Listen NOBODY sells of a perfectly profitable game. Unless the problems of the past aren't corrected on server OR they make a two servers to cater to both people UWO will fail again and next time nobody will be there to save our tails and it totally closes. We can't afford to be passive aggressive and continue to live in denial that everything is fine that will to this game ending...
leave it as it is. most p[layers will find 1 or 2 aspects of the game that doesnt suit their playstyle, but should we change the game for a few players who want to skew the game to suit themselves .how selfish have you got to be to want it your way when you are prob in the minority. a few vocal players who seam to think they are the spokesperson for all the community when the vast majority of players accept things as they are. so leave the game as it is. if you are not happy playing, find another game
Unable to edit my post, I suppose I'll have to comment on it.
It was a little to short - Nobody knows anything about me, so nobody knows where I'm coming from when I say "Change Nothing."
I started playing UWO back when Gama was under the purview of Net Marble. At the time I started, outside of Europe and The Med, the furthest East one could sail was India, and the furthest West one could sail was the East Coast of Latin America.
What drew me to the game initially was the crafting system. I love me some crafting, and UWO has such a wide variety of craftable items that are useful to everyone playing the game. I also found adventuring interesting. Educational, though not profitable, and so I took up merchanting to support that habit, and to pay for my ever-expanding library of recipe books for crafting. Ever-expanding that was until I ventured into hostile waters and lost valuable recipe books and crafting-boost items to the PK segment of the player population. Back in those days, PKs (or pirates as they like to be called in UWO) could take not only cargo and ducats, but items as well. This put a damper on my enjoyment of the game. Call me a 'carebear' if you like, but I'm just not a fan of non-consensual PvP. I quit playing soon after.
Fast forward several years and I rediscovered UWO on OGP a bit less than a year ago. I'd forgotten my old account information so I started anew, again opting for an Adventurer/Trader type toon. I was delighted to discover that PKs reign of griefing had been brought to an end, and that there was no more item plunder. Sure, they could still attack, kill all of my loyal crew, take my cargo and ducats, which I did not enjoy, but they couldn't cripple my gameplay anymore. If I bought some blue flags from the cash shop, I could avoid all attacks and it was smooth sailing when venturing outside of safe waters. I like smooth sailing - Being able to do my thing without any interference from players who for some reason I don't understand derive pleasure from interfering with other players doing their thing.
I will admit, the inflated economy when i came back compared to when I first played was a bit astonishing at first, but while nanban is more profitable than the pepper trade by at least 5X, I do not think it or multiple accounts are responsible for it. There are a lot of things that weren't in the game when i first played. Not just nanban, but also dungeons, oxford, astronomy, alchemy, and cash-shop ships. (Multiple accounts, by the way, were in the game in the NM days, when things did not cost what they do now. Technically not permitted, but the rule wasn't often enforced.)
Both nanban and dungeons got their profitability reduced already, as I heard it. Multis up to 3 online at once were allowed by OGP, which as I've stated is no great change. It's not oxford, astronomy or alchemy. That leaves the cash-shop ships, or NC ships, or astro ships, or whatever you want to call them...perhaps papaya ships next. Their drop rate is abysmal. I think i bought maybe 30 bottles and got one ship out of it - a Custom Turkish Galley, suitable only as a material ship for grading. Most of these ships are so much better than any of the ships that can be built from scratch in the game. All of their stats are better. Faster, more durable, more hold, more improvements, and yet the level requirements to sail them are minimal. The demand for them therefore is very high, and the supply of them is low. This is the issue.
I stopped playing the bottle game. I will drive FS built ships. Slower, less durable, less hold, less improvements, but golly - the end-game levels required to sail them! Of that at least I can be proud. :D
Which is not to say if Papaya were to offer ships for sale directly that I wouldn't buy one. (Hint! Hint! Papaya, if you're paying attention to our rantings here)
be in denial all you want but the "vocal" players who want a compromise for everyone to be happy won't be the only ones finding a new game YOU will be too when the server closes. It's selfish to say nothing is wrong when the server was just sold off to another company in less than 7 days and when the forums and reviews of uwo are flooded with people complaining of all the nerfs and problems.
I'm tired of people who just sit idly by and don't do a damn thing to steer the ship back to recovery and just let things fail. This recent sell off of UWO is undeniable proof the sit back and just let the problems continue solution DOESN'T WORK and hasn't been working or OGP would still own this game and that's a FACT.
Do'ers and Do Nothings which one are you? We can change our destiny
I'm not sure the sell off was altogether because of problems with UWO. OGP got rid of all their games, except for their core business of selling copies of old stand alone games. I think they wanted to dip their toe in the live game business, and it didn't work out, no reflection on UWO or the other games they gave up.
Papayaplay this is what you are getting into . a set of whiners who throw the dummy out of the pram everytime something is in a game that they do not like. they cannot accept the game mechanics as they are and continually whine to get them changed to suit themselves. some are more vocal than others and start drama in the game . one in particular has had so many last and final warnings it is a miricle that player wasnt perma banned long ago. so ignore the whiners and do it your way , if it fails then its your fault and your profits . but the game is not run by players , but by a company offering a service for free , with a cash shop to cover the costs
Listen to this guy he just said to IGNORE yes IGNORE the players giving you feedback the same players who PAY to keep your server open. He wants you to fail also he hasn't even played in like 5 months so he quit so he don't give a damn what happens to YOUR business he only wants us all to shut up and just "deal with server closure"
Also regarding that banned player and MANY others too NEVER forget their accounts were RESTORED after finding insane amounts of corruption and bias on his part after OGP dumb decision to hire a PLAYER as a GM which I'll address in another topic also a person YOU SUPPORTED despite the facts shame… btw they also had their CA title STRIPPED AWAY while you had quit I just wish you were there to see it lolololol.
Fact is Papaya only a FOOL ignores the feedback of their customers and unless you want to lose money and ultimately sell off this game as well you should really find some sort of middle ground unless you want to share OGP and Netmarbles fate with this game. Nobody wants to see you succeed more than us… well unless you're that guy then you wouldn't care :P lol
If you're so smart then explain in DETAIL why my ideas below wont work.
1. 2 servers 1 that continues from where OGP left off and another from the Golden Age of uwo aka no nerfs Fresh from the start where players can choose which to play
or
2. slightly adjust improved hold rates or have it be dependent on storage as well, adjust nanban rates and add an epic land feud to give land a purpose
Then tell me YOUR plan in detail and no leave it as is dont count since ago sold the game so that already FAILED… UNLESS the only thing you're good for is anonymously trolling. Show us your ideas and brains oh mr anonymous :P
ZodRau, Your experience is basically the same as mine. I left UWO because of the griefers and came back when I heard their ability to grief had been greatly curtailed. If they wipe our toons, I am done. If they do not, but reinstate pirating as it was with NM, then I may not come back either. If pirates want to pirate, let them pirate each other and any non-pirates that want pirating as it was years ago. As far as NC ships, what would one do about the ships already in the game? One of my aides sails the custom clipper you get in one of those package deals. If that suddenly disappears, I lose my aide ship and aide trust because they do not like being removed as captain. Some players have spent a lot of money on the game, mostly to get ships. Is that money just going to be taken? How are those players to be compensated if those ships are deleted?
I haven't advocated for NC ships to be removed. I've just stated that their nature and the manner in which they were made available in the game is the likely cause of the inflated economy, rather than nanban or multis or PKs not being able to steal my stuff. Now the economy isn't a problem for me really, because I can craft or salvage everything I need outside of ships. The game, as is, is quite alright, but if people find the economy a problem, an increased drop-rate, or outright direct cash-shop sale of ships would ease their troubles.
I agree with "do nothing" but only in the very short term with the transfer happening. I think it would be smart not to change anything right this second and make sure all the transfers get done smoothly and everyone is situated and things are back to normal first before we start with changes. Keep in mind, aside from getting through the transfer smoothly we have yet to see what kind of gameplay policies and cash shop Vertigo will implement.
Those changes will be thrust upon us immediately at relaunch and depending on what exactly they are we may want to focus our efforts on making sure those things are acceptable before we get down to our regular baggage.
That being said the game obviously has its issues. And we should definitely be discussing what should be done about those. With the obvious ones like the DB and Item plunder nerfs I think it's importand to try to find some kind of middle ground. I never really got involved in those debates but I have read most of the old threads and heard it all in chat a million times.
I can tell you keeping the debate going where one side wants DB and item plunder restored the way it was and the other side wants it to remain nerfed as is, is going nowhere ever. You all don't agree and no one will concede and absolutely nothing gets accomplished but pointless bickering. It's been back and forth for years now. Why not work towards find some compromise?
For example, restore item plunder but make a few more of the next to impossible to replace items unplunderable. And keep pillage orders for NPCs only. I'm sure that won't make either side 100% happy but it's a reasonable middle ground. I'm sure the pirates would be happier with that than with no item plunder at all. And it may be just acceptable enough to everyone else to actually get done. I think the people who do not want item plunder restored need to give a little ground here. Pirates are part of the game and they are good for the community and good for creating maritime activity. They should be able to get some valuables for all their effort. But perhaps the pirates could give a little ground as well with exactly how bad the plunder stings.
You know, you get my 100 def boots or GS reissued silver plated armour, maybe a 100 atk sword or something, I'm gonna be a little pissed but it's tolerable. And you just scored maybe 100m item with one of those. I think that should make you happy, no? You get a piece of my Vinland set or some super rare book on the other hand, then I'm feeling some kind of way. Just the stuff that's an absolute bitch to replace. Then pirates are getting actual valuables. And everyone else isn't getting stuff ganked that's so hard to replace it makes them want to go postal.
I have never heard of Papaya Play or any of their other games. At worst, they bought this game on a bargain basement discount to fill in some extra space on a server they had lying around and bring in a few dollars for that space instead of letting it sit empty. They may have no plans to build on to the game, change the game or develop any fixes for the game. At that point, it's irrelevant what they do to the server/characters.
At best, they plan on marketing the game to bring in new players, have the hardware to support the influx of new players and plan on developing fixes for the game. At that point, the best thing they can do is wipe the server so the new players they want to cater to, can feel the desire to look around and actually play the game within a reasonable level of the 100 +/- vets already in the game.
You'll still have your game, to play it however you want, with knowledge of what to do. You don't have to create this impenetrable inflation-barrier to the new, casual player that may be lured in by a game that's totally different than the usual fare they've had to tolerate for the past few years.
As the stats show, this game has been barely hanging by a thread for the past several years.(it wouldn't let me post the entire chart). Keeping things exactly the same, will be the nail in its coffin.
I could spend time putting together a detailed plan, but regardless of what I say, you'll continue to be a narcissistic troll that pretends to be contributing to the community while really just feeding their own pathetic ego. This has been proven already numerous times. Let's take ConcernedTraveler for example, based on the length and immense detail of his/her posts, he/she clearly puts a lot of time and thought into them, my only conclusion being they must really care about the game. You on the other hand, your posts consist of self-centred nonsense that merely calls everyone else trolls and yourself a saint. Who's side am I more likely to take? In fact, your response to Wendy consisted entirely of insults, stroking your ego and attempting to justify your actions by blaming someone else, offering no solutions, no rebuttal, just a load of bullshit. So please, next time you post here, think carefully about what you say, get that stick out of your arse, dismount your extremely high horse and more importantly, use your bloody brain.
Bringing back item plunder, even in limited form, would make some players happy I know. I have my doubts that number would outnumber the players who would be unhappy with such a change. As long as there would be no-war-pacts available, it'd be no skin off my nose though, unless it caused the game to fail.
@HeavyWater Anoymous but I have a pretty good idea who you are now
since your response came b4 I even said a plan here and mr traveller said the exact same thing I suggested a middle ground AND you still couldn't debate EVEN ONE of my plans or provide EVEN ONE of your own JUST as I said you couldn't lol. It just proves you are only here to troll me anonymously Hilarious yet sad at the same time lol
You know it's sad when your life literally revolves around trying to put me down while hiding in the shadows such a big man you are If you have kids I bet they'd be so. proud hiding your in game identity from a girl hundreds of miles away from you on a COMPUTER lolol. Nice attempt though keep trying though im rooting for you CPC believes In You :D ! But for advice post ur IGN next time maybe ppl will take you serious but I doubt it :P
As I said, providing my own would be pointless, as, evidenced by your outburst, was asking you to put aside your ego for a second and focus on the good of the game. But no, that's just too difficult. I'm not in the business of putting anyone down, I only ask that, if you're going to post here, at least contribute rather than shamelessly self-promote. The fact that you claim I'm here purely to troll you is evidence of this. If you truly believe this, you ought to fix your own mindset before telling others how to fix things.
@ Lerxst, Are those Steam stats? If so, that is not a good indicator of population. I use the OGP launcher and I believe a goodly number of players use the launcher. I know some Steam players have a lot of time in the game, but Steam players tend to be come-and-go more than players that download a game from a publishers website.
I think you're right about waiting but for how long? and also do you also think 2 servers one fresh pre nerf another same as now is the answer or do you prefer tweak/fix our own?
Hello, About waiting... I think just till things are back up and running and stable, and we see if Vertigo drops any drastic new policy changes on us. Once everything is squared away in those regards we could start trying to get them to address some of the issues we are all familiar with that they may or may not be aware of.
And I think it would be fun to have 2 servers to play on pre and post nerf and it would be an easy way to make both parties happy. But as I said in another thread... we struggle to maintain enough of a healthy community to properly populate even one server. I know the new publisher will mean a nice influx of new players but once all that levels out where will we be? Whether it's a lot or a little that actually stick around... if it was all consolidated on one server it would mean a fuller, more active world. Another thing to consider is adding the extra time and expense of the 2nd server on the publisher for a game that has been on shaky ground for quite a while already.
So me personally, as fun as it could be, I would hate to see the community split. And really, the item plunder thing seems easy enough to find a middle ground. And I know there was an intelligent, civil discussion going on in the OGP forums about getting deck battle back in an acceptable form. I'm no expert on the pre-nerf DB mechanics so I don't have many suggestions there.
But if we could get those two things nailed down and heal the division that nerf caused think of what that would do for the game. Not only might quite a few of the old heads come back that left during what was our biggest population loss ever. But new players wouldn't come in and hear all the grumbling negativity over it in chat and in the forums. And for any new players that plan on being pirates, bounty hunters or maritimers, that grumbling has to play a significant part in new player retention. It would breathe new life back into piracy which would get more bounty hunters back out as well, and more maritime in general would be happening again.
That's why I think it's so important to resolve that whole thing. And personally it's not something I even care that much about. I'm not a pirate. I always planned to try some privateering one day but get distracted doing a million other things. And I was honestly a little relieved when item plunder went and I while I think it would be cool if deck came back as I was always more of a dungeon rat than a maritimer anyway, I didn't really stress over it's removal.
But I have seen the effect it had on the game and you can't deny the evidence. The people who don't care either way and the traders and adventurers who want things to stay completely nerfed as-is should really take another long hard look at this situation.
Before I wrap up yet another long winded post, I do have a good suggestion on the NC ship issue since that came up. Rather than trying to nerf or remove the NC ships, a similar effect could be achieved without even pissing anyone off.
Take the high tier FS ships and lower the insane level requirements. Possibly a sliding scale reducing the levels of all FS ships, a little bit for the lower ones and a good bit for the top tier ones. Not as low as the NC versions so the NC versions would still have their value and place (even though the higher stats and more mods already makes them more valuable). But lowering the level requirements on FS ships would make better ships more accessible to new players sooner. Meaning they could trade more effectively sooner, get involved and survive maritime sooner, and just get a better faster ship in general sooner without needing to spend tens of billions on an NC ship. Another boon for new player retention as well. Every new player that has come through my company has experienced a let down when they have the realization that the faster better ships are so far off level-wise or they need to spend a load of real world cash. The NC ships would all still be around for those that want to splurge on them and the ones we have wouldn't be taken away.
And it would play at least a small part in deflating the economy a bit. It would give people a little more ship options at whatever levels they were at. And curb the demand for NC ships a bit. I think the inflation problem requires a multi-pronged approach but dialing back the value of NC ships would be a big factor.
And granted, this would have way less of an effect than removing NC ships. But I think it's much more realistic. And also wouldn't cause total outrage among players who have untold billions in their beloved NC ships.
I have a suggestion that could help reduce inflation.
What if there were bonds of sorts, wherein you purchase these (untradeable so that they cannot just be used as a substitute for money as this would defeat the entire purpose of them existing) bonds from the bank for however much money and for a length of time (minimum of a month or so), and upon expiry they may be cashed in for a small but proportional (to the amount of money and length of time) profit. This encourages those people with hundreds of billions to invest in these bonds, reducing the amount of ducats in circulation at any given time while not taking any away from those who have spent time earning them.
Another thing, in relation to NC ships 'causing inflation':
The issue does not lie with the ships themselves. Inflation occurs when a currency loses value, in this case the ducat. Evidence of inflation can be seen in higher prices, whereas deflation is evident in lower prices. In the real world there are checks and balances in place to ensure that inflation cannot occur just because people decide to be greedy. This is not the case in UWO. Thus, to deflate the ducat, one must somehow convince sellers to lower their prices, sounds pretty bloody simple, but being human they see no incentive in lowering prices and see a lot of profit by raising prices.
The only solution I can see to this particular cause of inflation would be to have a fixed exchange rate between the ducat and something else, immensely useful, difficult to obtain, yet obtainable in-game as opposed to only being obtainable with real money (aka something other than NC-coins/astros, NPCs or SSIPs).
@heavywater i'm sorry to say but by belittling CPC over her opinions and just trying to make urself feel better ur no better then a troll. as for ur solution for inflation they can't fix it because by going by ur suggestion KOEI would have to completely remake the game to work around the no NC ships no NC sho[ no NPC's no SSIP's which the only way i can see this working is buy causing them to put a subscription cost on the GAMA server and by creating another japan server with no astro ships or shop. so yes they could remove what u suggested to fix the inflation but then were faced with a pay to play instead of free to play
I suspect you've completely misunderstood my meaning.
I was not suggesting the removal of NC ships, NPCs or SSIPs, I was simply saying they can't be used as an indication of the value of the ducat. Something such as LSS would be more appropriate as it can be obtained in-game, thus ensuring the price cannot be changed purely based on the whims of some greedy people.
Of course it would require KOEI to make significant changes, I wasn't saying it should be done, I was saying it is a possible solution to the issue. I'm 99% sure KOEI would never even consider making such a fundamental change, nor would they make any of the changes anyone else is considering, thus the whole point is moot. All I'm trying to demonstrate it how some of these issues may be solved.
And I most certainly was not belittling CPC over her opinions. Merely the way in which she expresses them, with arrogance and narcissism, attacking those who don't agree.
Those are the steam stats for Black Desert Online, an MMO with a Steam release and its own separate, non-Steam account based 3rd party launcher. It was also launched, like UWO, as it's own standalone client prior to being released on Steam.
That's what an MMO should look like. And... it's also free to play.
Compare that with UWO's paltry numbers of about 100 players and tell me... exactly how healthy does this game look form an objective, business model perspective?
Comments
Your experience is basically the same as mine. I left UWO because of the griefers and came back when I heard their ability to grief had been greatly curtailed. If they wipe our toons, I am done. If they do not, but reinstate pirating as it was with NM, then I may not come back either. If pirates want to pirate, let them pirate each other and any non-pirates that want pirating as it was years ago.
As far as NC ships, what would one do about the ships already in the game? One of my aides sails the custom clipper you get in one of those package deals. If that suddenly disappears, I lose my aide ship and aide trust because they do not like being removed as captain. Some players have spent a lot of money on the game, mostly to get ships. Is that money just going to be taken? How are those players to be compensated if those ships are deleted?
Those changes will be thrust upon us immediately at relaunch and depending on what exactly they are we may want to focus our efforts on making sure those things are acceptable before we get down to our regular baggage.
That being said the game obviously has its issues. And we should definitely be discussing what should be done about those. With the obvious ones like the DB and Item plunder nerfs I think it's importand to try to find some kind of middle ground. I never really got involved in those debates but I have read most of the old threads and heard it all in chat a million times.
I can tell you keeping the debate going where one side wants DB and item plunder restored the way it was and the other side wants it to remain nerfed as is, is going nowhere ever. You all don't agree and no one will concede and absolutely nothing gets accomplished but pointless bickering. It's been back and forth for years now. Why not work towards find some compromise?
For example, restore item plunder but make a few more of the next to impossible to replace items unplunderable. And keep pillage orders for NPCs only. I'm sure that won't make either side 100% happy but it's a reasonable middle ground. I'm sure the pirates would be happier with that than with no item plunder at all. And it may be just acceptable enough to everyone else to actually get done. I think the people who do not want item plunder restored need to give a little ground here. Pirates are part of the game and they are good for the community and good for creating maritime activity. They should be able to get some valuables for all their effort. But perhaps the pirates could give a little ground as well with exactly how bad the plunder stings.
You know, you get my 100 def boots or GS reissued silver plated armour, maybe a 100 atk sword or something, I'm gonna be a little pissed but it's tolerable. And you just scored maybe 100m item with one of those. I think that should make you happy, no? You get a piece of my Vinland set or some super rare book on the other hand, then I'm feeling some kind of way. Just the stuff that's an absolute bitch to replace. Then pirates are getting actual valuables. And everyone else isn't getting stuff ganked that's so hard to replace it makes them want to go postal.
Are those Steam stats? If so, that is not a good indicator of population. I use the OGP launcher and I believe a goodly number of players use the launcher. I know some Steam players have a lot of time in the game, but Steam players tend to be come-and-go more than players that download a game from a publishers website.
About waiting... I think just till things are back up and running and stable, and we see if Vertigo drops any drastic new policy changes on us. Once everything is squared away in those regards we could start trying to get them to address some of the issues we are all familiar with that they may or may not be aware of.
And I think it would be fun to have 2 servers to play on pre and post nerf and it would be an easy way to make both parties happy. But as I said in another thread... we struggle to maintain enough of a healthy community to properly populate even one server. I know the new publisher will mean a nice influx of new players but once all that levels out where will we be? Whether it's a lot or a little that actually stick around... if it was all consolidated on one server it would mean a fuller, more active world. Another thing to consider is adding the extra time and expense of the 2nd server on the publisher for a game that has been on shaky ground for quite a while already.
So me personally, as fun as it could be, I would hate to see the community split. And really, the item plunder thing seems easy enough to find a middle ground. And I know there was an intelligent, civil discussion going on in the OGP forums about getting deck battle back in an acceptable form. I'm no expert on the pre-nerf DB mechanics so I don't have many suggestions there.
But if we could get those two things nailed down and heal the division that nerf caused think of what that would do for the game. Not only might quite a few of the old heads come back that left during what was our biggest population loss ever. But new players wouldn't come in and hear all the grumbling negativity over it in chat and in the forums. And for any new players that plan on being pirates, bounty hunters or maritimers, that grumbling has to play a significant part in new player retention. It would breathe new life back into piracy which would get more bounty hunters back out as well, and more maritime in general would be happening again.
That's why I think it's so important to resolve that whole thing. And personally it's not something I even care that much about. I'm not a pirate. I always planned to try some privateering one day but get distracted doing a million other things. And I was honestly a little relieved when item plunder went and I while I think it would be cool if deck came back as I was always more of a dungeon rat than a maritimer anyway, I didn't really stress over it's removal.
But I have seen the effect it had on the game and you can't deny the evidence. The people who don't care either way and the traders and adventurers who want things to stay completely nerfed as-is should really take another long hard look at this situation.
Before I wrap up yet another long winded post, I do have a good suggestion on the NC ship issue since that came up. Rather than trying to nerf or remove the NC ships, a similar effect could be achieved without even pissing anyone off.
Take the high tier FS ships and lower the insane level requirements. Possibly a sliding scale reducing the levels of all FS ships, a little bit for the lower ones and a good bit for the top tier ones. Not as low as the NC versions so the NC versions would still have their value and place (even though the higher stats and more mods already makes them more valuable). But lowering the level requirements on FS ships would make better ships more accessible to new players sooner. Meaning they could trade more effectively sooner, get involved and survive maritime sooner, and just get a better faster ship in general sooner without needing to spend tens of billions on an NC ship. Another boon for new player retention as well. Every new player that has come through my company has experienced a let down when they have the realization that the faster better ships are so far off level-wise or they need to spend a load of real world cash. The NC ships would all still be around for those that want to splurge on them and the ones we have wouldn't be taken away.
And it would play at least a small part in deflating the economy a bit. It would give people a little more ship options at whatever levels they were at. And curb the demand for NC ships a bit. I think the inflation problem requires a multi-pronged approach but dialing back the value of NC ships would be a big factor.
And granted, this would have way less of an effect than removing NC ships. But I think it's much more realistic. And also wouldn't cause total outrage among players who have untold billions in their beloved NC ships.
What if there were bonds of sorts, wherein you purchase these (untradeable so that they cannot just be used as a substitute for money as this would defeat the entire purpose of them existing) bonds from the bank for however much money and for a length of time (minimum of a month or so), and upon expiry they may be cashed in for a small but proportional (to the amount of money and length of time) profit. This encourages those people with hundreds of billions to invest in these bonds, reducing the amount of ducats in circulation at any given time while not taking any away from those who have spent time earning them.