Controls

originsky0832originsky0832 Posts: 1Member Beginner
So I've tried to play La tale a few times off and on, over the past decade. And apparently I'm the only person this annoys? Never seen anyone else complain about it. But I CANNOT play this game because of the controls to run. Double tapping the direction keys to run in a combat grind game is the most absurd thing any dev could have possibly done. I've looked around in game time after time, googled with zero results, etc. Tried playing with a controller. (Which isn't that bad, but still the same issue.)

IS there ANY way to either reverse the control setting for running (Run by default, walk on double press.) or otherwise just set it so that one can run automatically, with a single key press?
fallenazn209

Comments

  • fallenazn209fallenazn209 Posts: 8Member Beginner
    Not gonna lie,me and my friends all have been wanting this sort of thing for awhile now.My reason behind this is because of the jump combo with runs as to where it gives you a wider distance when you run compare to walking.This is annoying in my own experience due to when you get knocked back by a mob,boss etc. and sometimes the server's input time lags or gets delayed and you're forced to walk/jump combo which literally just makes u jump in the same damn place waiting to come down and be mobbed again to death.I would love a turn around or run being default while walk be the double tap if anything.Can the admins confirm if there will be any plans for this?
    originsky0832
  • MonushaMonusha Posts: 27Member Beginner
    I'll just put this into a simple summary.

    -"Combat grind game" is not a genre, it is a game mechanic. LaTale is a side scrolling game. Side scrolling games commonly requires you to double tap directional keys to run.

    -It is not an absurdity it's just that you treat 3D games and other side scrolling games that doesn't have a walk function as the same genre just because they both have mechanics for combat and grinding enemies for leveling.

    -There is no way to reverse the control settings because unfortunately that is just how the game was coded as.

    -The admins of Papaya cannot do something the scales as changing a game mechanic because they're just a server host not the owner of the game. (if you know what I mean by this) Only KLT can, and even if you did this at KLT, they probably wouldn't make a second option for running controls because the population who do find this as an issue is very incredibly low. I don't think I need to elaborate on lag.

    -Jesus christ having to double tap to WALK. WHAT






    my dong enragement child
  • tadomitadomi Posts: 41Member Beginner
    not all games do this but im perfectly fine with the system even with 150+ ping
    all classes in the game have long range dash skills or panic button skills so it shouldnt be a problem.
    even when youre getting knockbacked nonstop its still possible to get out (jjoo rem, mounts with blink skill pay2live goyim)

    hold a specific button to walk is understandable but "walk on double press" is something no sane devs would ever think about
    Adm110
  • originsky0832originsky0832 Posts: 1Member Beginner
    Meh. Point is that walking is almost useless in this game. 9.9 times of 10, you want to be running even if the distance is very very short. No, double-tap to walk isn't great, but given how rarely you actually need to use it, it would be preferable to the current setup. Its logical to have what you use most often within close reach, and leave the things you use less often further away. And every other game for the most part follows that logic. The issue I take with it just that. The game is weirdly designed around having to press twice for what should be the default action.

    Furthermore, I never mentioned anything indicating I wished for the current hosts to change anything. I only asked if there was perhaps a setting or something to solve my issue, that I had perhaps missed.

    But whatever. Thanks anyway.
  • MonushaMonusha Posts: 27Member Beginner
    Imo walking is pretty important, it's more used for ladders than a form of transportation ;0

    Imagine being a class that has speed passives and or got buffed with speed buff, trying to go to an area that only allows you to access if you go down by the ladder would be horrendous if you didn't have the option to walk over the ladder. To put on top, the range to even go on the ladder is very small too. If you only had the option to run for this, this would be a nightmare for those who have high ping, because players with high ping takes a pretty big step even though they just did a single tap on the directional button. The only way this issue would be resolved is if the Korean game devs decides to remove those type of map obstacles, which would be a lot of remapping I'd imagine.

    Anyways- yes, it isn't commonly used as running to move your character across the map but it's not useless to the point where removal is required.
    my dong enragement child
  • Adm110Adm110 Posts: 0Member Beginner
    but you need walk to gather up the mobs ;)
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