Why should I be able to steal your stuff..
InfamousKilla
Posts: 165Member Beginner
The answer is simple, because it's fun! Besides, that's what being a pirate is all about.
UWO seems to be a zero sum game when it comes to piracy and fun. For example, if a player sails by me with a blue flag and shouts, "Haha!" He is the one having 100% of the fun in that situation. If I'm having fun as a pirate, it's literally at the expense of others. The problem is that piracy has lost it's fun because of the rule changes.
Merchants with improved hold just deposit almost all of their money in the bank while leaving their alts in port. Then the Admiral intentionally lets you melee him knowing that he has 0 chance to lose anything at all.. This is a common defense that merchants employ, and after you sink them and get nothing.. Then you have to wait 24 hours to attack them again, just to once again receive no sort of reward. They don't even bother to use blue flags or fine tribute goods to stop us from attacking because they have nothing to lose. Once we've attacked the admiral, the rest of the fleet is safe for 24 hours. My point here is that people don't fear pirates anymore. Something's got to change if Papaya Play wants the game to thrive.
UWO seems to be a zero sum game when it comes to piracy and fun. For example, if a player sails by me with a blue flag and shouts, "Haha!" He is the one having 100% of the fun in that situation. If I'm having fun as a pirate, it's literally at the expense of others. The problem is that piracy has lost it's fun because of the rule changes.
Merchants with improved hold just deposit almost all of their money in the bank while leaving their alts in port. Then the Admiral intentionally lets you melee him knowing that he has 0 chance to lose anything at all.. This is a common defense that merchants employ, and after you sink them and get nothing.. Then you have to wait 24 hours to attack them again, just to once again receive no sort of reward. They don't even bother to use blue flags or fine tribute goods to stop us from attacking because they have nothing to lose. Once we've attacked the admiral, the rest of the fleet is safe for 24 hours. My point here is that people don't fear pirates anymore. Something's got to change if Papaya Play wants the game to thrive.
Comments
ACME_Corporation
Amsterdam
I'm not saying it's not okay for others to have 100% of the fun. I'm saying that's just how it is.. If a pirate has fun, it's because someone else is not having fun. If everyone else is having uninterrupted fun, then the pirates must all be bored. However, if the game dies.. Then nobody will be having any fun.
No pirates = No Game = Nobody has fun
I do not think I will ever understand why someone would enjoy doing something that lessens the enjoyment of another player. I remember that during pre-nerf days, there were some players that enjoyed the danger provided by the pirates. I also remember some that did not enjoy the griefing and some that left the game because of it.
Let the pirates have their way, but let anyone who does not want to be pirated to opt out. And NO real money option. Pirates do not have to pay to pirate, so non-pirates should not have to pay to not be pirated.
Eve Online is an awful game. Stop trying to send UWO in that direction.
You mean, the game was much more fun after the piracy nerfs, "for you?"
Yes, that's my point exactly.. If you're having that much more fun, it's because we are having that much less fun. There should be more of a balance. You always have the option to opt out by using a blue flag.
Also, pirates DO have to pay to pirate. You think we can just sail a Barca around catching G6 Celebratory High Clippers while Bounty Hunters farm us? Hell no! I've spent over 200b on my pirate ship, equipment, and parts. I've spent countless hours getting to R20 refined row, r20 refined steer, and r19 sail handling. I'm very dedicated to stealing all of your fun, and then keeping it all for myself.
ACME_Corporation
Amsterdam
I have also written piracy guides, and have been the director of successful companies for years now. I have helped hundreds of players over the years, and I really want what's best for the server. Most people want to play a game that's balanced and exciting, this game is neither. It's a watered down version of something that used to be really great.
Having played for years as a pirate before the nerfs, I know very well what it's like to lose good gear. The very first time I got pirated, I lost my tiger head helm which cost only 50 million. To me that was a lot of money, I had to run the dungeon in Syracuse 50 times to buy that. Do you think I asked him to give it back? No. Did I give up and quit playing? No. Do you think I went and cried on the forums about it? I didn't. You know what I did instead? I decided that I was never again going to be the victim, instead I would be the pirate. So I gave up spice trading and became the fastest pirate on the server. It took thousands of hours and 200 billion ducats, but here I am. The director of the top pirate company in the game, Infamous. I'm literally untouchable. Let's see pirates or bounty hunters try to catch me now.
Expect no quarter I think.
You did not seem to understand part of what I wrote. I wrote that non-pirates should not have to pay real-life money to opt out of piracy just as pirates do not have to spend real-life money to pirate. You mention how many DUCATS you spend. Ducats are not real-life money. You mentioned blue flags, but they are not an option. They cost real-life money.
Funny how you say you became a pirate because because you were pirated. I suppose everyone who has ever been pirated should just become a pirate. Then you could have a server of nothing but pirates. Does this not put us right back where I started? Pirates pirating pirates? Thank you for making my point so well.
If anything ,UWO was their last hope to stay afloat,but they failed.
I disagree that the game would be boring without NPC pirates. And that is why I want to see an option to not be pirated that costs no real money. You would be one who plays without taking the option, and I would be one who plays with the option selected. We both get what we want and Killa gets half of what he wants. It works for me.
I played a game online years ago, (it might have been PotBS), in which a player was able to toggle a flag. I support a toggle like that one. The only stipulation I would make is that any player that uses a pirate toon would not be allowed to use the toggle on any of his toons.
Merchant players are not dumb or unskilled or unorganized. If we can again plunder more then just cargo they will either blue flag all the time or go only with battle escort. Thus making being a pirate a lot harder.
I think the game is in the middle point. Where a player can be pirated but not lose enough to make him leave or stop trading without battle support. And allowing a pirate to still find easy to plunder ships.
Of course I exclude port campers, those people do not deserve the red name they got! A real pirate hunts his prey in the open sea!
Happy sailing I expect to see you all in the game when it reopens, Haggle.
To those that say piracy should be removed, lets do a roll reversal, lets remove trading,its part of the game but people can make billions..
Or lets cut ship building.. buy ships from the cities or bottles..
Everything in this game was great in netmarble days!
But bad company decisions forced the exchange to OGP. Alot of ppl devote these exchanges of the game to the game itself.. maybe the CEO made bad investments.. or paid himself to much and killed the company.
In short players dont need blue flags to leave EU, they need ingenuity, situational awareness on safe waters. Lawless. And hostile. Use tributes,those you can make in game. Simple.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Blame the pay 2 pirates who spent a few grand and then just sat in the carrib and india for 2 years stripping noobs that didn't know about tributes yet of their 21 / 24 sails and recipe books.
mankind never learns...
Why can't there be more Non-Player ships and fleets that have enough power to fight back, but will lose if over matched? Isn't that the reason so many of today's games, like GTA, are more popular?
Like it or not, if UWO wants to attract new players, it has to compete against games like GTA, and the pirate avenue for success in the UWO game needs to not only exist, but be better supported.
Obviously, weapons, and armor could be something that could be premium purchases to help Papaya make even more money.
If pirates can kill tough and even tougher Non-Player ships, and reap greater and greater rewards, wouldn't that satisfy their incentive to play the game? As a pirate levels up, his Non-Player opponents would level up as well. and so would the rewards for plundering.
Where is the benefit or fun for a pirate beating a PvP Noob and taking away their incentive to keep playing?. We all lose,and so does Papaya.
If pirates and bounty hunters want to "duke it out" once a month for prizes and money, set up a ESF for them to participate.
Lastly, the grinding needs to be reduced, as today's new player has less time and needs more instant satisfaction to keep playing.
In summary, every player (including pirates) needs to find success while overcoming challenges (that aren't too time consuming), without destroying someone else's incentive to keep playing the game.
You do NOT need to spend real money for blue flags, I buy them for 90m each. You can make 1b per hour doing nanban with Pegasus feathers and a couple alts with high cargo ships.
Also the Viking event added thousands of blue flags to the server, just ask to buy pirate toolbox.. It should be around 100m and it comes with loads of cool stuff including 5 blue flags that last 30 min each..
also i seen in a post someone said piracy is cyber bullying.. not sure how they came up with that analogy.. there are hostile waters where pvp happens.. if i dont wanna fight in real life i dont go into the boxing ring.. it is my biggest pet peev when people cry about a pirate attacking them.. i am an EX PIRATE from netmarble days. I was orange when i returned and heard about the nerfs, immediately sailed off my status cause being a pirate currently has no perks and all negative effects.. 500k to enter unfrieldly ports.. no gear plunder.. no cargo if IH..
If a trader can make roughly 400m in 2 hours, (thats being VERY stingey) then a pirate should be able to plunder roughly the same if we wanna keep everything balanced. So 200m an hour.. unless a pirate gets lucky or is running quests while hunting he wont even come close to that.. need to stop talking about nerfing piracy and start thinking of ways to boost it.. maybe make more rare drops fall for high lvl plunder from NPC or allow them to plunder spoils from NPCs to sell at 1M a pop at Naussau but this ONLY happens when they are Orange/Red. Have fleets drop 5 spoils per ship if enemy ship is 90 total lvls.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader