First UWO migrant arriving
Katanauwo
Posts: 309Member Intermediate
Ahoy Papaya Play team,
First let me express my gratitude for taking over UWO, a wonderful mmorpg with a long history.
As you may or may not realise, everyone in UWO are eager to migrate here. They have some confusion on how transfer would take place, but that will clear up as you make annoucement.
What we do expect is the continuation of character data and an available premium shop when the transfer finishes.
There are speculation of a server wipe. This might not work for uwo coz the majority of premium players and whale players will leave, because they could not invest another life time into this game by starting over again. Just an insight here, i own a top tier pvp character, which took me 5 years to perfect. And because of the pvp character i have been regularly spending 200 bucks per month to build my ideal battle ships and improve battle gears. Without the character, i may not find the need to spend.
We also had problems in OGP where people who spent big on lottory got trash items and thus rage quit, while free players with time somehow became kings of the server due to multi abuse. It was dealt with eventually, but meanwhile a lot of nice premium players left coz they found it impossible to catch up with the time plenty free players even by spending big.
And generally UWO players hate pay to win, but welcome pay to convience and coolness. We had a former operator Netmarble who released cannonforge tool that endlessly increease aytack power. The population was halved immediately. OGP once released imbalanced pvp consumerable in a recent season, and pvp ceased until those items used up. Consequence being people left temporarily or permanently and so were their expenditures. Selling power does not work for UWO community.
We had a pvp nerf issue which OGP was looking at but couldnt finalise actions. Basically there is no item loss / gain in pvp, and there is a one hit per 24 hour restriction. Making pvp purates obsolete. I would say 1 hit per 10 minutes is more reasonable. This is key to the flourish of pvp activities, which is also related to premium purchase.
I wish those tips be taken into consideration when the new UWO operation starts.
Again thank you for providing us a place to continue our sea legend.
First let me express my gratitude for taking over UWO, a wonderful mmorpg with a long history.
As you may or may not realise, everyone in UWO are eager to migrate here. They have some confusion on how transfer would take place, but that will clear up as you make annoucement.
What we do expect is the continuation of character data and an available premium shop when the transfer finishes.
There are speculation of a server wipe. This might not work for uwo coz the majority of premium players and whale players will leave, because they could not invest another life time into this game by starting over again. Just an insight here, i own a top tier pvp character, which took me 5 years to perfect. And because of the pvp character i have been regularly spending 200 bucks per month to build my ideal battle ships and improve battle gears. Without the character, i may not find the need to spend.
We also had problems in OGP where people who spent big on lottory got trash items and thus rage quit, while free players with time somehow became kings of the server due to multi abuse. It was dealt with eventually, but meanwhile a lot of nice premium players left coz they found it impossible to catch up with the time plenty free players even by spending big.
And generally UWO players hate pay to win, but welcome pay to convience and coolness. We had a former operator Netmarble who released cannonforge tool that endlessly increease aytack power. The population was halved immediately. OGP once released imbalanced pvp consumerable in a recent season, and pvp ceased until those items used up. Consequence being people left temporarily or permanently and so were their expenditures. Selling power does not work for UWO community.
We had a pvp nerf issue which OGP was looking at but couldnt finalise actions. Basically there is no item loss / gain in pvp, and there is a one hit per 24 hour restriction. Making pvp purates obsolete. I would say 1 hit per 10 minutes is more reasonable. This is key to the flourish of pvp activities, which is also related to premium purchase.
I wish those tips be taken into consideration when the new UWO operation starts.
Again thank you for providing us a place to continue our sea legend.