Suggestions for new achievements

UraniumWRUraniumWR Posts: 19Member Beginner
As far as the achievement system in WarRock goes, there are no achievements that aren't really simple except hour-based achievements and high numbered achievements (1000 rafale/kf15/a10 for example).

Whilst the achievement system was updated properly in the Favela_sports event and soccer events, many events have little to none achievements to their name. 
The waterball (summer) event for instance, it was set to a reasonable amount once it was first released, by having a lot of progress to be done (2000 kills I believe, don't quote me on that). Next summer, the exact same thing was released, but with no new achievements, giving those caring about the achievement system, no content.

Game modes like Innihalation-war which has no achievements linked to it, and weapons that is in warrock, but have no achievements liked to it, leaving these weapons unnoticed and basically dead content. Weapons such as Negev, Degtaryov, plr22, throwing knifes, lugerp08, OTs14, AS50, Uzi_Pro, K7, L34A1 and AT4 are rarely used, as many players have no perspective on them, since they've never had to.
Also, achievements on TMA_1A (heavy trooper mines) would also be nice.
Edit: Many of the weapons above are complete horrid, some barely even possible to use (throwing knifes, OTs for instance).

Weapon achievements in general COULD be put to other levels, as 100 kills with a weapon really is no struggle to get. After finishing, there could be several levels (such as 500 and/or 1000 kills to unlock). Something within the mindset of this could be thought of HERE
Once 100 has been finished, one would need to get 500 kills more before one would need 1000 separate kills with the weapon.
This can for example reward the player with the title"[Weapon] Master!", some dinar/exp, those details are not important. Experience should not the the main reason to do achievements, but it should be motivating for some. 

This is generally not necessary, but it would make the weapons in WarRock more varied and not only the same 3-4 weapons for a class 24/7.
Also, the Achievement Points (AP) rewards has to be updated, the very last reward on the table is F2000 Desert, unlocked at 4000 AP. Right now there is the possibility to get nearly 6000 AP, hence me complaining about updated unlocks/rewards, that might actually be helpful/unique. 

Also, maybe the possibility of new PvE Mode achievements?
Finish [Map] x amount of times to get the reward.
Rewards is really nothing I should comment on, so I won't.
'Uranium' was taken

Comments

  • PonuryPonury Posts: 219Member Trainee
    I would like to see more zombie achievements too. Maybe some achievements for normal zombies? Not only chariot etc.
    More branch achievements too. There is not to many of them.
    Playing War Rock since 04/2007
  • KillingtimeKillingtime Posts: 246Member Trainee
    The weapons you mentioned are mostly just bad, have incorrect stats, or str8 up worse versions of existing weapons etc. Throwing knife will get buff and it will be fun to use, if they balance other weapons too, then you could add achievements for them after, also in other versions all the weapons that have achievements, are available for dinar/F2P, should be like that in our version too, it would only make sense.

    In the future there will be the "team balance function" so having achievement to encourage using that would be great, like separate achievements for cqc and bg example. "play 100 matches with team balance on in cqc" and same for bg, so that people are encouraged to use it in both channels. Rewards could be big because this achievement requires people to play balanced games which people don't do that much in wr. So it could give like 20000 and 20000 dinar.

    And whenever new mode gets added, there should be new achievements for it.

    UraniumWRllfr4nll
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