Revert back to P2P?
eddyfbabyyy
Posts: 3Member Beginner
Undoubtedly, Nexon ruined the game with this implementation of having a server to connect to instead of players directly connecting to each other. I understand that with this type of connection players IP addresses and systems are more vulnerable to attack. But now a days there are more tools that can help fight DDOS attackers and other hackers from getting into your system. I believe Nexon changed to a P2S type of deal because it was too expensive for them to have 24/7 multiple active admins monitoring all of our connections. Gamersfirst had multiple admins that would monitor the game 24/7. By monitoring players connections it helps ensure all of the players connected to each other had been somewhat stable and secure. . Instead of monitoring all of the communities connections and simply ending connections that were suspicious or weak, Nexon decided to have a select few admins that would monitor a server that they had set up that way they wouldn't have to do too much work to manage the game and in turn doing this, ruining other players connections that are far from the server greatly. Also, internet was not as advanced as it is now. Back then there would be a great deal of lag for players with weak bandwidth connections and peering paths but great performance for those with stronger ones. . . The P2S was a horrible idea seeing as if the server was far from a player they would have lag no matter how good there bandwidth/peering paths were. The P2P connection solely depended on the players internet providers peering paths and the length of their bandwidth. Gamersfirst had an excellent set up to where players of certain regions could be grouped together under different networks. Depending on where they lived they could select that region and in which they could connect to other players in that region or across the world in which the connection was only a little weaker. Now that most internet providers peering paths and bandwidths are more advanced, I believe that the lag would drop a great deal for all players if this is implemented...It would be great if Papaya Play would hire some more admins to monitor players connections and revert back to P2P connections in which I believe would create a better game play experience for everyone seeing as most players have better internet providers with stronger peering paths and bandwidth than they did back in those days... Thoughts?
Comments
The last year I paid Nexon + - 2600 euros.
I think I deserved a quality connection.
since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
Just kebab sellers should buy a fast internet instead of a hack.
since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
Players shouldn't have to install third party software just to protect themselves from malicious actors they come across in the game.
I like P2S. It also performs pretty well, and with how low the population is, server lag is minimal.
But I do need to get back to trying zombie mode and see if we have classic Nexon/G1 lag, or if we finally have KWR lag where Grinders/Growlers or whatever the ones that dash at you are are not a one hit kill. In KWR, you take like 4 bars of damage. But in International, you would take 10 bars of damage, because they lagged bad enough that they could attack you 3 times in the time a KWR zombie attacked you once.
Much needed features on a forum