Problems whit this version of the game

loveyoudtloveyoudt Posts: 30Member Beginner
So i tried to play the game back and i left back after 3 days you ask why ? 

1. The rune system is utterly garbage.
2. No ladeck/ Gema boxes / effect rings
3. Hard 2 get prime exp potions [ Only by cashing out for now]
4 No idr/exp/ely nostrums 500% lol. Goodluck farming gears making ely and lvling up.
5. Its so hard to make ely but the prices of stuff are still the same like bruh 3.5m for super puzzles ?
6. You can't enchant gears for sh*t since there is no adv remedies or not available atm. 
7. Wut happened to all the standards pet such like tiger etc... we need to gamble for them also now?
8. Goodluck trying to git gut LOL.
9.From my opinion and the way things are now this game is sh*t rather have OGP than this lol and the one who stole my name ''Ezzen'' Idc lmao i have the IGN : God .git gut.
TheGar98VelociraptoreFantasyHeartRobstar3jsilvermistSarinaMonushatrixx23moongirls20behetrimkuand 1 other.
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Comments

  • AegelweardAegelweard Posts: 351Member Intermediate
    The only problem here is an imposter who is stealing identity of a well-known OGP endgamer and depersonaziling him.

    By the way, you broke your own promise of never coming back to this forums again. Just saying.
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • VelociraptoreVelociraptore Posts: 3Member Beginner
    Actually the problem is really all he says.

  • PoFolksPoFolks Posts: 95Member Beginner
    1. If you have good enchant you wouldn't need rune.
    2. No ladeck, oh well. Not gema, oh well. Get MT S2 ring 55 str 5% str nuff said.
    3. Made it to 200 by quest alone, making 1% each sky run, not good nor bad. Later level will be rough but ill manage.
    4. So what if it takes you a few days to get the gear you want, makes it all the more special when you do have it. I can make a good 40m doing ifrit to ymir, that's not selling the gear in the AH. I could easily double or triple the amount when I do. Get a Vin Taid set with lots of RIDR and get to farming.
    5. Adapt. Nuff said.
    6. try your luck, you might be surprised how it turned out.
    7. Well you got me here. Make Ely and but from people, nuff said.
    8. Gud is in the eye of the beholder. Don't need try to impress no-one but yourself.
    9. Ezzen, that a ehh name.

    Moral of the story, adapt or gtfo
    Robstar3
  • ultimapiultimapi Posts: 25Member Beginner
    Someone actually bothered to take the name Ezzen, loooooooooooooooooooooooooooool.
  • trixx23trixx23 Posts: 16Member Beginner
    edited July 2017
    Papaya should hire some of y'all in the Ministry of defence with the type of deflection going on. Sky coli alone could take up to 2 hours

    Git gud tho, the same rationale used for ogp latale. So we're back at square one

    Also latale isn't a fighting game so idk why people start with fgc analogies
  • loveyoudtloveyoudt Posts: 30Member Beginner
    @Pofolks  AJAHAHAHAAHAHAH if u have [good] enchants u don't need runes ? Dude shut up please half of the ppl in OGP we're already strugglin to do dungeons whit everything boosted u come whit that BS please sit down. The ring is garbage and talking about MT ring you wanna be smart lmao? instead of MT RING YOU USE GUILD RING  10% basic 20% max dmg. Dude shut up u think lv200 is an achievement ? ahahaahaahahah nice joke tho. A few days ? to get the gear i want bruh at this rate to get the gear i had on ogp its gonna take years . Adapt to whut ? to this poorly released game whit missing a bunch of stuff and work harder than ogp ? No thanks. Bruh take a seat you wont get anywhere on this server. OFCOURSE IF THE SERVER WAS FLOODED WHIT PPL LIKE KLT i would consider to play back since ppl will cash alot and the market would be flooded whit nice items but as it is now give it a few months only channel 1 will be on status ''normal''.

    Meh why do i even care to school you lol Overwatch is more intrestingu bai. Ezzen best latale player 2k17 wil always be. nyahahah.
    ShioxSense93
  • AugustineViiAugustineVii Posts: 298Member Intermediate
    wow
    Hey kids! It's your friendly neighborhood casual! 
    image

        (ノ◕ヮ◕)ノ*:・゚augustine✧゚・: *ヽ(◕ヮ◕ヽ)

  • JellyDonutJellyDonut Posts: 44Member Beginner
    Just gonna put this out there, but you weren't the best player, but u were very very OP, but not the best, plenty people were stronger than you.
    You just chose to solo everything, and keep to yourself. i'm assuming to stroke your ego, or watevs. anyways, i'm not gonna say that i want u not to play, but still man it is what it is, the game will die or it will live, nothing we can do about it but complain and hope the GMs/Devs do something about it.

    Feel bad for you losing everything.
    image



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     Cookies Are for Men Cake Is for Kings 1800 Is for me

  • PoFolksPoFolks Posts: 95Member Beginner
    @loveyoudt im not half the ppl now am I? and as I hear you speak neither are you. But it dont look good on ya knees bruh im pretty sure Ezzen can pleasure himself. And yea lvl 200 with no prime pots or 888 kinda is special since most cant do w/o exp boosts. And a few years, well u better get to farmin cuz they aint gonna pop into your inventory like magic. So, my dude, since i sit down playing the game, why dont you lay df down, the world would be better off with ppl like you not in it


    Adapt or GTFO

    P.S.: Overwatch suxs
  • TheGar98TheGar98 Posts: 42Member Beginner
    edited July 2017
    Wait, is a guild ring actually better than a runed mt ring?
  • BigAshBigAsh Posts: 570Member Intermediate
    This is hilarious

    image 
    PoFolksMonushaAegelweardCorgiiStrHkr
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            Heaven's Gate | Come to the Tavern! | Simple Question; Simple Answer 2.0 | Selfie!
  • PoFolksPoFolks Posts: 95Member Beginner
    @BigAsh Bruh i can taste the NaCl in the air
    Aegelweard
  • loveyoudtloveyoudt Posts: 30Member Beginner
    @JellyDonut shut up please i was the onlyone flexin whit 120k str 60k luck/60k magic/60k stam aall other scrubs had like  max 90k str/magic rest 30k. Also i'm not stroking my ego just stating facts lmao ain't no 1 proved me wrong yet  still had highest dps/best gear/ best pet enchants best everything prove me wrong i wasn't the best OOPS you can't. fools be like 


    Fools be like adapt.

    i'M LIKE SMH. the game is garbage atm if they don't change it it will die quicker than ogp lmao look at these scrubs trynna flex cos everyone is starting over and think they ''good'' now. Let me say u this lmao it was the person behind the char that made the chararacter good not the character
    weak minded scrubs like y'all sitting in elias 24/7 will get nowhere i'm out ain't coming back for some months.

  • FlippehdFlippehd Posts: 5Member Beginner
    Btw, you can craft normal enchant remedies intro stronger, through crafting. Same with the other enchanting item in the cash shop. Lol.
  • JimboyCJ455JimboyCJ455 Posts: 63Member Beginner
    Wow. Here he is again. I thought he'd post this thread and be done with it, but he's still replying to posts too. Oh well, I guess it's fine, since he cares about the game so much. Now, for the topic, just play the game. MMOs are suppose to take a long time to get anywhere decent. If it didn't, why would you keep playing the game? Now that everyone started over, let's see who can become the strongest on the server?
    The truth about humanity is that no one can ever truly be alone. Don't be mean to others. You never know who they might be in the future, or how important they might become.
  • DeathlawDeathlaw Posts: 68Member Beginner
    edited July 2017
  • CiruyaCiruya Posts: 4Member Beginner
    1. Agreed, the rune system is useless right now. Were OGP runes the best? No. They were rng and some could argue p2w (though you could trade them, I don't find them p2w unless you plan to roll only max rolls). But they were strong and contributed. Even after our runes got strengthened, Devil's Mountain was still difficult and will be impossible now (if we ever get to it)

    2. I'm not sure how bad no LaDeck is, if they actually bring out pets in another way. No Gema boxes is pretty shitty though, lowering our supply and no access to more endgame damage. Plus it was designed to be an ely sink, which is something I figured Papaya would've wanted.

    3. Prime potions are supposedly going to be given out more, but it depends how they're given out and in what form(s). Not optimistic about this from the dev diary.

    4 I'm fine with no ely boosts (though I farmed with WS on OGP (and its' ely gain got nerfed)). Prices should adjust based on the ely we have. However, no IDR feels absolutely awful. If you're worried about inflation, lower the selling cost of degos/ymir/odin items like was done with Sphinx/Vintor/etc. Gearing up on OGP was already bad enough unless you got lucky or bought gear. Farming Elrian/Lab everyday for months on release and I didn't get any decently enchanted weapon, until I finally made a bow after the Devil's Mountain patch and was forced to play WS. With no IDR I would assume this would be 1000 times slower (considering we used 1000% idr). If you're fine with trying for a weapon everyday, getting a base once a week (surely less in this version), then breaking it despite having the max enchant rate in the game, then this is the game for you I suppose. And when you finally cave and decide to buy a base/enchanted weapon, they'll be so rare due to non-p2w players not being equipped to do these dungeons that you won't be able to afford it comfortably. Don't even get me started on cards/codex (especially codex using kLT rates). This is by far my #1 concern for the game. Once everyone who quit pre200 coming back and defending this change realize how slow and demotivating this change is, it'll be too late.

    5. If I recall, OGP lowered super puzzles to 2.5mil after they took out ely artifacts, but now they're back up to 3.5mil when we have less ways to make money? I wonder if the upgrading costs nerf was reverted too. Honestly not a huge deal to me (IDR is by far the biggest offender imo), but it'll be hard to get people into the game at the very least.

    6. Master hand, one of the most basic titles in previous version of the game, is now rare and exclusive (unless you get lucky rng on the ranking event lul). Rip my exclusive (at one time) hoot hoot, but at least it's here to help. Doesn't make up for no accessible enchanting title and currently p2w enchant rems.

    7. Most of the basic pets we had were removed from the fashion shop. I don't really know why, especially since some were just put into time limited flash sales. Maybe they'll have a use as some lower tier lolbox reward, but it's still rng behind a fashion shop (expensive af) box.

    8. I was hoping we'd get the tools to hopefully get back to our old characters at a decent pace. If it was a normal pace, I would've been fine with that too tbh. This pace is incredibly slow. I was optimistic that stuff would be added once Papaya realized how much we needed supply and idr, but it's not looking good from the announcement. I still believe they'll listen to the community, so please voice your opinion, even if someone already said what you were thinking.

    9. I never liked Ezzen, but most everything he's saying here is accurate. We just want this game to succeed. There's a reason we reached endgame; we do enjoy the game. From a progression and endgamae point of view, I can't imagine this going on for very long.
    SynorchismCorgiiRobstar3AhkiohLordDarkCloudFantasyHeartMonushatrixx23babybakasweetiechoco
    Memory - Ciruya - Rogue Master
  • CorgiiCorgii Posts: 6Member Beginner
    edited July 2017
    Ezzen might be an idiot sometimes and can talk like a total goof, but he makes a lot of valid points here. At the rate the game is going, it's not going to last very long. Getting to level 200 is honestly easy, but reaching end game is nearly impossible. Ciruya explained it very well. Thank you.

    If you have nothing beneficial to say or have no critique to offer, please don't post. 
    Ahkiohtrixx23

    ign: cindy
  • JimboyCJ455JimboyCJ455 Posts: 63Member Beginner
    edited July 2017
    Again, what's the point of getting to endgame in a few days? It defeats the purpose of an MMO, which is suppose to be played for a long time. Yeah, it hurts that we lost our progression from OGP, but it's an entirely new game now. Sure, there are some things lacking, but they just started. To try and hotfix the game shortly after release is only going to cause problems in the future. For now, just play the game. Level up, farm for gear, look for cards and items to codex, because by the end of the day, you can't expect to feasiably reach where you were before. Didn't it take years? Shouldn't it take months of long work to get back to where you were? If it didn't, why play the game anymore?

    I realize this is pooping on the people who no long can play this game for long periods of time, but that's how it is. If anyone has suggestions for how to help the ones that can only play for an hour a day, there's a suggestion thread being started here.
    The truth about humanity is that no one can ever truly be alone. Don't be mean to others. You never know who they might be in the future, or how important they might become.
  • UmbrelloUmbrello Posts: 37Member Beginner
    I'm honestly confused as to the "aww yeah gotta get swol" mentality when it comes to LaTale. It's an adorable game. Why go so hard? Legit question.
    Aegelweard
  • SarinaSarina Posts: 6Member Beginner
    OGP La Tale died because it went P2W, now you want the new La Tale to go P2W too?
    MonushaMiumimi
  • CiruyaCiruya Posts: 4Member Beginner
    @JimboyCJ455 - As I said, I would have personally liked to progress back to my old character, but was perfectly fine going at a normal pace. The only downside right now is everyone can go at an incredibly fast pace, then completely hit a wall. XP is almost nonexistent (which is supposedly getting fixed) and getting gear takes very long. Trust me, no drop rate means very little drops that everyone in the entire game needs. Then throw in bad enchants, breaking, upgrading costs and rates. Just gearing up in Odin and Sky Coli will take a bit of time, not to mention later when it's much much harder. When dungeons take 30+ minutes easily. A lot of people won't want to invest that time daily for little to no reward. I also said that I was fine with them recognizing the problem fully, then eventually given what is needed. I do agree that they shouldn't just throw everything at us week 1 because some people say it's needed, but we do need something before people feel that the progression is too slow/not worth it to continue. Even if we aren't given it right away, being told that it's coming soon (XP pots) will be enough to hold people over.

    @Umbrello - Most korean games like this, while very cute, are very hardcore and rely on raw stats. There are 2 types of progression, horizontal and vertical progression. Basically, horizontal progression doesn't really rely on gear and tends to more rely on dodging and overall mechanics, for example. LaTale (like Maplestory and other korean mmos) is based on vertical progression. Getting more and more stats. Literally face tanking endgame bosses or getting one shot. Having enough damage to beat a dungeon or boss before a time limit (see TAID and Hidden Cave). If you really wanted to, you could compare it to Pokemon as Pokemon is very cute and kid-friendly, it has many underlying mechanics for people wanting to go deeper.
    CorgiiLordDarkCloudDrunkenStallionUmbrello
    Memory - Ciruya - Rogue Master
  • JimboyCJ455JimboyCJ455 Posts: 63Member Beginner
    edited July 2017
    @Ciruya While I do see your point, the thing is that most people can only see that leveling is the fastest way to get stronger, but while that is true in some capacity, there's the myraid of other ways to get stronger. Like you pointed out in your second point, this game is focused on getting stats, but most people who power level forget to grab the secondary stuff that's important, like gems, special accessories, etc. Again, MMOs are a commitment, yes, but it should be a job like it was on OGP. Sure, progression slows down a lot XP wise once you hit 200, but there's plenty of other things to do after. Besides, there's tons of people already selling (albeit a bit pricey) equips from the endgame dungeons (namely Odin weps). Didn't this content need months (or weeks at the very least) to be run properly? Just because we have the knowledge of how to run it, doesn't mean we can, due to the reset.

    Also, this no IDR state really makes it so that people do end up partying, if only to make the dugeon runs more efficient. I have to say, we are really spoiled because of the last server, but if multiple parties are doing multiple runs, chances are, someone is going to get the gear you need and start selling it. Trust me, I was advocating to get IDR for the people who don't have as much time in the day to play this game for hours, but the devs said no IDR will be introduced, so what can you do?
    The truth about humanity is that no one can ever truly be alone. Don't be mean to others. You never know who they might be in the future, or how important they might become.
  • DarumyDarumy Posts: 35Member Beginner
    me the strongest player on the hello kitty online
    image
  • CiruyaCiruya Posts: 4Member Beginner
    @JimboyCJ455 - Up to 200, anything on the side is negligible. Post 200, you'll be forced to get every single side thing you can get to do high end dungeons. And the only real reason leveling gets you stronger end game is to be able to wear new sets of armor/weapons/legend skills (and a few misc damage boost skills). They revamped out stats a long time ago that made Odin not very difficult. And the weapons are pricey because there aren't very many. Maybe it's because it's 7am here, but I'm not quite sure what you're saying, but I think it's mostly irrelevant.

    No IDR doesn't encourage partying up at all. Unless you mean making use of a WS, that still happened in OGP, but it just wasn't mandatory like it is now (and WS is a top tier dps regardless, always useful). In OGP people would still party up for high IDR. You could get a base 500%, but someone else could have a multitude of IDR boosts for 1k+. You want him in your party and others want to join that party. And he cannot solo so he needs others too. Currently, everyone has about the same IDR (unless you pay real money). And if 8 people ran a dungeon as opposed to, lets say 4, all those drops will be split among those 8 people. Now if 4 people ran, all those same amount of drops will be split among 2 groups of 4, doubling the amount actually acquired. People now are only partying because they need to. They can't solo with a reset, as you said, it has nothing to do with IDR. In terms of playing every day, people will still need to play the same amount whether they have IDR or not. Dungeon runs won't speed up because of IDR or the lack thereof. But the rewards you get from these runs will decrease. You spend the same time for less reward, slowing everything down to a lesser reward. If they say no IDR will be added, I am doing my best to show them that it is necessary in some facet. I love this game and want to see it succeed, and not drive people away.
    DrunkenStallionCorgii
    Memory - Ciruya - Rogue Master
  • DrunkenStallionDrunkenStallion Posts: 32Member Beginner
    I was really optimistic with this game and still am to some degree, Eris responds to players through the discord and they do keep us informed with what they're doing - but if a GM could take a look at this and really understand what the players need then it'd be great. I know the game is new and some players want to take their time, but why gimp those who want to progress faster? Not everyone wants to sit around in Elias all day. Not everyone has the time to do that any more.

    When I first started this game I was like 13, now I've got a job, bills to pay and other things to manage. I understand the concern with IDR but gimping it to this degree will just push players away. A lot of returning players are much older now and 200 is a very farm-heavy place to be in, the IDR would benefit us a huge amount, especially if accessible in controlled amounts.

    Like right now, getting 150m to make mutant accessories isn't too bad, but when you take failed enchants, super puzzles, hammers, recipes for things, broken items - it all adds up. Farming is time consuming and no one here is asking for an easy way to the top, we're just asking for some help so things can be made more endurable and enjoyable.  

    Also I agree with everything @Ciruya said please marry me.
  • merelypringlesmerelypringles Posts: 11Member Beginner
    edited July 2017
    *edit: wat. Is it not possible to quote in this forum? hmu if you know how.

    Sure, progression slows down a lot XP wise once you hit 200

    Beyond 205, it does not merely slow down, but stagnates completely without a large number of primes. With 8xx exp, it takes 7-10 minutes for 1% grinding in non-instance maps, or 3-5 days, 2 hours per day, grinding in instance maps. With the level cap increased to 235, it's a pretty stupid decision to make prime pots an exclusive item.

    forget to grab the secondary stuff that's important, like gems

    Gem enchanting at this point in time is not feasible. The end-game gems and items necessary to enchant them have yet to be released. Unless, of course, you want to enchant your guild gem at 6x%.

    Besides, there's tons of people already selling (albeit a bit pricey) equips from the endgame dungeons (namely Odin weps)

    Odin is not end-game, friend. It barely counts as a precursor to mid-game. You also forget that after getting a decent odin weapon, the weapon you worked so hard for will be replaced almost instantly with dynasty, and finally, with elrian. Making odin/dynasty weapons such an effort to get is not doing anyone a service.

    Didn't this content need months (or weeks at the very least) to be run properly? 

    No. There were regular, indexed parties within the first few days of content release.





    Man, never thought the day would come where I would agree with ezzen. To add to what has already been said:

    1) The amount of missing end-game pets/gems/misc. is a pain. There is no point in starting a server one update ahead if the items necessary for the content are missing/insufficient. In hindsight, it would have been better if we began with the genesis update.

    2) The removal of prime IDR is annoying, but might be understandable. What's aggravating is that other forms of IDR (runes/pets/stone/syrups/pots are not widely accessible unless you're a cash player. There is also no reason why enchanted/superior IDR can not be included as a compromise.

    3) Making the ability to enchant a weapon without worry an exclusive privilege is just stupid. There is no 'adapting' to that.


    Corgiisweetiechoco
  • FurrylovesFurryloves Posts: 9Member Beginner
    edited July 2017
    I'm going to copy paste a few ideas I shared in a previous thread, just to get the ideas around and maybe spark some constructive discussion. These ideas mainly pertain to IDR and Ely mind you <3


    Copy pasta: (also for some reason the formatting was borked, I apologize)
    "You have to take a step back and view the game analytically, we can't
    just throw massive amounts of IDR into the game via LTC boxes; events
    sure, but they need to be kept at a minimum. The whales of this game
    would no doubt spend hundreds of dollars on the cash shop provided the
    boxes dropped some form of IDR, this however off-sets the current
    balance of the game and market.

    Think about how this game was
    designed, hell, think about class fantasy and the roles our classes are
    supposed to play, because of the low IDR, Windstalkers actually have a
    purpose to their entire treasure tree, the class fantasy part of their
    design. I haven't seen explorers IDR tree useful since the very first
    days of OGP's release. I would hate to see the same thing happen here.
    They caved in, and "listened" to the players, and what happened? Players
    with cash reigned supreme, holding the metaphorical and physical
    lead/advantage over players who could maybe only drop a few dollars here
    and there.

    This self reliance on IDR needs to stop, the game IS a
    Korean style MMO after all, the real meta is time-sinks to pad out
    content, sure it's annoying, but that's how the game was designed.

    With
    that said, I'm not completely 110% opposed to the idea of IDR
    drugs/holywaters/etc, but there needs to be well thought out design
    behind their introduction.

    Which is why I offer this solution,
    introduce IDR pots, through a daily log in event that rewards a
    soulbound 2 hour IDR pot. On top of this, make all special category
    equipment worthless to vendors, brutal I know, but it would have to be
    done to counter the huge Ely surge it would introduce. That means
    Degos/Ymir/Blues/Purples/etc all having their Vendor Value reduced to
    either 1 Ely or something very low.

    This would help players and allow them to farm the gear at a reasonable time frame and it would help maintain the ely flow.

    Of
    course now, we have the problem of Ely and the ridiculous
    upgrade/crafting/puzzle costs. To HELP, but not SOLVE this, we could
    have a "Crafting/Upgrade/Enchanting Happy-Hour". During certain parts of
    the day, let's say from 5pm-7pm CST, make the success rates and enchant
    rates go up by, let's say 2-5% depending on what the category is. So
    for example, we could do +3% to enchanting, and maybe +25% to crafting,
    something along those lines. This would require a lot of coding effort,
    on Actoz part, but it could potentially help out and make things a tiny
    bit easier for the average player.

    On top of this I think the
    level-up event that provides the amazing Level-up gear, should be
    baseline to our version, seeing how it is afterall, a form of "re-boot",
    and because the real game is at lv 200+, but that's a topic for another
    day, if anything there's my two cents on it, take what you will from
    it. <3"
    Kitsunne - Windstalker from a Age long past~
  • ultimapiultimapi Posts: 25Member Beginner
    Gonna be interesting to see what this discussion looks like in 1-3 months.
  • cyroricyrori Posts: 9Member Beginner
    edited July 2017
    Considering that a lot of people are in this thread talking about constructive criticism for the game, and other threads, talking about how the game has changed, yes indeed, it has changed, and yes, a lot of people do not realize even if all players were given supplies to get to endgame, it still takes a lot and a lot of work to stay on top of the game.

    I'm guessing that a lot of players are old players who played around 2010~2012 era, where endgame was indeed 195-200 and to get to level 80, 140, and then grind to 195 actually taking a week or two was a thing. However, old special items are removed and things have progressed to mostly an instance based, high scaling gear progression. ( I do like how latale was in the old days and I do think content has become generally linear and not as well designed as before, but I also enjoy getting stronger amongst other things). The game is now made that even if you are able to do the last instance, you always have something to do since being able to complete that endgame gear can still take months. By starting over, you have to work towards that extremely high goal, as well as level up rep, remake IDR gear, guild orb(there are KLT events that help with this), leveling up guild, rerolling world runes, regaining ely skills, index, codex, maxing out inventory, and completing other gear in order to get there and so on.

    For players to also be able to grind though, they need decent gear and the ability to enchant. You cannot expect players to enchant without 100% certainty ( locked behind a paywall), the raw materials (idr for weapons, ely for puzzles) even super puzzles are hard to get (3.5m npc means it would cost 35m to enchant a weapon of average quality, not counting reopting or more resupers), and also upgrade cost draining from this as well. This leads to cash players selling things for high, because having a little amount of ely is unviable-- which also leads to another problem, which is ely funneling only towards cash players. Not even counting the low supply issue, this is just another one added on to the long list of potential issues down the road if not fixed now.

    I'll also say that I've done 3 dynasty runs, and got around 6-8 weapons per run; and I have yet to get my weapon or see certain weapons drop. Im aware that it is early, but just a note. I'll also identify myself as the creator of latalein, so go ahead and read it and get informed. Any information to learn about both versions really tells you the difference and where the problems lie here and there.

    I also imagine that players will have a lot of trouble clearing warehouse 20 for L7; I enjoyed the challenge of clearing each stage, but considering how players struggled while there were endgamers selling gear stronger than they could obtain normally (enchanted dyn, leech for badges, and even palace armor). It is doable with mediocre gear though.

    People who also say we are like KLT now are also not understanding the core essentials that KLT has constant management and events helping and supplying the players with every item they need to get to endgame. Rewards for hitting certain levels, daily login consumables from time to time on top of the monthly login calendars, as well as really good events that help players get items and mats at lvl 200- 215. The reason why low IDR works in their version is because they actually have enough players at endgame to trade around endgame items as well as allowing mats for endgame items to be obtained from events. If you try to still only have 10 players at endgame and limit that, no one will be happy and be able to do anything. 

    The in game 500 exp pots and 300 are enough to reach 205 without using a single 888, but only if you're strong enough and know what you're doing, additional 200 exp pots are also obtainable to help, and as you level up past 200, more 500 exp pots are available to get ( one at dyn, one at mysterious hall). But like I said, players have to be strong enough. (10 total, including the 5 provided initially) What comes after level 205 has to be completely self supplied.

    As for making money, there is enough cash content that exists in the game now that players have to make up for already, that could easily hold people over for a long time, considering that for people who want to get stronger or reach the top, there are 25 pets to collect, new equipables that help boost stats (ice thing), compass, and stone, pet stims, and a lot of other things. Like people are less inclined to even buy fashion or more permanent things because they have to rely on some uncertain supply of items. By setting the precedent that you have to pay to play ( while leveling is indeed fast and more efficient than it was ever before, at 200-235, you probably will never hit endgame without any exp boosts.) this game was 100% designed around exp boosts now, since players always need to have an abundance. Let me show you what I mean.

    image

    Leveling is just an enabler, not an ends to a means. Even if a lot of players got 220, they still need to properly gear themselves, but at least if they didn't have to worry about exp grinding resources, they could focus entirely on getting stronger, which still takes a lot of time and work in order to reach a spot that can even clear the newest instance.

    Yes, level 235 could be listed as the same as the level 195-200 grind back in the day, but that shows you that level 230 is the new 195. If endgame players in KLT take 3 months to get to 235 from 220 with 2000 exp every day, earning roughly around 15,793,415,468,212 exp per day ( more exp than it takes to get from 1- 204) since they have enough power and the supply to do so without too much problem, then for us to even touch the new endgame content without proper event is a far shot.

    If these leveling events were less competitive as well, It would do better for the community, so instead of a exclusive "only 3 players win a prize" we have a " if you hit x level, you get these items, and so on. Or at least both, so then you could also supply players who grind really hard, and supply players who want to take their time.

    When KLT releases their next update, and if we still don't have any events of comparison, I'll really be worried. I'll still give it time, but what we have being set up is bad.
    https://latalein.wordpress.com/2017/07/05/agni-klt-update-712-1917/


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