruePayToWin, same with monster cards.
If they seek to reduce the amount of money that an average player can obtain by farming, they also need to reduce the amount of money required by the system.
It takes 200 million to get lvl 10 in crafting, it takes 3 million per piece to level up a sky coli armor, with 50% success, so we have are 5 pieces * 20 levels * 2 tries per level * 3m , We have 600 million.
If it was difficult to get success in the monsters cards with 500 idr, how will it be with only 45 idr?
Do humans need to play for 10 hours a day to achieve something decent?
I thought we were going to make LaTale great again.
The most serious error of OGP was that they enslaved the players making them enter hours of hours, because playing 1 or 2 hours a day do not accomplish anything, are they going to make the same mistake?
Please, rescue the good of OGP, and do not repeat the mistakes.
This game, for a 1 hour player is really a Pay To Win.
rawr
Comments
i did not know we was racing to catch up to KLT.
i was just enjoying the ride and taking it day by day.
But why can't there be a middle ground? Why not just allow for there to be more options for spending ely. The runes (in game ones) are basically worthless, there should be some type of thing where you can convert it to something a bit more useful; not as good as LTC runes but something. Maybe instead of 15 exp or idr its like 3 instead and lasts for a week or something. Something that makes even a tad more useful.
Can there not be superior exp pots in shop? If 30m primes is a thing maybe it can be priced at 8-10m (they can figure a price), and if they want they can make it non-stackable. Anyways the point is there should be more options. As it stands the shop imo is pretty expensive and this game looks like it will be 10x more time consuming. I've spent money and I kind of regret it to be honest. I'm not talking about progression as I'm not rushing to get there I'm literally at 200 with 6% for the past couple of days. I'm not talking about progression I'm talking about overall time investment.
Who asked for klt's system? The average player never asked for that sht. We're a western audience, the only people that I can imagine asking for it were probably the upper echelon of end game players on ogp server. Anyways I'm going to stop
Feel free to dislike cause my opinion is different and idgaf about criticising the new game.
You have to take a step back and view the game analytically, we can't just throw massive amounts of IDR into the game via LTC boxes; events sure, but they need to be kept at a minimum. The whales of this game would no doubt spend hundreds of dollars on the cash shop provided the boxes dropped some form of IDR, this however off-sets the current balance of the game and market.
Think about how this game was designed, hell, think about class fantasy and the roles our classes are supposed to play, because of the low IDR, Windstalkers actually have a purpose to their entire treasure tree, the class fantasy part of their design. I haven't seen explorers IDR tree useful since the very first days of OGP's release. I would hate to see the same thing happen here. They caved in, and "listened" to the players, and what happened? Players with cash reigned supreme, holding the metaphorical and physical lead/advantage over players who could maybe only drop a few dollars here and there.
This self reliance on IDR needs to stop, the game IS a Korean style MMO after all, the real meta is time-sinks to pad out content, sure it's annoying, but that's how the game was designed.
With that said, I'm not completely 110% opposed to the idea of IDR drugs/holywaters/etc, but there needs to be well thought out design behind their introduction.
Which is why I offer this solution, introduce IDR pots, through a daily log in event that rewards a soulbound 2 hour IDR pot. On top of this, make all special category equipment worthless to vendors, brutal I know, but it would have to be done to counter the huge Ely surge it would introduce. That means Degos/Ymir/Blues/Purples/etc all having their Vendor Value reduced to either 1 Ely or something very low.
This would help players and allow them to farm the gear at a reasonable time frame and it would help maintain the ely flow.
Of course now, we have the problem of Ely and the ridiculous upgrade/crafting/puzzle costs. To HELP, but not SOLVE this, we could have a "Crafting/Upgrade/Enchanting Happy-Hour". During certain parts of the day, let's say from 5pm-7pm CST, make the success rates and enchant rates go up by, let's say 2-5% depending on what the category is. So for example, we could do +3% to enchanting, and maybe +25% to crafting, something along those lines. This would require a lot of coding effort, on Actoz part, but it could potentially help out and make things a tiny bit easier for the average player.
On top of this I think the level-up event that provides the amazing Level-up gear, should be baseline to our version, seeing how it is afterall, a form of "re-boot", and because the real game is at lv 200+, but that's a topic for another day, if anything there's my two cents on it, take what you will from it. <3
I've barely touched Bollywood.