Search is useful for pirates, bounty hunters, merchants, and adventurers as well. Pirates get the short end of the stick, that's because they can never hide. Even when on private. Also, the Bounty Hunters can hide themselves on search from us with a certain title.
However, I do understand that a pirate gets very limited information from using search, especially when many, if not most of our potential victims hide by using private status. This is definitely something that could be implemented in a better way, but I don't think removing the option is in anyone's best interest.
You mentioned that DeckBattle/Melee Battle/Cannon Battle used to have a nice rock/paper/sissors system. This is absolutely untrue. DeckBattle had no counter. If you were a master at Deck Battle, you automatically could win any engagement. OGP used a "heavy-handed" approach, and removed it. This really hurt the game. It needed balance, but creating balance was either something Koei wanted to customize to our server, or something OGP was unable to propose to Koei.
Pillage orders were similar. Before OGP nerfed pillage orders, a pirate exploit began going rampant: Some pirates were re-engaging pillage orders repetitively on the same victim in order to literally steal/transfer every item they had in one engagement. This is why pillage orders were nerfed. Again, a heavy-handed nerf that hurt the game, because a limitation to one use every 15 minutes would have been a better fix.
Deck battle did have a counter, several actually.. One way was to use a turtle, which could not be engaged in melee at all. Another way was to sink the player with cannons before they could board your ship. Also, deck battle can only be engaged by the admiral and only be used on the other admiral. So if your fleet didn't want to be deckbattled, all you had to do was put your admiral in a turtle, or defend him by keeping the other admiral out of range.
I know a lot of merchants and adventurers preferred deck battle, because the only way they could defend against pirates was on the deck in hand to hand combat.
I started this game in 2013 when Netmarble was around. I trade grinded early to make my fortune. I never had a problem with piracy and don't think its right it was nerfed. I always tribbed out pirates and never sailed into lawless waters. It's not a vet's fault that some ppl simply suck. And will find anything to bitch and moan about. I say brng back item plunder no fear here.
@lyonesseJoseph players still complain when they are faced with pirates with current nerfs they complain cause another player took them into pvp and they didn't agree to it its so unfair (whole thing said sarcastically)
they should be happy its not NM rules they should be happy that we can't farm them like we used to be able to
If ducats is abundant in the game, then what's the point on hating deck battle? You can simply get blue flag or gather up tribute goods. Thing is, Others wants the game to go by there wants. So this is UWO now.
1. no player should be able to be attacked repeatedly as it were before. griefers caused many players to leave the game.
2. no more God -gear no more forging tools ever again. if you really want to start on an even playing field then there should be gears only attainable from quests crafting or cash shop. but forge tools used to make non plunderable gear better than what average players can get creates unfair advantage. Viking and kenc are examples as well as victorias secret.
3. i have no issue with item cargo and equipment plunder as long as that item is able to be re attained or crafted. cash shop stuff wasn't plunderable then and should also not be plunderable now. everything else should be fair game.
That's fair, I think players should be allowed a half hour to hour window before they can be attacked by the same pirate again. 24 hours is too long though IMHO.
As for as forged gear and cannons go, it's pay to win so I would expect more of the same. Papaya Play is in the business of making money. If you don't want to spend cash, but still want to compete.. You will just have to try harder to keep up.
Here's the story of noobs named Cocoa-Puff and daren, the names will not be changed to protect the guilty.
We were low-level traders in carracks, making our first pepper-run ever at Calicut. We didn't get very far, and were sunk by Hires and KIT-KAT. I wondered why vets in such big, bulletproof ships would want to sink us and take our few lowly posessions. We used a life-saver and was limping back to port, when Hires and KIT-KAT sunk us again. I used another life saver and started to limp back to port, when they sunk us a third time. I logged out. My friend literally begged me not to quit. I logged back in and they were gone, in fact, Calicut was deserted. We got more pepper and started sailing back, when Ezio sunk me. We managed to limp back to another port, get crew, and was heading back to Calicut to get more pepper, when Ezio sunk us again, saying "Thanks for the Donation"
I knew many that quit because of those circumstances. Some folks live just to grieve others. I cannot return to a time where I am scared to wear good clothes, or have rare gear, or lose ship parts, or try to shoot 16 cannons at a 90 cannon ship with bullet-proof armour and a mysterious force field protecting their bow. Later on, I did manage to deck the hell out of a few, and cause a few to whine and moan by spamming Pillage Orders. I cannot relive those days.
After being sunk, game should automatically give a 10 minute blue flag that ceases once you port into a town, not in harbor but into town, this would allow a resup of sailors and not kill the flag.
I have no problem with piracy but if its to be balanced there needs to be some change:
1) Keep the current rule that prevents repeated hits against white names. There is no reason this should be allowed. its griefing and has no place in a game like UWO
2) No more blue name for defending myself. This is totally stupid. im a bounty hunter because i was attacked and successfully defended myself? how does that even work anyway? pirates are exploiting this in order to grief players. first they attack, and lose on purpose. Then they swap ships and repeatedly hit someone. if item loot is re-instated this could be used against anyone in order to farm them over and over. I would pvp more often if i could defend myself, but I dont wanna be blue i typically use a trib.
3) I have no problem with losing items if i am attacked. In my opinion dont carry anything you dont want to lose, and its not much of an issue. Im not a pirate nor do i intend to be, but i can safely say fear of losing my items was never much of an issue for me, as i always carry forced tribs with me. avoid lawless waters and all you lose is half your on hand ducats. if item plunder is re-instated then they become that much more valuable.
4) Trade good plunder is not an issue for me either, as i always have tributes. Pillage orders, on the other hand, i'm not so sure about those. The first time a new player is locked in melee with an experience pirate who tanked their attack on purpose so they could spam pillage orders, and they pretty much get cleaned out, you can pretty much assume they will quit. I mean, sure, thats fun for the pirate, but nobody likes losing their entire inventory in one melee battle. We dont want to chase players away. Item loot is ok, but pillage orders should remain nerfed.
5) I feel deck battle should have some sort of impact on pvp, but i am against a 100% forced deck battle rate. Some players spend hours and hours grinding the paper rock scissors aspect of melee battle, and its pretty entertaining. But all that goes down the garbage can the first time a power gamer gets into melee battle with you and clicks a button. It pretty much made melee skills absolutely worthless and ruined the strategic aspect of warfare. Quite a few noobie pirates who grew up in a dungeon didn't even have any melee skills, because they were obsolete. I would be ok with a success/fail rate that made it not 100%, but there needs to be balance. Let players who grind out their melee skills feel good that they have the advantage, but for those land battle players who did the same they should know there is a chance it will fail, so the thought pops in "maybe i should raise my melee skills" This would preserve the strategic aspect of UWO melee combat.
Not sure if or when this will be posted, but wanted to get my 2 cents in
I don't mind item plunder being returned, I can use tribs and avoid lawless waters so its no biggie to me. The biggest 2 for me are blue name on successful defense (exploitable, pirates have been losing on purpose and farming new players.) If you are blue already then you should get honor, but white names should have to attack someone and win to be blue.
Forced deck battle in melee is also a problem, as it circumvents melee skills like assault, tactics, etc and makes them much less uneful. Indeed, many pirates will simply not have them, because they will have become obsolete. Warfare should be strategic, with every skill involved having a place where it shines. Land battle skills should not be able to override melee skills all the time.
Comments
However, I do understand that a pirate gets very limited information from using search, especially when many, if not most of our potential victims hide by using private status. This is definitely something that could be implemented in a better way, but I don't think removing the option is in anyone's best interest.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
"BODY is required"
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Deck battle did have a counter, several actually.. One way was to use a turtle, which could not be engaged in melee at all. Another way was to sink the player with cannons before they could board your ship. Also, deck battle can only be engaged by the admiral and only be used on the other admiral. So if your fleet didn't want to be deckbattled, all you had to do was put your admiral in a turtle, or defend him by keeping the other admiral out of range.
I know a lot of merchants and adventurers preferred deck battle, because the only way they could defend against pirates was on the deck in hand to hand combat.
That's the spirit!
players still complain when they are faced with pirates with current nerfs they complain cause another player took them into pvp and they didn't agree to it its so unfair (whole thing said sarcastically)
Am I right in thinking plunder skill is in Calicut?
If so we ain’t going to be plundering much for a while :/
Exactly.
As for as forged gear and cannons go, it's pay to win so I would expect more of the same. Papaya Play is in the business of making money. If you don't want to spend cash, but still want to compete.. You will just have to try harder to keep up.
We were low-level traders in carracks, making our first pepper-run ever at Calicut. We didn't get very far, and were sunk by Hires and KIT-KAT. I wondered why vets in such big, bulletproof ships would want to sink us and take our few lowly posessions. We used a life-saver and was limping back to port, when Hires and KIT-KAT sunk us again. I used another life saver and started to limp back to port, when they sunk us a third time. I logged out. My friend literally begged me not to quit. I logged back in and they were gone, in fact, Calicut was deserted. We got more pepper and started sailing back, when Ezio sunk me. We managed to limp back to another port, get crew, and was heading back to Calicut to get more pepper, when Ezio sunk us again, saying "Thanks for the Donation"
I knew many that quit because of those circumstances. Some folks live just to grieve others. I cannot return to a time where I am scared to wear good clothes, or have rare gear, or lose ship parts, or try to shoot 16 cannons at a 90 cannon ship with bullet-proof armour and a mysterious force field protecting their bow. Later on, I did manage to deck the hell out of a few, and cause a few to whine and moan by spamming Pillage Orders. I cannot relive those days.
we need"edit"
I think that is sufficient time to lose a pirate.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
initiative is what will save you, players that lack it are the ones that will be pirated over and over then QQ and quit.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Though I have no idea why KOEI put the skill to Calicut oO