What's the point of 95% instead of 100% enchant

rodriguenrodriguen Posts: 8Member Beginner
As the title says, appart from making things very frustrating for people trying to get damage boost from enchants and favoring those who have the means to throw money at the game.

Comments

  • wujekkromekwujekkromek Posts: 10Member Beginner
    This is a free to play game

    RNG makes you fail enchants, which makes you play more, which makes you spend more in result. 
    Giving everyone 100% enchant rate would make everyone strong enough to outpace the content released. People would run around with incredibly strong weapons, finish all end game dungeons and then find no reason to play. 

    If the game keeps you playing you're more likely to spend money, no MMO wants you to play a couple of weeks and then quit, they want to keep their playerbase stable, always giving them something to work on.
  • rodriguenrodriguen Posts: 8Member Beginner
    It's a free to play game so people who pay should have the advantage right ?

    The enchantment fail rate has nothing to do with money sinking, there are a lot more costly and frequent uses of ely in the game.
     Getting above 10 enchant is where the money is.
    Making people too strong for current content ???  even if you got the highest possible lvl 13 enchantments on all your item slots that wouldn't even make you that much stronger unless you are already at a high enough end game level. Also appart from +9 ~ +10 where you might want to argue about getting max enchant with  cube/enchant cycle i don't see where your point of making people too strong is.
    5% is just there to annoy and has no explanation mechanically speaking apart from being frustrating. Items with 70% enchant rate from the start seem a lot fairer to me as you know from the get go it's a high risk, high reward gamble.

    So again my question what's the point of having a chance of breaking at low level enchants apartfrom making sure you get the premium items making it a 100% from the get go.
    wujekkromekSasoriakasuna
  • wujekkromekwujekkromek Posts: 10Member Beginner
    Are you actually stupid? Or just so entitled you don't understand that enchanting is the basic part of this game.
    You don't like it then just quit, simple.
  • MakimokeMakimoke Posts: 116Member Trainee
    "It's a free to play game so people who pay should have the advantage right?"

    No. No, no, no, no, no, no, no. No. God. NO. *goes screeching off the distance*

    Phew, being calmed down a little, the argument of making people too strong doesn't really stand up, because Level Up Gear, and enchant events. But making enchant 100% from the get go neither.

    It's just a question of "probabilities". There is a CHANCE that something would fail, any day, every minute, every second of your life, be it something unimportant, or something disastrous. It's already great that we have 95% as a base for normal enchants. We could've ended with 50%. 30%. 20%. We even got unbreakable upgrades! So I don't understand your complaint.

    Also, if you want items with 70% from the get go, do some gem/badge/textbook enchanting. It's already hard enough as it is with just these.
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • AugustineViiAugustineVii Posts: 298Member Intermediate
    @wujekkromek he may not understand... But that is no reason to insult him.  @rodiguen 95%.. that's 9.5/10 times you will pass basically. That's a pretty big chance of failing sadly (if you are going from 1 to 10).  It's just annoying rng we all have to deal with. Without the enchanting rems, salves, hoot hoot, mask, or the title. Base enchanting can be pretty risky. Even with them, it is... There is really no sure fire way to get exactly what you want out of enchanting which I personally feel, is just part of playing an mmo. It sucks yeah, but you just have to keep trying really.
    Hey kids! It's your friendly neighborhood casual! 
    image

        (ノ◕ヮ◕)ノ*:・゚augustine✧゚・: *ヽ(◕ヮ◕ヽ)

  • TrentenButlerTrentenButler Posts: 10Member Beginner
    its better than dragon nests upgrading
  • CyrilicCyrilic Posts: 109Member Trainee
    F2P MMO law #1: if thou dost not spend money for progression, thou shalt surely spend more time.

    No really, its just how it be. Less than 100% isnt impossible though,you just have to accept one of two truths

    1. I'm going to blow up a lot of good bases
    Or
    2. I'm going to settle for less than the best.

    I just sucked it up and went through 5 odin weapons at 97% personally; ended up with a 70/39 blade through perseverance. Gonna do the same with dyna soon.
    Colorless
  • rodriguenrodriguen Posts: 8Member Beginner
    Refrain from insulting me or anyone you don't know for that matter, if you can't do that walk away and waste your time somewhere else as you haven't provided any worthy argument apart from " enchantment very important, you stupid".
    What is there not to understand ? from all what i'm hearing it's just there to put a wall people have to collide with if they don't get premium items, which is my point.
  • MakimokeMakimoke Posts: 116Member Trainee
    What I don't get is "if they don't get premium items". Back on OGP you had a 5% enchant rate boost with events, which brought you up to 100% for normal enchanting.

    Then you have the option to farm some Ely (which is made pretty easily now due to Level Up gear and questing), to get yourself some enchanting pots. Which reduces even more the chances to fail, up to 106%. Add titles like Master Hand, and you have 108-109%. (Not counting the Mastercraft Mask since it's not tradeable, so you'll have to pay for that one, sure.)

    If you don't want to pay premium items with cold hard cash, fine. But there are lots of ways you can improve that without spending a real life dime.
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • rodriguenrodriguen Posts: 8Member Beginner
     If you happen to wait for an eventual 100% enchant event before enchanting anything, which pot gets you to 106% ? I only know about the 3% one that gets you to 98%.
     As for Ely farming, it comes down to farming to buy from those who could spend the money on the game, which i'm fine with, tho the items you talk of usually go for about a near billion. That's why i talk about premium.
    All that being said, my main rant is still about the presence of a fail chance at low level enchants. I doubt anything will change and i only wanted to point out the fact that it has no practical explanation and randomly frustrates those who can't afford 100% because they don't have the money..or time.
  • MakimokeMakimoke Posts: 116Member Trainee
    You can stack salves and pots. Which give you 6% combined, which is more than enough to enchant normally.

    The 106% was if you considered doing it in the enchant event, which is necessary for gem enchanting, as it then drops to 81%.

    Moreover, billion ely items are worth that price : it just lets you have that enchant rate constantly without spending anything afterwards.

    I understand most people don't have the will nor the time to farm. But if you haven't got the time, why are you playing a MMORPG in the first place? Games, in and foremost are a way to spend your time, time you'd have being doing other things or just doing nothing. If you don't have the time, you don't play, and that is the same for each and every game that requires a little dedication to progress.
    Pineapplecakes
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • rodriguenrodriguen Posts: 8Member Beginner
    Sp basically what i get is, pay or have no life right ?
  • MakimokeMakimoke Posts: 116Member Trainee
    Not at all. But to each their own interpretation of that.

    What I meant with the latest bit is that if you're playing a game, you're already "wasting time", as in, you could be working on other things. A game is nothing more than a distraction. If you're willing to spend time on it, great! If not, well, it's great for you too, as it lets you do other things.

    That's why I think the "have no life" issue isn't a valid complaint these days, unless it's for unreal mechanics. If spending more than 10 hours on a game poses you a problem, why play a F2P MMORPG anyway? These types of games are KNOWN to be time sinks. It's like playing a strategy game and complaining that there are too many units to handle. Or playing a fighting game saying that there are too many moves for characters.

    If the enchant rates were something like 70%/30% for normals/gems (+breakable upgrades), yeah, I'd understand the whining. But 95%/70%? Nah. It's pretty good as it is.
    Hakusen : Judgment 200 (Still mad about that 198 > 197 rollback though.)
    KisekiKuroi : BA 189
    Makimoke : Will be BM 200 / SD 140 at end of event!

    If you need help or want to talk, I'll be glad to oblige.
  • CyrilicCyrilic Posts: 109Member Trainee
    I can agree that the enchant system in general is unneccessarily complicated and unintuitive.

    I can also agree its not common in mmos to have gear that can explode on the first attempt.

    The 95% success rate actually existed well before the premium items came to be though. Many players in the past had accepted pre lv 11-12 booms as a plain reality.

    Worse yet , this was also an era where equipments would boom WHILE upgrading on top of it all.

    So nowadays,the option to achieve 100% upgrade at all, with the existence of a perma 1% enchant pet that can be bought WITH ELY ( when it was previously a whales only item on ogp when it debuted at that).without worrying about equip failure destruction, Is a massive step up.
  • PineapplecakesPineapplecakes Posts: 66Member Beginner
    The festival attendance event is looking nice, +5% enchant pot? Yes please!
  • DevillAngellDevillAngell Posts: 53Member Beginner
    When will the 5% pot get deleted i want to use it when i get a good weapon to do it level 13/13 or use it on gem encahnting or something..?
  • PandabladerPandablader Posts: 4Member Beginner
    100% when dura is over 100 would make sense though. but more levels would be required to not make things too easy. I would suggest adding more puzzle levels, so it would be 1-20 or 25 like pets instead of 1-12. 1-10 all 100% / 11-13 85% / 14-16 80% / 17-20 70% / 20-24 60% and 25 50%. Leaving enchant remedy in play and maybe adding a item protectiion remedy or scroll. would make enchanting more fun and take away the fear people have for enchanting. No one likes losing a weapon they wroked on for weeks or maybe a month. I wish this idea could be considered.
  • ColorlessColorless Posts: 11Member Beginner
    ummm I like having 100% upgrade >.>
  • DevillAngellDevillAngell Posts: 53Member Beginner
    95% on enchants is so you buy stuff... 70% to balance your gain on gears thats it bye
Sign In or Register to comment.