On a scale of 1 - 100, how would you rate Latale?
Pineapplecakes
Posts: 66Member Beginner
With 1 being less good and 100 being more good.
Pro's and Con's?
Bonus points for mentioning how casual friendly the game is or is not / time needed to go far.
Comments
On one hand it's a game that's fun enough to keep me coming back for like 9 years now which speaks to a lot. There are other games that are like that, either with new entries or just being so good, but especially as a f2p mmo that really is pretty f2p friendly, it's impressive. I'm unsure why the gameplay comes off as so fun, but it does. I've tried most classes over the years and all have been fun to play more or less. not to mention the social aspect is phenomenal.
Most of my cons are very much from the perspective of a /really/ old timer player. I do feel as though the game is too quick/simple in a lot of ways now. There's a ton of content that's just skipped over as you rush to essentially the same few areas in the late game. I do appreciate that the same rate of progression is now found at 200 (the game becomes challenging again, parties are required, dungeons to run) but it's a shame that Jienda largely doesn't matter anymore. S1 (especially early S1, imagine a time before Toad Island or Spooky existed LOL) was fairly brutal and slow, probably too much so, but I enjoyed that there were more milestones along the way. Getting to 80 to advance class was a big achievement, people would celebrate that the same way 200 is now. following the 3rd job quests were fun, moreso (imo) than 4ths, and even had split paths/areas/objectives for different classes. Brutal though they were, subs were the same way. I actually though S2 struck a nice balance (I stopped playing due to life shortly after S2 dropped). It was pretty quick up front but slowed down much sooner.
Either way the way LT is currently is very good for returning players (fast to regain progress) and new players don't know what they missed so they're all good too xD it's fun having the game super populated again~
pros:
nice beautiful graphics n skills
diverse classes... (somewhat)
huge world
friendly community (when ladrama ain't goin on lol)
fast and/or decent progress for earlier lvls
cons:
enchant system still feel broken as heck
class unbalance (but that is kinda expected)
not so diverse classes (despite having many different classes they all seem like they boil down to damage) (i.e. tank classes is almost nonexistent, one support that's op now, etc.)
quest line pretty much disappears after 190s
some quest end up grindy or slow due to lack of enemies in the area
lvl from 190-200 is like running into a brick wall, and slowin to a crawl. (turns to a painful limp after 200)
the game gets extremely monotonous around 190+
so yea, i wouldn't mind suggestin some things to help out, but i don't think there's a suggestion forum yet and it don't seem like they're lookin for ideas. plus they just started so ima give em time.
Fashion will be implemented slowly, like other items, but we need what Japan LaTale did, get their own fashions, as i said on other post, like a spiderman suit, batman, or what ever you can think
I dont complain about puzzles cause it is good to them to stay like they are now to avoid inflation, but yet, inflation is getting slowly inside the game.
I would like to give a 95 but i will give a 90 cause of succes rates of weapons and drop sistem.
I didn't really mean for other branches to branch off from Elemental Master because yeah that would make no sense. I meant it as alternative 2nd classes for Magician. Like right now, currently Magician has either Sorcerer or Bard to branch off to. Sorcerer is an advanced Magician while Bard specializes more into support and they both have their own progression line.
In my head I was thinking:
Magician (The basic dabbler of magic) to then advance to
-> Sorcerer (A magician that learns more powerful elemental magic)
-> Bard (A magician specializing in magic through music and provides support)
-> Soul Breaker (Similar to how a mage would start dabbling into dark magic and specialize in it)
-> Card Master (A magician that specializes with card-imbued magic that summons spirits to attack or whatever)
-> Monk (A magician that specializes it's magic into a more physically active fighting style)
Arch Mage's staff isn't really just a decorative damage adder. It's mid-air Hard Attack acts as a quick dash jump; something that's really useful. It even has that semi-blink back dash for the ground Hard Attack. The orb does nothing, but makes you aesthetically float with useless normal attacks.
Personally, it would've been cooler if the orb weapon itself could've come with Soul Breaker / Card Master abilities, and for the staff to have Phantom Mage / Monk abilities. It would made the class really dynamic to play.
but eh the server/management i will give a 60/100 since, there has been little addressing to the bugs in the game ( I.E Firewall ) and sending a ticket we just get a " we know we are working on it" with little to no detail.
as for latale itself : 80/100
mainly just due to enchanting and upgrade mechanics also the loot system most games have it to where its separated by class and you can roll for the item/ Cannot roll if its not for your class. any additional equipment can be FFA.
Pros
+Art style: Maps look gorgeous, monster design is interesting, and skill animation is cutesy yet still cool to look at.
+Game play: Game play wise La Tale doesn't do anything revolutionary, but it also doesn't do anything wrong in terms of being a 2D side scroller. I put this in a pro because I love these genres of MMOs.
Cons
-Enchantment system: The current system is outdated and to be frank mean spirited. Having your gear get destroyed at 90 something percent is not fun nor interactive its just time consuming and frustrating to say the least. Personally I want every item in this to be changed to be like Demigod's weapon where it doesn't get destroyed upon failure. Or add a system where destroyed gears will turn in to a fragment that have all the stats, and you can forge that fragment to the same type of gear. Until an overhaul is made to the enchantment system it will continue to drag this game's overall quality down in my opinion.
-Only one server on the server select screen: While I do realize this game isn't really that popular seeing just one server just makes the game seem more dead than it really is.
As already mentioned by a few, the Enchant System itself. It's so asinine, I don't know anyone who enjoys it. This is the primary reasons why I've stopped playing it and why I choose not to migrate my account for the legacy stuff. It's an endless cycle all the way to endgame, refer to Cyrilic's post above.
I really did enjoy this game at one point, it was fun and entertaining. I especially loved some of the beautiful graphics, colors, background music, and the art style. I absolutely adore the emotes in this game, it's really funny and cute. Sadly these things don't make this game enjoyable for long.
My final verdict: 50/100