Is it just me or is Sefirot kinda weak...?

Blecky127Blecky127 Posts: 0Member Beginner
I'm fairly new to Sefirot and the damage feels... underwhelming.  I'm level 200 and I mostly copied a korean Sefirot build and adapted it to my play style which is high damage and lots of dps and I don't seem to hit as much as much compared to other classes. If anyone that has a lot of Sefirot experience and would like to give me some tips/builds that could increase my damage output I would greatly appreciate it.

Comments

  • Luluhuang1Luluhuang1 Posts: 8Member Beginner
    One reason might be because of equipments and gear. Try to stack as much strength as possible annddd static damage. Another is because sefirot is known for their multi-hit skills so you wouldn't see much burst high dmgs. Their numerous hits make up for it :-)
  • cosmolotuscosmolotus Posts: 13Member Beginner
    That's the class. won't get good till like Kaiser set tbh
  • SKTLordAizenSKTLordAizen Posts: 21Member Beginner
    um... wym sefi is weak?? 2 years ago, only a handful of players could solo MD Ymir and Odin, and they were mostly sefi players like welnius and loope and other exceptional ppl like everyone in goodbuddies- cough

    BUT NOW 2 years later, I as a sefi, can solo MD and YMIR and all the dungeons I couldn't even solo before with just basic gear like sky coli(okay not really basic but you gotta admit the boots are trash because it gives sht speed)
  • MakimokeMakimoke Posts: 116Member Trainee
    @SKTLordAizen. Sky Coli isn't "basic" at all for MD or Ymir. Those are dungeons you'd have to clear with Degos equips at best, at level 190-195 or so. If you are 202 (or 200 w/ controller), you have full Sky Coli gear, and you still don't solo MD, or Ymir NERFED COMPARED TO 2 YEARS AGO (even by taking a lot of time, it's still a clear as long as you don't die), you :

    1. have a support class,
    2. lag a whole ton lot,
    3. don't know how to play.

    Back on to the "Sefirot problem" : most jobs on the knight branch are... weak, but with high survivability. You won't hit as much as other classes, but you won't die as much either. The problem here is that LaTale is more of a "my enemy can't kill me if I oneshot it first" game... So yeah, good luck playing a tanky/support, or even a tanky/DPS class with that "meta mindset".

    Like @Luluhuang1 said, you might want to get better gear (if you have the gear already, enchants), with that, focus on Static Damage, Crit Damage, Max Damage, (Min Damage for more consistency, but optional as Sefi doesn't have much "difference" between min and max), Crit Rate (via DotNuri, PVP if you have a LOT of time and patience for those) and Strength. Getting a 10%+ stat enchanted str gem will help you somehow, too.

    You might want to go codex/monster card hunting too as it gives permanent stats to your account (not just one character).
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • qwertymajickqwertymajick Posts: 3Member Beginner
    I feel the same way about my archmage. Its feels like some classes requires much more effort and resources to reach the same output as some classes like Wanderer, Demigod, Windstalker, etc. But the biggest problem I have with my job is that the range of the skills are pitfully short; the opposite of what you would expect from the magician archetype that is generally known in RPGs to throw out big AOEs from far away.

    Also, why are the visuals of the later spells so underwhelming? The smiling rocks and puny little ground icicles as the 4th job skills for earth and water are soooo disappointing, both functionally and cosmetically. Again, you'd naturally higher tier skills to more impressive than the 1st job spells, but its like they went backwards in effort designing the looks of the elemental spells and made them more small and pathetic as you progressed. I know the the legend skills are better in that regard, but it doesnt make the standard skills look any better in comparison. They really dropped the ball with the overall design of the archmage class imo.

    Sorry, I know this is a Sefirot thread, but I just wanted to vent a similar frustration I have with staggering differences between jobs in this game.
  • heavenspwnisherheavenspwnisher Posts: 0Member Beginner
    I'm a Sefi player and have the same experience as well. The damage is definitely lacking early game with basic gear. It's hard to find sky coli/odin parties because everyone wants DPS and PS only. The class will definitely take a longer time to build but will be rewarding.
  • SKTLordAizenSKTLordAizen Posts: 21Member Beginner
    @Makimoke dude i literally said coli isnt basic, and what do you mean you cant solo MD or ymir with sky coli gear?? im a sefi and i soloed both of them with sky coli gear, and im pretty sure alot of others can do it too. Also, you can probably just use degos/twilight gear and still solo MD/Ymir.

    if you're talking about cant soloing MD/Ymir 2years ago, have you not seen welnius/loope/sleepyjai/ other pros??? (sorry i quit for like 2 years and these people are the ones that first comes to mind) this was when ymir/odin was end game, if you search up their youtube videos, you can find them soloing MD/Ymir/degos/etc so idk what youre talking about when you say:
    " If you are 202 (or 200 w/ controller), you have full Sky Coli gear, and you still don't solo MD, or Ymir "

    And sefis aren't weak wtf? no class is weak if you abuse them the right way
  • CyrilicCyrilic Posts: 109Member Trainee

    Part of the problem is that class design in GENERAL, despite having more cool things to do and more skills per class compared to way back...has actually been dumbed down a LOT over the years.

    The biggest changes are Balance Factors being removed and # of targets being inflated, Every class is based around stacking as much damage and hp as possible rather than maximizing their role.

    Its more about hit hard and as many mobs as possible regardless of class, and now the game favors who can do that the best.

    Compared to the past design of S1 and Early S2. Each class, , actually had more specific roles gameplay wise.

    Gunslingers and Bladers excelled in single target DPS, but their low balance factors and target count meant they were very vulnerable in big mobs. Whereas Dragoons had hard hitting single hit trees that had lower DPS, had higher balance factors, making it easier for them to KB mobs and kill them easier.

    AM in particular was great for being versatile, Earth and Fire had Strong hits and high balance factors for mobbing,  Wind excelled in DPS, and water in attack speed and cooldown. 

    Sefirot was the off tank that kept mobs off Gunslingers and Bladers so they could do their DPS thing in parties.

    Everything now is ... simplified and watered down though, still fun and more accessible, but definitely something was lost.
  • SKTLordAizenSKTLordAizen Posts: 21Member Beginner
    Man why does it take 6+ hours for a post to be verified
  • MakimokeMakimoke Posts: 116Member Trainee
    @SKTLordAizen Please reread the post. I said that you'd be incompetent/laggy/or playing with a support class to not clear them with a Sky Coli set.

    Also, I said they were weak damage wise, compared to say, BM/RM/WS/Demi. And that's normal. Because these classes are made to DEAL. They are "squishy" (depends on the gear and class, but yeah squishy for most), but dish out incredible damage compared to Sefi.

    However, Sefi has way more escape routes, can tank a lot more and can take on much more mobs than DPS could. It WILL clear content, but 2 or 3 times slower than most DPS classes.

    Next you'll say "it depends on the gear and level", but this applies to every class. When you take an optimal Sefi vs optimal random made-to-dish-damage class... Welp. Of course Sefi won't deal as much. And, I'll stretch this as long as it takes to make my point clear : IT'S NORMAL. If you take raw damage only, it's only obvious it loses, it's a tank/DPS hybrid, after all. However, if you take everything into account (survivability, mobility, escapes...), Sefi has its own place in the classes to play with.

    The only reason people won't play with them is because this is "Deal damage is best" meta. So even a "slightly weaker" DPS than optimal isn't good. However, if you want to solo things, this isn't a bad idea to get one, but you'll clear content slower than most (but at least still faster than Savior).
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • trixx23trixx23 Posts: 16Member Beginner
    At the end of ogplanet latale I was merely decent as a level 215 sefirot. I mean I think I could've been able to solo dynasty but keep in mind I had all my gems duo enchanted, I had my kaiser set, +3 dyn weapon, a lot of pets, badges and so on. That's when I began hitting 10m off earth crash. The class is hard and takes years and a lot of work to get decent. At one point I was similar in progression to my brother who was a windstalker but hit wayyyy more than I did.

    As a starting class it's not too great unless you kinda know what your doing. Personally I'm not too interested in putting the amount of time, work and energy into this game anymore. But it does get good, eventually.

    I guess my tips would be getting +4 odin if it is truly easier to upgrade now, stack crit rate, get starkeepers. If you can get +20 adv coli that's equivalent to like +1 dyn but I had 7x/3x enchants on mine. 

    I don't know what else to say. It's one of the few classes I want to invest in again, but I don't want to invest in the game again lol
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