Multi and other topics

defcee3defcee3 Posts: 11Member Beginner
I guess that the reason for so many 85/85/85 is that multi makes it so easy to get there.  Debunked that idea fast, did I not?

I have played since soon after beta and have one account with a toon with a 70 level.. I play a lot more than most people, but am unfocussed, and being unfocused it easy to do in the game. That is part of the beauty of the game. There is so much to do and so many ways to spend your time. I spend an inordinate amount of time on collection/procurement rather than buy mats.  That is just me, I am cheep. I also have 3 accounts with high level toons that were built wrong and are now mules. A few years of playing wasted there. Literally years of game time.

I use multi to mat gather for trib and produce a lot for the company.  Our company represents most time zones and is hard to get a fleet together to do trib, so multi is the easiest, and only solution without setting up mat runs days in advance in a datebook. Hay, the game is fun and scheduling when to play ruins the spontaneity that should be woven into the fabric of the game. I am also much older than most players and would rather do things for myself, and take pride in having accomplished tasks solo.  Kinda a generational trait.  So for me multi is an integral part of my game style. How much older? Truman was the US president when I was born!

I like being left alone to play where and how I want.  I could probably count the times on one hand where I have joined a fleet as a benefit to me, but do join to help other players.  Take multi away, and take away an important part of the game.

That said I think precognition of my closing statement (I will try to avoid a rant) should be easily  achieved by most.  Pirates.  Simply this. The more freedom one has where to go, when to go, and the ability to enjoy themselves reflects in more people enjoying the game, so give us freedom.  If one is free to choose to be a pirate and use PvP, then one should be free not to engage in PvP and not be penalized for it.

By penalty I mean not feeling that one has to use tributes and give up duckets to avoid attacks if they want to travel outside of Europe. Nowar costs real money, another penalty.  Basically I say let people play with equal freedoms,   And after all my 8 guns on a merchant ship destroys any idea of fairness that could ever be voiced. I do have a high battle toon with all skills refined, but choose to remove myself from PvP so this is not a wimpy can't fight person crying,  That removes that bromide in advance. 

Simple solution.  If you have to agree to mock battle, then you should have to agree to real PvP.  Make this a one time choice for each toon, or account so no fence jumping on the thing. You have about 20 days to tweak things, tweak this,  Now comes the cry "but then pirates won't have anyone to attack" You  see that all the time.  In reality this statement shows how the vast majority feels about PvP, and is most commonly used to defend freedom to pirate and to urge a increase the gains from it but in reality shows that even pirates know a majority hate it and want it gone.  
  
By the way, how much do I like playing solo and not bothering people?  First post ever in UWO since I started. 

That's all Folks! 
CBZZ420

Comments

  • FrozenRubyFrozenRuby Posts: 286Member Intermediate
    seriously another person wanting to limit players to choosing between pve and pvp if u have forgotten ESF, BC and mocks count under PVP so u loose out on all that, and this topic was covered under another forum post
    DragonChild
  • defcee3defcee3 Posts: 11Member Beginner
    To make this simple, which seems that must be done, i will rephrase.  want to attack as a pirate, or be attacked by a pirate  verses  want not attack as a pirate or of be attacked by pirate. The key idea or point that was made was PvP involving piracy should be voluntary.  Sorry I did dot draw a picture so one could understand the message.  This leaves the voluntary PvP open for ESF, Mock, Or BC..  I am sure you know what was meant, but had to twist things to make it sound like ALL PvP involves piracy.  Please quit inventing   invalid points to support your wants. Thank you. 
  • FrozenRubyFrozenRuby Posts: 286Member Intermediate
    to reiterate piracy as u stated is a pirate already red or orange named ur post doesn't state if a white player was to attack u, PVP has been apart of this game since its infancy they are not going to remove that aspect of the game to satisfy a few players. and PVP stands for Player versus Player which involved all types of Player on Player combat not just piracy. ESF is player on player combat on a much larger scale and that can include pirates as well, BC involved Player on Player also a PVP aspect of the game. if u don't want to get attacked by a pirate always wear a blue flag when u leave safe waters, or travel with a large combat fleet like maybe 3 BH's as escorts for ur trade runs, there are many ways to avoid combat with a pirate on the open sea. when u get attacked by a pirate it doesn't hurt to carry tributes which protect u for 12 hours or more, ur just making excuses as to why they should remove pirates from the game or pvp in general.
    WalkerDePlank1LyonesseJosephDragonChild
  • WalkerDePlank1WalkerDePlank1 Posts: 215Member Trainee
    Piracy was a big aspect of this game, albeit it was nerfed to a degree that made many great players leave the game and caused a decline in the community.

    Blue flags, strong boxes, ship skills, tributes have been placed in the game to help you avoid piracy or getting most or none of your loot. These are sold by people in the game if you don't want to spend real money.

    Piracy was one of the big thrills of this game...that is no longer the case. People complained to the point that it was removed causing this great game to lose a lot of its luster. 

    When I joined the UWO community, I knew from day one that was one of the risks...most all knew that joining the game. Its only pixels, remember!! Ducats are easy to make in the game.
    LyonesseJoseph

    Uwo Facebook Fan Group
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Piracy that involves fast oared ships running up on clippers is the kind that would naturally tick people off. I reserve the option of being a pirate some day, so I try to take it in good humor when it happens to me, but it really gets your dander up when you're trying to finish up a run and some rube pirate gets you. 
    May the winds blow you well
  • FlorianGeyerFlorianGeyer Posts: 214Member Trainee
    I agree WesDoobner: 

    Already having few time to play, when you attempt one of the few long distance trades in order to make some "big-ducats" the last thing you want is to get attacked by pirates risking to loose it all. At one point it was obvious you would be attacked. Hapend so often to me as well! So there was an actual problem with pirates, especially high lvl pirates who could easily rob from medium lvl players who made one of their rare trade runs because finally they found a few hours the time to do so.

    So here, the one is ruining the carreer of another sailor but if he is not capable of doing so it will be his career as a pirate that will be ruined, so it is as we say in Dutch "a knife that cuts on both sides".
    But it may rectify shy they made pirates life harder.
    Be safe and prosper!
  • LerxstLerxst Posts: 111Member Trainee
    i see a lot of "multi" threads. I don't know how much of this changed since I was last active, but let me present another side of multi-accounting that I can tell you, people actively do/did that has nothing to do with trade or economy.

    Piracy.

    I have multiple company members active in... let's call it... "Privateering" against other nations. They all ran multiple accounts simultaneously and since UWO is so resource friendly, any old laptop people had lying around, was capable of running the game, so it was feasible and possible for many people to have many accounts.

    There were most times where one of us would need help from one of these Privateers, and they would show up within a couple minutes. Most were able to do this from 3 different regions, at once.

    They would park one of their ships at any major, pirate-friendly port and then wait. If they saw a low/mid level trader heading in, they would hop on that account and rush the ship.

    The slick ones would park an innocent looking character in a spice port and then leave their badass pirate somewhere along the most likely route.

    Multi-accounting works both ways. if it benefits you as a trader, it also benefits your opponents as a pirate. In fact, they have an even greater benefit since they can be in multiple places at once, while most traders just group their ships together.
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    The problem is, I don't even lose that much but time and patience when these pirates attack me, it's just super annoying and for no good reason. I have maybe 2 million ducats on me most of the time and they may get half that. I would have been glad to just give them 10 mil if they needed it and asked me. Pirates are inconveniencing  and ticking off people for pocket change. There should be some way for pirates to battle other people that want to engage in battles, and get rewards for successful attacks that don't depend on what the victim has in his pocket.
    Idsadarjest11
    May the winds blow you well
  • LerxstLerxst Posts: 111Member Trainee
    @WesDoobner You just highlighted the other part of the pirate problem... it comes down to inflation. This game was designed around an original vision of the economy, but has been brutally mutated into another version.

    I may be wrong, but a very large, complex quest comes up that requires you to circumnavigate the globe. I remember that if you level and earn your way (not power-leveling trade on a bunch of EA goods), naturally, this quest could take a couple hours to complete, or more, by the time it's available. The reward was one or two items and... I think... 5 million Ducats.

    If you say you carry 2 million on you (which I did as well, last time I logged in) and were willing to pay 10 million, you're essentially willing to pay out, what the game was designed to consider 4 or so hours worth of effort, just for the convenience of being left alone for a 45 minute trade run.

    10 million isn't merely pocket change in the original spirit of this game, the way the actual programming was designed around. Pirates, however, are the last to receive any benefit from that inflation, since the traders and adventurers were the first and greatest to capitalize off of it. The "trickle down" didn't trickle down all that much to pirates, as the ones with money just bought bigger ships and ground out higher skills without leaving port.

    Piracy's purpose in the game, was to level the playing field and be an actual risk... and as a side effect, keep the economy is relative check. Guns, crew, supplies and ships all cost money... lots of money if you actively use/abuse them... lots of money in relation to the average Spice Trade route. If pirates risked having to lose and replace/spend money and they also caused the traders to lose/replace and spend money, more money would be circulating and draining form the game instead of collecting dust in bank accounts.
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    Yeah, I can agree about making ducats are rather easy ,but many players are lazy asf. However, I wish there are demand/supplies like Railroad Tycoon 2. Then again, it might not work for mmo games unless it remove crash that causes by players and replace by demand/supplies. Nanban has to go because it's extremely profitable and too bias ,but EA ports will have market rates just like rest of ports do.
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Since there is a lot of inflation though, that makes piracy less lucrative and more of a hobby - forcing pirates to be more well rounded and participate in other areas of the game to make their ducats. There are tradeoffs any way you do it. I would enjoy a server wipe in some ways, but would enjoy transferring everything more.
    May the winds blow you well
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