New start questions
TornSky
Posts: 11Member Beginner
For us new players that don't know what all went into the game. I had just received India port permit, If i unlock it again will I not be able to go straight to Calicut and start buying pepper? What will have to be done in the beginning to start unlocking things? What does investing actually do?
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a good example u get 6 points towards the nation unlock of the port permit for say india, so that's 6 points towards 5-6.5k required to unlock ur port now this 5k is the standard that was for france 6.5k was closer to portugal so the large the player count in a nation the more IQ's need to be completed to unlock the port for that nation. a better example would be the IQ's u needed to do to unlock South East Asia or EA u had to do 1 IQ because it was already unlocked to the nation. all the outer permits will be locked and will have to do IQ's to unlock each port permit from scratch
this old review has the port permit unlock info alot more details
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Now imagine getting 6 points per quest, with the national permit requiring 5,000. Imagine that only players with access to the Caribbean permit -- which comes after you have unlocked all of Europe, all of Africa, the Red Sea and India -- are offered the quests in the first place. Imagine that only a tiny portion of those who do have the permit are going to bother doing them, because the rest are, er, busy running textiles from Genoa to Tunis. In all of France, the leaders of the main companies estimated the number of active players with the Caribbean permit at somewhere around 50, perhaps 70 at most; two weeks later, I'm suspecting that the number of French players doing the quests, not particularly impressive to begin with, has been whittled down by boredom. I would include myself among those who could not take the grind anymore and stepped back, and I know two others who did the same just in our company. I now estimate the time to unlock the permit at two or three months; needless to say, I wonder whether I will have moved on by then.
As of writing, France has a little over a third of the 5,000 points required, while England has already unlocked its permit by getting its 6,500 points. The difference in requirements is apparently based on an amalgam of population and investment levels, or population alone, with the nations most to be pitied having lower requirements; however, this implies that France has a population 76 percent the size of the English, which is far from the case. Furthermore, if investment levels play a part, how can we explain that Venice, long confined to the Adriatic with only one allied town to its name, and suffering from its main leaders having called it quits shortly after release, also needs 5,000 points? Yet, last I heard, even Venice was ahead of France for the South American permit -- and think about it: Venetians have to sail back to Venice every time.
How long before you start thinking: France sucks? With a natural geographic disadvantage, an unattainable objective and a core of players who prefer their daily Mediterranean drudgery to long-term enjoyment of the game, not long, I should think. And when you know that every further sailing permit -- Southeast Asia, West Coast of the Americas, the Panama and Suez Canals, and East Asia -- works in a similar way, and requires every previous sailing permit in turn, when do you decide it isn't really worth it and join your brethren doing their Genoa routine, or just quit the game? Perhaps that is how UWO can claim, in its perfect Engrish, to "guarantee more than 3 years of playtime even you are a extremely hardcore gamer with endless places to visit, people to meet, things to explore, and more".
Read more at http://forums.mmorpg.com/discussion/311818/uncharted-waters-online-a-modest-review#PYOPRqmxPTpPg1So.99
Unlocking Europe is done by completing beginner/intermediate school, once completed you will receive the permits. Receiving Africa, India and the Caribbean can be done by two ways. You can either do the event history of your nation which will you you the permits or receive each permit by total fame. Once you have acquired all these permits you are able to move on to the other permits which are done by quest.
[img]http://i68.tinypic.com/qs4b43.png[/img]
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
They stated a reset of our characters to fix economy but server development has zero effect on player based economy. By this i mean people arent hording all the top gear.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
FUBB Deputy
Trib Tyrant
Adventurenerd
Master Debater