Making LaTale Great Again? #NoIDRPots #30mPrime #RealPayToWin

VelociraptoreVelociraptore Posts: 3Member Beginner
Hi, I am a strange raptor here

I see from the forest how are things doing,

Raptor thinks is a bad idea to not introducing IDR potions, especially for a community that needs to arm itself quickly to reach KLT, If humans don't have idr potions it will take days to complete a Bolly Acc Set without the 100% idr drug that is only obtained with cash #TruePayToWin, same with monster cards.

If they seek to reduce the amount of money that an average player can obtain by farming, they also need to reduce the amount of money required by the system.
It takes 200 million to get lvl 10 in crafting, it takes 3 million per piece to level up a sky coli armor, with 50% success, so we have are 5 pieces * 20 levels * 2 tries per level * 3m , We have 600 million.

If it was difficult to get success in the monsters cards with 500 idr, how will it be with only 45 idr?

Do humans need to play for 10 hours a day to achieve something decent?

I thought we were going to make LaTale great again.

The most serious error of OGP was that they enslaved the players making them enter hours of hours, because playing 1 or 2 hours a day do not accomplish anything, are they going to make the same mistake?

Please, rescue the good of OGP, and do not repeat the mistakes.

This game, for a 1 hour player is really a Pay To Win. 

rawr
SharuShinratrixx23LordDarkCloudSarina

Comments

  • KittiesKitties Posts: 12Member Beginner
    People whined for KLT model and KLT things. We get KLT model and people whine. I heard we were going to lose IDR stuff on OGP LT as well, but GMs fought it.

    And why do we have to reach KLT?
    SharuShinrataoscribble
  • BigAshBigAsh Posts: 570Member Intermediate
    You made ya'll bed, now lay in it. If you want somthing, you'll get the full package. Not just the best parts.
    SharuShinra
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  • AegelweardAegelweard Posts: 351Member Intermediate
    edited July 2017
    The very issue lies in how you worded it - "the community needs to arm itself quickly". 

    Why do we need to catch up with KLT quickly? Who told you that? Is this a race of some sort? Is the world ending in 2 months? 

    As for the "real p2w" - the world is saturated with it. You want a better seat - you pay more money. You want a faster car - you pay more money. You want softer and cozier bed or chair - you pay more money.

    You want "to arm yourself quickly" - you pay more money. I do not. I play at my own pace. Why in the world would I need to rush?
    SharuShinraRhonderSarinaMonushataoscribble
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • SharuShinraSharuShinra Posts: 16Member Beginner
    Hmmmm

    i did not know we was racing to catch up to KLT.

    i was just enjoying the ride and taking it day by day.


    Great things in business are never done by one person. They're done by a team of people. 
     Steve Jobs

    “Lead me, follow me, or get out of my way.”
    General George Patton

    “Do not go where the path may lead, go instead where there is no path and leave a trail.” 
     Ralph Waldo Emerson
  • BodaffBodaff Posts: 14Member Beginner
    High priced natural ely sinks and low ability to farm ely in game aren't a coincidence. 

    OGP fought (and failed) against constantly inflating ely because the amount farmed far, far exceeded what was spent on in-game sinks. The sinks are frustrating but they were designed to be an obstacle. Being an obstacle means they are successfully achieving their goal of removing substantial quantities of ely from the game. If they weren't substantial enough for your to care, they wouldn't be effective enough to accomplish their purpose.

    Now on IDR. IDR is tricky. It subtly contributes to that same ely issue, while also messing with content progression and pacing. Many things simply aren't meant to be done in a day. Content pacing is already at a level that would have been unfathomable a few years ago (i.e., level 200 in a single day). Every day, players casually burn through over half a decade's worth of content, often not even seeing it all. At a certain point, the game has to slow down, otherwise people simply hit endgame and run out of things to do. Realistically, you don't need to max your codex and index anytway. It's not a core progression, it's just something extra to work on.
    Rhonder
  • trixx23trixx23 Posts: 16Member Beginner
    edited July 2017
    Okay ogp had a huge Ely problem which is completely true.

    But why can't there be a middle ground? Why not just allow for there to be more options for spending ely. The runes (in game ones) are basically worthless, there should be some type of thing where you can convert it to something a bit more useful; not as good as LTC runes but something. Maybe instead of 15 exp or idr its like 3 instead and lasts for a week or something. Something that makes even a tad more useful.

    Can there not be superior exp pots in shop? If 30m primes is a thing maybe it can be priced at 8-10m (they can figure a price), and if they want they can make it non-stackable. Anyways the point is there should be more options. As it stands the shop imo is pretty expensive and this game looks like it will be 10x more time consuming. I've spent money and I kind of regret it to be honest. I'm not talking about progression as I'm not rushing to get there I'm literally at 200 with 6% for the past couple of days. I'm not talking about progression I'm talking about overall time investment.

    Who asked for klt's system? The average player never asked for that sht. We're a western audience, the only people that I can imagine asking for it were probably the upper echelon of end game players on ogp server. Anyways I'm going to stop

    Feel free to dislike cause my opinion is different and idgaf about criticising the new game.
  • bone16bone16 Posts: 75Member Beginner
    @Velociraptore

    all i see is you whine cause u either dont know wtf you should do in the game or you're doing it wrong..

    you can easily get Ely without using ANY money. aka get Ely Gain rate. which u can on all accessory and if u get 80% + on each u are good to go.

    Doing yimir dungeons,degos etc all rewards u with a great amount of ely. from 10-40mil ontop of that each run takes roughly 10min so you can Do alot in 1 hour.

    you can grind for 1 hour,
    you can ely farm for 1 hour.
    you can enchant or try and get items for 1 hour.
    quest 1 hour.
    farm cards which by the way is stupidly easy to get some of my guildi people already got 200+ cards. myself i got 50+ boss cards only.

    farm rare items. and more.
  • VelociraptoreVelociraptore Posts: 3Member Beginner
    @Kitties I don't wanted KLT, When I say that we have to reach KLT, I mean in progress, in time, in OGP several endgamers managed to reach the players of KLT, now thinking that some players have taken years of progress, should not be more Easy for them to regain what they once had ?, should I again devote 1000 hours to recover what I once had?

    @BigAsh I think that in my time, I took the "bad" and the good thing of the game, and I did not escape it "because it was not like before".

    @Aegelweard It is truly beautiful for a player who has the time like you, but, there are many who do not have the hours that you have free. It's good that you admit the pay to win, I thought you were a fanboy.

    @SharuShinra The same answer as for aegelweard.

    @Bodaff The fact is that in this community, half of us are people who have already gone through everything you say, should give us the facility to be able to move faster, especially for people who like me, can not play all day. The same for the IDR.

    @trixx23 Agree

    @bone16 It's very nice everything you say, let me ask how much time you play a day? I only have time around 2 hours, if you tell me how to do everything that is there in 2 hours, I will give you a nice priring doll, this is starting on that I am an average player and I can do Ymir in 10 minutes.  I already went through all that, by the way, I speak knowing very well.

  • merelypringlesmerelypringles Posts: 11Member Beginner
    @bigash: don't be silly. It's illogical to think that a system made for a predominantly asian market would work similarly in a western market, especially one many times smaller than what it was intended for. Accommodations should be made.

    I think there's a very crucial factor that's missing in the speculations offered so far:

    If we were to pinpoint the exact moment where item inflation spiraled out of control, it would be after the patch where 50C astroboxes were introduced. I do not think it is a stretch too far to say that the actions of OGP from then onward have been focused primarily on containing (unsuccessfully) the issues caused by the repricing.

    Now this leads me to my conjecture: that item scarcity contributes more to inflation than the abundance of IDR. This can be clearly seen in the sale of 45mil primes in an economy without its first billionaire. As of now, all our items, both necessities and luxuries, come from seres's treasures. Without cheaper alternatives to provide us with the items we need (i.e. primes/syrups/pets/instant pots), it may come to be that while prices appear lower in papaya, items may end up being proportionately more expensive than they were in OGP.

    Still too early to tell though. Much exciting.
  • BehoimiBehoimi Posts: 48Member Beginner
    As i said in other post, the best idea was to take out idr and ely potions, but should be a good idea if at least we get a little more of succes rate on upgrade and craft, than changing the ely needed, the other one we could get is the Prime XP HW, no idr, no ely, just XP, the idr and ely pot will make the gap betwen average and novice player extremely big like happened in OGP.
    image
  • FurrylovesFurryloves Posts: 9Member Beginner
    As Bodaff has pointed out, the end game ely sinks with the current rate of Ely being made, are at a very fine and thought out point.

    You have to take a step back and view the game analytically, we can't just throw massive amounts of IDR into the game via LTC boxes; events sure, but they need to be kept at a minimum. The whales of this game would no doubt spend hundreds of dollars on the cash shop provided the boxes dropped some form of IDR, this however off-sets the current balance of the game and market.

    Think about how this game was designed, hell, think about class fantasy and the roles our classes are supposed to play, because of the low IDR, Windstalkers actually have a purpose to their entire treasure tree, the class fantasy part of their design. I haven't seen explorers IDR tree useful since the very first days of OGP's release. I would hate to see the same thing happen here. They caved in, and "listened" to the players, and what happened? Players with cash reigned supreme, holding the metaphorical and physical lead/advantage over players who could maybe only drop a few dollars here and there.

    This self reliance on IDR needs to stop, the game IS a Korean style MMO after all, the real meta is time-sinks to pad out content, sure it's annoying, but that's how the game was designed.

    With that said, I'm not completely 110% opposed to the idea of IDR drugs/holywaters/etc, but there needs to be well thought out design behind their introduction.

    Which is why I offer this solution, introduce IDR pots, through a daily log in event that rewards a soulbound 2 hour IDR pot. On top of this, make all special category equipment worthless to vendors, brutal I know, but it would have to be done to counter the huge Ely surge it would introduce. That means Degos/Ymir/Blues/Purples/etc all having their Vendor Value reduced to either 1 Ely or something very low.

    This would help players and allow them to farm the gear at a reasonable time frame and it would help maintain the ely flow.

    Of course now, we have the problem of Ely and the ridiculous upgrade/crafting/puzzle costs. To HELP, but not SOLVE this, we could have a "Crafting/Upgrade/Enchanting Happy-Hour". During certain parts of the day, let's say from 5pm-7pm CST, make the success rates and enchant rates go up by, let's say 2-5% depending on what the category is. So for example, we could do +3% to enchanting, and maybe +25% to crafting, something along those lines. This would require a lot of coding effort, on Actoz part, but it could potentially help out and make things a tiny bit easier for the average player.

    On top of this I think the level-up event that provides the amazing Level-up gear, should be baseline to our version, seeing how it is afterall, a form of "re-boot", and because the real game is at lv 200+, but that's a topic for another day, if anything there's my two cents on it, take what you will from it. <3
    Kitsunne - Windstalker from a Age long past~
  • KittiesKitties Posts: 12Member Beginner
    edited July 2017

    What would be the point of allowing us to get right back to where we were? I would imagine it'd be useless for them to even pick up the game at all if that was the case. I'm not crazy about the lack of IDR, but we will just have to make due. I do think it's unreasonable to not* even toss us some 200% or 300% IDR once in a while.


    *By the way, I have been on KLT before and their primes are really expensive too. Though, their log in events keep them satisfied for the most part, I think. I can't say much about it cuz I barely played on it, but yeh.
  • bone16bone16 Posts: 75Member Beginner
    @Velociraptore well i play quite alot but what i told u is what u can do in 1 hour. its just make choices. and do what u can in the time u have
  • VelociraptoreVelociraptore Posts: 3Member Beginner
    edited July 2017
    @Kitties 300% idr is okay for me, As long as the login events are consistent and with good prizes, so that they also "keep us satisfied" and the sucess on the charts, index, upgrading, crafting is increased. 


    @bone16 At the time I also played a lot, that was years ago, now that I want to enjoy my favorite game from scratch, I just ask a little help to not take years to have what I had.


    @Furryloves I like your initiatives, I think if they implement them I could do this.

    @Behoimi If they want to work with an economy that does not move billions, lower everything to the reach of a person who can play 1 hour a day.

    ____________________________________________________________________________________



    In other post I read things like "if you do not like or you do not adapt GTFO", 

    Or that the criticisms we make, are not "clever enough"

    I thought we were going to make LaTale great again, uhh I do not think that's the way, those people act like fanboys, and they applaud everything the administration does and at the same time they throw shit at OGP (the fanboys).

    Anyway, I'll see if I can hunt some Pteras


    moongirls20
  • StarryeyedbunnyStarryeyedbunny Posts: 0Member Beginner
    " If humans don't have idr potions it will take days to complete a Bolly Acc Set "

    I've barely touched Bollywood.

    No IDR boosts... already got two earrings, plus the craft materials I haven't even touched yet.

    It already took days to get the full thing on OGP...hell, it seems to be going far far faster.

    "Of course now, we have the problem of Ely and the ridiculous upgrade/crafting/puzzle costs. To HELP, but not SOLVE this, we could have a "Crafting/Upgrade/Enchanting Happy-Hour". During certain parts of the day, let's say from 5pm-7pm CST, make the success rates and enchant rates go up by, let's say 2-5% depending on what the category is. So for example, we could do +3% to enchanting, and maybe +25% to crafting, something along those lines. This would require a lot of coding effort, on Actoz part, but it could potentially help out and make things a tiny bit easier for the average player"

    Given the KR model had enchanting events... this should be expected.

    "It's illogical to think that a system made for a predominantly asian market would work similarly in a western market, especially one many times smaller than what it was intended for. Accommodations should be made."

    That chain of thought was what literally killed LT on OGP, as well as multiple other games. Trying to eff with the model only makes it worse. The games have to be designed from the ground up with these systems in mind. Only changes that should ever be made is RNG on gamble boxes for items that are tradable between players. If they were to use pets and such in them, they rates for them would have to be higher...that's literally it.
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