Why should I be able to steal your stuff..

13

Comments

  • b15h09b15h09 Posts: 56Member Beginner
    Assbergers or dickbergers.  It's all the same.
    InfamousKillaOwvinII
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @b15h09

    Say what you want, I'll be probably be plundering you the next time..
  • clemsonfanclemsonfan Posts: 142Member Trainee
    as i have stated previously   my arguements are players should not be farmed repeatedly  i personally dont think it is necessary for red players or even blue to be farmed .  but as i have been told if you make the choice for pirate life or bounty hunter life then it is what you can expect.  but players just trying to scratch out   fun then no thanks.  in previous years we were able to be hit constantly by the same player over and over.  grievers ruined game for many.   what might be fun for you wasn't fun for us.  can you explain the need to repeatedly hit an already weakened player a second or 3rd time?  
    pillage orders-  dub i know you personally use this as an exploit to rob people blind. again i agree with the return of item plunder but not pillage orders. this again is a way pirates exploited things and ultimately got nerfed. 
    if you want to abuse other players repeatedly and steal everything that isn't bolted down .  if this is the direction papaya goes with . this server will not last because players will get tired of it and quit just like they did before. then you will be crying  all over again because you have no players to plunder  and end up in chat   as before trolling each other.
    OmegaKaiseRolandpeloisanOwvinII
  • HelloAllHelloAll Posts: 701Member Intermediate
    Let’s just wait and see what happens.

    It’s like Groundhog Day this forum.

    The same arguments and trash talk each day and guess what....none of us know what is going to happen yet.

    No point in worrying about tomorrow, when today has it’s own problems.
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @Clemsonfan

    Pirating is my recruiting technique. I don't need to get rich off others by plunder, I can make billions faster in game. Sure I would probably kill people a few times, but then I would offer them back their stuff, fleet them, repair them, tow them to port, and offer them a spot in my company.
    danhm001
  • OwvinIIOwvinII Posts: 139Member Trainee
     "... players just trying to scratch out   fun then no thanks.  in previous years we were able to be hit constantly by the same player over and over.  grievers ruined game for many."   

    Maybe that might explain why all Academy 'Debate' Card Games for adventurers never went past 100-point limit under Netmarble (2010-2013) - not enough adventurer players remaining in Netmarble UWO to make good adventurer discovery card decks for 150-point or 200-point or unlimited-point limit card decks. 

    At least OGPlanet was able to have some Academy 'Debate' Card Games for adventurers be 150-point or even 200-point in addition to 100-point limit card decks. 

    I have no idea how many of the adventurers that earlier "rage-quitted" Netmarble UWO (because of losing adventurer-bonused gear repeatedly to those despicable pirates) (2010-2013) later came back to OGPlanet UWO (2013-2017) and either started over and went on to make 1000+/2000+ discoveries or transferred account from Netmarble to OGPlanet and went on to make 1000+/2000+ discoveries under OGPlanet-hosted tenure :)

    @clemsonfan  further quotes:
    "...will not last because players will get tired of it and quit just like they did before...."

    What do you mean by that vague pronoun "it" and what was "it" that such players in that phrase/clause was/would/will get tired of?  Be more specific.

    RogerWalters
  • OberrillOberrill Posts: 133Member Trainee
     Strange how "it" is not at all vague to me. Maybe you just do not like his valid points?

    RogerWalters
  • aceman39aceman39 Posts: 943Member Intermediate
    @Infamouskilla You said you would plunder them give them their stuff back and tow them to port and even repair them. Then try to recruit them for your company. Are you serious?
    peloisan
  • danhm001danhm001 Posts: 59Member Beginner
    @aceman39 he is serious....believe me
  • aceman39aceman39 Posts: 943Member Intermediate
    I just am not used to pirates saying that. Every time I lost things to pirates they never gave them back :D And I have tried to fight back before to allow others to escape and always lost but I tried :)
  • rorgeragrorgerag Posts: 25Member Beginner
    Item plunder would also force players to bond together in co.s and sail with protection:)
  • danhm001danhm001 Posts: 59Member Beginner
    Pirates should not be allow to win 5 five minutes....what it took you more than hours...maybe days or weeks
  • Donny71Donny71 Posts: 45Member Beginner
    there is a middle ground for us all to have fun here and enjoy the game. 

    1 ) stop pirates from taking equipment
    2 ) get rid of the special hold that prevents trade goods from being taken make it like most that can be stolen 30 to 50% based on game % of luck so pirates gain something from their successful attack
    3 in hostel waters if trader gets away from a attack they have 60 seconds they cant be attacked again
    4 ) if trader gets attacked and sunk ( by player pirates ) no penalty for using the shipwrecked tow to port  
    5 ) only during special game events can pirates steal your items. and make it a random thing they get not something they choose. so again it would be based on game % of luck. you get pirated by pirate#1 he gets a po2 from you. you get pirated by pirate#2 he gets one of your sails. 

    i think this is fair and we all could live with it 

  • bossykathybossykathy Posts: 5Member Beginner
    And item plunder would force serious adventurers to blue flag, a nice source of income for papaya.
  • NoahthemuttNoahthemutt Posts: 5Member Beginner
    Just my opinion...

    When I sail past a pirate, if I know he can take my stuff, and I'm on the run, that increases my fun. If there is no risk or challenge in a game, you might as well watch cartoons because you're not actually playing. Before the item plunder got nerfed a few years back, pirates were scary. Passing Cape town meant something. India was brutal and Asia was a nightmare, but it was all so much more fun!

    Pirates are having 100% of the fun when they catch you, but until then they increase the fun 200% in my opinion. 

    I'm not a pirate, but I stand up for pirate rights!
    (IGN Grimdog)
    b15h09
  • KillaDubKillaDub Posts: 0Member Beginner
    @aceman39

    I just like to plunder. If the player I plundered doesn't call me names after I sink them I usually return their stuff, sometimes I even give them extra cash and items. Usually they are impressed with my speed and what I'm able to accomplish without being a cash player, and they ask to friend me or even join my company.

    If I steal valuable things from a bounty hunter or a really experienced nanbanner, I probably won't feel sorry for them..

    As for newer players though, I love to help. The last thing I want is for people to rage quit. Piracy is moe fun when lots of people are on the server.
    clemsonfan
  • COOLCONCOOLCON Posts: 0Member Beginner
    it makes it so much fun dodging a cheapass pirate and laughing at him! hehehe eat my dust!
  • bossykathybossykathy Posts: 5Member Beginner
    Sorry to burst your bubble aspiring pirates but much as in the early days of Netmarble it will be the Asians who will rule the new server.

    Us Gama launch vets think we know everthing and can do everything but we aren`t as good or knowledgable as those who have played the Asian servers for a decade. am not compaining about that, I think having expert players to deal with adds a challenge.

    I expect to see an influx of Asian based players coming to try out the new server, and am pretty sure it will be difficult to try and keep up with them. But even with my now limited play time will do my best to try it.
  • MordaemMordaem Posts: 9Member Beginner
    I agree with clem and Dan. If I spend months grinding out adv skills and then take a few days to do a non repeatable quest chain only to have the reward stolen by a pirate in a couple of minutes, that would be fairly game breaking for me. I agree that PvP and piracy should be part of the game but if they cater to pirates it has the potential to make the game more enjoyable for a few while driving away everyone else..... which would probably ruin the game for pirates as well.

    As for the argument that you could just sail in a fleet, well that one got tossed out the window when pirates began being able to 1v5 whole fleets. It would basically force people to grind battle skills to fend off pirates, even if battling is the last thing they want to do and ultimately drives them away.
  • OberrillOberrill Posts: 133Member Trainee
    rorgerag,
     Item plunder would "force" players? So you think it is good to force players in a certain direction of playstyle? I guess then that you think all those who do not want to be "forced" should just quit the game because that is what they will do.
     Most people do not have unlimited time to be online, and many can be forced to stop playing at any time by real life. I have gone on nanban runs which were interrupted at least four times. I have gone on nanban runs while all other company members online were doing other things. Should I just wait until others want to go also? Should I not do want I want to do because of pirates? That would not be a fun game.
     The fact is, people will either quit playing because of being pirated or they will accept it and keep playing. There are quite a few MMOs I do not play because having a group is a must. I tried one for a while. I became tired of wasting time trying to join or create a necessary group. I also grew tired of waiting for players who said they would join, but never appeared. Sometimes players would also drop out during a run, leaving the remainder to die.
  • bossykathybossykathy Posts: 5Member Beginner
    Kinda weird forum.
    Have been around since Marble server start and have encountered a LOT of serious infamous, famous Pirates during the years, names that one will never forget.

    Never heard of or even seen KillaDub or whatever his name is........even though I am mostly always in hostile areas as an Adventurer.....who is this person who likes to talk so much?
  • aceman39aceman39 Posts: 943Member Intermediate
    @KillaDub I have been known to tell a pirate good fight or ty for the attack. No matter how mad I am they attacked me I accept it and move on and go back to what I was doing. Yes pirate attacks are a bother sometimes if you are on a quest but why cry about it
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    Many of the items in the game are unplunderable, such as Excalibur. Those are the items people use the forging tools on. The best items you can steal are 100 defense gloves and the dragon crest, which were worth up to 1b each.
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @bossykathy

    I hunt the merchants by following the trade routes, they are more predictable. Haven't seen many adventurers out there hunting shipwrecks in odd locations..
  • aceman39aceman39 Posts: 943Member Intermediate
    @InfamousKilla I try to change my routes so it is not easy to find me cause I know people always use one routes to sail
    InfamousKilla
  • HelloAllHelloAll Posts: 701Member Intermediate
    @acemab39

    I’ll try the unconventional routes to see if I can find you :p
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @aceman39

    Exactly, players need to just think outside the box and anticipate the threat instead of just threatening to quit.

    Thankfully many of you have the right attitude, and I applaud you for speaking out. :)
  • aceman39aceman39 Posts: 943Member Intermediate
    There is short or longer routes you can take and if it is your job as a pirate to find me then it is my job to make it hard to track me
    InfamousKilla
  • KatiausKatiaus Posts: 0Member Beginner
    I am coming back after playing at the release under Netmarble. I support the return of piracy and while I had a pirate, I wouldn't say I engaged in a lot of piracy. What I remember though was that piracy made the trading of goods as a trader fun. There was risk that couldn't be fully anticipated or played around, as with non-piracy risks. Pirates made the game more dynamic, less predictable. In a game that relies on quite a bit of grinding, that should be viewed as a plus.

    I left just before deck battles became a thing and I preferred the melee rock/paper/scissors aspect of pirating, but I can adapt.

    My only tweak would be to extend the range of immunity as you come out of ports so that port camping is less prevalent. It would be cool if players could have a separate counter of investment for each port that expanded that immunity range/timer with a tick down based upon days (so it had to be maintained). It would be useful for the typical ports that were camped due to geography or poor Calicut due to the high traffic/need, for players that wanted to "push the pirates back" could do so via upgrading the port's 'defenses".

    I would like blue flags as quest rewards though, because those who really hate piracy shouldn't have to pay their way to immunity via real currency. 
  • rorgeragrorgerag Posts: 25Member Beginner
    Oberill, Gee kinda touchy there champ, just sayin it would be nice to see people working together again to combat piracy like in the old days. doesnt mean ya "have" to do it ya can always sail alone but having a group def. helps. Or, having to level battle to be part of community and not just a target everytime you leave EU. lol
    seapiratedeluxe
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