@Idsadar I have a similar story, about the carrib, I was in a trading ship, trading job, no items on me, not much Ducats, approx. 200k which is all I required to get back to EU. and since this has been a habit of mine since the Netmarble days of removing all gear not required while sailing(it also loses dura) I set out from port, as was engage by a pirate heading to the town I was leaving. I new in my ship I could not win, BTC, so I said fuck it, sail directly at the pirate so he could melee me and I could then get on with my task. the pirate was dumbfounded, he didn't know why I sailed right at him, after the battle was over he offered me a trade, I accepted and he gave me 2.5M ducats and said "sorry for wasting your time, I just wanted noto" I replied with a " no prob, have a good day and happy hunting" and that was that.
So since many don't actually know the cons that come with pirating I will do my best to mention them all here, if I miss any please add the rest.
1. 500k to enter unfriendly ports each time. 2. can be engaged by anyone, even in safe waters. 3. gets hunted by parties of BHs. 4. gets hunted by parties of white names that have had enough. 5. once orange they can't really change play styles to do adv or trading due to #1, #2, #3, #4 6. having to hear people bitch and moan. 7. having to watch as people sail by laughing with blue flag up. 8. having to chase people that may be faster. 9. having your patrolling area posted on WC.
the life of a pirate is a long, hard, unforgiving, and sometimes lonely one. this play style is not for the faint of heart and requires constant situational awareness.
I sailed off all my old Noto when I came back to game but for those who were around in netmarble days, and remember SeaLegion, I was a terror in the Carrib, I had 2 full fleets of BHs after me at times. this is why I hold Pirating in such high regard. It was some of the best times I ever had in UWO, not because I was ruining others fun and targeting them over and over, but because it was exciting, got the heart racing, adrenaline pumping, those were the true glory days IMO.
I was back for 2 months before OGP closed game and although I was enjoying the game and racing through new content, it didn't have that same.... Excitement as before.
so I will not be a pirate right out the gate, I want to build a strong game development and economy back up so we have people to pirate, then I will grind skills until I can get RR15 on most. and then look for the crazy mofo in the ship coming straight at you. maybe his name will be red, orange, or maybe you'll be the first excitement I choose to have. :)
Not to forget that once you go red or orange you can’t just easily nip into an EU port without running the risk of BH port camping for when you leave...yes it happens to pirates too, that’s how I got killed each time...and also I BH can kill you 3 times in a row in minutes.
Also you can’t easily take quests in EU of you fancy it because you will always flag on search and be hunted.
That means if you the pirate has a crafting skill and needs to go to EU to gather mats he will likely be hunted or caught.
I feel pirating is one of the most difficult classes in the game, they are so limited to what they can do and also may spend hours and catch nobody.
The game in UWO without pirates will be completely different, not interesting. And how can you imagine the age of sailing ships without pirates? Just have to level ordinary players and pirates, and not infringe on them. The payoff worked very well, which made it possible to save items and money. It is necessary to find a compromise and balance in this issue.
I'd only been playing UWO for about 12 months. So here's the perspective of a newer player during times when the piracy element had been reduced.
I've tried a lot of other games - but UWO as I got to know it is unique. Games will say a player can play according to his/her style so you don't need to PvP if you don't want to. But game mechanics are all too often shaped around PvP - including the money aspect as players pay for the best 'builds'.
UWO was unique in that you really could have a good game without having to PvP. There were real alternatives to it (trade and adventure).
I have been pirated occasionally in the past. The most annoying thing about it was having to retrain my crew. I stopped carrying guns on most of my ships. Last time I was hit I was carrying a cargo of EA goods, but the pirate only got away with a few fish!
I know if player-piracy becomes more frequent after the re-launch I will lose interest in the game.
I guess I just don't like situations where the strong can pick on the weak.
@ lefox271 its not always the strong vs the weak, you can sink even the best PVPer if they are in the wrong class. wrong ship. lack cannons. crew. ammo. wood. its all about what job you are in. what ship you are in. do you have the munitions required to fight. or the crew to melee.
a weaker player can easily kill a stronger player while they are in these situations.
People really need to start thinking outside the box on this. its not cut and dry, " oh there's a pirate, guess I die"
fight back, carry cannons, carry 5 ammunition. if you crit his nose, maybe he still gets you.. but now he has to use LCCT, or MCCT, or maybe you sink him cause members have done that all day to him and his Dura is low.. players need to think of the bigger picture and not this only involves me..... travel with a friend who loves Maritime.. let him protect you. cut him in on some profits for protecting you.
In another MMO that I played one of the "respected vets" made a statement that I will always remember. He stated:
"I paid good money to smash face"
I am reminded of this declaration by the attitudes and actions of most of the self-identified pirates, both in these forums and when playing the game itself.
Well see you all are forgetting pirates have full mod ships for mari and a lot of them have a shoot protection hull which means if you don't have some good skills with high level you will do hardly no damage to a pirate
Since 2/3 of the game isn't about piracy, Infamous is playing the wrong game. He probably hasn't noticed the trade, adventure and production routes to success.
I can't believe any one pvped in this game anyways. There was 0 skill to it, it was who spent longer grinding, and who spent the most in the cash shop.
You know when pirates were nerf'd we asked for balace, we asked for middle ground, but we got no budge from the players nor CA's nor GM's. So for a good while i don't think we should find a middle ground. maybe after couple years we get new player base and we see how things are going. Til then let pirates have some fun. and you should have some excitement trying to dodge pirates :D or, everyone go pirate lol we'll have fight and plunder while we play :D
i don't have anything against pirates you needed something in the game to make it feel like you are risking something when you go out to sea. what i do have a concern about is the taking of personal equipment or ship parts. stealing my gold or trade goods fare enough taking my underwear seems a bit much. i know not all pirates are a**holes i met some who helped me learn about the game how to protect myself and make ships. but then there is the few who are twats and only want to ruin someones fun at playing the game. they get there jollies attacking a 20 crew ship when they have 300 crew but then soon as someone shows up that can fight them they run to port and hide.
i hope they do bring a balance to pirating as the game does need them. but i hope they don't bring back they can steal all your stuff that would just be stupid and make people stop playing again. nothing worse then saving for months to buy good equipment only to go out and have someone take it.
Thats way to low CPC, here's a more realistic number. And it greatly depends on melee stats. If u got high defense and my atk is low it's harder to initiate deckbattle.
Ok so if our stats are the same i think it's like a 30% chance, and 10% chance with Deckbarrier, as my stats get higher than urs that goes up. Which is why when 270 crew galley grabs 30 crew trade ship it's instant. But grab that 250 crew cannon ship with wmb/apn even w/o deckbarrier will take several rounds to initiate deckbattle. The problem wasn't the mechanics, and crew so adds so much. Traders should stop sailing with min. crew and also wear some combat gear, and they'll have several chances to escape the deckbattle.
But that all goes back to lazy people not wanting to do anything ever to protect theirselves, they wanna autosail throu hostile, or do as they want w/o any risk.
OGP, well Coolwind gave them that ability and they got even more lazy. Say what you want, but as i said apparently the decision to remove deck/plunder was an OGP decision. Can't believe i got banned for saying that "If KOEI forces decisions then why aren't all servers the same" and it turns out i was correct. Rumors are flying about player GM's and such. I'm not too scared of a player GM, but it better not be Coolwind or then i won't return.
P.S. Saulcaine was awful smug and happy those last days for some reason.
Well most in-game items are plunderable. Most of the astro items weren't. Here's the thing thou Clem. We are all starting on even play field. I'd suggest u grind some landbattle and us those forge tools smartly. Or don't grind landbattle, and constantly donate ur stuff to me. See everyone has a choice, except now the choice is fight back or be plundered.... kinda the way it needs to be.
You play a game that from the start had pirates and piracy, yet you want to play where they pirate can't do anything. Sounds like you started playing the wrong game, and are trying to force the game to fit ur wants. I'd say return the game to like it was DESIGNED, and those that don't like the design of the game, play another game inwhich they do like the design. Like coming to america, and telling peeps u don't like americans. WTF no this ISN'T just a pirate game, but it's a game that has pirates. Like playing WoWS (world of warships) and u dont like being shot. WTF this game is designed to reward risk, the more risk u take the bigger reward. U just want the reward w/o any risk... they have a game like that. It's called minecraft, u can build and build all u want and be as big as u want w/o risk. Give that a try, and when it's boring come back to UWO and enjoy the rewards when u take a risk, or don't risk it, sit in Europe and not enjoy any rewards. It's all ur choice.
i see the way they are handling piracy is essentialy returning it to the days of Netmarbles Piracy and it didnt drive players off then either so i dont understand why everyone is freaking out about it for. Its just like it was back then and i personally would like to see all sides of the game thrive again instead of just one aspect or another.
Joining a company and fleeting up for spice runs or whatever have you, have a lot of perks and you can have designated escorts with decent battleships in the fleet and perhaps even share the profit with the maritime members as a way of paying for their protection. There are more than one way to have fun in this game and sail in hostile waters as Laviol has stated above, I realize some people prefer to solo and that's fine, but if that is your plan, then you need to be pro-active, rather than simply reactive, because piracy will happen (this game is a roleplaying game and piracy was a real thing in history :) ). I joined a company to make friends, help out and have fun in fleets for spice runs, nanban and just going to the colony and back. We always had a couple of us as escorts and the rest traders, splitting the profits was never a problem.
Their will be plenty of po2's and po3's i will make sure of that. I'll be working my deckbattle skills in the dungeons, and bored-o drops lots, but also the EA dungeons drop po's. You can actually do trade quests and get po's while u do ur long distant trades and actually make po's. Only difference is where you've gotten used to running around seville check bazaars getting everything u need. You mite have to actually sail and acquire the stuff for yourself. That being said, the game isn't for lazy people, which is why some of the vets won't return, they were satisfied sitting in seville with the wealth not doing anything.
My $0.02 is that the biggest issue in UWO was that all the top level ships and gear in game were cash only. It long since became impossible to compete (especially in maritime) with the ships you could get by playing and building - add in dungeons so that you could, with more or less zero risk, have unlimited ducats and the whole thing was a farce. Dungeon-divers took no risk in getting their loot home, etc.
The incessant lotteries to win ever more powerful ships (combined with the dungeons) led to a ridiculous runaway economy in-game which just made it silly.
They would do a lot better to make it that the top ships can only be built in game and NOT bought for cash. This works pretty well in, for example, World of Warships: You can buy cash ships, sure - but they aren't the top ships in the game and never will be - so the top of the tree comes down to player ability in more or less evenly matched equipment. In UWO terms, you will of course be able to improve the ships so there will still be a market for cannons and suchlike and better armor - but the constant stream of artificially-high-stat ships will be curtailed.
At the same time I would want to see a proper cash shop rather than just constant lotteries. My toon had stacks of stuff from lotteries that was no use, and I didn't spend as much as some on it. I don't say remove the lotteries altogether - after all, they gave a chance for people without much $ to win decent stuff. But put in a proper cash shop as well, so you can just buy items, then there is choice.
I think this argument is far, far, far older than even OG Planet. Its always the same argument versus PVP players and non PVP players. I have played since Net Marble and seen the changes throughout the years. On one hand pirates really are our hard core gamers who understand the dynamics of the game in a way many others may not get. One of the things I really appreciate about our pirates is how they most often push for changes in the game, discuss balance, and are approachable personality wise. On the other hand I have left the game for times because of port camping. What is the point when you can't move or do anything? I saw the list Laviol posted and i think that is rather elitist. What it says is "if you don't game like us, learn or leave." Unfortunately no game runs like that, especially dynamic ones like this. Towards the end of OG Planet I think it was more balanced than before. I felt pirates were doing their things and casual gamers like me were able to do our things. I've run from plenty of pirates, and been plundered, but those are risks that are acceptable when thats not all that is happening for you. To draw a comparison in a game like World of Warcraft on PVP servers. You make a new character, you enter the main gaming area. Duel. you get out of it. Duel. you get out of it. Duel. You literally can't move or play the game because of constant duels or requests for duels. You lose interest and leave the game. In the new changes to the game I hope there is still some balance between PVP and non-PVP. I look forward to running away from many of you, and maybe even one day join your ranks.
(Not sure why my last post didn't post. Lets try again.)
So I think this argument is far older than OG Planet. Its PVPers versus Non-PVPers, or hardcore versus casual. It can be labeled any way you want. One thing I have always appreciated is that our pirates are active in more than just taking my goodies. They understand the game in ways I do not/can not, and push for changes, balance, creating guides and most often are fairly approachable. On the other hand I did leave the game for a while because of port camping. Its hard to play when you literally can't move or do anything. I think the list Laviol posted is rather elitist. What is says is 'if you don't like the way we play, learn or leave.' and that has always been the creed of hardcore versus casual players. I've heard it in just about every MMORPG i've played. In the end I think there was more balance, in which I could play but I was still pirated. Those are risks I accept, but it doesn't completely stop me from having fun doing my thing. Honestly I hope that we still have balance in this new phase of the game, and look forward to running away from every one of you at one point. You never know, maybe one day i'll join the pirate ranks (don't hold high hopes).
Comments
I have a similar story, about the carrib, I was in a trading ship, trading job, no items on me, not much Ducats, approx. 200k which is all I required to get back to EU. and since this has been a habit of mine since the Netmarble days of removing all gear not required while sailing(it also loses dura) I set out from port, as was engage by a pirate heading to the town I was leaving. I new in my ship I could not win, BTC, so I said fuck it, sail directly at the pirate so he could melee me and I could then get on with my task. the pirate was dumbfounded, he didn't know why I sailed right at him, after the battle was over he offered me a trade, I accepted and he gave me 2.5M ducats and said "sorry for wasting your time, I just wanted noto" I replied with a " no prob, have a good day and happy hunting" and that was that.
So since many don't actually know the cons that come with pirating I will do my best to mention them all here, if I miss any please add the rest.
1. 500k to enter unfriendly ports each time.
2. can be engaged by anyone, even in safe waters.
3. gets hunted by parties of BHs.
4. gets hunted by parties of white names that have had enough.
5. once orange they can't really change play styles to do adv or trading due to #1, #2, #3, #4
6. having to hear people bitch and moan.
7. having to watch as people sail by laughing with blue flag up.
8. having to chase people that may be faster.
9. having your patrolling area posted on WC.
the life of a pirate is a long, hard, unforgiving, and sometimes lonely one.
this play style is not for the faint of heart and requires constant situational awareness.
I sailed off all my old Noto when I came back to game but for those who were around in netmarble days, and remember SeaLegion, I was a terror in the Carrib, I had 2 full fleets of BHs after me at times. this is why I hold Pirating in such high regard. It was some of the best times I ever had in UWO, not because I was ruining others fun and targeting them over and over, but because it was exciting, got the heart racing, adrenaline pumping, those were the true glory days IMO.
I was back for 2 months before OGP closed game and although I was enjoying the game and racing through new content, it didn't have that same.... Excitement as before.
so I will not be a pirate right out the gate, I want to build a strong game development and economy back up so we have people to pirate, then I will grind skills until I can get RR15 on most. and then look for the crazy mofo in the ship coming straight at you. maybe his name will be red, orange, or maybe you'll be the first excitement I choose to have. :)
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Also you can’t easily take quests in EU of you fancy it because you will always flag on search and be hunted.
That means if you the pirate has a crafting skill and needs to go to EU to gather mats he will likely be hunted or caught.
I feel pirating is one of the most difficult classes in the game, they are so limited to what they can do and also may spend hours and catch nobody.
its not always the strong vs the weak,
you can sink even the best PVPer if they are in the wrong class. wrong ship. lack cannons. crew. ammo. wood.
its all about what job you are in. what ship you are in. do you have the munitions required to fight. or the crew to melee.
a weaker player can easily kill a stronger player while they are in these situations.
People really need to start thinking outside the box on this.
its not cut and dry, " oh there's a pirate, guess I die"
fight back, carry cannons, carry 5 ammunition. if you crit his nose, maybe he still gets you.. but now he has to use LCCT, or MCCT, or maybe you sink him cause members have done that all day to him and his Dura is low.. players need to think of the bigger picture and not this only involves me..... travel with a friend who loves Maritime.. let him protect you. cut him in on some profits for protecting you.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
"I paid good money to smash face"
I am reminded of this declaration by the attitudes and actions of most of the self-identified pirates, both in these forums and when playing the game itself.
The incessant lotteries to win ever more powerful ships (combined with the dungeons) led to a ridiculous runaway economy in-game which just made it silly.
They would do a lot better to make it that the top ships can only be built in game and NOT bought for cash. This works pretty well in, for example, World of Warships: You can buy cash ships, sure - but they aren't the top ships in the game and never will be - so the top of the tree comes down to player ability in more or less evenly matched equipment. In UWO terms, you will of course be able to improve the ships so there will still be a market for cannons and suchlike and better armor - but the constant stream of artificially-high-stat ships will be curtailed.
At the same time I would want to see a proper cash shop rather than just constant lotteries. My toon had stacks of stuff from lotteries that was no use, and I didn't spend as much as some on it. I don't say remove the lotteries altogether - after all, they gave a chance for people without much $ to win decent stuff. But put in a proper cash shop as well, so you can just buy items, then there is choice.