A new server will bring back many many old players!
seapiratedeluxe
Posts: 140Member Trainee
I had to make my account upon hearing the news UWO is being taken over by yet another publisher.
Please to whom it may concern, UWO is one of the greatest games ever made!
We need a fresh start server, if papaya does decide to start a new server i give my personal promise i will use my extensive knowledge of Uncharted waters online to help guide any and all new players along the way. I will actively seek out newer players and give my 100% effort to help this game suceed once again, while at the same time bring my chosen nation to the top of the leaderboards!
Please to whom it may concern, UWO is one of the greatest games ever made!
We need a fresh start server, if papaya does decide to start a new server i give my personal promise i will use my extensive knowledge of Uncharted waters online to help guide any and all new players along the way. I will actively seek out newer players and give my 100% effort to help this game suceed once again, while at the same time bring my chosen nation to the top of the leaderboards!
Comments
I really hope papaya play considers this.
Investment bonds ruined the Gama server beyond repair. i had played for many months building my nation to the top, 12 hours after Netmarble started selling investment bonds we lost 70% of our ports. Anyone who really plays UWO knows the amount of work thats required for invesments, all of that hard work was taken away overnight.
All the best merchants in the game left at that point, which was the initial cause of the pirating problem. Before the bonds we had people to ensure our safe travel, activly hunting pirates clearing the way for profits! This all disapeared very quickly from the game once you could buy ports with real cash.
It would also be a financially bad idea. How do we know that in another years time the money we invest into this game, won't be wasted because of another server wipe.
GrandGeneralSimon - Osmanli_Aslanlar
Captain-Simbert
Those who are able to purchase astro are mostly mid aged people with family commitment. Those who swear a server wipe is necessary are those with lots of time but no money.
When a wipe occurs, those with limited time but with premium potential would leave for good, while those have energy and time would play but cannot pay due to they being uni students or young adults who struggle for getting bills paid.
Unless papaya play wants to run a charity, they would not bother pissing of the paying customers in favour of freeloaders.
52 adv
37 adv
The problem isn't if vets return or not, it's if new players come and STAY in the game.
mankind never learns...
Someone brought up the Steam Charts, and I don't recall what your point was, but if you notice the most massive drop off in our player base happened when deck battle and full plunder got nerfed. Now personally, I don't particularly mind if forced deck returns. I'm not gonna leave over it being in or out of the game. Full plunder on the other hand I am not a big fan of. Crafting has gotten easier since then so it might not sting quite so bad but still. If my Mjolnir got jacked for example, I would be very upset. So a lot of stuff I just wouldn't sail with. But anyway, knowing what the return of forced deck and especially plunder would do for the game I would live with it. That would actually bring quite a few players back to the game. And even those who aren't and weren't pirates per se but left because of the sheer lack of PVP that quickly followed the DB and piracy nerf exodus. Things like that that change game play, along with the situation caused be investment bonds... those things will change the game dynamics and bring back players.
All this wipe BS... Ok so all those that left over changes they didn't like are gonna return because none of the reasons they left got fixed plus now whatever progress they had is gone also. Pure genius.
As far as a level playing field for new/ non-veteran players, that's just more nonsense. The ones who can afford to throw money at the cash shop non-stop, and those that have
the time to no-life the game 60 hours a week will be way ahead in no time... So basically the same people that
are ahead now.
The exception of course being the average
players who
worked long and hard to get where they're at now would have the rug
pulled out from under them and be even worse off.
So it solves nothing. And the average players working their way up the
ranks now, who may think this is a good idea, will quickly see the big
astro spenders and no-lifers blow right past them again and quickly
realize they started all over for nothing.
Within a few weeks or
months at most there would be almost maxed players running around flush
with all the best NC ships and NC gear. And are these people who are
concerned with keeping the cash shop to ducat exchange rates in check?
Absolutely not. They blow loads of money on bottles and want all they
can get for the ships and gear they are selling. They do not rely on
the in game economy to make ducats.
Meanwhile the average players
who can only afford to spend money in the cash shop in moderation...
buying the necessary SSIPs and dismantles. Getting their monthly shared
storage or skill notes. Splurging on a few bottles here and there and
rarely (if ever) winning any ships... They also want fair value for cash
shop items they sell, but they don't want to see the exchange rate go
through the roof because they rely heavily on making ducats in game.
And the more out of control the ducat price of cash shop items get, the
more ducats are devalued. So all the Nanbanning, crafting,
dungeoning, selling shipwreck items, and selling rare quest items gets
less and less profitable. And getting that nice NC ship you want gets
to be more and more of an uphill battle. A server wipe may seem like a
solution to people who can't think a few moves ahead. But within a few
weeks or possibly months we will quickly be back in the same boat we are in now. It fixes nothing.
So
once again, and I can't stress this enough, the average players who
worked long and hard to to get where they are would suffer. And it
changes absolutely nothing long term for the new average players and isn't gonna magically bring any vets back to the game other that to briefly poke around out of curiosity and stop playing for the same reasons they stopped playing before. The
new average players would watch their "level playing field" quickly
disappear as the no-lifers and big astro spenders steam roll ahead in
levels and skills and blow out the economy again just like it is now.
The
level playing field is, and should be, as you near max levels and
skills. The real problem is how long it takes the average player to get
there. The only solution I can see to this type of problem is
softening how much of a grind everything is so that newer players could
get to respectable levels and skill ranks quicker and be able to compete
with the veterans sooner thereby getting to have fun sooner. This
primarily applies to maritime of course as I feel that's where most of
this frustration stems from. Crafting is fairly reasonable to grind
these days. And it seems acceptable to not rush through the adventure
content. But the economy must be kept in check as well because maritime
costs money and what few little ways remain of making money with
anything maritime related are a joke now.
So I personally believe softening all of the level grinding and the maritime skills
grind coupled with somehow keeping the economy in check is the only
real solution to the problems that lead people to thinking a server wipe
is somehow a good idea. A server wipe will not fix what you think it
will more than very briefly. And in the long term all it will do is set back players that are not even part of any real problem to begin with.
As
far as how to keep the economy from inflating out of control, that is a
whole issue unto itself that I won't even pretend to have a solution
for. An issue I might add that should be getting much more attention rather than stupid nonsense like a server wipe.
If you are going to wipe the server without fixing any of the issues that created all the problems to begin with you solve nothing. A few weeks, maybe months at the most and it's right back to the same old same old.
And if you are going to address the issues that cause all the problems to begin with you can do that without wiping the server and causing another mass exodus.
Doubt anyone who invested around 8 years in game will continue it.
post to sum up what I had rambled on about. I would have edited it and
added that bit to the bottom but I have yet to figure out how to edit my
posts here. Sorry for the confusion.
And in response to your
rebuttal regarding the economy and how long it will take to max a
character, perhaps "almost maxed" was the wrong choice of words on my
part but I stand by my reasoning...
I
know with no boosts other than the challenge mission stuff, I can blow
through all the schools, start sea charting and Oxford asap, do battle
reports
for the exp and fame, I know which Oxfords to spam to keep the fame and
exp rolling in, how to get my submission count and credits up very fast,
and move right along with my port discos possibly without even
bothering with the country
story line (I may have to do the story line to make up for no fame from
EA bazaar goods but either way). I also know my way around all the low
and mid level
dungeons and how to gear up on the cheap. And even though they don't
pay very well trade good wise ( then again 1.5m per run in Luxor mid
would probably mean more than it did in a tanked economy), aside from
selling the POs, I can farm
mats for crafting to sell stuff I can make ducats with, and I know what
trade goods will bazaar well. Crafting is much easier than it used to
be and I can max and refine in short order compared to the old days. I
have done this more than once and can be in East Asia with Nanban
unlocked in really not that long of a time in at least a Big trade
schooner or something. And I can guarantee those running every boost
available and jamming around the clock to get back on top will have EA
goods bazaar'd in the major cities for me to buy with my dungeoning and
crafting money long before I get to Nanban myself to help me along the
way.
So you would have a ton of people at various stages of what
we could call mid-game in a matter of no time, being able to travel
around and start making ducats effectively
and get the millions stacking up pretty fast which is all it takes to
kick the whole uneven playing field thing back off.
Because while many
people who know the early game routine would be blowing through all
this, the important thing to realize is the ones who can afford 50% exp,
fame, prof, and speed, and can afford to keep buying bottles or tickets
till they get useful NC gear and NC ships and/or game for 70 hours a
week would be blowing through it like lightning.
Nanbanning,
Dungeoning, and have maxed and refined crafting in no time flat. The
ducats they make would be changing hands. And those people whose #1
priority is to make ducats to keep upgrading ships and gear would be out
making that money. And now the career resellers and big astro spenders
offloading the NC stuff they don't want would be taking that money and
trying to drive prices up as much as possible to their own benefit. It
may take a little while to snowball, but inflation would take off again. It may be
some time before we see 40b and 80b ships. But inflation would get out
of control enough and it would happen fast enough to be very off-putting
once again to casual players and inexperienced newcomers.
This
hypothetical server wipe with the current expansions isn't magically
gonna send us back to some kind of pre El Oriente world or economy. And
trust me, if I (who gets distracted by a forum post and needs to write a
novel or wants nothing more to get done my new personal assistant alt's
port discoveries but instead spends the night organizing his paltry
quarters and figuring out what to layer on him or building him a special
max cargo big trade carack he's gonna outgrow in 20 minutes)... If I
can have all ports and canals up to East Asia unlocked in 2 or 3 weeks
at the most without even no-lifing, using no astro boosts whatsoever,
and using only scant EA goods for a little fame when I'm burnt out with
school, charting and BR. A more focused player using astro boosts will
be Nanbanning like clockwork by then.
Not to mention on the
maritime front, people
who can afford to just sell cash shop stuff to make ducats and don't
have to bother wasting time with Nanban or crafting or even
bother getting good enough to run FSD to make ducats in game... They
will be out grinding
maritime in NC ships with boosts and skill notes going almost straight
from the door.
So once again there goes the playing field.
Anyone who gets distracted doing adventure stuff, or has to struggle to
actually make ducats in game, or doesn't know all the tricks will
quickly get smoked. Keep in mind, a lot of new players won't come in
and start throwing money at the cash shop until they are sure they like
the game. So they will trail behind doing everything the long way. And
we're right back to square one.
Just as overwhelming again to all
but the most determined new players with how much grinding is involved
and the crazy prices of NC stuff. The
lowbies that come into our companies expecting to be able to go out and
be competitive in PVP within any reasonable amount of time and slowly
realizing that isn't going to happen without either throwing a
considerable amount of real world money at the game or grinding skills
and Nanbanning like it's a full time job month after month.
The rare few who actually fall in love with the adventure content and
the sheer vastness and uniqueness of the game and get over the fact
that it's gonna be a long grind and they aren't going to be a big bad pirate or end-game PVPer inside a
month or two will still be few and far between.
I don't want to
argue for arguments sake. And I'm absolutely not
trying to say if someone doesn't agree with me then they are wrong. But
I seriously thought about this. I read and considered both sides of
the argument in this and half a dozen other threads before commenting. I
believe I am presenting logical conclusions. I want a solution to the
problems we have with player retention and runaway inflation just like
everyone. And I'm far from rich in game. I have spent extraordinary
amounts of time trying to make ducats in game and can count on one hand
the rare special occasion I sold some SSIPs or a Dismantle to get me
where I needed to be to finish modding a ship or whatever. I just
really fail to see how a reset is going to do anything other than
temporarily mask the problem while at the same time cause us to loose a
bunch of good loyal players.
I really just
think we have another (possibly last) chance at the game getting back to a healthy playerbase
with Vertigo picking us up and potentially changing things for the
better. And all of this talk of a wipe is really frustrating me because
it addresses none of the real underlying issues. And it will cause
another mass exodus. You may say "all the new players coming in from
Papayaplay..." and indeed they will come. And surely we will get some
old players coming back to check things out as well, and some from
advertising, and more if news of the new publisher makes it on any MMO
review sites...
But if the real underlying issues are not
addressed they will not stay as soon as things bounce back from this
wipe you are wishing for that fixes nothing in the long term. Only now,
much of the core playerbase that
holds the game together when things get rough will be gone because they
split when they got boned out of years and years of hard earned
progress, not to mention NC items that they spent real money on.
Not
to mention this wipe doesn't bring back any of the vets that left over
the deck battle and plunder nerfs, which was the biggest drop in players
we have suffered so far.
And it does nothing to reinvigorate the current floundering pirate or maritime community.
Hopefully
no wipe is gonna happen anyway as I hope Vertigo will realize loosing
much of the core patrons of the game right from the get-go is not a good
idea. But I just wish you guys in favor of a wipe would see that it
is no quick fix and it would do more harm than good in the long run.
And maybe if you would devote this time, thought, and energy to how we
could actually remedy the underlying problems the game has rather than
making more distracting posts about a wipe or a 2nd server which will
just postpone the inevitable, we could actually get somewhere lasting
and meaningful.
I think I made a good alternative suggestion with
softening the maritime grind more and how that would work towards new
player retention, reinvigorate maritime a bit, and also not cause a mass
exodus. But you have nothing to say about that. It's just wipe the
server. Or start a 2nd server, which I agree may be a fun distraction,
but it's even more ridiculous than a wipe. Not only does it not fix
what's broken which will come back to haunt us. It would add even more
expense to a game that so far can't last more than a few years with a
publisher... And we currently can't even keep enough people to properly
populate ONE server.
So please, I implore you. Explain to me and
everyone else who sees how pointless this is how it would do anything
but momentarily delay the stuff it was supposed to fix while
simultaneously causing a large mass of valuable patrons to leave the
game. Or devote your time to coming up with suggestions that would
actually correct a problem.