Ryzen: Warrock Disastrous Optimization Hits again.

vanmelvin1vanmelvin1 Posts: 23Member Beginner
Boot the game, 140 FPS. Drops to 30 during game. Overclocking the ram and processor makes it better but not solves the problem. The game just eats core 0
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Papaya, this is unacceptable from a 2006 game being played on a 2016 cpu :)

spec
GPU rx 460
Mobo gigabyte x370 k7 aorus gaming
DDR4 3600 cl17 G skill samsung bdie
Noctua DH15

temps never go above 55. Latest win 10 64bit Clean install, ryzen balanced energy mode.

Comments

  • vanmelvin1vanmelvin1 Posts: 23Member Beginner
    Forgot to say, cpu is ryzen 1600. Stock settings, latest chipset and drivers installed.
  • cyberdev8910cyberdev8910 Posts: 29Member Beginner
    Oh, then Ryzen Processors have a same problem like FX,Athlon,Phenom .
    i was planned to buy Ryzen, but now i m going with i5 7th / 6th.
    Thanks for sharing Information about Ryzen Processor .
    vanmelvin1
  • SodukinSodukin Posts: 3Member Beginner
    i'm running amd 8350 , 16gb ddr3 1866mhz , gtx 970 win 10, still get frame lag 
  • vanmelvin1vanmelvin1 Posts: 23Member Beginner
    Ryzen do not have any fucking problem. WARROCK HAS PROBLEMS! Ryzen has the same IPC as a normal i5, with 3200+ ram it surpasses i7, even in single thread performance shouldn't be that bad
    https://www.cpubenchmark.net/singleThread.html check this, do the same cpu in range of ryzen do 30 fps on warrock? I dont think so
  • vanmelvin1vanmelvin1 Posts: 23Member Beginner
    So no fucking answers from papaya? I have to return a brand new 800 computer because u and the fucking developers fail to optimize this game code?
  • vanmelvin1vanmelvin1 Posts: 23Member Beginner
    Up
  • xdkxHunter7xdkxHunter7 Posts: 28Member Beginner
    game code is written by Dream execution 
    papaya has nothing to do with game code
    yes amd sucks for Warrock !
    i think the fps is not dependant on your cpu mostly it depends on PACKET receiving from server , server send you postion of players and then your game engine draw 140 frames in one second using that postion points (x,y,z) for each body part !
    whenever you miss a packet you drop some frames to compensate the smoothness of player movement ! 
    this is why warrock loss frames even you get intel #1 cpu :)
    hope this helps .!
    you can debate and argue with me anytime on this topic !
    this is how this game works !
    FIX # they should make these two things indepedent 1. drawing FPS  2. Receiving packets   
    mainly fps should not depend on internet !! 
    cyberdev8910
  • cyberdev8910cyberdev8910 Posts: 29Member Beginner
    @xdkxHunter7 noted :)
  • SynoxiaSynoxia Posts: 13Member Beginner
    Then why on WR PH, WR ko, there's no framelag? As european player you lag as hell in those countries ;)
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