
Ryzen: Warrock Disastrous Optimization Hits again.




Boot the game, 140 FPS. Drops to 30 during game. Overclocking the ram and processor makes it better but not solves the problem. The game just eats core 0

Papaya, this is unacceptable from a 2006 game being played on a 2016 cpu :)
spec
GPU rx 460
Mobo gigabyte x370 k7 aorus gaming
DDR4 3600 cl17 G skill samsung bdie
Noctua DH15
temps never go above 55. Latest win 10 64bit Clean install, ryzen balanced energy mode.

Papaya, this is unacceptable from a 2006 game being played on a 2016 cpu :)
spec
GPU rx 460
Mobo gigabyte x370 k7 aorus gaming
DDR4 3600 cl17 G skill samsung bdie
Noctua DH15
temps never go above 55. Latest win 10 64bit Clean install, ryzen balanced energy mode.
Comments
https://www.cpubenchmark.net/singleThread.html check this, do the same cpu in range of ryzen do 30 fps on warrock? I dont think so
papaya has nothing to do with game code
yes amd sucks for Warrock !
i think the fps is not dependant on your cpu mostly it depends on PACKET receiving from server , server send you postion of players and then your game engine draw 140 frames in one second using that postion points (x,y,z) for each body part !
whenever you miss a packet you drop some frames to compensate the smoothness of player movement !
this is why warrock loss frames even you get intel #1 cpu :)
hope this helps .!
you can debate and argue with me anytime on this topic !
this is how this game works !
FIX # they should make these two things indepedent 1. drawing FPS 2. Receiving packets
mainly fps should not depend on internet !!