How to fight a Demi?
PoFolks
Posts: 95Member Beginner
As a 1H Sav I find it hard to fight a Demi. Even with perfect shield, impact shield and other stun skills after they unstunned they just easily slide out my attacks and continue to combo me. They never kb me either so I'm just taking all that damage And can't get out. Tried fast assault but I go nowhere and they continue to pummel me. Have any tips or tricks to take them down?
Comments
That’s normal. Basically, the class (demigod) is severely
unbalanced and non-skill based in PvP, which is why, much like Starseeker, you
don’t see a single experienced long-time PvPer using it (most of them are losing interest in the PvP just because of Demigod alone). I had one just to test
it out, but I deleted it out of boredom pretty quick. If used somewhat decently,
it’s easily untouchable even at a low skill level. Your best bet is none other
than predicting the demi’s every move and responding accordingly—in other
words, vastly outplaying them, which is unfair. In order to experience what PvP truly is
supposed to be, it’s recommended to not use or fight demi/starseeker as they
ruin PvP by removing the aspects that make PvP fluid and skill-based: accuracy
(not the stat), timing, kiting, dodging, actual combo knowledge etc, a fact
agreed upon by every PvPer.
In the following, I’m not saying I’m 100% right, but to get
a basic idea of the meta at the moment (based off my current knowledge).
S-tier (excellent damage): Savior, Gunslinger, Wanderer, Sword
Dancer.
A-tier (decent damage, but will struggle against the above):
Judgement, Force master, Blader(?).
B-tier (good mechanics, but lacking in dmg): Hero, Archmage.
C-tier (basically unusable): Saint, Windstalker, Psykicker,
Highlander, Terror Knight.
D-tier (utterly useless): arc master, maestro, Soul
Breaker(?).
There are probably more I haven’t thought of, but whatever. That
aside, here are some tips if you do get pit against it:
Divine mode:
#1: This class has three summons with lots of range and low-to-decent cooldown (around, maybe, approximately 8-12s for each). One of
which has an 80% stun rate on its first strike (Fuhina)—that’s the skill you
should be worried about. During the
animation for Fuhina, the demigod user will jump upwards then launch a
projectile at the ground. Avoid the first hit of that move at all costs with an
invinci or pvp skill.
#2: Use divine blade a lot when chasing. The vertical and
horizontal range on that is nice. If you manage to land any hit at all during
that skill, use assault. Assault connects into every skill smoothly (the combo
can’t be ducked, usually). Hell, even if you miss your divine blade (or any
skill) and leave yourself wide open, Assault can be used to dash away and
return to safety. Speaking of which:
#3: Whenever you manage to land an assault, pressure your
opponent into wasting pvp skills while they are airborne (note that there’s
more risk doing this on experienced opponents because they will expect you to,
most of the time). This can be done by continuing to lift them in the air even
after the assault, with skills like uppercut and the guard bash skill learned
from the stone at Temple of Pluto, both of which can lift an opponent even
while they’re invincible. If you’re lifting them high enough, their guard
impact won’t be able to reach you, and their pvp backdash will end before they
can touch the ground and move. Guard impact can stun through invicis as well,
but it’s risky because it’s 50% chance and doesn’t flinch people.
#4: If you’re about to be overwhelmed by a flurry of summons
and don’t think even a pvp invinci will give you enough time to escape the wide
range of the summons, do an invinci then Light’s Judgement & duck. It might
hold the demi there long enough to allow an opening for you to approach and
attack. Also, I recall the summons themselves being killable if they’re
attacked as they’re being casted. Might help.
Rage mode:
This mode is less of a problem because although it’s still broken
(like divine mode), it’s closer to the balanced classes, mechanics wise. This
mode, unlike divine—which can just cast a fast summon while you’re in front of
it—gets punished for missing skills like every other class, but its damage
drains hp fast (the highest dmg in PvP) & they’ve got an insanely good
invinci skill.
#1: If they do the drill move that makes them invincible,
remember assault & guard impact work through invincis. If you can do an
invinci then land an assault, try to keep them in the air long enough for their
invinci effect to run out, then stun.
#2: Pay attention to their summon, it can be killed, but if
it scratches you once, you’re going to be pulled in & you’re going to lose
a lot of hp.
#3: There’s a one-hit move that can be done twice. It has
50% stun rate and high damage. Getting stunned by rage mode is deadly because
it has higher damage than divine. Avoid this move like the first of Fuhina
because of its stun rate or kiss your hp goodbye.
#4: Their Gloria move has enough vertical range to keep you
lifted even through PvP backdash & PvP counter, just keep that in mind. The
only thing that will get you out of this is an invinci. So try not to getting
lifted by it.
#5: If a demi swaps from Divine to Rage mode in the middle
of the match and they have the cd buff. In most cases, it’s pretty much a
guaranteed loss. They can continuously spam the drill skill (perma invinci for
the entire 10s duration of the cd buff), their summon, and that 50% high-damage
stun skill on extremely low cd. You’re just going to have to hope you can stall
long enough for the buff to be over.
Yes, but in the mage's case, it was most likely due to being geared. My mage does 167k base on Gaia and 270k-300k crits while the skill's on beginner. It appears to be the strongest skill Archmage has. With a growth damage boost of 60% in total, I'll probably only do, like, 500k damage in the end. That's actually pretty strong, but it seems that Gaia is Archmage's only strong skill in comparison to the classes above it (Windcutter's pretty good too, but...). You'll see what I mean in the following: