Problems whit this version of the game
loveyoudt
Posts: 30Member Beginner
So i tried to play the game back and i left back after 3 days you ask why ?
and 1 other. 1. The rune system is utterly garbage.
2. No ladeck/ Gema boxes / effect rings
3. Hard 2 get prime exp potions [ Only by cashing out for now]
4 No idr/exp/ely nostrums 500% lol. Goodluck farming gears making ely and lvling up.
5. Its so hard to make ely but the prices of stuff are still the same like bruh 3.5m for super puzzles ?
6. You can't enchant gears for sh*t since there is no adv remedies or not available atm.
7. Wut happened to all the standards pet such like tiger etc... we need to gamble for them also now?
8. Goodluck trying to git gut LOL.
9.From my opinion and the way things are now this game is sh*t rather have OGP than this lol and the one who stole my name ''Ezzen'' Idc lmao i have the IGN : God .git gut.
Comments
2. No ladeck, oh well. Not gema, oh well. Get MT S2 ring 55 str 5% str nuff said.
3. Made it to 200 by quest alone, making 1% each sky run, not good nor bad. Later level will be rough but ill manage.
4. So what if it takes you a few days to get the gear you want, makes it all the more special when you do have it. I can make a good 40m doing ifrit to ymir, that's not selling the gear in the AH. I could easily double or triple the amount when I do. Get a Vin Taid set with lots of RIDR and get to farming.
5. Adapt. Nuff said.
6. try your luck, you might be surprised how it turned out.
7. Well you got me here. Make Ely and but from people, nuff said.
8. Gud is in the eye of the beholder. Don't need try to impress no-one but yourself.
9. Ezzen, that a ehh name.
Moral of the story, adapt or gtfo
Git gud tho, the same rationale used for ogp latale. So we're back at square one
Also latale isn't a fighting game so idk why people start with fgc analogies
(ノ◕ヮ◕)ノ*:・゚✧augustine✧゚・: *ヽ(◕ヮ◕ヽ)
I realize this is pooping on the people who no long can play this game for long periods of time, but that's how it is. If anyone has suggestions for how to help the ones that can only play for an hour a day, there's a suggestion thread being started here.
Also, this no IDR state really makes it so that people do end up partying, if only to make the dugeon runs more efficient. I have to say, we are really spoiled because of the last server, but if multiple parties are doing multiple runs, chances are, someone is going to get the gear you need and start selling it. Trust me, I was advocating to get IDR for the people who don't have as much time in the day to play this game for hours, but the devs said no IDR will be introduced, so what can you do?
Copy pasta: (also for some reason the formatting was borked, I apologize)
"You have to take a step back and view the game analytically, we can't
just throw massive amounts of IDR into the game via LTC boxes; events
sure, but they need to be kept at a minimum. The whales of this game
would no doubt spend hundreds of dollars on the cash shop provided the
boxes dropped some form of IDR, this however off-sets the current
balance of the game and market.
Think about how this game was
designed, hell, think about class fantasy and the roles our classes are
supposed to play, because of the low IDR, Windstalkers actually have a
purpose to their entire treasure tree, the class fantasy part of their
design. I haven't seen explorers IDR tree useful since the very first
days of OGP's release. I would hate to see the same thing happen here.
They caved in, and "listened" to the players, and what happened? Players
with cash reigned supreme, holding the metaphorical and physical
lead/advantage over players who could maybe only drop a few dollars here
and there.
This self reliance on IDR needs to stop, the game IS a
Korean style MMO after all, the real meta is time-sinks to pad out
content, sure it's annoying, but that's how the game was designed.
With
that said, I'm not completely 110% opposed to the idea of IDR
drugs/holywaters/etc, but there needs to be well thought out design
behind their introduction.
Which is why I offer this solution,
introduce IDR pots, through a daily log in event that rewards a
soulbound 2 hour IDR pot. On top of this, make all special category
equipment worthless to vendors, brutal I know, but it would have to be
done to counter the huge Ely surge it would introduce. That means
Degos/Ymir/Blues/Purples/etc all having their Vendor Value reduced to
either 1 Ely or something very low.
This would help players and allow them to farm the gear at a reasonable time frame and it would help maintain the ely flow.
Of
course now, we have the problem of Ely and the ridiculous
upgrade/crafting/puzzle costs. To HELP, but not SOLVE this, we could
have a "Crafting/Upgrade/Enchanting Happy-Hour". During certain parts of
the day, let's say from 5pm-7pm CST, make the success rates and enchant
rates go up by, let's say 2-5% depending on what the category is. So
for example, we could do +3% to enchanting, and maybe +25% to crafting,
something along those lines. This would require a lot of coding effort,
on Actoz part, but it could potentially help out and make things a tiny
bit easier for the average player.
On top of this I think the
level-up event that provides the amazing Level-up gear, should be
baseline to our version, seeing how it is afterall, a form of "re-boot",
and because the real game is at lv 200+, but that's a topic for another
day, if anything there's my two cents on it, take what you will from
it. <3"
https://latalein.wordpress.com/2017/07/05/agni-klt-update-712-1917/