Would Latale be better if it were easier or harder?
Pineapplecakes
Posts: 66Member Beginner
Easier: Maybe taking less experience to level up?
Harder: More experience needed to level up?
Why or why not?
Comments
The fact that from 185 onwards it starts becoming a slow crawl towards 200 then towards 235 it gets even slower. It's been claimed that the real game starts at 200 by others, so why is it purposely slow to get to 200? The emphasis of the game (and many MMOs) has been to whoop the toughest thing, get it's associated gear from it and other things for that level range, only to whoop said toughest thing again. Having an arbitrary significant rise of EXP needed every level at late game makes playing the game a chore, which just has me play some Metroid romhack instead to alleviate boredom.
From my experience in this server, doing quests with that 100% Quest Reward guidebook enabled felt like the right pace to level up. Admittedly, it does grant super excessive EXP at first from 1~80, but past that it felt like the right pace until 185. It was still manageable up to 190, which then goes to a horrifically slow pace that only daily quests can provide enough EXP for the level range.
So, what would be nice to see is that whatever the required EXP from 189 be that for 190 to 235 because nobody has time/paitence for that.
The game has so much more to offer than just coli/Realm Between Time/F3/Sky Coli onwards. It had so much more to do, so much more to give. Why focus only on the endgame content? People catch on fast and need something to do, okay. But people that can't catch up that fast need something to do too.
KisekiKuroi : BA 189
Makimoke : Will be BM 200 / SD 140 at end of event!
If you need help or want to talk, I'll be glad to oblige.
Making it harsher for early game would just be an annoyance. Throughout La Tale's update history the developers have been encouraging a meta of disregarding other content to just smash in enemies to level. For all I know it's a bit different on other servers, but for this one, most of us are too used, or too spoiled rather, to level our characters fast. The damage has already been done unfortunately with really no way of reverting it, unless for whatever reason Actoz decides to remake the game from the ground up, but seeing how that game is still going strong in South Korea I don't think that will happen.
Just gonna say that it would be better to have less grind and more ways to spend your time
"Post 200" latale is freakin retarded in terms of time you need to spend on it to become at least decent
I much preferred pre growth/dyn LT without 200+
Just get 19x, twi/master set, decent adv coli/twi/degos/valk wep and ur good to go
But now it's all about spending ur whole fekin week to get ur badge to +1 ffs
This game needs more ways to spend ur time efficiently, or at least to get some fun
It has worst bosses I ever saw in any mmos
Too many of them are just about interrupting ur casts or CCing you to death
It's not about being ahrd mechanically, it's about "you either can do this or you need to grind more"
Time spent =/= skill nor knowledge of this game
And sadly enough LT is all about spending a lot of time and building your character with little pieces of stats u can find
KisekiKuroi : BA 189
Makimoke : Will be BM 200 / SD 140 at end of event!
If you need help or want to talk, I'll be glad to oblige.