Quality of Life Changes

NukeDXNukeDX Posts: 7Member Beginner
1.Make all the Sky Coliseum Monster automatically aggro you after the first stage of each floor of Sky Coliseum - It's often obnoxious to be doing Coliseum and then that one sneaky monster just literally walks away to the other side and just delay things.

2.Remove the success animation from enchants and crafting - I do not jump for joy when I succeed a level 1-10 enchantment, I do not jump for joy at all when enchanting in this game, no one does. So why keep that useless animation in to waste a third of our hard earned enchant remedies?

3.A extension option to runes - I want my Fashion to be runed for 36356347345734523 days.

4.Add commas to the game's text for clarity - 1000000 vs 1,000,000; Who wins?

5.Change the ??? enchants to their actual value - We all know its not a random value, its a set value. Just put some clarity into the game so we know just how much we can hate ourselves for playing.

6.Increase Item Codex speed and give an option to remove the unsuccessful codexing message - it floods the chat and takes 50 years, i'd rather use my flaming hot speedy finger instead.

Thank you.
You know what i'm eating.

Comments

  • BigAshBigAsh Posts: 570Member Intermediate
    Yes to all of this. but I don't think actoz would approve #2

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  • AFlyingModemAFlyingModem Posts: 16Member Beginner
    A lot of which you expressed will probably never be changed, especially the enchanting animation, it adds balance to the game, because enchanting isn't suppose to be 100%, if you want to enchant faster learn the portal trick to cancel the animation, the upgrade rates that say ??? is meant to keep us from knowing them, whether they are fixed or not. the item codex thing is whatever, we haven't needed commas to the game text in the 10 years of the game, idk why we would now. And really?? if that one sneaky monster sneaks by you learn to attack the group as soon as you get into the portal. You are most deff in the minority on these things.
  • BigAshBigAsh Posts: 570Member Intermediate
    Ey. Let the man be lazy.
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  • KosamyKosamy Posts: 7Member Beginner
    1. Be the first one in the portal and learn how to hit them when you enter it. Not hard once you get it down.
    2. Learn the portal trick.
    3. I wish we can extend runes, but Actoz will probably not add it.
    4. I agree it makes it easy if they add commas, but we can just count zeros.
    5. We're not supposed to know it, there's a reason why it's ???. Probably a bs value anyways.
    6. Just afk. 

  • tadomitadomi Posts: 41Member Beginner
    1. Agreed. In party play you need to get in the portal ASAP or else you'll miss some (if not whole wave) exp. With auto aggro you wont miss any.

    2.Agreed. I don't wanna see that animation while enchanting with a bunch of remedies running, no one does. It's just a stupid pressure.

    3.meh

    4.meh

    5.meh. Just a "lol so random XD" thing that spooks you.

    6.Agreed. We need an option to disable codex texts. Codex is hell for high ping players so speed buff won't hurt.
  • NukeDXNukeDX Posts: 7Member Beginner
    @BigAsh - None of my ideas are ever good enough for them :/

    @AFlyingModem - Me wanting the enchanting animation removed isn't due to laziness, its because its inconsistent. The fact that the portal glitch even still exists is proof of THEIR lack of wanting to work. As for the monsters in Sky Coliseum, I know how to press a button every time I enter. The problem is that aside from players with latency issues (People who lag and one escapes before they can hit them all) , once you start a stage (there are 4 stages to sky coliseum or floors, or whatever you call them) there shouldn't be a period of time where the monsters drop aggro, after the initial luring of the monsters it should be a battle royal as per the idea of a coliseum. Once you finish a entire stage (all 3 bosses) there's a portal to the next stage, this point in time to me feels like the "break" to buff up again (if you needed to) as that's the only purpose I see of making moments of time in Sky Coliseum in which you aren't getting attacked. So why are you taking yet another break once you enter the next room and have to lure again? Do you take two consecutive breaks at a job? Aside from that, its also another consistency issue since, some parts in between stage bosses auto aggro, and some don't. Some monsters in between stages even run off to the corner sometimes, since they don't have infinite aggro range. (Which they should)

    @Kosamy - I know both how to hit them at the start, and I also know the portal trick. To the counting zero's, MY EYES!!! As for the "???" enchants, kinda feels like a roundabout way to be lazy and actually code the number percentiles in, but point granted. For the codex, with them snail speeds I'd have time to go take a dump and a shower, and trust me, I take very long dumps.

    @tadomi - spooks me erry tiem.
    You know what i'm eating.
  • AegelweardAegelweard Posts: 351Member Intermediate
    Personally, I would remove all four - enchant and item codex success/failure - animations entirely. They serve no practical purpose but only waste player's time.

    Revealing ??? rates is unnecessary because it if it not 100% - it is 50/50. Be it 1% or 99% - it makes no difference. You either pass or fail.I had fair share of passing with 1% and failing at 99%. Guess we all did.

    Commas or dots would be a great addition but devs are notoriously reluctant when it comes to fixing little bugs here and there. So do not expect this to happen.

    Runes... forget about it. It is clearly a balance change and since Papaya claims they "follow KLT closely" (which I personally perceive as a lie) there is no chance for that happening ever.


    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
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