Structure of the game

cyroricyrori Posts: 9Member Beginner
edited July 2017 General Discussion
I'd like to talk about the structure of the game, and where the core of the problems come from. A lot of discourse comes from lack of knowledge and understanding regarding the game, so this is really aimed towards how everything progresses in KLT compared to NALT, what works, what doesn't and how everything is affected in the long run versus the short term.

I already cover this on LataleIN on multiple posts, but I feel I don't reach enough people.
Latalein 2

So Papaya intends on following KLT closely? I'll give it another week to actually show that.
We may have gotten the cash shop pricing, but nothing else is similar.

First off, what KLT got in this patch (event wise) compared to what we got: 

We got exclusive events that only 9 players in the entire server can benefit from, and are insanely competitive and require an insane amount of resources. All of it behind restricted access for paying players, on top of requiring a near insane level of time commitment.

Do most players feel rewarded when they hit level 200, or do they feel pressured to keep going? I'm not too sure about the general consensus, but everyone has their own viewpoint on what they enjoy.

KLT does have new rewards for the new levels though, on top of permanent events that give rewards at every level, you just have to claim it.


Reference Link 2 for the more in detailed changes, and awards for every 5 levels after 220.

You might consider that things have to be earned, and I agree to a certain extent, but the way the game is made relies on having actual functional events that players can easily, and willingly participate in for their own and their friend's benefits. Without those, a lot of players would considering giving up due to the insane hurdle it is just to reach palace or lab ( not even sacred hall or devil's mountain ) even with the balance patches helping players get through the initial hurdle easily (1-205)

Not having a strong baseline supporting players at all time ( whether than was already made by the long history ) or a line of support ( active daily events for all players ) is what will really hurt the game. We have neither, KLT has both.

On the other hand, KLT has probably the most inviting events for players to look forward to, goals to reach, and considerably inviting ways for players to do what they want without feeling too much pressure having to forcibly spend or go through hardships in order to get what they want. They understand that, their new content, while catering to the immediate hardcore, that they need to get the average and entire server on a higher level in order to ensure that stability is still there. Thus, looking into their events in detail, you can see with the extremely valuable prizes for the growing player, makes it actually feasible for more people to access the new content which they primarily advertise.
image

For example, if you scroll down on the first page of reference link 1, players can easily get a dyn lightning badge, dyn weapon, tsar/kaiser palace armor, +15 mutant accessories, +9 dyn badge. All gear that is replaced by later gear. Certainly, you would still have to participate in events to get it, but heck, it is a vastly more viable option to all players than doing palace with an odin weapon because a dyn weapon won't drop.

They also have daily potions for players to access, buff potions, spammables, and even exp pots that don't even have a login require time ( seen on the third page ). This helps players of all levels.
image

I am aware that these are xmas events, but, a game release only happens once, while xmas events happen many times. With no active events for all players for a game release, really doesn't look too bright.


What is the point of having new content when you restrict almost all players from accessing it? I thought that spawning Blaspheme in Xenadia was a good wake up call to show how far we are from endgame, as even if the most hardcore of players work towards it, if the whole of the community cannot raise themselves up due to the lack of resources, the game will just pan out and die.

                                                                                                           

I'd like to go on more about events, but that should really cover the basics. All the links provided will tell you everything you need to know. Now, onto the actual structure of the game.

The question to answer is, why is restriction bad?

The answer, because you will lose players.

I don't get why being exclusive and only rewarding a select few players becomes such a prominent event on OGP and Papaya, because literally, all it does is sift out players. There is a divide at least, but, it is extremely hard to get motivated for your work when it is basically all or nothing. Imagine being a newcomer to the game, and greeted with top 3 only events. 

So how do players even reach the level of the current patch without supplying events? Latale basically works like a pyramid. Players at every tier support and circulate the economy around where ely generally goes towards the top, but events help cycle it around in order to allow it to become less of a pyramid.
image

A few things to note: Lab weapons are 10m per upgrade flat. This is considering only npc or ely sink based costs, with nothing to compensate.

KLT makes this more of a column by reducing the ely sink required, by skipping some of these steps with actual supplying events and in game sources, as well as ensuring that ely also circulates between players by supplying all sides with equal amounts that then gets moved around back and forth. So all that stands in the way is hard work. Either way this serves as a basic roadmap to what is the general path to take in Latale right now, which does not include any extra stuff like gems, pets, codex, index, and so on.

Sacred Hall also required the power of a full 8 man endgame KLT party of the last update to tackle it in 1 hr, so if that says anything ( and the fact that it has around 24b hp, Elrian 12b, and Geminus 6b in this new patch) we are still not even close to tackling the new content, which is a major patch.

As for cash shop things, yeah, I really dislike the cash shop situation right now, and supply really hasn't been completely adjusted yet. Considering the sheer amount of makeup work required that's already cash shop, I find it ridiculous that necessities are in the cash shop. Players can't even properly trade actual items of permanence of value because they're so focused on one or two things that the actual pets or items that benefit them in the long run just won't come into circulation.

25 pets, pet stimulants, ice thingy, enchant mask, compass, stone, gems, and even just fashion are all enough to keep players wanting to buy stuff on a regular basis. All this stuff helps immensely at its core, and is already pushing the limit of stuff to buy on a regular basis. The fact that whales supply the economy will ensure that things over time will slowly drain out and split apart, as regular players who want to spend a little on something nice and whales who want to spend a lot on everything, cannot be something that can be easily balanced. Which is why making sure things are properly managed at all times with events or anything is just as important to having a healthy economy and player base that isn't so divided and angry at the top or bottom, or whatever people get mad over.

It is true that it is priced the same as KLT, but the need is completely different, and so are expectations. However, if you have constant supply in game for all players, there really would be less of a problem and less of a reliance on cash players, since people can actually play a majority of the game.





DakuFoxtailOtakattFurrylovesDrunkenStallionleon490ultimapicosmolotusMaryRavureCorgiiChymer

Comments

  • cornhub35cornhub35 Posts: 3Member Beginner
    So were pretty much playing very similar version to KLT but we have the hardest version of it at the moment. Hopefully before summer is over we'll get a few changes to improve this version, kinda wish sky coli gear wasn't 3mil a try q.q.
    DrunkenStallionChymer
  • bone16bone16 Posts: 75Member Beginner
    @cyrori

    to me it seems like u are crying quite badly that u want to race to endgame. and that u want the game to Die out cause of free items..

    and there is No problem in the game at all atm, u dont even need to spend on dim of real money to get ely..

    again u can easily get 400mil + ely a day if u are efficent.  and quite alot of people are already quite far.

    this is not a race so dont ask for things that would make it a race.

    take your time to develope your character. take time to get what u want. there is litterly no rush.


    OtakattCorgiiMakimokeChymer
  • cyroricyrori Posts: 9Member Beginner
    Yes, there are just a lot of things to be done per player. So ensuring that the economy actually flows is important. I still have some hope for actual in game things to participate in that have more merit and benefit to all players who desire to have fun with their friends, for power, or anything else really. It is just that we don't get the neither fun or useful in game events 50% of the time. When players are complaining about trivial things, you know you're doing something right

    I ran out of characters to type more so I hope I covered everything I needed to.



    @bone16
    I guess I have some obligation to reply to your comment. Even if you didn't read my post.

    All my references are based directly off of KLT, which is the version we are based off of, and we are following. It holds at least 10x the success of OGP (at least), as its sole game supporting happyoz (it's publisher), compared to what we have on our server and or OGP for their actively handling their community and supply. Saying that the game would die out based on following our source more closely and exactly is confusing.

    It seems that you are completely focused on advocating on your way of play, with no room for others to have say. Giving more options for players who want to play at their own pace, who have less, time, or want to play as much as they want... Do you think that is a bad thing? After all, you want to play at your own pace, so, being able to do just that on top of having options to do other things certainly isn't a bad thing.

    And as for making it a race, you'd have to put the blame directly on papaya for that one. Even KLT doesn't have level race events, just the complete merit of reaching a high level or high content is what people strive for. Most players just want to get stronger so they can tackle harder dungeons, but the amount of work and things required is a lot more than most players recognize.

    If you read what I wrote, I don't want any sort of leveling race forcing people to put grinding first and doing other things later. People can make their own decisions on what they want to do first, so why not let them?

    You said there was no problem, yet do don't want it to be a race, so is there a problem for you or isn't there?

    I really do not understand what you serve to aim with your comment, other than trying to belittle me. If you believe to have a valid point, you can structure it properly with anything that aids your claims, and ensuring that it isn't already countered in advance. However, if you intend on continuing your line of thought and self contradiction, I will not respond.
    arcamuscosmolotus
  • djdezasturdjdezastur Posts: 3Member Beginner
    "again u can easily get 400mil + ely a day if u are efficent"

    I am more interested in this.Care to share this info?.
    GreyEnneractAnnaGraemDrunkenStallioncosmolotus
  • taoscribbletaoscribble Posts: 30Member Beginner
    Well, if you don't care about shards, you can farm enemies that have a high chance of dropping equipment, then immediately sell them off to NPCs. I certainly didn't get 400mil in a day, but that's how I maxed out my crafting and the four initial ely skills. That's on top of buying shards, because screw the gambling and tedium of decomposing things one at a time.

    Of course, the higher level equipment you're able to get as drops, the better. So it's most (or probably only) viable at 160 or higher.

    On the flipside, you can make a living off of people like me shards.

    However, I'm an extremely casual player that doesn't get into heavy min/maxing with enchantments and such, so take all that as you will.
    Furryloves
  • MoonternityMoonternity Posts: 22Member Beginner
    I have to say, I've been following your blog since you first put it up, and... every time, I'm impressed with your analysis of the game. I was trying to think of something to add to this post in particular, but I just... can't. Very well-written.
    FurrylovescosmolotusCorgii
  • bone16bone16 Posts: 75Member Beginner
    @cyrori

    eh i never said papaya is making it a race. i said you asked for it. and from what i could read you're only intrested in making the game a race to death..

    obviously the game is more popular in korea.. seriously their population is like 100x bigger then usa, well not really but its seriously big.

    third things ogp never and i say NEVER did any sort of advertisement for latale. nor did they actually care to bring the game to a better state, Servers etc.

    Papaya so far has done a pretty decent job of keeping the server non laggy, responded to heavy loads = more servers.

    they are advertising the game alot, look on facebook, all kinds of websites that uses forums etc.
  • FurrylovesFurryloves Posts: 9Member Beginner
    Thanks you for taking the time to make this post, I'm sure it must have been exhausting~

    I agree 110% on quite a few of these points, seeing how generous the events with HappyOz are; I can clearly say our version needs a nudge in the right direction. Just as a example, I don't see why we can't reward level 200 players with a +5 to +10 mutant accessory set at this point in LaTale's life. They will simply be replaced once more players get up there and start doing Dynasty, and giving more power to players, makes the burden of gearing up less time reliant, meaning less people would quit @ lv 200+, I know I personally am already dreading lv 200 and gearing up so I can be semi-competent at sky colli and beyond.

    Papaya has already made it apparently clear with all the level up gear/events/pots, that they want us to get to lv.200 ASAP, as they realize this is where the true game lies, so I guess the question shifts to you Papaya games, can we please make the transition/rewards for lvl 190-220+ easier/better? It only helps you out in the end, more player retention = more potential money for you *wink wink nudge nudge*
    cosmolotus
    Kitsunne - Windstalker from a Age long past~
  • DrunkenStallionDrunkenStallion Posts: 32Member Beginner
    A very good post as always @Cyrori. I enjoy reading through the blog and I agree with everything posted.

    I'm not sure as to why people are so against OTHER players wanting to gear up and start tackling harder content. If you enjoy taking your time then so be it, but why try to hold back others by limiting their resources? No one's looking for an instant boost to the top, we're just looking for some help to make the process enjoyable. I mean KLT gets a bunch of benefits, and we're imitating them without the benefits - it only seems fair we'd have what they have. 
    cosmolotus
  • merelypringlesmerelypringles Posts: 11Member Beginner
    I too earn 400mil a day efficiently selling ltc. I use this money to buy 40mil primes, a negligible sum for a necessity that's sorely required. You foolish, whiny snowflakes should be doing the same.

    Really though, ely shouldn't be a problem for anyone with a functional brain - new markets are always ripe for exploitation. I've been making 200-400mil a day selling enchanted level 12 ely accessories. Additionally, if time permits, I also flip prime pots and ltc for a supplementary 100-300mil. It's been nice. Sometimes thinking is more time-efficient than brainlessly farming.

    But that's beside the point. klt now has way more ely/idr options than we give them credit for (i.e. ely drugs, various idr pots). If we're planning to follow in the footsteps of that version, I'd appreciate it if we follow it, not adopt a slightly modified version of flipside's malnourished events.


    cosmolotus
  • ultimapiultimapi Posts: 25Member Beginner
    Where's the friggin' quote button when you need one. The only truly important part of the main post:

    "inviting events for players to look forward to, goals to reach, and considerably inviting ways for players to do what they want"

    I still love you 2sxe.
  • cyroricyrori Posts: 9Member Beginner
    Some concerns are addressed with the most recent dev blog post, which, I am really happy to see as a weekly thing, as it shows strong communication between the inner workings and what is in progress, conveyed to the players.

    http://forum.papayaplay.com/index.php?p=/discussion/357058/log-developer-diary-july-11#latest

    The point to focus on events than content updates ( since those are strictly endgame ) is also a good sign, since it is a long path to reach endgame, even with a multitude of ingame daily events and supply.

    I'll say that there are a lot of good things that cover the basics of online game functionality that I may be taking for granted, such as the overall server stability and staff paying attention to everything that has happened so far.

    As for the ely thing, the chart primarily is regarding ely that is consumed by the game, and not traded between players, as a rough estimate. If the daily average player generates 50m (aka creating ely and not trading it), it will take a long time for that ely to add up to create multiple endgame characters and an endgame community with all the rng and gear walls.
    MaryRavure
  • cosmolotuscosmolotus Posts: 13Member Beginner
    Totally agree and I'm basically already done after 2 weeks. Getting back to where I was without the pets, it's way harder to get Ely. Farming Ely all over again daily and daily dungeons just made me re-evaluate everything. Can't even be bothered to do mutants all over again


    The amount of time investment required is insane. Which is why I think people asking for a 100% copy of klt's system are kind of crazy
    SolarAves
  • ChymerChymer Posts: 13Member Beginner
    I might also add that having events that only take place on the weekend is not exactly an incentive for people to log in all seven days of the week to play -- it also excludes certain parts of the player-base, even when taking into account simple things like time zones.

    I hope both the NA publishers and the Kr Developers take the time and are given the chance to read this post. Very insightful, and not skewed at the upper end or lower end of the pyramid as many posts like these are.

    One thing that has really bothered me about this whole process is i feel that much of the content we have is un-needingly gated. Things like non bankable pets, legacy content being forced to one character ect... just creates further setbacks when trying to progress throughout the game~

    I also wonder why the dungeon limits have not been increased for us if they were actually trying to get people past certain roadblocks in the game to allow them to reach end game content. 

    I will also say that i hate these TOP ______ <---- insert number Events get prizes that encourage community pyramid division. Especially when people outside of this number get little to no reward. It only pushes the division between the people at the top of the pyramid and the bottom of the pyramid.....(many of the current events already favor heavy spenders just based on how progression is panning out in our current version weather they were intending to or not...Not every event should cater to one type of player.) 

    The same type of negative community division that was on OGP is already pretty much already being established within the community here on papaya, and i find that unsurprising.

    They have done nothing but encourage a skewed market heavily favoring paying players  (Hello Seres Boxes)(then had to go back and try to compensate with free primes and cash shop primes) as if this was the core issue with our current market to player system regarding progression in the first place....... 

    Putting core progression items into the cash shop is already a touchy subject..... locking them behind a paywall is even worse. (Yes Masterhand Guidebook--Im talking about you)

    I understand our version is already lacking TONS of content that needs to be re-implemented into our version (not even the fashion sets that came during this patch were put in our version) and i understand that will take time HOWEVER many of these core issues were well known prior to this version going live.

    If community leaders are to be officially established to help encourage and inform about a positive Papaya LaTale experience as @cyrori has JUSTLY communicated through this post I would warn the Papaya team to be careful of who they pick least one end of the community frequently end up getting the short end of the stick and that part of the community leaves, as they did on OGPlanet. 
  • createhopexoxocreatehopexoxo Posts: 0Member Beginner
    Slightly off topic, but I'm seeing players claim they can make 400m (or any large amounts of ely) per day and only saw one valid answer as to how (and even if it is a sufficient answer, there's no way you can make 400m with that in ONE day, unless you are strong or equipped enough to do so. Which defeats the whole purpose since you need ely to become strong in the first place). 

    However, my intention isn't to bash on anyone. Out of curiosity: I want to know how you can make that much Ely without spending real-life money. If, really, I have to spend actual money (or a ridiculously tedious amount of time) for start-up costs or equipment around lv. 200-202+, what's the point in playing for fun? Of course, after I've actually progressed into the game with some assistance and hope for advancement, I can be decently strong enough to make good ely or even consider buying LTC for some shop items that will further help me. But again, you can't expect start-up/new/200+ players to do well without struggling to the point they eventually give up. And how do you get LTC anyway, especially if you aren't a legacy player? 

    I completely agree with @cyrori. I apologize if I sound amateur or just plain oblivious, but this is my point of view (btw, I AM a legacy player, but just revealing my thoughts).
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