Why should I be able to steal your stuff..

InfamousKillaInfamousKilla Posts: 165Member Beginner
The answer is simple, because it's fun! Besides, that's what being a pirate is all about.

UWO seems to be a zero sum game when it comes to piracy and fun. For example, if a player sails by me with a blue flag and shouts, "Haha!" He is the one having 100% of the fun in that situation. If I'm having fun as a pirate, it's literally at the expense of others. The problem is that piracy has lost it's fun because of the rule changes.

Merchants with improved hold just deposit almost all of their money in the bank while leaving their alts in port. Then the Admiral intentionally lets you melee him knowing that he has 0 chance to lose anything at all.. This is a common defense that merchants employ, and after you sink them and get nothing.. Then you have to wait 24 hours to attack them again, just to once again receive no sort of reward. They don't even bother to use blue flags or fine tribute goods to stop us from attacking because they have nothing to lose. Once we've attacked the admiral, the rest of the fleet is safe for 24 hours. My point here is that people don't fear pirates anymore. Something's got to change if Papaya Play wants the game to thrive.
kazernielnancykay
«134

Comments

  • calicaddy46calicaddy46 Posts: 123Member Trainee
    So someone else having 100% fun isn't ok because it is unfair to you, but you having 100% fun in lieu of someone else having fun is somehow ok? And you do realize that this game is not all about piracy, right?

    If you attacked someone and you for some reason received nothing from them because of whatever tactics they used - too bad - go attack some other fleet somewhere else.

    This goes to everyone: I'm sure everyone is getting tired of all these talk about piracy and nerfs and what papaya should and shouldn't do. They did not even relaunch the game yet. At this point we should just be happy that someone else is working on and willing to host a 12-year-old game for all of us to enjoy. Calm down and wait for the relaunch, see if they decided to change anything, if something is not to your liking, then you can submit helpdesk recommendations then, instead of trying to spam these boards with your "suggestions". Once is enough, more is just spam.
    InfamousKillaIdsadarwwarble1peloisankazerniel
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    The game is only about piracy to me.

    I'm not saying it's not okay for others to have 100% of the fun. I'm saying that's just how it is.. If a pirate has fun, it's because someone else is not having fun. If everyone else is having uninterrupted fun, then the pirates must all be bored. However, if the game dies.. Then nobody will be having any fun.

    No pirates = No Game = Nobody has fun

    kazerniel
  • OberrillOberrill Posts: 133Member Trainee
     The game was much more fun after the piracy nerfs. I do not understand why you pirates do not just attack each other. You could carry rare items and the loser could give one to the winner. Problem solved.  But then, would it really be fun for you to not be ruining someone else's fun time?
     I do not think I will ever understand why someone would enjoy doing something that lessens the enjoyment of another player. I remember that during pre-nerf days, there were some players that enjoyed the danger provided by the pirates. I also remember some that did not enjoy the griefing and some that left the game because of it.
     Let the pirates have their way, but let anyone who does not want to be pirated to opt out. And NO real money option. Pirates do not have to pay to pirate, so non-pirates should not have to pay to not be pirated.
     Eve Online is an awful game. Stop trying to send UWO in that direction.
    InfamousKillaIdsadarDonny71kazernielirahaigin
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @Oberrill

    You mean, the game was much more fun after the piracy nerfs, "for you?"

    Yes, that's my point exactly.. If you're having that much more fun, it's because we are having that much less fun. There should be more of a balance. You always have the option to opt out by using a blue flag.

    Also, pirates DO have to pay to pirate. You think we can just sail a Barca around catching G6 Celebratory High Clippers while Bounty Hunters farm us? Hell no! I've spent over 200b on my pirate ship, equipment, and parts. I've spent countless hours getting to R20 refined row, r20 refined steer, and r19 sail handling. I'm very dedicated to stealing all of your fun, and then keeping it all for myself.
    kazernielBughawFeonirahaigin
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    Your assessment is incomplete and one-sided. Have you ever thought about players who were stripped off of good gear and items they either paid rl money for or worked hard and/or waited long to get? Have you thought about players possibly quitting because of that, which will also lead to "no game = nobody has fun" like you said. Yeah right, use blue flags, you tell me a reliable in-game source of blue flags that does not involve rl cash in any way? Leave the good items in bank? What if players wanted to use those for whatever they were doing? What if they are heading to a landing point? Is there a vault in landing points? 

    Sure you can buy blue flags from players who by the way normally get them from cash shops or bottles, what about poor adventurers or lvl 30s sailing memorial cruise sloops? Do you think everyone can just one day drop everything and do nanban (pff, for fun) and make millions and millions of ducats? Why should they? Are you forcing them to do nanban, disregarding their gameplay preference? Or are you limiting their gameplay to europe only? Under the authority of whom? Are you telling them to stay in europe if they don't like pirate attacks? And complaining when there is no one sailing outside europe? What if they were trying to buy blue flags so they had to nanban but you stole everything from them mid-way? Would they be so thrilled and happy that they got everything stolen?

    If there are ways to pirate, there should also be ways to protect oneself from pirates. That is the only fair way of doing it. You seem to like "balancing" things but what you are saying isn't "balanced" as you believe it would be - you're just asking so no one can self-defend from pirates. Actually, pirates in typical piracy scenarios are usually overpowered; so there should be a way to balance that - hence prevent item plunder, improved/camouflaged hold, blue flag, etc. Not everyone has/runs blue flags, and certainly not everyone has improved/camouflaged hold, so that leaves only one measure to be applied to everyone, that is no item plunder, that seems fair to me.

    Still too difficult to understand? Say you attacked a Trading Xebec, let's use a point system to easily see whose advantage is greater:
    You engage battle with a trading xebec.
    You're pulling someone else into what YOU like doing against their will: you 1, xebec 0.
    You have far greater number of sailors: you 2, xebec 0.
    You killed Trading Xebec with melee and won the "battle": you 3, xebec 0.
    Trading Xebec gears cannot be stolen: you 3, xebec 1.
    Trading Xebec has improved hold, trade goods cannot be stolen: you 3, xebec 2.
    You stole ducats from Trading Xebec: you 4, xebec 2.
    Bonus points that may or may not be applicable:
    PEA: you +1 for ensured fast killing without much resistance
    DHP: you +1 for immunity from crits by Trading Xebec's stern cannon
    refined rowing r20: you +1 for out accelerating most ships in the ring

    Although this is a very limited scenario and mostly just made up for fun, you see others don't really have any advantage over typical pirate attacks. Even with all the things to reduce their damage. The only case that you would be treated "unfair" would be chasing someone who turned out to be running blue flags - but that pretty much "balances" the other advantages you typically have as a pirate, and like I said earlier, there's no reliable way to get blue flags in-game, so it isn't like everyone at sea is running blue flags. Find someone else if that particular target turned out to be running flags. I see way more people without flags than with flags at hostile sea. Actually, lately I've only seen pirates running blue flags because they didn't want to be attacked in their RLS or etc. by BH or some furious white names.

    I agree that piracy action gives you thrills sometimes when you're running away from them (for most people it's just a game form of cyber bullying though); however, I do not agree that it would somehow magically bring more players in or make quit players return. I think as extreme as even if they completely removed piracy, there are still plenty, if not overwhelming amount of things to do in-game, to cause a quick "No Game" situation. Plenty of adventurers traders and maritimers without a single pirate attack still playing the other contents of the game without once thinking, "I need to be attacked by a pirate!" They even have non-pvp servers in other regions, that tells a lot that this game isn't just about piracy (not for you but for everyone else, obviously).

    Regardless, your reasoning of why the "nerfs" should be "unnerfed" seems illogical either way and lopsided in favor of your (and only your) preference in gaming. Maybe that is why KOEI kept it that way for years now?

    Bottom line; you cannot make everyone happy, especially in a game like this where it has to accommodate thousands of different people. Clearly the developers looked into what is best and steered the ship that way. If you disagree with that contact KOEI with your opinions and stop harassing publishers and normal forum/game users for that. No? Then I'm sure there are plenty other "better" pvp games out there where you can do whatever you want.
    OberrillshiveresIngeankazerniel
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Cali listen I get your point...it is annoying to be pirated and lose goods I totally get it and pirates had their game and incentive stripped away because they like to attack traders due to nerf I also get that.

    However you and every trader has to admit this...OGP couldn't wait to ditch this game they dumped us in 7 days...7 DAYS! so obviously this game was in dire straits.  With that said I'll tell you and many vets will also tell you this game had the MOST PLAYERS on Netmarble prior to pirate nerfs and forge tools so the pirates/privateers  do add the most revenue to the server this is a fact.

    OGP's mad dash to sell off this game is a wake up call to EVERYONE  that whatever we have been doing is WRONG and  caused their downfall . While I'm not saying we need to kiss pirate booty and all get pirated but we need to have some compromised solution whether it's a second fresh start server that runs along side our own server or them altering some of the game mechanics in regards to pirates.

    This game has failed twice...it's time for us to wake up and stop being so bias aka pro trader or pro pirate but rather... Pro UWO's survival by meeting in the middle on this issue and compromise. The providers run a business here and they need business and money to run we can't keep denying business to the provider.

    We ALL won't have a game if Papaya fails guys. Meet in the middle find a way to recapture Pirate's business in a non game breaking way or Papaya will do their own 7 day mad dash to ditch this game like OGP only difference NOBODY will pick us up this time. 

    Stop bickering work to compromise guys. Also I'm not a pirate so that should tell you something needs to happen and it only can happen if we voice our thoughts to koei and the provider Papaya. 
    InfamousKillaMoiranamakaramusIngeankazerniel
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    To be honest, I usually give people their stuff back after I take it anyway. It's really more about the principle. There is no risk, there is no reward, and the game is much less exciting now. Do I need to steal your saori and recipe books to survive? Of course not, as a smart investor in the rare item market I can easily make billions in a matter of seconds.

    I have also written piracy guides, and have been the director of successful companies for years now. I have helped hundreds of players over the years, and I really want what's best for the server. Most people want to play a game that's balanced and exciting, this game is neither. It's a watered down version of something that used to be really great.
    Farnessekazerniel
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @calicaddy46

    Having played for years as a pirate before the nerfs, I know very well what it's like to lose good gear. The very first time I got pirated, I lost my tiger head helm which cost only 50 million. To me that was a lot of money, I had to run the dungeon in Syracuse 50 times to buy that. Do you think I asked him to give it back? No. Did I give up and quit playing? No. Do you think I went and cried on the forums about it? I didn't. You know what I did instead? I decided that I was never again going to be the victim, instead I would be the pirate. So I gave up spice trading and became the fastest pirate on the server. It took thousands of hours and 200 billion ducats, but here I am. The director of the top pirate company in the game, Infamous. I'm literally untouchable. Let's see pirates or bounty hunters try to catch me now.
    Farnessekazerniel
  • SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
    Whining pirates lol just kidding.

    Expect no quarter I think.
  • OberrillOberrill Posts: 133Member Trainee
     Killa,
     You did not seem to understand part of what I wrote. I wrote that non-pirates should not have to pay real-life money to opt out of piracy just as pirates do not have to spend real-life money to pirate. You mention how many DUCATS you spend. Ducats are not real-life money. You mentioned blue flags, but they are not an option. They cost real-life money.
     Funny how you say you became a pirate because because you were pirated. I suppose everyone who has ever been pirated should just become a pirate. Then you could have a server of nothing but pirates. Does this not put us right back where I started? Pirates pirating pirates? Thank you for making my point so well.
    kazerniel
  • WendyWindblowsWendyWindblows Posts: 56Member Beginner
    Killa , without pirates the game would be boring. There are many ways to  avoid pirates , and blue flags are a bonus , especially when doing quests out of calicut and in EA . one of the best runs i had was through SEA with Silent Bob , hot on my heals. Glad to say the wind was with me and i outran him . I have only been pirated a handfull of times , because i can think for myself and dont follow the trade rutes that most players do . Without piracy the game will be 1 long boring nanban grind . there are many aspects of the game to explore and have fun along the way 
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    @CPC have you tried visiting OGP lately? they did not "dump" UWO ,they went under.there is no more OGP

    If anything ,UWO was their last hope to stay afloat,but they failed.
    IGN:JackO'Neil
  • OberrillOberrill Posts: 133Member Trainee
     Wendy,
     I disagree that the game would be boring without NPC pirates. And that is why I want to see an option to not be pirated that costs no real money. You would be one who plays without taking the option, and I would be one who plays with the option selected. We both get what we want and Killa gets half of what he wants. It works for me.
     I played a game online years ago, (it might have been PotBS), in which a player was able to toggle a flag. I support a toggle like that one. The only stipulation I would make is that any player that uses a pirate toon would not be allowed to use the toggle on any of his toons.
    kazerniel
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    @ Oberrill,as I see it ,that would be difficult to implement on any toons other than the ones on the same account as the pirate toon.How would you do it?
    IGN:JackO'Neil
  • OberrillOberrill Posts: 133Member Trainee
     Ya, I agree it would be difficult. I was thinking more along the lines of pirate players having the decency to back up their words about piracy through self-regulation. Honor demands that one who wants to live by the sword must accept death by the sword. A person who does not live by that code hurts himself most of all.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    Dump meaning get rid of it fast and in a hurry  , sell it off, no longer want it, get some value from it before imploding completely within 7 days that's a dump not a gradual timely hand off.

    and yes UWO was their last hope and it failed meaning if UWO was the super blockbuster money maker they'd still be alive. Bottom line if UWO was a huge money maker OGP would still be in business and Papaya would not have it now. Papaya or OGP won't make money from this game if about 1/3 of the population isn't here anymore due to nerfs or some insane game breaking unwanted change to gameplay...we need change we can't afford to keep saying I don't want to be pirated so Papaya or any other provider should go out of business because of it.  This formula equals bankruptcy Netmarble started it OGP further proved it.
  • t060t060t060t060 Posts: 5Member Beginner
    I have to agree with all of you. The game is more fun when there's a pirate after you, or when you're chasing someone. Been in the 2 sides. But pirate vs trader is not pvp. There's not way a pirate can lose a battle to the trader. At least not now without the forced deck battle. If you want to play ship vs ship, go hunt some bounty hunters or play World of warships. If you want to take stuff from other people be a pirate in UWO and you will take stuff from other people. Unless you're too dumb to figure out where they are. Pirating is a lot easier now then before the nurf, because there are a lot more traders in the sea and most of them have no idea how to avoid pirates. If pirating returns to what it was each fleat will have battle escort making them almost unplunderable. I'd rather chase the lonely merchants in the sea and take their cargo if I can, then go after ships with BH escort. Guess what will happen if we suddenly can take all of their possessions?
    Merchant players are not dumb or unskilled or unorganized. If we can again plunder more then just cargo they will either blue flag all the time or go only with battle escort. Thus making being a pirate a lot harder.
    I think the game is in the middle point. Where a player can be pirated but not lose enough to make him leave or stop trading without battle support. And allowing a pirate to still find easy to plunder ships.
    Of course I exclude port campers, those people do not deserve the red name they got! A real pirate hunts his prey in the open sea!
    Happy sailing I expect to see you all in the game when it reopens, Haggle.
  • LaviolLaviol Posts: 193Member Trainee
    Piracy is a part of the game, like it or not.

    To those that say piracy should be removed, lets do a roll reversal, lets remove trading,its part of the game but people can make billions..

    Or lets cut ship building.. buy ships from the cities or bottles..

    Everything in this game was great in netmarble days!

    But bad company decisions forced the exchange to OGP. Alot of ppl devote these exchanges of the game to the game itself.. maybe the CEO made bad investments.. or paid himself to much and killed the company.

    In short players dont need blue flags to leave EU, they need ingenuity, situational awareness on safe waters. Lawless. And hostile. Use tributes,those you can make in game. Simple.
    kazerniel
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • wwarble1wwarble1 Posts: 20Member Beginner
    @Oberrill I actually made your suggestion once on OGP forum. Create a forum post where players opt into voluntary plunder, then figure out a item whose use is a substitute for pillage order. Every time the item is successfully used, the user makes a roll to randomly select an item from the one it's used against. Everyone who wants plunder gets it, and nobody else has to deal with it. 

    Constantly going on about how much better things used to be may turn off people who have similar thinking from playing the game in the first place. If instead, you try to openly gather new players who want a harder core plunder experience and make new suggestions as they're thought of, instead of the same posts over and over, it may make it more likely to come about.

    I don't really want things one way or another. I just like to think about ways to optimize happiness to the playerbase. When I think of a NEW idea for that, I suggest it. If I thought of an example of how things were better, I would probably post it on an existing thread.

    I think the final pics and videos before the server closed made it clear that there are far more white names who don't typically participate in chats or forum posts than there are people who want nerfs rolled back. 

    That said, ideally (if nerf rollbacks are even possible), papaya will look at both sides and take a stance that optimizes revenue. They probably have sales data from ogp to work with. The argument that a handful of pirates/BH spend the most overall is anecdotal. There are now clearly tons of players who sit on private all the time who could possibly spend as much or more.
  • ZimXeroZimXero Posts: 190Member Trainee
    I recommend a big buff to piracy by making all items plunderable except items a player sets to "protected status".  I am in favor of a 30 minute wait before you can be re-attacked by the same pirate, and I am in favor of a logout/login wait timer so pirates cant just go "cloaking device mode" while at sea by logging out and back in.
    InfamousKillaDanielFreedomHunters
  • DeathHarbingerDeathHarbinger Posts: 26Member Beginner
    This is a test comment
  • GumobrushGumobrush Posts: 19Member Beginner
    These system changes come from Japan and there's not really anything these licensee companies can do about it. Kinda like screaming at the wind here.

    Blame the pay 2 pirates who spent a few grand and then just sat in the carrib and india for 2 years stripping noobs that didn't know about tributes yet of their 21 / 24 sails and recipe books.
  • DeathHarbingerDeathHarbinger Posts: 26Member Beginner
    I'm drunk and Killa shouldn't want to be so evil with his asking for evil stuffs.
  • theedgedemontheedgedemon Posts: 237Member Trainee
     
    "This game has failed twice...it's time for us to wake up and stop being so bias aka pro trader or pro pirate but rather... Pro UWO's survival by meeting in the middle on this issue and compromise. The providers run a business here and they need business and money to run we can't keep denying business to the provider."

    *Looks around for games with 12+ years still getting updates and having companies willing to pick em up*

    Even if Koei closed UWO today, and all servers were gone for good UWO would still be remembered as a staggering success, which keep us coming back despite real life getting in the way for some, and autistic screeching rage quits for others.
     


    "Stop bickering work to compromise guys. Also I'm not a pirate so that should tell you."


    where do you suggest to compromise is the worrying question, i know you only want the deck battle removed since you where once renown as a tough land battle opponent, but you see the deck battle trivialized sea battle in a sailing game. 

    if anything did ever hurt the game it was Deck Battle!.  

    Deck battle led to massive quits when it was implemented since when after spending 6 months to 1 year grinding your melee skills you could be taken down with ease by a dungeon creeper who was sailing a barca!

     there was a massive migration by that so much they had to disable deck battle and make it an optional part of the game which no one happens to join for a reason.

     that however bit them back again as people had spent billions getting the maximum possible land battle equip to avoid having to sea battle, and the left too because of the nerf, it was a lose lose situation, but most people will only ever remember the second hit perhaps because it hit em directly.

    "something needs to happen and it only can happen if we voice our thoughts to koei and the provider Papaya"

    SJW and OCCUPY are unlike to work here, this is their digital world so to say, we are visitors and quite often seem to forget that.
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • KatanauwoKatanauwo Posts: 309Member Intermediate

    Understanding what the publisher wants - Revenue!
    Piracy is not the only activity in game. In fact, should the publisher even care about piracy at all, why? 
    It all comes down to how much revenue can piracy generate or deny.


    Piracy v.s. premium revenue - not profitable for the publisher so far
    At the moment, the general public perceives piracy as some sort of rage quit factor. It discourages premium expenditure. People lose items, and then decide to not be active, and thus found no need to purchase premium items such as shared storage. Blue flags seem to be the supposed incentive for encouraging piracy, but people learnt not to use blue flags by simply reducing activities.

    Back to pirate ships, which were meant to be profitable. However, it was OGP who raked in the revenue and ran away, not Papaya Play. Besides those revenue streams are once only.

    20/-0 platings and 32/32 sails would be another important revenue stream from pirates. But OGP squandered that opportunity by letting them go into a free event.


    So that means the current piracy setup is NOT good for revenue raising, and thus won't be encouraged by the publisher.



    How to make piracy profitable for the publisher?
    There are lots of ways. 

    Premium plunder permit, goods / items :
    We could look at the consumerable side, such as special items which allows pirates to be able to ignore Improved Hold for 24 hours, and items that would allow pirates to plunder ship parts on the next attack. These items will not be pay-2-win, because they can be countered by tribute goods easily. They do, however, demand pirates to contribute to the game in real money, for the kind of grief they caused on other players.


    100% speed boost single ship only:
    Ever tired of 5x multi with a RLS head ship running away from a pirate pursuit? Such 100% speed boost with single-ship-only solves the problem. It gives an edge to solo pirates, either on pursuit or runaway. This also solves the problem for when a single pirate being ganked by a group of other maritime players.. 

    Being single ship only so that it cannot be abused by traders. Make it short lived (like 10 minutes) so that they are only used in high-profile chase, rather than a general purpose speed up.

    Premium Event - Piracy spree
    A special event can be organised monthly. During the period of 3 hours (like ESF), pirates who participate the event by consuming a special premium ticket will be able to attack anyone anywhere including safe water, except those who use blue flags. Those players will be marked as a special icon and system would warn users of such players entering the water. They are not bound to the restriction of Improved Hold or item plunder immunity. 

    However if the pirate is defeated by a bounty hunter, or letting the prey admiral run away, they get 10 minutes penalty. (remember the total event length is 3 hours). And every victory on such attempts against a premium pirate gives a special premium bonus that is equivalent to 1 / 18 of the special ticket price (i.e. the price of 10 minutes out of 3 hours).

    Thus there is incentive to go killing spree, and there is incentive to risk or bounty hunting, for both sides. 

    And it is resilient to abuse, because the total sum of yield will be 0 if the pirate farms his own character.

    It is 3 hours per month, so not much of disruption to the general public.


    In summary, piracy is not a balance issue, but it is a revenue issue. Once the publisher sees enough benefit in piracy in terms of boosting their income, they'll introduce changes. Until then, nothing will be done.

    Moirana
  • xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Posts: 79Member Beginner
    Reading everyone's comments, clearly some players (pirates) like to win by battling other "easy to plunder", high value targets, but high value players will be discouraged if they get plundered too often.

    Why can't there be more Non-Player ships and fleets that have enough power to fight back, but will lose if over matched?  Isn't that the reason so many of today's games, like GTA, are more popular?
    Like it or not, if UWO wants to attract new players, it has to compete against games like GTA, and the pirate avenue for success in the UWO game needs to not only exist, but be better supported.
    Obviously, weapons, and armor could be something that could be premium purchases to help Papaya make even more money. 
    If pirates can kill tough and even tougher Non-Player ships, and reap greater and greater rewards, wouldn't that satisfy their incentive to play the game?  As a pirate levels up, his Non-Player opponents would level up as well. and so would the rewards for plundering.
    Where is the benefit or fun for a pirate beating a PvP Noob and taking away their incentive to keep playing?. We all lose,and so does Papaya.
    If pirates and bounty hunters want to "duke it out" once a month for prizes and money, set up a ESF for them to participate.
    Lastly, the grinding needs to be reduced, as today's new player has less time and needs more instant satisfaction to keep playing.
    In summary, every player (including pirates) needs to find success while overcoming challenges (that aren't too time consuming), without destroying someone else's incentive to keep playing the game.


  • HelloAllHelloAll Posts: 701Member Intermediate
    The job and life of a pirate is to take advantage of the weaker. 

    xxxxxx I see in a few posts you mention changing the game to attract new and younger players. 

    Now no offence but i imagine you are young. And im happy to play along side younger players on this server. 

    But If the GTA generation don't want to play this game then GOOD....because that means this game is far removed from a game like GTA. 

    That is the beauty of this game...it is different, takes time, effort and patience. 

    Also back to the pirate. A pirate is a massive part of naval history, something of which this game prides itself on. 

    To remove or change the role of a pirate for the sake of those that want to full on adventure or trade undisturbed is to be moving away from any real history.

    My main is a trader but i welcome pirates. 

    Take them away and its an endless grind with no risk, no fear, no fun.

    Lets just take away storms while we are at it.


    InfamousKillakazerniel
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @Oberrill

    You do NOT need to spend real money for blue flags, I buy them for 90m each. You can make 1b per hour doing nanban with Pegasus feathers and a couple alts with high cargo ships.

    Also the Viking event added thousands of blue flags to the server, just ask to buy pirate toolbox.. It should be around 100m and it comes with loads of cool stuff including 5 blue flags that last 30 min each..
  • LaviolLaviol Posts: 193Member Trainee
    We should take away fatigue and attrition also while we are at it. Hate losing sailors while i sail.. or collect or fish afk.. right.. no because its not realistic..

    also i seen in a post someone said piracy is cyber bullying.. not sure how they came up with that analogy.. there are hostile waters where pvp happens.. if i dont wanna fight in real life i dont go into the boxing ring.. it is my biggest pet peev when people cry about a pirate attacking them.. i am an EX PIRATE from netmarble days. I was orange when i returned and heard about the nerfs, immediately sailed off my status cause being a pirate currently has no perks and all negative effects.. 500k to enter unfrieldly ports.. no gear plunder.. no cargo if IH..

    If a trader can make roughly 400m in 2 hours, (thats being VERY stingey) then a pirate should be able to plunder roughly the same if we wanna keep everything balanced. So 200m an hour.. unless a pirate gets lucky or is running quests while hunting he wont even come close to that.. need to stop talking about nerfing piracy and start thinking of ways to boost it.. maybe make more rare drops fall for high lvl plunder from NPC or allow them to plunder spoils from NPCs to sell at 1M a pop at Naussau but this ONLY happens when they are Orange/Red. Have fleets drop 5 spoils per ship if enemy ship is 90 total lvls.
    InfamousKillaHelloAllNoahthemuttkazerniel
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • ZimXeroZimXero Posts: 190Member Trainee
    A note on Merchanting.  Its a class.  It should have more to do with the game than just NanBan trade.  Right now, with 6 ships, nanban runs net 500m to 1billion ducats per hour.  I bring this up because ducats brought in from the game are the only affector of inflation.  Astro shops cause deflation.  Players still dont get this.  Its economics 101 introductory level.

    I believe Merchanting needs to be enhanced in the game without increasing the upper end profits... create more variety.  Piracy needs to be fun again.  Retro rules is not the way to go.  Pirates should be able to completely steal all cargo (not items).  Items should be a bonus, and opened up to include all non-protected items.  As of Age of Revolution players can set items to Protection Status to prevent accidentally selling them.  All we need to do is make all items plunderable, unless it has been set to protection status by the victim.  No one, except the most paranoid micro-manager is going to set all there stuff to protected status.  Lots will be availabe for plunder... and still player will be able to control their own destiny.
    DanielFreedomHuntersNoahthemutt
Sign In or Register to comment.