Is 95% Enchant really 95%?

RPGkid1985RPGkid1985 Posts: 32Member Beginner
I feel this is a question that needs to be ask is 95% Enchant really 95%? every time I try to Enchant something it will brake with in 10 tries, now i'm not sure if it just being unlucky but i was trying to Enchant my wisdom stones and 3 did not make it past Enchant 5.

I know if something has a 5% success rate it would never work, so why does a 5% fail rate work so much?

Comments

  • TheHybirdTheHybird Posts: 10Member Beginner
    LaTale's Enchanting Rate has always been notoriously bad. What says 95% actually has a success rate closer to the 58%-65% Success range, which is miles lower. This is why items such as Master's Hand Title, the Enchanting Potions, or the Crafting Mask are so coveted by players, because while 95% is pure crap, 100% is a guarantee.
  • CynicadeCynicade Posts: 14Member Beginner
    100% is not a guarantee either. I've broken stuff that should have been impossible to break a few times even with every buff and title still active.
    stiieoDJAces
  • RPGkid1985RPGkid1985 Posts: 32Member Beginner
    I feel it something they need to fix if it not really 95% i had 70% work better on my staff at level 15-20 and i need to do that 30x even tho the staff is unbreakable it only failed 5 out of that 30 times which is more then how many items 95% took form me.

    I have never had 100% fail but if 95% acts like it does i'm not surprised..
  • MakimokeMakimoke Posts: 116Member Trainee
    @Cynicade I don't know how you did it, but even though I had 7 99% booms in a row, never once have I had a 100% break. This is a bug, not a function, report it.

    However 70% are working as intended. Most of my enchants fail on the 3rd try, which is almost 70% of success.
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  • proxiedgmsproxiedgms Posts: 6Member Beginner
    Because this is how probability works. It's actually 95% per try, but succeeding at 95% 10 times in a row has a probability of around 59.9%. It's no surprise that you break you items within 10 tries given this. 

  • CynicadeCynicade Posts: 14Member Beginner
    @Makimoke This isn't something new to this version. 

    This is how the game itself works with probabilities. You can get it to display 100%, but it will be at 99.99% at best.
  • SewiusCatSewiusCat Posts: 50Member Beginner
    I know for most of my time at OGP if you were in the middle of the enchanting animation and a buff wore off it would not alter the success displayed even though it technically ran out.  Towards the end of their hosting I could of swore a change was made that if a buff ran out it would stop the enchant for you.

    Does this version have that or did I just dream it up?
    image
  • proxiedgmsproxiedgms Posts: 6Member Beginner
    @SewiusCat

    Yes, this version has that implemented. If you run out of an enchant remedy buff while the enchant bar is loading, it will get cancelled. 
  • bone16bone16 Posts: 75Member Beginner
    eh it works as it should 95% is 95%. and 100% is 100%. since its Rounded up to nearest whole number aka 99.99% is still  100% in latale. and all other games.

    as many other said 95% is 95% each and every try u do on 95% means that try has 5% chance of failur. but doing it 10 times will result in a much lower chance.

    and failing 99% 7 times in a row is 100% possible. its just pure unluckly crap.
  • kittenblackkittenblack Posts: 11Member Beginner
    Yes, you can boom on a 100% since, as stated, LT rounds up. So 100% could really be 99.5%. Now if you have 101% that shoooouldn't boom, unless they have the RNG set to auto-boom on 1s.
  • bone16bone16 Posts: 75Member Beginner
    @kittenblack u can't blow up at 100%. its rounded up to 100% not 99 not 95. not 91. not anything below.

    if u somehow manage to blow something at 100% that means you encountered a bug. could be server side or client side
  • kittenblackkittenblack Posts: 11Member Beginner
    The DISPLAY is rounded up to 100%. The actual chance of success remains what the dynamic number is. This is because the display isn't programmed to show decimals. So yes, you can boom at 100%, because an actual 95.5% chance of success would be rounded up to 100% on the display, but still have a 0.5% chance of failure.
  • BigAshBigAsh Posts: 570Member Intermediate
    Ha. No. It never is. Why? Because LaTale.
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  • Isamu1Isamu1 Posts: 6Member Beginner
    It is in fact 95%.  The trick however, is are you only enchanting once and then stopping? Or are you continuing?  I forgot about the exact math and statistical analysis involved in this; however, it does exist, and makes a ton of sense as to why things appear to boom so frequently at 95%.

    The equation is simply .x^n where x is your enchant percentage as a decimal, and n is the number of enchants.

    So, let's say....95% with 10 enchants.

    .95^10=.59873

    So, from what we can see, your total success rate, factoring in the fact that you're going for 10 enchants, would be about 60%. 

    Note, this is not PER enchant, just your chance of REACHING that 10th enchant with the rate given.

    Let's observe some other common enchant rates.

    .97^10=.73742  

    97% has a 74% success rate

    .99^10=.90438

    99% has about a 90% success rate

    and of course, 1.00^10=1.00 (Because 1^n for n being any number from 0 to infinity will always be 1)



    Realizing after reading all the comments that someone already brought up the math involved in this, but I'll keep going anyway so you guys can see what we're looking at...before I close, let's do a fun one~

    Let's do 70% success, a common enchant for gems, and special accessories.

    .70^9=.04035

    In other words....assuming you started enchanting a gem with a lvl 1 in the desired stat you would like to enchant....your success rate of reaching that 10th enchant is a miniscule 4.035%.


    Luluhuang1shaddura
  • lienux64lienux64 Posts: 3Member Beginner
    i'll give u enchantin in a nutshell based on my exp with enchantin.
    95% = 65% of failure
    97% = 40% of failure
    99% = 10% of failure
    100% = 2% of failure? (somehow blew up 2 weapons in a row on 1st enchant lol... >.>)
    101% = haven't really failed that one... yet.
  • RPGkid1985RPGkid1985 Posts: 32Member Beginner
    Well I think it needs to be more 95% and less hidden math that makes 95% a lie.
  • RPGkid1985RPGkid1985 Posts: 32Member Beginner
    Also i been seeing people go in and out of portals is this a secret to make crafting work better? other then the 2% up items that are way overpriced?
  • MoonternityMoonternity Posts: 22Member Beginner
    Going in and out of portals just skips the little animation following an enchantment, letting you enchant again faster. But @Isamu1 has it exactly right; the more attempts you make, the more likely it is you find that 5% failure chance.

    I also don't believe anyone who says they've failed at 100%. In the olden days of LaTale, your enchantment wouldn't get interrupted by a remedy dying mid-enchant, and the percentage wouldn't update to reflect that either, even though the chance really did update. Now, though, your enchantment will get interrupted by a remedy dying, so we don't have to deal with false-100%s anymore.
  • lienux64lienux64 Posts: 3Member Beginner
    @moonternity: yea, i used to think it was bs too, but when u just pop an enchant remedy having more than a minute left on it and c 100% only to fail twice in a row.  there is no denying it at that point.  besides i double checked everything b4 i tried enchanting the 2nd time... so take what u will from it.  it could be a bug for all i know.  i just know that shortly after i took a lo~ng hiatus from the game. hopefully it doesn't happen anymore. >.>
  • ShcranazShcranaz Posts: 0Member Beginner
    95% still has a chance of breaking. Sometimes you get lucky, sometimes you don't.
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