A new server will bring back many many old players!

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Comments

  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    Ive read most of the points made here and agree with most.

    I still think it would be a serious mistake to not open a new fresh start server along side the old one.  Maybe its just the excitement i felt at the time when the game was progressing and national pride drove your chosen nation towards sucess. I want others to feel the same way i did.

    The game needs this to happen again, get new players excited about your nation and working together to rise to the top.

    It will get me to spend money on UWO again, even after swearing i never would after watching netmarble destroy the best game ever made!


  • LerxstLerxst Posts: 111Member Trainee
    @ConcernedTraveler

    If you were playing a solo game, maybe. If you were playing with only 100-200 other players, as it stands so far, on Steamcharts. maybe.

    But you aren't going to be the high and mighty character you were. You will be right there, at the same level as everyone else. Others will be doing the same things you do, the same places you are. You will have an actual PvP pirate challenge anytime you set sail outside of friendly waters. You won't have hundreds of millions in the bank to fall back on if you hit a rough patch.

    Even if 90% of the old players leave, it will still be a newly relaunched, free game. That selling point alone will attract a large player base. World of Tanks, World of Warships, Warthunder, etc. all have very healthy player bases even after years or release and years worth of grinding Hell involved at high tiers. When people see the grind, but realize they can actually get there too, you won't have the luxury of safe, opens seas to sail in; there will be actual competition.

    That is, IF Papaysa markets the game properly. If they just let it collect dust on the shelf in the back of their Web site somewhere... then it will be a barely populated niche game that no one will see. You'll then have your ability to do everything you say, without any obstacle, like other players, standing in your way. 
    seapiratedeluxenoobness
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    @Lerxst
    You make the assumption that the Steam charts are representative of the entire playerbase, they are not.
    BoPeep
    It's alright, Ma, I'm only bored.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    @Lerxst  "Even if 90% of the old players leave, it will still be a newly relaunched, free game. That selling point alone will attract a large player base. World of Tanks, World of Warships, Warthunder, etc. all have very healthy player bases even after years or release and years worth of grinding Hell involved at high tiers. When people see the grind, but realize they can actually get there too, you won't have the luxury of safe, opens seas to sail in; there will be actual competition."

    i play world of tanks and i can assure you they have never considered a wipe, not only that when they had decided to remove, replace or re purpose any unit, they have never failed to compensate the players affected by that.

    the grind on Uncharted waters Online is on a different scale altogether from those games. AND you are all suggesting a wipe, thats a game killer theres no way around that.

    Even if a lot of new players did get interested in the game, and you somehow don't get the same 10 grievers making people go away that we all know are behind these requests.

     how much money do you think they will be willing to invest in a game known  to erase all users time and money invested to please 5 to 10 whiners?
    BoPeepkanattadunyou
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • ConcernedTravelerConcernedTraveler Posts: 42Member Beginner
    @Lerxst

    I don't need to be any kind of high and mighty player.  Without the support of my mains around the only thing different with me blowing a brand new toon through early game would be my travel times would be a bit longer to and from the far away zones as I'm not getting towed by someone in a long schooner with Oxford speedups and Wanderers wear.  And it would take me slightly longer without the EA goods in bazaars or if the EA goods show up in bazaars pretty quickly, not being able to afford much.  But myself and all the others who know what they are doing will adapt and get ahead quickly.  And those throwing tons of cash at the cash shop will get ahead very quickly.

    These pirate attacks which you think are gonna "stand in my way" will be little more than me having to use a tribute here and there (or maybe blue flag), when I am unsuccessful in avoiding them that is.  You do realize you get attacked by a pirate and life goes on immediately after right?  I'm not gonna run into a pirate blockade preventing me from going any further or something.  Yeah, I was gonna go do my imperial quest to unlock SEA but I hear the pirates have that whole area just blocked right off.  I'll have to wait a few weeks... no.  And I'm guessing the first few weeks most of the future pirates will be concerned with getting their ducat situation straight just like everyone else.  The ones who are pirating very early on will be baby pirates who don't have their act together.  And anyway, I would be happy to see pirates about, that would be good for the game.  But long term they would get bored because it cost's money to be a pirate and there is little reward.  (That's one of those problems I keep referring to that will not be addressed by a wipe)

    I agree that there will be a big influx of new players but it will not sustain.  Because none of the problems have been fixed.  The economy will quickly get inflated again.  And the ducat, level, and skill gap will get bigger and bigger a lot quicker than you seem to realize.  I don't know how to explain that any more than I already have.

    And all these other games you have listed are nothing at all like UWO.  They are arena type games where you are put up against players in the same tier tanks, ships, or whatever.  You are not directly confronted by players with a huge level gap in ships that way outclass yours any time you leave the blue zone.  Imagine if you had to travel around in world of tanks somewhere that wasn't an arena setting and you in a tier 2 tank are confronted constantly by players in heavily modded tier 10 tanks.  The level gap would be much more of a problem.  And also no player driven economies.  So inflation, resellers, and those making much heavier use of the cash shop is not really an issue the way it is for us.  The economy isn't even a thing.

    I agree about the problems of inflation and level gap being issues we need to fix.  I just don't see a wipe doing anything to correct the problem.  And nothing anyone has said is convincing me. 

    All of you that are desiring a wipe are just imagining this idealistic fantasy world of an instantly fixed economy and everyone around the same levels running around doing the same stuff.  Level playing field and fun for one and all... It may feel that way on the first day.   Maybe the first week or two even.  But the gap between those with a little ducats and those with piles of ducats will grow broader and broader at breakneck speed.  And same with it the level and skill gap. 

    On a side note I would love to see more national pride also.  As someone else said,
    removing investment bonds may go some way to restoring that.  It may not be the one and only magic bullet fix, but it sounds like it would help a lot.  And that's yet another issue a wipe does not address.

    I still maintain this stupid wipe business does not cure any of the underlying problems.  It just wipes away the symptoms temporarily. 
    Idsadar
  • LordZiad1LordZiad1 Posts: 24Member Beginner
    Don't forget me please as I want to come back also.
  • GumobrushGumobrush Posts: 19Member Beginner
    A fresh start could be fun if there's enough interest, we'd probably get people from every region wanting in, for awhile at least. Not everyday you get a chance to play a gvo progression server.

    It would only really make sense to do if they were to tweak some things, like get rid of the GAMA quest reward /shipwreck loot / MA / PO & QMP nerfs. Get rid of the investment bonds and let the merchants develop ports. Make the early game trading and crafting fun by letting people actually use POs and spam QMPs for quests and redeveloping the world could actually be fun.

    It would take awhile to get the ports developed and high rank SBs. Lowbie booster gear from adventure would be valuable (if the shop didnt have skill boosters early on anyway) for pulling job quests. There would probably have to be some time gating for certain content too on top of that.

    I doubt they'd wipe though, seems like way more trouble than migration unless they have some grand relaunch planned. (doesn't seem like that type of company does it?)
    If there's not enough interest in this old game it's probably best to leave as is and I don't want to take anyone's toys away. But hey if there's a fresh start server I'll see ya'll in a few weeks bashin it up in some galley outside of Abidjan and Saint-Georges.
  • ThegnAnsgarThegnAnsgar Posts: 10Member Beginner
    If they want this game to run for a long time, they need to cater to getting more people to buy premium items regularly per month, instead of relying on whales.

    Relying on the whales will cripple a game when one or more of them leave because they feel slighted in some way (whether justified or not). Sure these people are important to have, but people shouldn't be able to dictate how a game is run simply because they drop loads of money on it each month. Cater to the whales, and if that's all that's funding your game, when they leave, game dies, and then we go through everything again in regards to a new host. Cater to a lot of people who fund the game by small regular purchases? There's no chance that any one single decision could make all of them leave. They in turn can have their spots filled by other people.

    It has to be done smartly though. I support a new server because of this, simply due to the fact that it will be easier to implement a system like this with one, and in having the game like this, you are more likely to have the longevity you want. That's a win for both the players (since they have the stability of a host that will leave them in a few years), and the host. If players think content is worth paying for, and not overpriced for what they're getting, they will pay for it. Attract the "small fish", it'll be more sustainable in the long run.
    "Trust no one, wear shoes with reversed footprints, and never sit away from an entrance. Windows count as entrances."
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