Piracy, Deck Battle, Pillage Orders, Improved Hold, & Panic

24

Comments

  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    Search is useful for pirates, bounty hunters, merchants, and adventurers as well. Pirates get the short end of the stick, that's because they can never hide. Even when on private. Also, the Bounty Hunters can hide themselves on search from us with a certain title.

    However, I do understand that a pirate gets very limited information from using search, especially when many, if not most of our potential victims hide by using private status. This is definitely something that could be implemented in a better way, but I don't think removing the option is in anyone's best interest.
  • ZimXeroZimXero Posts: 190Member Trainee
    You mentioned that DeckBattle/Melee Battle/Cannon Battle used to have a nice rock/paper/sissors system.  This is absolutely untrue.  DeckBattle had no counter.  If you were a master at Deck Battle, you automatically could win any engagement.  OGP used a "heavy-handed" approach, and removed it.  This really hurt the game.  It needed balance, but creating balance was either something Koei wanted to customize to our server, or something OGP was unable to propose to Koei.

    Pillage orders were similar.  Before OGP nerfed pillage orders, a pirate exploit began going rampant:  Some pirates were re-engaging pillage orders repetitively on the same victim in order to literally steal/transfer every item they had in one engagement.  This is why pillage orders were nerfed.  Again, a heavy-handed nerf that hurt the game, because a limitation to one use every 15 minutes would have been a better fix.

    Cheers.
  • LaviolLaviol Posts: 193Member Trainee
    test test is this forum messes up in how to post comments
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • LaviolLaviol Posts: 193Member Trainee
    Why wont it let me comment on posts.. says

    "BODY is required"
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @ZimXero

    Deck battle did have a counter, several actually.. One way was to use a turtle, which could not be engaged in melee at all. Another way was to sink the player with cannons before they could board your ship. Also, deck battle can only be engaged by the admiral and only be used on the other admiral. So if your fleet didn't want to be deckbattled, all you had to do was put your admiral in a turtle, or defend him by keeping the other admiral out of range.

    I know a lot of merchants and adventurers preferred deck battle, because the only way they could defend against pirates was on the deck in hand to hand combat.

    clemsonfan
  • krazybastidkrazybastid Posts: 31Member Beginner
    I started this game in 2013 when Netmarble was around. I trade grinded early to make my fortune. I never had a problem with piracy and don't think its right it was nerfed. I always tribbed out pirates and never sailed into lawless waters. It's not a vet's fault that some ppl simply suck. And will find anything to bitch and moan about. I say brng back item plunder no fear here.
    InfamousKilla
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @krazybastid

    That's the spirit!
  • FrozenRubyFrozenRuby Posts: 286Member Intermediate
    @lyonesseJoseph 
    players still complain when they are faced with pirates with current nerfs they complain cause another player took them into pvp and they didn't agree to it its so unfair (whole thing said sarcastically)

    they should be happy its not NM rules they should be happy that we can't farm them like we used to be able to 
  • HelloAllHelloAll Posts: 701Member Intermediate
    @Infamouskilla

    Am I right in thinking plunder skill is in Calicut?

    If so we ain’t going to be plundering much for a while :/
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    I'll have plunder refined before most of you even have port permits to India..
  • GreetjeRijkGreetjeRijk Posts: 44Member Beginner
    plunder can be learn via job change, don't have to get to india for it. lol
  • jest11jest11 Posts: 50Member Beginner
    If ducats is abundant in the game, then what's the point on hating deck battle? You can simply get blue flag or gather up tribute goods. Thing is, Others wants the game to go by there wants. So this is UWO now.
    InfamousKillaWesDoobner
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @Jest11

    Exactly.
  • clemsonfanclemsonfan Posts: 142Member Trainee
    my issues are this
    1. no player should be able to be attacked repeatedly as it were before. griefers caused many players to leave the game.  
    2. no more God -gear   no more forging tools ever again.  if you really want to start on an even playing field then there should be gears only attainable from quests  crafting or cash shop.  but forge tools used to make non plunderable gear  better than what average players can get  creates unfair advantage.  Viking and kenc are examples as well as victorias secret.
    3. i have no issue with item cargo and equipment plunder  as long as that item is able to be re attained or crafted.  cash shop stuff wasn't plunderable then  and should also not be plunderable now. everything else should be fair game.
    just my thoughts 
    xibwiz
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    That's fair, I think players should be allowed a half hour to hour window before they can be attacked by the same pirate again. 24 hours is too long though IMHO.

    As for as forged gear and cannons go, it's pay to win so I would expect more of the same. Papaya Play is in the business of making money. If you don't want to spend cash, but still want to compete.. You will just have to try harder to keep up.
    Arthurlich
  • HelloAllHelloAll Posts: 701Member Intermediate
    In that case pirates should get the same protection from being farmed 3 times in a row in as many minutes by BH
    InfamousKilla
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    I concur. However, I would never complain about being farmed as a pirate. That's just part of the risk we accept when we sign up for the job.
  • CocoaPuffBunnyCocoaPuffBunny Posts: 82Member Beginner
    Here's the story of noobs named Cocoa-Puff and daren, the names will not be changed to protect the guilty.

    We were low-level traders in carracks, making our first pepper-run ever at Calicut.  We didn't get very far, and were sunk by Hires and KIT-KAT.  I wondered why vets in such big, bulletproof ships would want to sink us and take our few lowly posessions.   We used a life-saver and was limping back to port, when Hires and KIT-KAT sunk us again.  I used another life saver and started to limp back to port, when they sunk us a third time.  I logged out.  My friend literally begged me not to quit.  I logged back in and they were gone, in fact, Calicut was deserted.  We got more pepper and started sailing back, when Ezio sunk me.  We managed to limp back to another port, get crew, and was heading back to Calicut to get more pepper, when Ezio sunk us again, saying "Thanks for the Donation"

    I knew many that quit because of those circumstances.  Some folks live just to grieve others.  I cannot return to a time where I am scared to wear good clothes, or have rare gear, or lose ship parts, or try to shoot 16 cannons at a 90 cannon ship with bullet-proof armour and a mysterious force field protecting their bow.  Later on, I did manage to deck the hell out of a few, and cause a few to whine and moan by spamming Pillage Orders.  I cannot relive those days.
    clemsonfanBlakeCxibwizInfamousKillaOberrillIngeanStranaArthurlichKimche
  • clemsonfanclemsonfan Posts: 142Member Trainee
    griefers ruined the game for many.  that is not the days i want to return to
    InfamousKillaOberrillKimche
  • aceman39aceman39 Posts: 943Member Intermediate
    But yet I believe we are heading back to those days once again. I was there and left NM for a time cause of that
    InfamousKillaOberrill
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    if it goes back to that we will see the same thing happen again,new players quitting after being gieived like that
    InfamousKillaOberrillIngean
    IGN:JackO'Neil
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    grieved

    we need"edit"
    IGN:JackO'Neil
  • LaviolLaviol Posts: 193Member Trainee
    After being sunk, game should automatically give a 10 minute blue flag that ceases once you port into a town, not in harbor but into town, this would allow a resup of sailors and not kill the flag.

    I think that is sufficient time to lose a pirate.
    xibwizOberrilljest11
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • aceman39aceman39 Posts: 943Member Intermediate
    How can you lose a pirate if they know it is a 10 minute blue flag and they just follow you?
    Arthurlich
  • LaviolLaviol Posts: 193Member Trainee
    stay in a port, change into a maritime ship/job, log off, be faster then them.. multiple ways to do this, try using initiative...

    initiative is what will save you, players that lack it are the ones that will be pirated over and over then QQ and quit.
    InfamousKillaArthurlich
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    if pirate takes your ducats you may not have enough on hand to buy more sailors
    IGN:JackO'Neil
  • LaviolLaviol Posts: 193Member Trainee
    then you need to grind Storage skill more. if you can't afford 50k after a pirate attack in those zones at that stage, there is a bit of an issue.
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • shizenhakaishizenhakai Posts: 13Member Beginner
    Getting plunder ist easy.. just become a Brigand and get it from the nearest Maritime GM..
    Though I have no idea why KOEI put the skill to Calicut oO
  • silverleaves91silverleaves91 Posts: 0Member Beginner
    I have no problem with piracy but if its to be balanced there needs to be some change:

    1) Keep the current rule that prevents repeated hits against white names. There is no reason this should be allowed. its griefing and has no place in a game like UWO

    2) No more blue name for defending myself. This is totally stupid. im a bounty hunter because i was attacked and successfully defended myself? how does that even work anyway? pirates are exploiting this in order to grief players. first they attack, and lose on purpose. Then they swap ships and repeatedly hit someone. if item loot is re-instated this could be used against anyone in order to farm them over and over. I would pvp more often if i could defend myself, but I dont wanna be blue i typically use a trib.

    3) I have no problem with losing items if i am attacked. In my opinion dont carry anything you dont want to lose, and its not much of an issue. Im not a pirate nor do i intend to be, but i can safely say fear of losing my items was never much of an issue for me, as i always carry forced tribs with me. avoid lawless waters and all you lose is half your on hand ducats. if item plunder is re-instated then they become that much more valuable.

    4) Trade good plunder is not an issue for me either, as i always have tributes. Pillage orders, on the other hand, i'm not so sure about those. The first time a new player is locked in melee with an experience pirate who tanked their attack on purpose so they could spam pillage orders, and they pretty much get cleaned out, you can pretty much assume they will quit. I mean, sure, thats fun for the pirate, but nobody likes losing their entire inventory in one melee battle. We dont want to chase players away. Item loot is ok, but pillage orders should remain nerfed. 

    5) I feel deck battle should have some sort of impact on pvp, but i am against a 100% forced deck battle rate. Some players spend hours and hours grinding the paper rock scissors aspect of melee battle, and its pretty entertaining. But all that goes down the garbage can the first time a power gamer gets into melee battle with you and clicks a button. It pretty much made melee skills absolutely worthless and ruined the strategic aspect of warfare. Quite a few noobie pirates who grew up in a dungeon didn't even have any melee skills, because they were obsolete. I would be ok with a success/fail rate that made it not 100%, but there needs to be balance. Let players who grind out their melee skills feel good that they have the advantage, but for those land battle players who did the same they should know there is a chance it will fail, so the thought pops in "maybe i should raise my melee skills" This would preserve the strategic aspect of UWO melee combat.

    Not sure if or when this will be posted, but wanted to get my 2 cents in
    clemsonfanOmegaKaiseRoland
  • earlofdoom2earlofdoom2 Posts: 0Member Beginner
    I don't mind item plunder being returned, I can use tribs and avoid lawless waters so its no biggie to me. The biggest 2 for me are blue name on successful defense (exploitable, pirates have been losing on purpose and farming new players.) If you are blue already then you should get honor, but white names should have to attack someone and win to be blue.

    Forced deck battle in melee is also a problem, as it circumvents melee skills like assault, tactics, etc and makes them much less uneful. Indeed, many pirates will simply not have them, because they will have become obsolete. Warfare should be strategic, with every skill involved having a place where it shines. Land battle skills should not be able to override melee skills all the time.
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