How to stimulate shop purchases without ingame economy failure.
defcee3
Posts: 11Member Beginner
Basic fact.. Game runs on the purchase of Astros.
sow the need to increase astros is brought up in discussions of piracy, multibox, server wipe. and almost any topic.
with that in mind here are three of the myriad possible solutions.
One: remove the label nontransferable to items. Lets face it. if you are limited in RL cash you can kiss the chance of buying many items that you would love to have, but can not afford nor can you purchase with Duckets because they will not transfer. Nontransferance will, not can, decrease the purchase of store items. A cravat need be put in place that only items from the store would be allowed for sale in the ingame store, not items given as game play rewards.
Two: Develop a player store where items can be posted for sale or, with duckets in escrow, an offer to buy can be made. The goods would not include ingame items since there is a way to list the items for sale already, but this too should be amended to include items to be that one wishes to purchase. The Astro item list would mirror the items available in the Astro Shop. Prices would be set on a given ratio of one RL dollar = X duckets. This would make for a stable economy, and not give advantages to those with superfluous amounts of RL or ingame cash. This would sadly do away with putting items on sale. Also company store change.. Allow search to all, give different rewards to the top companies.
Three: these change would be easier on the player if the amount of cash on the person were increased over the paltry 200Mill now given, and could also be accompanied with an increase in the # of cheques in a stack, and the elimination of the fee to buy checks. The fee seems to serve little purpose other than punish one for making money, and to eliminate the amount of cash in circulation. Remember, the more duckets in circulation, the more astros spent.
This would eliminate hours spent shouting out WTB and WTS from the game and allow that time to be spent playing and plowing that money into Astro items. It would also eliminate guessing at a price to offer items up for sale and also eliminate price gouging. (read as.. Eliminate dishonest player opportunities to rip you off)
Simple ideas, easy to implement (says the guy with no programmer experience) , and would not cause shifts in the economy due to price gouging.
sow the need to increase astros is brought up in discussions of piracy, multibox, server wipe. and almost any topic.
with that in mind here are three of the myriad possible solutions.
One: remove the label nontransferable to items. Lets face it. if you are limited in RL cash you can kiss the chance of buying many items that you would love to have, but can not afford nor can you purchase with Duckets because they will not transfer. Nontransferance will, not can, decrease the purchase of store items. A cravat need be put in place that only items from the store would be allowed for sale in the ingame store, not items given as game play rewards.
Two: Develop a player store where items can be posted for sale or, with duckets in escrow, an offer to buy can be made. The goods would not include ingame items since there is a way to list the items for sale already, but this too should be amended to include items to be that one wishes to purchase. The Astro item list would mirror the items available in the Astro Shop. Prices would be set on a given ratio of one RL dollar = X duckets. This would make for a stable economy, and not give advantages to those with superfluous amounts of RL or ingame cash. This would sadly do away with putting items on sale. Also company store change.. Allow search to all, give different rewards to the top companies.
Three: these change would be easier on the player if the amount of cash on the person were increased over the paltry 200Mill now given, and could also be accompanied with an increase in the # of cheques in a stack, and the elimination of the fee to buy checks. The fee seems to serve little purpose other than punish one for making money, and to eliminate the amount of cash in circulation. Remember, the more duckets in circulation, the more astros spent.
This would eliminate hours spent shouting out WTB and WTS from the game and allow that time to be spent playing and plowing that money into Astro items. It would also eliminate guessing at a price to offer items up for sale and also eliminate price gouging. (read as.. Eliminate dishonest player opportunities to rip you off)
Simple ideas, easy to implement (says the guy with no programmer experience) , and would not cause shifts in the economy due to price gouging.
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