Monster Index - A.K.A Banging my head against a wall~
Furryloves
Posts: 9Member Beginner
I realize this version of LaTale has it's flaws, some worse off, more than others, but today it trully dawned on me, just how bad the IDR problem is. Just for a preface I main a WindStalker, I am also a full blown IDR spec, putting me at, what I thought, would be a comfortable 160% IDR, surely this would be enough to farm a few cards casually, maybe learn about 5-10 a day to avoid burn out, simple yes?
I soon realized just how nightmarish monster index has become in this version of LaTale. Granted I realize OGP's LaTale had a stupid high amount of IDR, making 500% IDR pretty much the norm, however, when I started farming today; I started at Prirings, and began working my way down the list, Prirings weren't bad, or Beetle-Gs, then I got to the first roadblock, sadly so early on. Wild dog. Wild dog took me a good 25 minutes to obtain and learn it's card. Granted I earned 4 cards in that time, but only on the 25 minute, when I obtained the 4th card did it work. So what's the problem, sounds reasonable yes? Sure, alright that wasn't so bad, RNG is RNG right? This is a Korean based MMO right, time is the name of the game, sure. Then I got to Husu Husus. This was a nightmare, I spent 45 minutes on them alone, and still have nothing to show for it, 45 minutes and still no success after 8 cards, for a miniscule +1 magic, if I remember it's stats correctly.
Now hear me out, this isn't a point to wine about IDR as most would assume, I'd instead like to offer maybe a solution possibly? With the obvious lack of IDR in our server and ways to obtain it, doing something like monster index is tedious on a level that it simply does not need to be. 20-60 minutes for maybe 1-10 stats, sounds as bad on paper, as it is executed. If our server has poor IDR, then surely our card success rates should be slightly better, makes sense right? To put the ridiculousness, into perspective, I farmed Degos this morning and in 3 runs I learned Degos, again RNG I know, and sure Degos drops multiple bags, but each bag is a roll, all together Degos gave me maybe 28 bags across 3 runs, and I just happened to get lucky learning the 3 cards I obtained, making it a average of 1 card per run @ maybe 25min per run. This means it took me around 1 hour and 15 minutes to learn the degos card, sounds reasonable for it's stat gains right?
Now flash back to the Husu Husu, compare the Husu Husu's stat gains to Degos. I don't remember Degos's stats off the top of my head, but If I remember correctly, it should be about 10-15+ luck or stam (someone correct me if I'm wrong). It took me about 20 minutes more to learn about 15 stats, whereas it took me the same amount of time to farm out +1 to a stat, a single stat that I don't even benefit from, as it's +1 magic.
I understand this is all RNG, and again I understand it's time padding, a staple of Korean based MMOs. But this is completely contradicting the whole "welcome back" mentality that PaPaya Play has been trying to establish with exp gain and events. One of my main argument points is, why even bother with older enemies, if I could spend the same amount of time and resources to learn stats from something higher up with much better gains, sometimes literally upwards of 1000%?
(TL;DR)
I realize Papaya doesn't do the raw coding for the game, and this is mostly a cry on deaf ears, but could we please increase the success on cards, at least up until a certain level, anything would be appreciated at this point, as it's simply not worth the time or resources to farm the older mobs, when you can get better gains higher up, please and thank you <3
I soon realized just how nightmarish monster index has become in this version of LaTale. Granted I realize OGP's LaTale had a stupid high amount of IDR, making 500% IDR pretty much the norm, however, when I started farming today; I started at Prirings, and began working my way down the list, Prirings weren't bad, or Beetle-Gs, then I got to the first roadblock, sadly so early on. Wild dog. Wild dog took me a good 25 minutes to obtain and learn it's card. Granted I earned 4 cards in that time, but only on the 25 minute, when I obtained the 4th card did it work. So what's the problem, sounds reasonable yes? Sure, alright that wasn't so bad, RNG is RNG right? This is a Korean based MMO right, time is the name of the game, sure. Then I got to Husu Husus. This was a nightmare, I spent 45 minutes on them alone, and still have nothing to show for it, 45 minutes and still no success after 8 cards, for a miniscule +1 magic, if I remember it's stats correctly.
Now hear me out, this isn't a point to wine about IDR as most would assume, I'd instead like to offer maybe a solution possibly? With the obvious lack of IDR in our server and ways to obtain it, doing something like monster index is tedious on a level that it simply does not need to be. 20-60 minutes for maybe 1-10 stats, sounds as bad on paper, as it is executed. If our server has poor IDR, then surely our card success rates should be slightly better, makes sense right? To put the ridiculousness, into perspective, I farmed Degos this morning and in 3 runs I learned Degos, again RNG I know, and sure Degos drops multiple bags, but each bag is a roll, all together Degos gave me maybe 28 bags across 3 runs, and I just happened to get lucky learning the 3 cards I obtained, making it a average of 1 card per run @ maybe 25min per run. This means it took me around 1 hour and 15 minutes to learn the degos card, sounds reasonable for it's stat gains right?
Now flash back to the Husu Husu, compare the Husu Husu's stat gains to Degos. I don't remember Degos's stats off the top of my head, but If I remember correctly, it should be about 10-15+ luck or stam (someone correct me if I'm wrong). It took me about 20 minutes more to learn about 15 stats, whereas it took me the same amount of time to farm out +1 to a stat, a single stat that I don't even benefit from, as it's +1 magic.
I understand this is all RNG, and again I understand it's time padding, a staple of Korean based MMOs. But this is completely contradicting the whole "welcome back" mentality that PaPaya Play has been trying to establish with exp gain and events. One of my main argument points is, why even bother with older enemies, if I could spend the same amount of time and resources to learn stats from something higher up with much better gains, sometimes literally upwards of 1000%?
(TL;DR)
I realize Papaya doesn't do the raw coding for the game, and this is mostly a cry on deaf ears, but could we please increase the success on cards, at least up until a certain level, anything would be appreciated at this point, as it's simply not worth the time or resources to farm the older mobs, when you can get better gains higher up, please and thank you <3
Kitsunne - Windstalker from a Age long past~
Comments
In OGP, the gms were convinced to import JLTs success rates on older cards, with success rates starting at ... either 90-80% for priring and slooowly scaling down for all cards up to about lv190 or so= from which point onward jlt follows kLT success rates.
I do not know if jlt is still set up that way, as this was how it was before the card system became account universal.
But yeah thats the only adaptation we could reasonably get.
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