Blue Flag Conundrum
HelloAll
Posts: 701Member Intermediate
Somchai here.
So i've been reading all the posts and i would like the views of others on my idea.
Now i already know the traders and adventure players are gonna go made before the even think about what im about to say....so please give it a moment and think about it...not just how it affects you, but think about the role of a pirate and the good of the game.
So i propose that each day at the port official, as you pick up your 10 tow permits you may also pick up 1 blue flag.
This blue flag is non transferable and can only buy 1 per 24 hour (like tow permit) and can only carry one per toon (so can't stack or save them) Also that would mean they cannot be stored in vault,bank,quarters.
Once activated the flag lasts 24 hours but like any active boost/flag can be cancelled at any time.
So here is the crunch. In real life could traders or sailors actually sail past a pirate with a blue flag with a white speech bubble about the ship saying "haha" ?? NO!
So there therefore should be a penalty for using the blue flag that makes the user have to make the choice of take the penalty or run the risk of being pirated.
The penalty would be speed reduction by 50%.
And that would also cancel any speed boost used. but not cancel college speed skills and ship speed skills.
This way everyone everyday can choose not to be involved in pvp but there is a cost.
Now many will say WHY!? Why should i have to do that, when these pirates want pvp and i don't, its spoiling my game! (i can hear you all saying it now)
But guys....its an mmo.....based on naval activities! It comes with the game! It's part of the game.
We need to accept it or find a new game.
We can't come along and mould each game we play to our preferences, especially not an mmo.
Have a think about it anyway.
Somchai
Comments
Blue flags have 2 options,
1 hr saftey no penalty or
24 hr safety and 50% speed reduction
Bought at port official like u said.
Thoughts?
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
And yes it would make nanban much slower so one would have to decide between guaranteed safety but slow ship, or take that
To continue...
Take that small risk of being caught.
Which is rare to be honest.
I have done nanban and been to ea
Anyway nanban an ea with only being caught once anyway.
You are forgetting players such as myself. I do nanban runs sailing a big trading clipper followed by an aide in a big trading carrack. I do not use speed boosts as I think they are ridiculous. I do now use NPCs as a way to support the game. I just pretend they are bribes to certain officials to let me trade for more goods. I do not use the nanban trade preference ship skill as I think that is also ridiculous. I make about 60 to 75 mil per run and it takes me about 2.5 hours round trip. Blue flags already cost more in ducats than I make on a trip, but you want to raise it more.
To heck with blue flags. Give the pirates back their pirating abilities and give all non-pirates a toggle that they can use if they want to. Then the pirates can pirate the non-pirates that do not care, bounty hunters, and other pirates. There are also some NPC fleets that could be a challenge provided one stops using fake skills such as the various shot defenses, direct hit prevention, command post etc..
If I had my choice blue flags wouldn’t exist.
Being caught by a pirate is super rare but for some reason people think that is all too much.
And to the one that’s says this is the wrong game?
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
with all the boosters Naban takes about 2-2.5 hours for me if you take 50% of my speed it means it will take 5 hours which is unreasonable and if i can't Naban or spice run i don't need blue flag
I generally like your idea, but I think 50% is a bit too harsh.
A lower percentage would still be huge but more manageable.
I think that low and mid-level players benefit from this the most and they have slower ships in general.
Also, there is one thing I always wanted to have: NPC fleets that attack pirates.
Let's say tehre is a pirate camping in front of Calicut. Why wouldn't the city sent some ships to deal with him? Have some sort of timer and then the city dispatches a fleet to attack the pirate (or force him to stay away from the citys for some time). No fleet in lawless waters ofc.
I mean Pirates can complain about how they were limited, but if they ask for more options it must not be not just for pirates but for Maritimers in general so it would be Merchant/Pirate/Bounty Hunter play.
Merchants like me can always use blue flags and tributes. Pirates can do what they like, but every privilege they ask for must me balanced with equivalent one for Bounty Hunters.
IG Nationality: Dutch
Company: FreedomHunters
Director
I am a Merchant, and i still can not get the whole noise about piracy. Pirates are nasty for a Merchant since he mostly will get a loss somehow, always endangered, and he can not have 100% safe procedures against them unless he gets blue flag all the time.
BUT we still have tools against them like tributes.
Also, If Pirates to be granted privileges to make game more interesting on the account of merchants- which is understandable since the game is built on that- these privileges must goes not only for Pirates but the whole maritimers and of course Bounty Hunters. Paper/Rock/Scissors game -nevertheless that merchants are no threat to BHs-
I am pro that pirates get something more than it was recently in the game, But rather than prohibiting it physically make BHs a challenge and a profit/loss equation for Pirates like Pirates are for the merchants.
That's my opinion if i am not mistaking or ignoring some other factors.
Blue flags were already easy to get, I'm OK with some type of sailing penalty.