Limit the active clients per PC to ONE

kanattakanatta Posts: 19Member Beginner
Hello new and old players of UWO.
I will get straight to the point of my suggestion.

As you probably have noticed already a huge rampaging inflation,
and ship prices of the order of 80Billions burden the economy in UWO, and discourage new and casual players.

In the past dungeons were successfully nerfed as a major contributor to the
galloping inflation problem.

In this spirit, I would like to suggest that the maximum active game clients per PC are limited
to only one per computer, and if possible that, that is enforced by XTrap XIGNCODE3 i.e. the game's protection.

As for the multi PC's per IP address, I suppose Papaya can follow its standard policy on the issue, or even further restrict the multi-boxing in this game since Nanban multi fleets can easily rake 500M + per trip, with the previously allowed 3 accounts per household's  IP.

Above all, I truly hope that Papaya Play doesn't make the mistake of allowing more multi fleets than previously allowed 3 clients per household's IP, as that would gravely damage the state of the game's economy even further.

Cya All Soon Winds of Change Are Coming...
HelloAlla2b2c2FlorianGeyerZimXerobababooeycrazyhunter2003THawk420DyhaltoCulvernAzgaardand 3 others.
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Comments

  • HeavyWaterHeavyWater Posts: 138Member Trainee
    *facepalm*
    crazyhunter2003KainDeKuri
    It's alright, Ma, I'm only bored.
  • SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
    Just to give an example of one character player for contrast to the post.

    I only take roughly over a 10 million ducats per spice run, taking roughly 2, 1/2 hours.

    Thank God I could make most items that I need because I never will pay the crazy prices that are in the game.

    I can not afford money lol
    crazyhunter2003KainDeKuri
  • WalkerDePlank1WalkerDePlank1 Posts: 215Member Trainee
    Well, there goes SB and Fusion and Alchemy and families playing together.

    Unless they allow you to hold 10 ships atm or increase skills beyond 54 or inventory space to 100. I personally am an adventurer, so it does not affect me very much, except when I try to do Fusion on my ships. 

    Nanban is the causing the inflation, its the sale of bottle ships and items. While I can make 500 mil per run with 3 toons, I make most of my money from selling Astro, ships, sails, parts, gear and items for sb.
    kanattakhylahLyonesseJosephcrazyhunter2003KainDeKuri

    Uwo Facebook Fan Group
  • WalkerDePlank1WalkerDePlank1 Posts: 215Member Trainee
    Edit: Nanban is not the cause of the inflation, its the sale of bottle ships and items. While I can make 500 mil per run with 3 toons, I make most of my money from selling Astro, ships, sails, parts, gear and items for sb.
    crazyhunter2003xibwiz

    Uwo Facebook Fan Group
  • kanattakanatta Posts: 19Member Beginner
    Inflation doesn't occur from selling Astro ships, actually, the more ships that are won and sold the less they are worth, that is the actual case of deflation, and some deflation in the game right now would be good for all.

    As for families playing together, once again I said clients per PC, as for your family if they wish to play together I hope you don't all play from the same PC.

    As for shipbuilding and fusion you can easily login your SB character or mayor character when needed and log out the adventure character once again I don't see the problem.

    The problem is that things in the game are so expensive that even the experienced player-base cannot keep up anymore with the prices, nevermind new players or casual players.
    crazyhunter2003AzgaardKainDeKurixibwiz
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    Edit: Nanban is not the cause of the inflation, its the sale of bottle ships and items. While I can make 500 mil per run with 3 toons, I make most of my money from selling Astro, ships, sails, parts, gear and items for sb.

    IMO, Nanban is one of things that contributed to the inflations along wiith astro items. Like I mean I can make between 40 to 6b ducats by doing  Nanban with 3 toons for 3 months or so. However, Astro is obviously biggest culprit for inflation problem like I mean ROG costs 100b.

    Unless they allow you to hold 10 ships atm or increase skills beyond 54 or inventory space to 100. I personally am an adventurer, so it does not affect me very much, except when I try to do Fusion on my ships.

    Korean server does allow you to have 12 (I think) ,but 5 of them can be active, though. I agree we would need 100+ Inventory and will need more spaces in binder and bag as well if Papaya implements one account per IP or what not.


    crazyhunter2003
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    @SUNDOGG97
    That's not a fair comparison as nanban runs earn much more than spice runs. In addition, a spice run can also be done much faster than 2.5 hours, even without speed boosts.
    crazyhunter2003
    It's alright, Ma, I'm only bored.
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    The games intended money sink was destroyed years ago when they added 1 billion investment bonds.

    It sped up the development of cities to a point where no furthur money was needed, only real cash and a bit of luck.  I had one friend of mine end up using atleast 30 billion in these bonds.  within a few weeks of these being available any good port was near max development.

    No decent merchant was willing to trade in order to compete with this kind of numbers,  it killed the game.

    fast forward  a few years and this inflation is rampant, and it IS because of this one decision made by netmarble(im sure they knew they were closing shop and didnt care about the games health at this point)


  • LerxstLerxst Posts: 111Member Trainee
    Ditto. 

    All of the power leveling, exploiting, trading, etc.was possible because of the broken economy. People used their billions of inflated Ducats to invest in their characters and items to further break the game. 3 characters with 3 ships and their skills, would be a huge burden to get up and running efficiently under the normal conditions of the game.

    Simple matter is, the game's hard-coded economy was never meant to withstand that level of inflation and by the times dungeons were nefred, the economy was already crashed and that excess money never went anywhere.

    Why could traders do 500 mil per run? Because the 1 billion ducats it took to get there was pocket change.

    So I hope to god Papaya takes some serious measures to ensure this will never happen again.
    kanatta
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    The games intended money sink was destroyed years ago when they added 1 billion investment bonds.

    It sped up the development of cities to a point where no furthur money was needed, only real cash and a bit of luck.  I had one friend of mine end up using atleast 30 billion in these bonds.  within a few weeks of these being available any good port was near max development.

    No decent merchant was willing to trade in order to compete with this kind of numbers,  it killed the game.

    fast forward  a few years and this inflation is rampant, and it IS because of this one decision made by netmarble(im sure they knew they were closing shop and didnt care about the games health at this point)

    Speaking of NM, they're doing fine since they're still running Korean server. I agree about Bond Investments. Remember 100B to invested @ Manchester then Boston ?. Those came from Bond Investments via astro shop.\

    Oh, I started to wonder if Papaya implements one account per IP then players won't able to sell items beyond 20B anymore, won't they ?.
    crazyhunter2003
  • kanattakanatta Posts: 19Member Beginner
    I just want to clarify something here because there seems to be confusion about what inflation is and what causes it.

    According to modern economic theory, there are two types of inflation price inflation and monetary inflation.

    Whereas price inflation doesn't necessarily entail monetary inflation, and vice versa, the two can often occur at the same time. 

    PRICE inflation is the result of the scarcity of a certain product, i.e. the limited supply of Astro parts vs the great demand for them creates an inflationary drive on that market.

    MONETARY inflation is strictly limited to the amount of currency in circulation in a given economy. In this case, the amount of ducats in play. 

    As you know each Nanban trip converts roughly 35 POrders and 3 NPCs into 500m ducats and more even so that's a net creation of roughly 450m ducats per trip. As the new ducats surface after each trip they tend to drive prices for all items in the game higher, even items that are in oversupply receive collateral monetary inflationary pushes, despite them being at the same time in actual price deflation.

    WalkerDePlank1BoPeepwwarble1SipiathTHawk420KainDeKurixibwiz
  • WalkerDePlank1WalkerDePlank1 Posts: 215Member Trainee
    Kanatta...that is a perfect explanation ... but we still have to deal with the new mechanics added to the game that makes it difficult for one toon to accomplish most high-level functions in-game without cooperation from fellow players. With the decline of the population, this has become even more impossible to do.
    BoPeepcrazyhunter2003xibwiz

    Uwo Facebook Fan Group
  • kanattakanatta Posts: 19Member Beginner
    I agree with you Walker that having to revert or go back to the intended 1 account per user causes a few constraints like you rightly pointed out in game mechanics, such as reduced inventory and skills or ships that can be transferred and/or stored.  

    There is something else that needs to be considered:  fewer accounts logged in due to non-redundancy of players as well as fewer items stored by players has a positive effect of reducing the database size, and the delay of the database queries (searches), both of which contribute to fewer lags and smaller latency times in the game.

    In an upcoming expansion of UWO you will be able to inherit skills between characters (such as shipbuilding) so that could solve the certain skills issue, also by selling more ship storage and just storage in general, could reduce the need of having storage accounts, thus leaving only the issue of alt investment, of which I guess a GM could easily transfer the investment figures to the main character's account.

    Obviously there's no perfect solution to the crazy prices and exponential inflation in the game, but it is my opinion that a greater drop rate of both ships and Astro parts, combined with fewer ducats generated from Nanban, will thwart inflation greatly something that is long due on Gama, and the benefits of quenching that inflationary spiral  will quickly outweigh the rather few and minor inconveniences, that limiting the accounts in use represents.

    Overmore reduced prices will make the game more attractive to new and casual players by narrowing the gap between them and the old guard elite, without having to completely wipe the server like some suggest.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    plainly retarded suggestion.

    not taking into account you could circumvent it all with multiple PC or simple Virtualization you are requesting multibox measures even more riddled with loopholes than the previous requests and the only reason i could imagine for that is to exploit em yourself.

    even house hold accounts per ip is only able to hinder casual players who either don't know or don't bother to configure a vpn of a set of proxies,

    You would not affect the people committed to bypass and exploit the system which can do so under 10 mins,that way the full time multiboxers will still crash the economy but at the same time hurt the casual players further decreasing their options the normal joe's chance to get anywhere go to dust.

    we already had single account by machine policies before and it only helped the dutch multiboxers to dominate and crash the game.

    in fact the only person i imagine would suggest this, is one that he himself already set up his multibox enviroment and wants the game host to help him monopolize even further.

    "as fewer items stored by players has a positive effect of reducing the database size" this comment only shows total ignorance of modern database structures and scaling, since you would need millions of registers to add a few megabytes even on a database as primitive as ms access.

    "of which I guess a GM could easily transfer the investment figures to the main character's account." this would take untold amounts of work to verify and make sure you add them to the right person, most likely offsetting any advantage you could had gotten... if you had even one advatage that is.
    kanattadunyoucrazyhunter2003LyonesseJosephxibwiz
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • theedgedemontheedgedemon Posts: 237Member Trainee
    however given your drive to take down inflation i expect you to sell all your nc ships to the prices we had on the first year, and as such i will willingly buy any SNG you have for 200m
    kanattadunyoubababooeycrazyhunter2003
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
    @Heavy Water. this is a discussion about one active client per pc, prices, inflation in the game economy, it is a very fair comparison of one player who plays one character who like everyone has to make some ducats in game.

    Just like every one else.

    I have no idea what you guys do with so much ducats, none of my business frankly.

    I make my own ships parts, sell them cheaply too.

    I get by in game just fine, do not feel lacking or in need.

    To be frank perhaps it is just profiteering. IT exists in the RW

     
    a2b2c2crazyhunter2003
  • WendyWindblowsWendyWindblows Posts: 56Member Beginner
    Many players use storage alts, alt for sb, alt for cooking etc, with 1 account online , many will quit . do you want the game to lose even more players , before the sever opens . quit whining and wait for the game to start again 
    crazyhunter2003
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    You need at least 2 toons playing at the same time to trade between them and make fusion and other activities possible. Limiting to one character playing at a time would destroy a lot of the things that make UWO enjoyable.
    a2b2c2jest11crazyhunter2003xibwiz
    May the winds blow you well
  • OberrillOberrill Posts: 133Member Trainee
     So if I want to sell items in a bazaar I cannot play the game? I just have to leave my game open doing nothing instead of playing another toon while one is sitting in a bazaar? That is crazy. Having two toons on at the same time does not slow down the server. This is not the 1990's. Nor does it cause inflation. I have 2 toons on at once maybe 15% of the time. Sometimes I bring my maritimer along to get my adventurer or merchant through a tough spot that they could not pass alone. This does NOT cause inflation or any other problem.
    Zechariahcrazyhunter2003xibwiz
  • OwvinIIOwvinII Posts: 139Member Trainee
    @ Oberrill : There IS such a thing as Aide Bazaars in UWO - you just need to set an aide to bazaar at Set Aide feature - not sure how may aides you have to hire to set one up for Aide Bazaar.
    crazyhunter2003xibwiz
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Aide bazaar is really limited I mean it's good when you want to sell things within a certain price limit like nanban goods,  LCCT and all but the expensive stuff..  the ships ,outfits astro items all need human interaction with that said aide bazaar can't shout either. 


    So in order to sell those things like SSIP NPC etc some one needs to manually have an alt in Seville selling and shouting if only 1 char allowed you're stuck sitting endlessly in Seville waiting for a buyer. smh :(


    crazyhunter2003xibwiz
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    Woah, did @CrzyPsycoChick and I just agree on something?
    crazyhunter2003xibwiz
    It's alright, Ma, I'm only bored.
  • FrozenRubyFrozenRuby Posts: 286Member Intermediate
    well for 1. limiting so that only each household can run 1 account at a time prevents families playing together. 2. even with 1 client per PC just allows those that have more then 1 PC to run multiple instances of the game, (this game doesn't take much to run either so even 16 year old pc's could run UWO), 3. astro ship is only part of the problem but removing it would cause 1 major problem the game would have to be completely redesigned for the lack of SSIP's FS parts and skills on ships.  in all honesty they can't fix it if they remove the multi client on pc's or limit it to 1 account per household active at a time the game would loose the majority of its players. the game is too far along to fix most of the issues.
    DragonChildKainDeKurixibwiz
  • FrozenRubyFrozenRuby Posts: 286Member Intermediate
    shop* they need an edit post feature on here
    DragonChildxibwiz
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    ssip,fs parts & ship skills are NOT astro ship only

    IGN:JackO'Neil
  • FrozenRubyFrozenRuby Posts: 286Member Intermediate
    by removing ssip's special ship improvement permits which are astro shop items u now have no fs parts that can be used or ship skills there was simply a typo in my post 
    DragonChildxibwiz
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    SSIPs are probably in cash shop unless they plan to change while not all FS parts are in cash shop. None of ship skills are in cash shop you silly.
    crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    w/o ssip ,u get no ship modding.all ships will be base only
    IGN:JackO'Neil
  • a2b2c2a2b2c2 Posts: 13Member Beginner
    You do *not* need to sit to bazaar.You can move and sail while your bazaar is up. I have bought and sold bazaar items at sea. All you lose by moving is your pretty carpet, and the display of your pet. It's possible that even more people will see your bazaar as you move.
  • darknightowldarknightowl Posts: 19Member Beginner
    First of all the limit used to be 2...not 1.

    Secondly, the problem isn't multis...or Nanban in itself. If you were around before Astro ships, then maybe you'd be able to remember when things began to change. Well let me refresh the steps towards ridiculous inflation:
    1. Astro ships were released with large cargo space and low enough levels for easy aide access
    2. faster Astro ships were released
    3. even faster Astro ships came out
    4. need I keep going or are you starting to see where the problems began?
    People blamed Nanban, then it was nerfed. People blamed dungeons, then they were nerfed. Nobody, other than yours truly, blamed those Astro ships, and well....look where we are now.

    Also...too lazy to type more so just copy->pasted from another thread of the SAME:

    Banning alt toons is pretty much the only thing that would cause me to quit playing, where a server wipe wouldn't even

    I
    like to play all aspects of the game, so I have an alt. My main is
    adventure mainly, with a bit trade/production. Full adventure alone
    takes up most of the skill slots beyond the basic skills needed
    (repair/accounts/etc etc). I end up with no room for battle, which also
    has a long list of skills. My alt is made for
    battle+shipbuilding+casting. So with those 2 toons I can do it all.

    Beyond
    that, the space is very limited in this game, since ship parts even
    take inventory (try sailing LMS fully equipped). There are too many
    items in this game needed to boost skills, or spare ship parts, or
    consumable items for dungeons...or just food...etc....there is no way to
    get enough space with the pay space for your argument to even come
    close to making sense.

    I have 4 accounts total full of
    characters. Out of those 12 toons, i only play with 2. Why do I need so
    much space? If you need to ask that question, you've never done SBing.
    Most of that space is used for hulls/sails/other FS parts. One mule is
    for +skill items I've found useful in the past, in case a newer
    player/company member needs (I give away for free). 1 mule is for battle
    sails/cannons/etc for when I want to go battle...all made by my 2
    toons. 1 mule is for aide food/vig food/consumable items.

    When I
    have to sail to make a ship, I make a bunch of the same ship to sell.
    You can only fit so many on 1 toon (even considering a dock). Those
    slots are taken buy the current ship+aide ship. My battle toon has a
    trade ship for when cargo is needed, and a battle ship for the obvious).
    So I have 1 mule tag along to bring parts, and store ships. The more I
    can build, the more I can spread the costs over profits, therefore I can
    sell them cheaper.

    The point? There is no reason why I should
    need to purchase things from other players when I did the skill grinds,
    or make things on the fly as I want to do them (would waste a lot of
    playing time). We all should be able to play all 3 classes, or the game
    gets boring a lot faster.

    I could live with a rule of only 2
    accounts on at a time. I'd be a pain for transferring from both
    characters I use at the same time. This would also INCREASE the prices
    of the ships I build, because I wouldn't be able to build them in such
    bulk anymore.
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