Is it just me or is Sefirot kinda weak...?
Blecky127
Posts: 0Member Beginner
I'm fairly new to Sefirot and the damage feels... underwhelming. I'm level 200 and I mostly copied a korean Sefirot build and adapted it to my play style which is high damage and lots of dps and I don't seem to hit as much as much compared to other classes. If anyone that has a lot of Sefirot experience and would like to give me some tips/builds that could increase my damage output I would greatly appreciate it.
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BUT NOW 2 years later, I as a sefi, can solo MD and YMIR and all the dungeons I couldn't even solo before with just basic gear like sky coli(okay not really basic but you gotta admit the boots are trash because it gives sht speed)
1. have a support class,
2. lag a whole ton lot,
3. don't know how to play.
Back on to the "Sefirot problem" : most jobs on the knight branch are... weak, but with high survivability. You won't hit as much as other classes, but you won't die as much either. The problem here is that LaTale is more of a "my enemy can't kill me if I oneshot it first" game... So yeah, good luck playing a tanky/support, or even a tanky/DPS class with that "meta mindset".
Like @Luluhuang1 said, you might want to get better gear (if you have the gear already, enchants), with that, focus on Static Damage, Crit Damage, Max Damage, (Min Damage for more consistency, but optional as Sefi doesn't have much "difference" between min and max), Crit Rate (via DotNuri, PVP if you have a LOT of time and patience for those) and Strength. Getting a 10%+ stat enchanted str gem will help you somehow, too.
You might want to go codex/monster card hunting too as it gives permanent stats to your account (not just one character).
KisekiKuroi : BA 189
Makimoke : Will be BM 200 / SD 140 at end of event!
If you need help or want to talk, I'll be glad to oblige.
Also, why are the visuals of the later spells so underwhelming? The smiling rocks and puny little ground icicles as the 4th job skills for earth and water are soooo disappointing, both functionally and cosmetically. Again, you'd naturally higher tier skills to more impressive than the 1st job spells, but its like they went backwards in effort designing the looks of the elemental spells and made them more small and pathetic as you progressed. I know the the legend skills are better in that regard, but it doesnt make the standard skills look any better in comparison. They really dropped the ball with the overall design of the archmage class imo.
Sorry, I know this is a Sefirot thread, but I just wanted to vent a similar frustration I have with staggering differences between jobs in this game.
if you're talking about cant soloing MD/Ymir 2years ago, have you not seen welnius/loope/sleepyjai/ other pros??? (sorry i quit for like 2 years and these people are the ones that first comes to mind) this was when ymir/odin was end game, if you search up their youtube videos, you can find them soloing MD/Ymir/degos/etc so idk what youre talking about when you say:
" If you are 202 (or 200 w/ controller), you have full Sky Coli gear, and you still don't solo MD, or Ymir "
And sefis aren't weak wtf? no class is weak if you abuse them the right way
Next you'll say "it depends on the gear and level", but this applies to every class. When you take an optimal Sefi vs optimal random made-to-dish-damage class... Welp. Of course Sefi won't deal as much. And, I'll stretch this as long as it takes to make my point clear : IT'S NORMAL. If you take raw damage only, it's only obvious it loses, it's a tank/DPS hybrid, after all. However, if you take everything into account (survivability, mobility, escapes...), Sefi has its own place in the classes to play with.
KisekiKuroi : BA 189
Makimoke : Will be BM 200 / SD 140 at end of event!
If you need help or want to talk, I'll be glad to oblige.