Game rebalances?
Destry
Posts: 40Member Beginner
"...to revamp many aspects of PvP Battles, including plundered items and Deck Battle frequency, plus a number of other system rebalances."
I would like to know what these rebalances are, or are they still under consideration?
If it's the latter, then can we help provide some input?
Perhaps these rebalancing suggestions might be helpful:
- Nerf the profit from nanban and spices slightly, to reduce the gap in prices that newer players will eventually see.
- Reduce the strenght of all 'astro' items (ships, equipment, ship parts), make them useful but not overpowered.
I am also curious to see what the business model is going to be? Same as OGPlanet?
Not rebalance suggestions;
- Run a lot of fun events. KOEI should still have the events from when their server just started.
- Get the contact info of the community advisors from OGP. They were a good link between the company and the players. We are unsure of how familiar Papaya Play/Vertigo is with this game. I imagine that it will be very helpful to have player input
- Answer the threads in the forum as much as possible, if you have the time. Any answer is better than no answer.
Comments
1. Most of the community advisers right now are not wanting to stick around due to how this wipe is progressing. Seeing as how there's been no attempts to actual speak with the community, it's not hard to see why they feel their opinions aren't valued by the new hosts.
2. Weakening Cash items would reduce their appeal for being purchased. The entire point of a cash item purchase is to have more strength than the average gamer would; otherwise, why bother?
3. Unless there are routinely scheduled ducat wipes, there's always going to be a gap in prices between a player who's just joined the game, and one who's been around for seven years. It's an inevitability of any economic system that those who've played the longest and done the most work, will have more than the newer folks.
4. A year to regain content we already earned and unlocked is more time and effort than most of us have to invest again. Any new content released that's tied to later game material (Northeast Passage landing points) is going to be wasted due to how inaccessible it will be. And why bother planning long-term, when all our existing long-term plans and work are being rendered moot? If it happened once, it could easily happen again, with as much regard to our input as has been shown so far.
I admire what you're trying to do, but if the wipe proceeds as planned, there's not going to be anything left to salvage from UWO. An online game is only as strong as its community, and right now the majority of that community, feeling betrayed and having lost all their investments, are not really very motivated to start over.
All the hard work and glory for being recognized as your nations number 1 trader/investor. This all went away for myself and many many others. This was the beginning of the end, and the reason why we are now getting a reset!
i could go on and on about how greed ruined this game in so many ways...
Piracy was never an issue but the OGP team made bad decisions because they played the game and get owned by players who know how to train... after years of playing i only know a couple players who are willing to grind out the sword/melee skills which of course if the reason why some players seemed unbeatable. The skill grind for melee is so boring and awfull(worst part of UWO)that hardly anyone ever did any training, or atleast no where near the hundred or so hours youl need killing mindlessly.
Once the worlds greatest merchants were made obsolete because of the cash shops, so did any protection they may have setup. I personaly had relationships with some of the meanest pirates and even convnced a few to Defect to the french nation as a privateer and pirate in the name of France! so much excitement!! fun times! ... Ofcourse this was all removed from the game when they cash shop when full greed mode.
For sure we had setup eyes around the cape, frequently trying to get information from anyone we could about any pirating activity happening, in some cases we are even able to find bounty hunters to take the lead and clear the way. These pirates knew for sure of they disturbed a french merchant there would be consequences, and at some point they would be avenged. So much fun and excitment! fun times!! Once again most of this anti pirating was taken away when the patriotic merchants were removed from the game.
just my point of view that lead to the bad decisions regarding pvp in general.
Seapirate: It's true the top town investors would reap special benefits like tax reductions, etc.,, but I was never bothered that I wasn't a top investor because the work of other players, whether normal merchants or investment bond users, unlocked everything in ports for the entire playerbase to benefit from, and enjoy. This was not a bad thing considering there were close to 300 towns in the game, each requiring countless billions of repeat investments to take advantage of their available items, market goods, and recipes.
'Not bad suggestions, but:
1. Most of the community advisers right now are not wanting to stick around due to how this wipe is progressing. Seeing as how there's been no attempts to actual speak with the community, it's not hard to see why they feel their opinions aren't valued by the new hosts.
2. Weakening Cash items would reduce their appeal for being purchased. The entire point of a cash item purchase is to have more strength than the average gamer would; otherwise, why bother?
3. Unless there are routinely scheduled ducat wipes, there's always going to be a gap in prices between a player who's just joined the game, and one who's been around for seven years. It's an inevitability of any economic system that those who've played the longest and done the most work, will have more than the newer folks.
4. A year to regain content we already earned and unlocked is more time and effort than most of us have to invest again. Any new content released that's tied to later game material (Northeast Passage landing points) is going to be wasted due to how inaccessible it will be. And why bother planning long-term, when all our existing long-term plans and work are being rendered moot? If it happened once, it could easily happen again, with as much regard to our input as has been shown so far.
I admire what you're trying to do, but if the wipe proceeds as planned, there's not going to be anything left to salvage from UWO. An online game is only as strong as its community, and right now the majority of that community, feeling betrayed and having lost all their investments, are not really very motivated to start over.'
1. right now the forums are fueled by rage anger and malice, admins don't want to talk to players that are furious with their decision so they are probably waiting for everyone to calm down and think rationally before addressing the community.
http://forum.papayaplay.com/index.php?p=/discussion/comment/30918/#Comment_30918