Piracy, Deck Battle, Pillage Orders, Improved Hold, & Panic
InfamousKilla
Posts: 165Member Beginner
Uncharted Waters Online was meddled with by it's previous host OGPlanet. They made piracy into a joke and ruined PVP by removing "Deck Battle" as a viable option. The combat system used to have a wonderful Paper/Rock/Scissors feel, until they flawed it by removing that vital component. There is little reward for grinding dungeons all over the world, learning weapon and trap techs, and refining land battle skills, if you can't actually apply it when in combat with other players. OGP nerfed piracy by making the ship skill, "Improved Hold" 100% effective, and also by removing item plunder from PVP completely, thus rendering Pillage Orders ineffective. Before OGPlanet basically ruined the game, you would have to be on the lookout when you were out sailing in hostile waters. There was risk and reward, it was very exciting.. Now it feels Like Farmville with pirate ships. Anyway, I hope you fine folks at Papaya Play return this game to it's previous glory. Finally, please reassure the player base not to panic because there will be no reset and that their characters and property will transfer to your server. (Otherwise you will lose 90% of the community)
Comments
Every time I play I have to deal with the ridiculous design of the game. All bringing back the old piracy system will do is put even more pirates in the game and bring us back to the port camping that made the game not worth playing. I left UWO for quite a while because of the piracy. I came back when they changed it and found the game way more enjoyable to play.
And you do not support punctuation so your posts are legible.
You want pirates to have unlimited attack and plunder because that is how you want the game and come up with lame excuses that contradict yourself to make that point. .
Is it too unreasonable to allow players a choice to PvP or not? PvP is now allowed now in the form of ESf, mock battles and BC in normally safe waters. It allows a player the choice to participate or not and they are totally unrelated to an issue of piracy, So just keep that aspect as is and not confuse issues with inventing problems that are solved already.
As far as the giving a child the choice to go to school or play you overlook the concept that a permanent choice in RL is, of course permanent for life and you have only one life to live In a game you have multiple accounts/characters, or lives, an idea you sometimes support, and thus can choose many permanent and opposing concepts.
Ok think I have gotten thoughts together in a logical concise manner and in one post. Humm should I gain badge points and break this into 4 poorly written contradictory posts to gain points. Nope that is just dumb!
If you're a pirate to steal other players items, then it sounds like you do it for the wrong reasons. There is no reason Nanban cargo isn't good enough.
...and for your later comment...I see MORE players sailing in hostile water than before the changes a few years ago. I will never respect a port camper...that's not a pirate.
mankind never learns...
So if KOEI decide ruin piracy it will stay so.
I first would love to see piracy like on 2nd and 3rd year under netmarble but we wont have it.
A. Blue flag
B. Fine tribute
C. Outmaneuver me
D. Use a turtle
E. Obstruction aide
F. Welcome Melee Battle
G. Unplunderable Gear
H. Improved Hold
I. Use a bank
J. Negotiate terms
K. Just play FarmVille
There are lots of good options..
Should I think of more reasons??