New A10 needs to get nerved

vanDykevanDyke Posts: 16Member Beginner
The new a10 gun with exploding bullets is way over powered. You cant try to escape a vehicle anymore or run away. With the new gun you are dead within 1 second. This needs to change.
ppacheco777

Comments

  • KillingtimeKillingtime Posts: 246Member Trainee
    Don't agree, I have escaped from plane many times even after the change, you just need to be careful against planes and not just go middle of nowhere without air cover near, the map is pretty much made for airplanes to be the strongest option.

    Though one thing about nerfing air vehicles slightly in general is the alt-limit, they have it in Korean version and I believe it was confirmed to come in our version too.

    I think that will be enough of a nerf.
    4ntyCr1st0sp0wner1180llfr4nll
  • vanDykevanDyke Posts: 16Member Beginner
    The thing is, also within an a10, that you are dead before you even notice you are being shot at. Especially when flying a BH and an a10 comes from above. The gepard and oerlikon have the same exploding bullets, you are killed before you get the chance to dump the plane or heli and go further on foot.

    Also, I would not be a supporter of an alt cap. Alting (coming down vertically from high alt and going up again before being in reach of guns is a bad thing. However with the nerved handling of the a10 and the abundance of AA weapons like stingerwinter and strela, flying above 350 alt to reach a point in the map where you want to be is neccecary. Flying below 300 alt is suicide these days. I can dodge 1 or 2 stingers at the same time but not 10.
  • SirJuxSirJux Posts: 64Member Beginner
    The fact that you are dead before u can jump out sounds about right, because there is a big issue where in BG u blast the vehicles and in the end enemy just jumps out and runs away. Now its changed and u need to be more careful. Also is it me or is the "drop bomb" recharge slower now.

    And I agree, alt limit has to stay at such level where there is a safe place for A10 also. You cant dodge stingers unless you full turn with it ( or maybe one, but who has seen people shoot just ONE stinger at A10). 
    And is the alt limit from lowest point of map, or highest. Engrene has like 100m alt hills and even 450m alt isn't safe from that point.

    one little thing that could change also. The red written name on the vehicles make it visible already from max visible distance, this should be gone. Why is there a camo colors on vehicles when we have been given red text whereabouts of the vehicle. The minimap itself is also filled with red dots already.
  • KillingtimeKillingtime Posts: 246Member Trainee
     @SirJux The drop Bomb recharge is slower now yes.

    The alt limit is just high enough that you can't be seen and when it comes to how high to make it, depends on how other things in the game will be, like if they make winter stinger same as normal one, someone said they nerfed it but from what I have played it feels like it hits me better than the normal stinger.

    And yea I agree about the red text, thx to that you can see player who is in vehicle from any distance.
    llfr4nll
  • SirJuxSirJux Posts: 64Member Beginner
    Winter still hits better as regular one yeah, but thats all fine. For me that's not the issue when dodging stingers with A10, its still doable. 

    When to think about it, then actually red text on vehicles is good for those who cant use higher resolution and high "world model", as those two make you see less distance ( becomes misti).
    they should make the visible range same for all types of "world model" settings. Either mist for all, or vision range same for all.
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