Skills for New Characters (New UWO Players, Please Read)

2

Comments

  • LaviolLaviol Posts: 193Member Trainee
    Not exactly crazy, if everyone grinds out most of the crafts without it then they will have to regrind management.

    Also it is required for the factory.. yes i know manchester is far off but Rank 13 management for 18 cannons or carronades isnr easy to get to.
    ritz00000000crazyhunter2003
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • HelloAllHelloAll Posts: 701Member Intermediate
    R3 storage is easy. Just afk fish and then convert
    ritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    who will be able to use 18 gates early on???lol

    btw,there are so many crafting and production skills to grind,by the time we open carrib i doubt peeps will be maxed on many of them.plenty to grind on
    ritz00000000
    IGN:JackO'Neil
  • HelloAllHelloAll Posts: 701Member Intermediate
    Well that’s not true. I had r20 casting and needed management to use the furnace to make 18’s.
    ritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    you had r20 casting but not all other skills of yours were r20 were they?

    i did mngmnt grind making raisins into wine,any production skill works
    ritz00000000
    IGN:JackO'Neil
  • HelloAllHelloAll Posts: 701Member Intermediate
    My point was management skill is not only needed for ship skills.
    It is needed to use the furnace
    xibwizritz00000000crazyhunter2003
  • LaviolLaviol Posts: 193Member Trainee
    Heavy Galley 0/13/30 4 broadsides 72 max cannons base.

    Wont take long getting there
    ritz00000000crazyhunter2003
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    but will you get casting to r20 before carrib? and btw you did not say,was it refined r20?

    ritz00000000
    IGN:JackO'Neil
  • HelloAllHelloAll Posts: 701Member Intermediate
    It was refined. And I managed to do that still before reaching r10 management. And I was running management along side it all the way.
    ritz00000000crazyhunter2003
  • LaviolLaviol Posts: 193Member Trainee
    Like i previously stated Management only recieves prof from Great successes WHILE sailing. Not while sitting in ship anchored. You have to be moving and gettibg GSs. That is why it takes so long to grind management
    xibwizritz00000000crazyhunter2003
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • theedgedemontheedgedemon Posts: 237Member Trainee
    i agree that steering should be near the top on this list,  also sail handling is important, as passives they will rank on its own... in time.

    i also suggest surveying, sailing without it can be hard.

    you need ARMS as soon as possible that skill only ranks when you battle on the sea against similar or stronger enemies so if you start at level 60 you have to kill only FCVs to get any prof at all.
    xibwizritz00000000
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • pieratthepieratthe Posts: 419Member Intermediate
    Well i for one will get arms/navi/mangement as soon as i hit 20/20/20   Also remember the ship ur sailing HAS to have a skill on it inorder for those 3 to tank.  Just a bought or built shipyard ship won't work unless u've modded a skill onto them.
    ritz00000000
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    fishing, cooking and storage are my main crafts. Rank 15 or higher fishing is pretty cool with the multiple tunas and such. I've sewed when I had to but never made anything like cannons. I hope I don't have to go there.
    ritz00000000Arthurlich
    May the winds blow you well
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    likely there will be plenty of casters around
    ritz00000000
    IGN:JackO'Neil
  • aceman39aceman39 Posts: 943Member Intermediate
    I like sewing I can make sails and nice clothing
    ritz00000000
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    High trading skills makes almost all crafting very easy and quick.  I was always the top skilled merchant that i knew of and always heard about how bad the grind was.  I didnt see it that way because i was rank 10 in everything trading and much higher with the correct job slotted for the task.

    Theres no rush, but i would highly recommend working up your trading skill first, then start crafting hardcore later on.
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    mineral trading & wares trading  go hand in hand with casting
    ritz00000000Arthurlich
    IGN:JackO'Neil
  • AirhaunAirhaun Posts: 182Member Trainee
    After Gunnery, what is your opinion on 2nd pick? Accuracy or Ballistics?
    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    Both
    ritz00000000
  • AirhaunAirhaun Posts: 182Member Trainee
    If you had to pick one.
    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    Ballistics first then Accuracy then if you want the trifecta I would get reload as a third one
    Airhaunritz00000000
  • xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Posts: 79Member Beginner
    What about Search.  Isn't that important?

    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    Yes but Airhaun was asking about mari skills
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    forget reload,get penetration,as your gunnery ranks up your reload time speeds up
    ritz00000000sleepykitty
    IGN:JackO'Neil
  • WatchkeeperWatchkeeper Posts: 36Member Beginner
    Remind me please, how many skill slots do you start with?
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    iirc we start with 14 or 15 slots and gain more as we gain lvls.

    we get a bunch of languages ,most of use dump them to make room for other skills and use B/L & notes
    ritz00000000
    IGN:JackO'Neil
  • ZimXeroZimXero Posts: 190Member Trainee
    Alright, here is my personal priority list, which shoul apply to new players too.  (note that i created this from memory so, did not remember the exact skill names)































































































































































































































































































    accounting priority
    caution priority
    collection priority
    fishing priority
    repair priority
    ship handling priority
    Steering priority
    storage priority
    surveying priority
    survival priority
    sword priority
    TRADE food priority
    Arms management early
    Body Language early
    Management early
    Navigation early
    TRADE art/spice early
    TRADE gems early
    TRADE luxury early
    TRADE ore early
    archaeology option
    assault option
    ballistics option
    biology option
    casting option
    ecology option
    Firefighting option
    frugality option
    geography option
    guard option
    gunnery option
    Leadership option
    pathology option
    penetration option
    Pet Training option
    procurement option
    recognition option
    Rowing option
    search option
    sociability option
    sword mastery option
    theology option
    TRADE arms option
    TRADE fiber option
    TRADE metals option
    treasure option
    unlock option
    aboardage late
    astronomy late
    evasion late
    marching late
    merhcandise knowledge late
    Persuasion late
    plunder late
    Salvage1 late
    Salvage2 late
    TRADE munitions late
    TRADE wares late
    traps late
    wining and dining late
    art skippable
    Bow1 skippable
    Bow2 skippable
    guard/assault,tactics (BOW) skippable
    handicraft skippable
    sewing skippable
    tactics skippable
    TRADE dye skippable
    TRADE fabric skippable
    TRADE fragrances skippable
    TRADE medicine skippable
    ritz00000000
  • RoiberRoiber Posts: 0Member Beginner
    You don't need any skills. After you spend years of grinding and refining them, they will just wipe them all out again. So much wasted time....
    ritz00000000Airhaunpeloisan
  • pieratthepieratthe Posts: 419Member Intermediate
    This is what i did, i took out a notepad on desktop, then went to ivyro, made me a list of all the skills i wanted. then i took and removed it down to 51 which is total u get from levels + maybe we still get that +1 from astronomy. also remember u have 5 bookshelfs and also 5 skillnotes, but i didn't worry about that as much. then i removed all but those 51 skills, then i moved them around in an order as to what was most important for me to grind first. I personally plan on being a pirate, but i also want to get the good adv stuff from quests so i need a good bit of adv, and of course spice trading/nanban skills as well as crafting/sb and relative trade skills for the crafting/nanban.  it took a bit but after i did it i was much more confident in my direction of play. Your playstyle will determine what skills, like one posted don't need reloading, well until my gunnery/balllistic's/accuracy is max refined i will be needing reloading, then i can actually delete it completely. Same with the skill merc knowledge. Once u have the r2 trade techs u can delete that skill it's not needed.  Sociability is actually needed if u plan on doing lots of trade for your money. It assists u with accounts when doing haggles.
    ritz00000000
  • RothmeareRothmeare Posts: 0Member Beginner
    Imo they should just do away with skill slots and everyone start with all the skills like most other games and MMOs. This would alleviate the issue of lacking skill slots to get that wanted skill. Would be especially helpful to the players new to the game which always complain about not being able to get a skill because they don't have a skill slot.
    I do feel they should still keep the favor system in place though. Perhaps even do away entirely with some of the more useless skills like wining and dining, reloading and provisions.
    ritz00000000
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