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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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However, I do understand that a pirate gets very limited information from using search, especially when many, if not most of our potential victims hide by using private status. This is definitely something that could be implemented in a better way, but I don't think removing the option is in anyone's best interest.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
"BODY is required"
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Deck battle did have a counter, several actually.. One way was to use a turtle, which could not be engaged in melee at all. Another way was to sink the player with cannons before they could board your ship. Also, deck battle can only be engaged by the admiral and only be used on the other admiral. So if your fleet didn't want to be deckbattled, all you had to do was put your admiral in a turtle, or defend him by keeping the other admiral out of range.
I know a lot of merchants and adventurers preferred deck battle, because the only way they could defend against pirates was on the deck in hand to hand combat.
That's the spirit!
players still complain when they are faced with pirates with current nerfs they complain cause another player took them into pvp and they didn't agree to it its so unfair (whole thing said sarcastically)
Am I right in thinking plunder skill is in Calicut?
If so we ain’t going to be plundering much for a while :/
Exactly.
As for as forged gear and cannons go, it's pay to win so I would expect more of the same. Papaya Play is in the business of making money. If you don't want to spend cash, but still want to compete.. You will just have to try harder to keep up.
We were low-level traders in carracks, making our first pepper-run ever at Calicut. We didn't get very far, and were sunk by Hires and KIT-KAT. I wondered why vets in such big, bulletproof ships would want to sink us and take our few lowly posessions. We used a life-saver and was limping back to port, when Hires and KIT-KAT sunk us again. I used another life saver and started to limp back to port, when they sunk us a third time. I logged out. My friend literally begged me not to quit. I logged back in and they were gone, in fact, Calicut was deserted. We got more pepper and started sailing back, when Ezio sunk me. We managed to limp back to another port, get crew, and was heading back to Calicut to get more pepper, when Ezio sunk us again, saying "Thanks for the Donation"
I knew many that quit because of those circumstances. Some folks live just to grieve others. I cannot return to a time where I am scared to wear good clothes, or have rare gear, or lose ship parts, or try to shoot 16 cannons at a 90 cannon ship with bullet-proof armour and a mysterious force field protecting their bow. Later on, I did manage to deck the hell out of a few, and cause a few to whine and moan by spamming Pillage Orders. I cannot relive those days.
we need"edit"
I think that is sufficient time to lose a pirate.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
initiative is what will save you, players that lack it are the ones that will be pirated over and over then QQ and quit.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Though I have no idea why KOEI put the skill to Calicut oO